Metronome (move)

Revision as of 00:51, 20 October 2012 by Superbreeder (talk | contribs) (→‎Generation V: Fixing alphabetization.)
Metronome
ゆびをふる Wag Finger
[[File:|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  0  
Jamming  0  

Metronome (Japanese: ゆびをふる Wag Finger) is a non-damaging Normal-type move introduced in Generation I. It was TM35 in Generation I.

Effect

Metronome randomly selects a move and fully executes the attack. An attack called by Metronome in this way counts as the last move used.

If Metronome successfully calls Hyper Beam or a partial trapping move and has 0 PP before the move fully executes, its PP can roll over in the same manner as the move is called. A Pokémon will be able to use a move that is disabled if called via Metronome.

Because Metronome has normal move priority, a move with higher or lower priority may be executed other than when it normally would. For instance, Metronome may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.

Metronome will not select itself or any of the following moves:

Generation I


Generation II


Generation III


Generation IV


Generation V


Description

Games Description
StadStad2 The user waggles its finger, triggering a move. There is no telling what will happen.
GSC Randomly uses any Pokémon move.
RSEColoXD Waggles a finger to use any Pokémon move at random.
FRLG Waggles a finger and stimulates the brain into using any move at random.
DPPtHGSS The user waggles a finger and stimulates the brain into randomly using nearly any move.
BW The user waggles a finger and stimulates its brain into randomly using nearly any move.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
035   Clefairy Normal Normal 31 34 34 31 34 31 '
036   Clefable Normal Normal -- -- -- -- -- '
151   Mew Psychic Psychic 30 30 30 20 20 '
175   Togepi Normal Normal   7 6 4 6 5 '
176   Togetic Normal Flying   7 6 -- --, 5 --, 5 '
446   Munchlax Normal Normal       -- -- '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
113   Chansey Normal Normal                
173   Cleffa Normal Normal            
209   Snubbull Normal Normal                
440   Happiny Normal Normal            
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM35
II
--
III
--
IV
--
V
--
VI
TM08
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
113   Chansey Normal Normal
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
125   Electabuzz Electric Electric
126   Magmar Fire Fire
143   Snorlax Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD
035   Clefairy Normal Normal
036   Clefable Normal Normal
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
113   Chansey Normal Normal
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
143   Snorlax Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
173   Cleffa Normal Normal
175   Togepi Normal Normal
176   Togetic Normal Flying
186   Politoed Water Water
190   Aipom Normal Normal
209   Snubbull Normal Normal
210   Granbull Normal Normal
216   Teddiursa Normal Normal
217   Ursaring Normal Normal
238   Smoochum Ice Psychic
241   Miltank Normal Normal
242   Blissey Normal Normal
251   Celebi Psychic Grass
272   Ludicolo Water Grass
296   Makuhita Fighting Fighting
297   Hariyama Fighting Fighting
302   Sableye Dark Ghost
307   Meditite Fighting Psychic
308   Medicham Fighting Psychic
311   Plusle Electric Electric
312   Minun Electric Electric
313   Volbeat Bug Bug
314   Illumise Bug Bug
327   Spinda Normal Normal
352   Kecleon Normal Normal
354   Banette Ghost Ghost
356   Dusclops Ghost Ghost
385   Jirachi Steel Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation IV

#   Pokémon Type Obtained with
0173   Cleffa Normal Pokéwalker - Amity Meadow
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0238   Smoochum Ice Psychic New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Super Smash Bros. series

In the anime

 
Clefairy
 
Togepi
 
Munchlax
 
Clefable
The Pokémon waves its arms back and forth until they glow. The Pokémon then performs a random move.
Pokémon Method
User First Used In Notes
  Clefairy points its index fingers out and starts to wave them back and forth until the fingertips glow white. Clefairy then performs a random move.
Multiple wild Clefairy Clefairy and the Moon Stone Debut
Multiple wild Clefairy Pikachu's Rescue Adventure None
Whitney's Clefairy A Goldenrod Opportunity None
Multiple wild Clefairy A Real Cleffa-Hanger None
  Drowzee waves its arms back and forth until its fingertips begin to glow white. Drowzee then performs a random move.
Cassidy's Drowzee Pikachu Re-Volts None
  Togepi begins to wave its arms back and forth until they begin to glow white. Togepi then performs a random move.
Misty's Togepi Pikachu Re-Volts None
Multiple wild Togepi A Togepi Mirage! None
  Cleffa waves its arms back and forth until they start to glow white. Cleffa then performs a random move.
Multiple wild Cleffa A Real Cleffa-Hanger None
  Clefable sticks its fingers in the air and waves them back and forth until its fingertips begin to glow white. Clefable then performs a random move.
Multiple wild Clefable A Real Cleffa-Hanger None
A Coordinator's Clefable New Plot, Odd Lot! None
  Munchlax raises its hands and waves its fingertips back and forth until they start to glow white. It then uses a random move.
May's Munchlax A Real Cleffa-Hanger None


In the manga

In The Electric Tale of Pikachu manga


In the Pokémon Adventures manga


In other generations

Trivia

  • Mew is the only non-Normal-type Pokémon that can learn Metronome via leveling up.
    • In addition, Togetic is the only dual-type Pokémon able to learn Metronome via leveling up.
  • Despite the Generation II and III game descriptions stating that any moves can be used, coding proves otherwise.
  • Metronome can be learned by at least one Pokémon of each type except the Dragon-type.
  • Chatot cannot learn Metronome, despite having a metronome-shaped tail and the fact that wild Chatot may even be holding the item Metronome. This is because the Japanese name for the move is "Wag Finger" and Chatot has no fingers.
  • No Pokémon introduced in Generation V can learn this move.

In other languages

Language Title
Mandarin Chinese 揮指功 Huīzhǐ-gōng
彈指功 Tánzhǐ-gōng*
  Danish Metronom
  Dutch Metronoom
  Finnish Metronomi
  French Métronome
  German Metronom
  Greek Μετρονόμος
  Italian Metronomo
  Korean 손가락흔들기 Songarak Heundeulgi
  Norwegian Metronom
  Polish Metronom
  Portuguese Metrônomo
  Spanish Metrónomo


Generation I TMs
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26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.