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Difference between revisions of "Methods of evolution"

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There are numerous '''methods of evolution''' which define how and when Pokémon [[Evolution|evolve]]. Most Pokémon will evolve by leveling up while others evolve through specific means, such as being traded, achieving a certain amount of friendship or leveling at certain times, among others.
+
There are numerous '''methods of evolution''' which define how and when {{OBP|Pokémon|species}} [[Evolution|evolve]]. Most Pokémon will evolve by leveling up while others evolve through specific means, such as being traded, achieving a certain amount of friendship or leveling at certain times, among others.
   
 
==In the core series==
 
==In the core series==
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Prior to [[Generation VIII]], the above were the only triggers to evolve Pokémon. However, {{g|Sword and Shield}} introduced three new triggers, each only used by a single Pokémon species:
 
Prior to [[Generation VIII]], the above were the only triggers to evolve Pokémon. However, {{g|Sword and Shield}} introduced three new triggers, each only used by a single Pokémon species:
*Striking a [[Victory Pose]] with the Pokémon in the party
+
*Spinning and striking a pose with the Pokémon in the party
 
*The Pokémon performing a specific action in battle
 
*The Pokémon performing a specific action in battle
 
*Traveling through a specific location with the Pokémon in the party
 
*Traveling through a specific location with the Pokémon in the party
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|-
 
|-
 
! colspan="3" | Leveling up
 
! colspan="3" | Leveling up
|-
+
|-
 
| style="{{roundy}} background: #{{grass color light}}" | [[File:152Chikorita.png|96px]]<br>{{pcolor|Chikorita|{{grass color dark}}}}
 
| style="{{roundy}} background: #{{grass color light}}" | [[File:152Chikorita.png|96px]]<br>{{pcolor|Chikorita|{{grass color dark}}}}
| {{bag|Rare Candy}}<br>→<br>Level 16
+
| {{bag|Rare Candy}}<br>→<br>Level 16+
 
| style="{{roundy}} background: #{{grass color light}}" | [[File:153Bayleef.png|96px]]<br>{{pcolor|Bayleef|{{grass color dark}}}}
 
| style="{{roundy}} background: #{{grass color light}}" | [[File:153Bayleef.png|96px]]<br>{{pcolor|Bayleef|{{grass color dark}}}}
 
|}{{-}}
 
|}{{-}}
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|-
 
|-
 
! colspan="3" | Friendship
 
! colspan="3" | Friendship
|-
+
|-
 
| style="{{roundy}} background: #{{fairy color light}}" | [[File:175Togepi.png|96px]]<br>{{pcolor|Togepi|{{fairy color dark}}}}
 
| style="{{roundy}} background: #{{fairy color light}}" | [[File:175Togepi.png|96px]]<br>{{pcolor|Togepi|{{fairy color dark}}}}
 
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br> →<br>Level up<br><small>while friendship is high
 
| {{bag|Rare Candy}} + {{bag|Soothe Bell}}<br> →<br>Level up<br><small>while friendship is high
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|-
 
|-
 
! colspan="3" | Knowing a move
 
! colspan="3" | Knowing a move
|-
+
|-
 
| style="{{roundy}} background: #{{ground color light}}" | [[File:221Piloswine.png|96px]]<br>{{pcolor|Piloswine|{{ground color dark}}}}
 
| style="{{roundy}} background: #{{ground color light}}" | [[File:221Piloswine.png|96px]]<br>{{pcolor|Piloswine|{{ground color dark}}}}
 
| {{bag|Rare Candy}} + {{bag|TM Rock}}<br>→<br>Level up<br><small>knowing {{mcolor|Ancient Power|000}}</small>
 
| {{bag|Rare Candy}} + {{bag|TM Rock}}<br>→<br>Level up<br><small>knowing {{mcolor|Ancient Power|000}}</small>
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There are four different types of location that can trigger location-based evolutions: [[Moss Rock]], [[Ice Rock]], [[special magnetic field]], and [[Mount Lanakila]]. Mount Lanakila, which is only required for {{p|Crabrawler}}'s evolution, is the only one which is a specific location rather than a type of location, due to Crabrawler so far having only appeared in a single region.
 
There are four different types of location that can trigger location-based evolutions: [[Moss Rock]], [[Ice Rock]], [[special magnetic field]], and [[Mount Lanakila]]. Mount Lanakila, which is only required for {{p|Crabrawler}}'s evolution, is the only one which is a specific location rather than a type of location, due to Crabrawler so far having only appeared in a single region.
   
With the exception of {{game|HeartGold and SoulSilver|s}}, in every core series game since this method was introduced, there is a location for every location-specific evolution. While no such locations exist in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], none of the Pokémon that could be evolved into by a location-specific evolution exist.
+
With the exception of {{game|HeartGold and SoulSilver|s}}, in every core series game from their debut in [[Generation IV]] to [[Generation VII]], there is a location for every location-specific evolution. While no such locations exist in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], none of the Pokémon that could be evolved into by a location-specific evolution exist. This method was eliminated in Generation VIII, with the Pokémon that previously did instead evolving by [[evolutionary stone]]s.
   
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{steel color}}; background: #{{rock color}};"
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{steel color}}; background: #{{rock color}};"
 
|-
 
|-
 
! colspan="3" | In a certain location
 
! colspan="3" | In a certain location
|-
+
|-
 
| style="{{roundy}} background: #{{rock color light}}" | [[File:299Nosepass.png|96px]]<br>{{pcolor|Nosepass|{{rock color dark}}}}
 
| style="{{roundy}} background: #{{rock color light}}" | [[File:299Nosepass.png|96px]]<br>{{pcolor|Nosepass|{{rock color dark}}}}
 
|{{bag|Rare Candy}} + {{bag|Town Map}}<br>→<br>Level up<br><small>in a {{color2|000|special magnetic field}}</small>
 
|{{bag|Rare Candy}} + {{bag|Town Map}}<br>→<br>Level up<br><small>in a {{color2|000|special magnetic field}}</small>
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Pokémon that evolve this way may also need other conditions, such as requiring it to be a specific time of day. Some Pokémon evolve into different forms depending on what region they are in.
 
Pokémon that evolve this way may also need other conditions, such as requiring it to be a specific time of day. Some Pokémon evolve into different forms depending on what region they are in.
   
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{ground color}}; background: #{{ground color}};"
+
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{poison color}}; background: #{{poison color}};"
 
|-
 
|-
 
! colspan="3" | In a certain region
 
! colspan="3" | In a certain region
|-
 
| style="{{roundy}} background: #{{ground color light}}" rowspan="2" | [[File:104Cubone.png|96px]]<br>{{pcolor|Cubone|{{ground color dark}}}}
 
| {{bag|Rare Candy}}<br>→<br>Level 28
 
| style="{{roundytop}} background: #{{ground color light}}" | [[File:105Marowak.png|96px]]<br>{{pcolor|Marowak|{{ground color dark}}}}
 
 
|-
 
|-
| {{bag|Rare Candy}} + {{bag|Town Map}} + [[File:Night Icon.png|24px]]<br> →<br>Level 28<br><small>in {{color2|000|Alola}}<br>(night)</small>
+
| style="{{roundy}} background: #{{poison color light}}" rowspan="2" | [[File:109Koffing.png|96px]]<br>{{pcolor|Koffing|{{poison color dark}}}}
| style="{{roundybottom}} background: #{{ghost color light}}" | [[File:105Marowak-Alola.png|96px]]<br><small>{{color2|{{ghost color dark}}|Regional form#Alolan Form|Alolan}}</small><br>{{pcolor|Marowak|{{ghost color dark}}}}
+
| {{bag|Rare Candy}}<br><br>Level 35+
  +
| style="{{roundytop}} background: #{{poison color light}}" | [[File:110Weezing.png|96px]]<br>{{pcolor|Weezing|{{poison color dark}}}}
  +
|-
  +
| {{bag|Rare Candy}} + {{bag|Town Map}}<br> →<br>Level 35+<br><small>in {{color2|000|Galar}}</small>
  +
| style="{{roundybottom}} background: #{{fairy color light}}" | [[File:110Weezing-Galar.png|96px]]<br><small>{{color2|{{poison color dark}}|Regional form#Galarian Form|Galarian}}</small><br>{{pcolor|Weezing|{{poison color dark}}}}
 
|}{{-}}
 
|}{{-}}
 
 
====At certain times====
 
====At certain times====
 
:''See also: [[:Category:Pokémon that evolve based on time]]''
 
:''See also: [[:Category:Pokémon that evolve based on time]]''
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|-
 
|-
 
! colspan="3" | At certain times
 
! colspan="3" | At certain times
|-
+
|-
 
| style="{{roundy}} background: #{{dragon color light}}" | [[File:696Tyrunt.png|96px]]<br>{{pcolor|Tyrunt|{{dragon color dark}}}}
 
| style="{{roundy}} background: #{{dragon color light}}" | [[File:696Tyrunt.png|96px]]<br>{{pcolor|Tyrunt|{{dragon color dark}}}}
|{{bag|Rare Candy}} + [[File:Day Icon.png|24px]]<br> →<br>Level 39<br><small>(day)</small>
+
|{{bag|Rare Candy}} + [[File:Day Icon.png|24px]]<br> →<br>Level 39+<br><small>(day)</small>
 
| style="{{roundy}} background: #{{dragon color light}}" | [[File:697Tyrantrum.png|96px]]<br>{{pcolor|Tyrantrum|{{dragon color dark}}}}
 
| style="{{roundy}} background: #{{dragon color light}}" | [[File:697Tyrantrum.png|96px]]<br>{{pcolor|Tyrantrum|{{dragon color dark}}}}
 
|}{{-}}
 
|}{{-}}
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====While holding an item====
 
====While holding an item====
 
:''See also: [[:Category:Pokémon that evolve by leveling up with a held item]]''
 
:''See also: [[:Category:Pokémon that evolve by leveling up with a held item]]''
Some Pokémon evolve when they are leveled up while holding a specific [[evolution-inducing held item]]. If a Pokémon evolves this way, the item disappears upon completion of the evolution; the item is not consumed if the evolution is cancelled. This evolutionary requirement was introduced in [[Generation IV]].
+
Some Pokémon evolve when they are leveled up while holding a specific [[Evolution item]]. If a Pokémon evolves this way, the item disappears upon completion of the evolution; the item is not consumed if the evolution is cancelled. This evolutionary requirement was introduced in [[Generation IV]].
   
 
All Pokémon that evolve this way also require that they be leveled up at a specific time of day to be evolved.
 
All Pokémon that evolve this way also require that they be leveled up at a specific time of day to be evolved.
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|-
 
|-
 
! colspan="3" | Holding an item
 
! colspan="3" | Holding an item
|-
+
|-
 
| style="{{roundy}} background: #{{ice color light}}" | [[File:215Sneasel.png|96px]]<br>{{pcolor|Sneasel|{{ice color dark}}}}
 
| style="{{roundy}} background: #{{ice color light}}" | [[File:215Sneasel.png|96px]]<br>{{pcolor|Sneasel|{{ice color dark}}}}
 
| {{bag|Rare Candy}} + {{bag|Razor Claw}} + [[File:Night Icon.png|24px]]<br> →<br>Level up<br><small>holding {{color2|000|Razor Claw}}<br>(night)</small>
 
| {{bag|Rare Candy}} + {{bag|Razor Claw}} + [[File:Night Icon.png|24px]]<br> →<br>Level up<br><small>holding {{color2|000|Razor Claw}}<br>(night)</small>
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|-
 
|-
 
! colspan="3" | Gender
 
! colspan="3" | Gender
|-
+
|-
 
| style="{{roundy}} background: #{{flying color light}}" | [[File:415Combee.png|96px]]<br>{{pcolor|Combee|{{flying color dark}}}}
 
| style="{{roundy}} background: #{{flying color light}}" | [[File:415Combee.png|96px]]<br>{{pcolor|Combee|{{flying color dark}}}}
| {{bag|Rare Candy}} + ♀<br> →<br>Level 21<br><small>if {{color2|000|Gender|female}}</small>
+
| {{bag|Rare Candy}} + ♀<br> →<br>Level 21+<br><small>if {{color2|000|Gender|female}}</small>
 
| style="{{roundy}} background: #{{flying color light}}" | [[File:416Vespiquen.png|96px]]<br>{{pcolor|Vespiquen|{{flying color dark}}}}
 
| style="{{roundy}} background: #{{flying color light}}" | [[File:416Vespiquen.png|96px]]<br>{{pcolor|Vespiquen|{{flying color dark}}}}
 
|}{{-}}
 
|}{{-}}
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|-
 
|-
 
! colspan="3" | In a certain game
 
! colspan="3" | In a certain game
|-
+
|-
 
| style="{{roundy}} background: #{{psychic color light}}" rowspan="2" | [[File:790Cosmoem.png|96px]]<br>{{pcolor|Cosmoem|{{psychic color dark}}}}
 
| style="{{roundy}} background: #{{psychic color light}}" rowspan="2" | [[File:790Cosmoem.png|96px]]<br>{{pcolor|Cosmoem|{{psychic color dark}}}}
| {{bag|Rare Candy}} + {{gameabbrev7|S}}{{gameabbrev7|US}}<br> →<br>Level 53<br><small>in {{color2|000|Pokémon Sun and Moon|Sun}} or {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun}}
+
| {{bag|Rare Candy}} + {{gameabbrev7|S}}{{gameabbrev7|US}}<br> →<br>Level 53+<br><small>in {{color2|000|Pokémon Sun and Moon|Sun}} or {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun}}
 
| style="{{roundytop}} background: #{{psychic color light}}" | [[File:791Solgaleo.png|96px]]<br>{{pcolor|Solgaleo|{{psychic color dark}}}}
 
| style="{{roundytop}} background: #{{psychic color light}}" | [[File:791Solgaleo.png|96px]]<br>{{pcolor|Solgaleo|{{psychic color dark}}}}
 
|-
 
|-
| {{bag|Rare Candy}} + {{gameabbrev7|M}}{{gameabbrev7|UM}}<br> →<br>Level 53<br><small>in {{color2|000|Pokémon Sun and Moon|Moon}} or {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Moon}}
+
| {{bag|Rare Candy}} + {{gameabbrev7|M}}{{gameabbrev7|UM}}<br> →<br>Level 53+<br><small>in {{color2|000|Pokémon Sun and Moon|Moon}} or {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Moon}}
 
| style="{{roundybottom}} background: #{{psychic color light}}" | [[File:792Lunala.png|96px]]<br>{{pcolor|Lunala|{{psychic color dark}}}}
 
| style="{{roundybottom}} background: #{{psychic color light}}" | [[File:792Lunala.png|96px]]<br>{{pcolor|Lunala|{{psychic color dark}}}}
 
|}{{-}}
 
|}{{-}}
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* {{p|Mantyke}} evolves into {{p|Mantine}} when it levels up if there is a {{p|Remoraid}} in the player's party.
 
* {{p|Mantyke}} evolves into {{p|Mantine}} when it levels up if there is a {{p|Remoraid}} in the player's party.
 
* {{p|Feebas}} evolves into {{p|Milotic}} when it levels up if its {{OBP|Beautiful|condition|Beauty}} [[Contest condition|condition]] is 170 or above. From [[Generation V]] onward, it can also evolve into Milotic when [[trade]]d while holding a [[Prism Scale]].
 
* {{p|Feebas}} evolves into {{p|Milotic}} when it levels up if its {{OBP|Beautiful|condition|Beauty}} [[Contest condition|condition]] is 170 or above. From [[Generation V]] onward, it can also evolve into Milotic when [[trade]]d while holding a [[Prism Scale]].
* When {{p|Nincada}} evolves into {{p|Ninjask}} at level 20, if there is an empty slot in the party, a {{p|Shedinja}} will appear. From Generation IV onward, the player must also have a spare standard {{i|Poké Ball}} in their Bag.
+
* When {{p|Nincada}} evolves into {{p|Ninjask}} (which it does starting at level 20), if there is an empty slot in the party, a {{p|Shedinja}} will appear. From Generation IV onward, the player must also have a spare standard {{i|Poké Ball}} in their Bag.
* {{p|Pancham}} evolves into {{p|Pangoro}} starting at level 32 if there is a {{type|Dark}} Pokémon in the user's party.
+
* {{p|Pancham}} evolves into {{p|Pangoro}} starting at level 32, if there is a {{type|Dark}} Pokémon in the party.
* {{p|Inkay}} evolves into {{p|Malamar}} when it levels up starting a level 30 if the [[Nintendo 3DS]] system is held upside-down when it levels up.
+
* {{p|Inkay}} evolves into {{p|Malamar}} when it levels up starting at level 30, if the player's system is held upside-down when it levels up. On the [[Nintendo Switch]], can only be accomplished in handheld mode.
* {{p|Sliggoo}} evolves into {{p|Goodra}} starting at level 50 if it is [[rain]]ing or (in [[Generation VII]]) [[fog]]gy in the overworld. (Rain that is only present in battle, such as rain caused by {{m|Rain Dance}} or {{a|Drizzle}}, will not trigger the evolution.)
+
* {{p|Sliggoo}} evolves into {{p|Goodra}} starting at level 50, if it is [[rain]]ing or (in [[Generation VII]]) [[fog]]gy in the overworld. (Rain that is only present in battle will not trigger the evolution.)
   
 
====Additional factors====
 
====Additional factors====
 
Some Pokémon with branched evolutions can evolve into one of multiple different Pokémon or different forms of the same Pokémon depending on other factors, but still have the same evolution requirements for all of these possibilities.
 
Some Pokémon with branched evolutions can evolve into one of multiple different Pokémon or different forms of the same Pokémon depending on other factors, but still have the same evolution requirements for all of these possibilities.
   
*{{p|Burmy}} evolves at level 20, but its evolved form is determined by its gender and, if female, its cloak. As Burmy, its cloak changes according to the place where it last battled but has no effect on Burmy itself; once it evolves into Wormadam, its cloak no longer changes, and its types and the moves it can learn are dependent on its cloak.
+
*{{p|Burmy}} evolves starting at level 20, but its evolved form is determined by its gender and, if female, its cloak. As Burmy, its cloak changes according to the place where it last battled but has no effect on Burmy itself; once it evolves into Wormadam, its cloak no longer changes, and its types and the moves it can learn are dependent on its cloak.
 
**Male Burmy → {{p|Mothim}}
 
**Male Burmy → {{p|Mothim}}
 
**Female Burmy → {{p|Wormadam}}
 
**Female Burmy → {{p|Wormadam}}
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***Female Trash Cloak Burmy → Trash Cloak Wormadam ({{t|Bug}}/{{t|Steel}})
 
***Female Trash Cloak Burmy → Trash Cloak Wormadam ({{t|Bug}}/{{t|Steel}})
   
*{{p|Tyrogue}} evolves at level 20, depending on its stats.
+
*{{p|Tyrogue}} evolves starting at level 20, depending on its stats.
 
**{{p|Hitmonlee}} if Attack > Defense
 
**{{p|Hitmonlee}} if Attack > Defense
 
**{{p|Hitmonchan}} if Attack < Defense
 
**{{p|Hitmonchan}} if Attack < Defense
 
**{{p|Hitmontop}} if Attack = Defense
 
**{{p|Hitmontop}} if Attack = Defense
   
*{{p|Wurmple}} evolves at level 7 into {{p|Silcoon}} or {{p|Cascoon}} depending on its [[personality value]]. It is a hidden value determined when the Pokémon is caught and cannot be affected by the player.
+
*{{p|Wurmple}} evolves into {{p|Silcoon}} or {{p|Cascoon}} starting at level 7, depending on its [[personality value]]. It is a hidden value determined when the Pokémon is caught and cannot be affected by the player.
   
 
===Using an item===
 
===Using an item===
Some Pokémon evolve when they are exposed to a specific item. The player can use one of these items on a compatible Pokémon at any time outside of battle, which consumes the item. Unlike other evolution methods, evolution by exposure to an item cannot be prevented by holding an [[Everstone]]. Due to being able to evolve at any time, these Pokémon usually learn fewer or no moves by level up after evolving.
+
Some Pokémon evolve when they are exposed to a specific item. The player can use one of these items on a compatible Pokémon at any time outside of battle, which consumes the item. Unlike other evolution methods, evolution by exposure to an item cannot be prevented by holding an [[Everstone]]. Due to being able to evolve at any time, these Pokémon usually learn fewer or no moves by level up after evolving; however, in Generation VIII, even if they do not learn any additional moves by level-up, they normally can still be taught any move their pre-evolved form could learn by level up by the [[Move Reminder]].
   
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{dragon color dark}}; background: #{{grass color}};"
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{dragon color dark}}; background: #{{grass color}};"
 
|-
 
|-
 
! colspan="3" | Using an item
 
! colspan="3" | Using an item
|-
+
|-
| style="{{roundy}} background: #{{dragon color light}}" | [[File:840Applin.png|96px]]<br>{{pcolor|Applin|{{dragon color dark}}}}
+
| style="{{roundy}} background: #{{dragon color light}}" rowspan="2" | [[File:840Applin.png|96px]]<br>{{pcolor|Applin|{{dragon color dark}}}}
 
|{{bag|Tart Apple}}<br> → <br> {{color2|000|Tart Apple}}
 
|{{bag|Tart Apple}}<br> → <br> {{color2|000|Tart Apple}}
 
| style="{{roundy}} background: #{{dragon color light}}" | [[File:841Flapple.png|96px]]<br>{{pcolor|Flapple|{{dragon color dark}}}}
 
| style="{{roundy}} background: #{{dragon color light}}" | [[File:841Flapple.png|96px]]<br>{{pcolor|Flapple|{{dragon color dark}}}}
  +
|-
  +
|{{bag|Sweet Apple}}<br> → <br> {{color2|000|Sweet Apple}}
  +
| style="{{roundybottom}} background: #{{dragon color light}}" | [[File:842Appletun.png|96px]]<br>{{pcolor|Appletun|{{dragon color dark}}}}
 
|}{{-}}
 
|}{{-}}
   
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|-
 
|-
 
! colspan="3" | Using a stone
 
! colspan="3" | Using a stone
|-
+
|-
 
| style="{{roundy}} background: #{{fire color light}}" | [[File:058Growlithe.png|96px]]<br>{{pcolor|Growlithe|{{fire color dark}}}}
 
| style="{{roundy}} background: #{{fire color light}}" | [[File:058Growlithe.png|96px]]<br>{{pcolor|Growlithe|{{fire color dark}}}}
 
|{{bag|Fire Stone}}<br> → <br> {{color2|000|Fire Stone}}
 
|{{bag|Fire Stone}}<br> → <br> {{color2|000|Fire Stone}}
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|
 
|
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{fighting color}}; background: #{{psychic color}};"
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{fighting color}}; background: #{{psychic color}};"
|-
+
|-
 
| rowspan="2" style="{{roundy}} background: #{{fairy color light}}" | [[File:281Kirlia.png|96px]]<br>{{pcolor|Kirlia|{{fairy color dark}}}}<br><small>{{color|{{fairy color dark}}|(male)}}</small>
 
| rowspan="2" style="{{roundy}} background: #{{fairy color light}}" | [[File:281Kirlia.png|96px]]<br>{{pcolor|Kirlia|{{fairy color dark}}}}<br><small>{{color|{{fairy color dark}}|(male)}}</small>
|-
+
|-
 
| {{bag|Dawn Stone}}<br> → <br> {{color2|000|Dawn Stone}}
 
| {{bag|Dawn Stone}}<br> → <br> {{color2|000|Dawn Stone}}
 
| style="{{roundy}} background: #{{fighting color light}}" | [[File:475Gallade.png|96px]]<br>{{pcolor|Gallade|{{fighting color dark}}}}
 
| style="{{roundy}} background: #{{fighting color light}}" | [[File:475Gallade.png|96px]]<br>{{pcolor|Gallade|{{fighting color dark}}}}
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|
 
|
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{ghost color}}; background: #{{ice color}};"
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{ghost color}}; background: #{{ice color}};"
|-
+
|-
 
| rowspan="2" style="{{roundy}} background: #{{ice color light}}" | [[File:361Snorunt.png|96px]]<br>{{pcolor|Snorunt|{{ice color dark}}}}<br><small>{{color|{{ice color dark}}|(female)}}</small>
 
| rowspan="2" style="{{roundy}} background: #{{ice color light}}" | [[File:361Snorunt.png|96px]]<br>{{pcolor|Snorunt|{{ice color dark}}}}<br><small>{{color|{{ice color dark}}|(female)}}</small>
|-
+
|-
 
| {{bag|Dawn Stone}}<br>→ <br> {{color2|000|Dawn Stone}}
 
| {{bag|Dawn Stone}}<br>→ <br> {{color2|000|Dawn Stone}}
 
| style="{{roundy}} background: #{{ghost color light}}" | [[File:478Froslass.png|96px]]<br>{{pcolor|Froslass|{{ghost color dark}}}}
 
| style="{{roundy}} background: #{{ghost color light}}" | [[File:478Froslass.png|96px]]<br>{{pcolor|Froslass|{{ghost color dark}}}}
Line 305: Line 303:
 
|-
 
|-
 
! colspan="3" | In a certain region
 
! colspan="3" | In a certain region
|-
+
|-
 
| style="{{roundy}} background: #{{psychic color light}}" rowspan="2" | [[File:102Exeggcute.png|96px]]<br>{{pcolor|Exeggcute|{{psychic color dark}}}}
 
| style="{{roundy}} background: #{{psychic color light}}" rowspan="2" | [[File:102Exeggcute.png|96px]]<br>{{pcolor|Exeggcute|{{psychic color dark}}}}
 
| {{bag|Leaf Stone}}<br>→<br>Leaf Stone
 
| {{bag|Leaf Stone}}<br>→<br>Leaf Stone
Line 322: Line 320:
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{poison color}}; background: #{{ghost color}};"
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{poison color}}; background: #{{ghost color}};"
 
|-
 
|-
! colspan="3" | Trade
+
! colspan="3" | Trade
|-
+
|-
 
| style="{{roundy}} background: #{{poison color light}}" | [[File:093Haunter.png|96px]]<br>{{pcolor|Haunter|{{poison color dark}}}}
 
| style="{{roundy}} background: #{{poison color light}}" | [[File:093Haunter.png|96px]]<br>{{pcolor|Haunter|{{poison color dark}}}}
 
| {{bag|Pal Pad}}<br>→ <br> Trade
 
| {{bag|Pal Pad}}<br>→ <br> Trade
Line 330: Line 328:
   
 
====Holding a certain item====
 
====Holding a certain item====
:''Main article: [[Evolution-inducing held item]]''
 
 
:''See also: [[:Category:Pokémon that evolve by trading with a held item]]''
 
:''See also: [[:Category:Pokémon that evolve by trading with a held item]]''
Some Pokémon evolve when traded while holding a specific [[evolution-inducing held item]]. If a Pokémon evolves this way, the item disappears upon completion of the evolution. This method of evolution was introduced in [[Generation II]] (the same generation that introduced held items in general).
+
Some Pokémon evolve when traded while holding a specific [[Evolution item]]. If a Pokémon evolves this way, the item disappears upon completion of the evolution. This method of evolution was introduced in [[Generation II]] (the same generation that introduced held items in general).
   
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{electric color dark}}; background: #{{electric color}};"
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{electric color dark}}; background: #{{electric color}};"
 
|-
 
|-
 
! colspan="3" | Trade while holding an item
 
! colspan="3" | Trade while holding an item
|-
+
|-
 
| style="{{roundy}} background: #{{electric color light}}" | [[File:125Electabuzz.png|96px]]<br>{{pcolor|Electabuzz|{{electric color dark}}}}
 
| style="{{roundy}} background: #{{electric color light}}" | [[File:125Electabuzz.png|96px]]<br>{{pcolor|Electabuzz|{{electric color dark}}}}
 
| {{bag|Pal Pad}} + {{bag|Electirizer}}<br> → <br> Trade<br><small>Holding an {{color2|000|Electirizer}}</small>
 
| {{bag|Pal Pad}} + {{bag|Electirizer}}<br> → <br> Trade<br><small>Holding an {{color2|000|Electirizer}}</small>
Line 349: Line 346:
 
|-
 
|-
 
! colspan="3" | Trade for certain Pokémon
 
! colspan="3" | Trade for certain Pokémon
|-
+
|-
 
| style="{{roundy|10px}} background:#{{bug color light}}" | [[File:616Shelmet.png|96px]]<br>{{pcolor|Shelmet|{{bug color dark}}}}
 
| style="{{roundy|10px}} background:#{{bug color light}}" | [[File:616Shelmet.png|96px]]<br>{{pcolor|Shelmet|{{bug color dark}}}}
 
| {{bag|Pal Pad}} <small>for</small>{{MS|588}}<br>→ <br/> Trade<br/><small>For a {{color2|000|Karrablast (Pokémon)|Karrablast}}</small>
 
| {{bag|Pal Pad}} <small>for</small>{{MS|588}}<br>→ <br/> Trade<br/><small>For a {{color2|000|Karrablast (Pokémon)|Karrablast}}</small>
 
| style="{{roundy|10px}} background: #{{bug color light}}" | [[File:617Accelgor.png|96px]]<br>{{pcolor|Accelgor|{{bug color dark}}}}
 
| style="{{roundy|10px}} background: #{{bug color light}}" | [[File:617Accelgor.png|96px]]<br>{{pcolor|Accelgor|{{bug color dark}}}}
|-
+
|-
 
| style="{{roundy|10px}} background:#{{bug color light}}" | [[File:588Karrablast.png|96px]]<br>{{pcolor|Karrablast|{{bug color dark}}}}
 
| style="{{roundy|10px}} background:#{{bug color light}}" | [[File:588Karrablast.png|96px]]<br>{{pcolor|Karrablast|{{bug color dark}}}}
 
| {{bag|Pal Pad}} <small>for</small>{{MS|616}}<br>→ <br/> Trade<br/><small>For a {{color2|000|Shelmet (Pokémon)|Shelmet}}</small>
 
| {{bag|Pal Pad}} <small>for</small>{{MS|616}}<br>→ <br/> Trade<br/><small>For a {{color2|000|Shelmet (Pokémon)|Shelmet}}</small>
Line 360: Line 357:
   
 
===Unique triggers===
 
===Unique triggers===
{{incomplete|section|needs=The specific conditions for each color of Alcremie}}
 
 
[[Generation VIII]] introduced several unique triggers for newly introduced Pokémon and [[regional form]]s. These triggers are all exclusive to a single Pokémon.
 
[[Generation VIII]] introduced several unique triggers for newly introduced Pokémon and [[regional form]]s. These triggers are all exclusive to a single Pokémon.
   
 
* {{rf|Galarian}} {{p|Farfetch'd}} evolves into {{p|Sirfetch'd}} after it lands three [[critical hit]]s in a single battle.
 
* {{rf|Galarian}} {{p|Farfetch'd}} evolves into {{p|Sirfetch'd}} after it lands three [[critical hit]]s in a single battle.
* {{rf|Galarian}} {{p|Yamask}} evolves into {{p|Runerigus}} when the player walks through the stone gate in the [[Dusty Bowl]] after it has lost 49 {{stat|HP}} or more from a single attack without [[fainting]].
+
* {{rf|Galarian}} {{p|Yamask}} evolves into {{p|Runerigus}} when the player travels through the stone gate in the [[Dusty Bowl]] after it has lost 49 {{stat|HP}} or more from a single attack and did not [[fainting|faint]] in the same battle or since.
* {{p|Milcery}} evolves into {{p|Alcremie}} when the player performs a [[Victory Pose]] while Milcery holds a [[Sweet]]. Unless Milcery is {{Shiny}}, Alcremie's color depends on the [[time]] of day, the length of the spin, and the direction of the spin; if Milcery is {{Shiny}}, Alcremie takes on its sole Shiny coloration. Alcremie's Sweet corresponds to the Sweet Milcery held.<!--put the conditions for each Alcremie color as sub-bullets-->
+
* {{p|Milcery}} evolves into {{p|Alcremie}} when the player spins and strikes a pose while Milcery holds a [[Sweet]]. Unless Milcery is {{Shiny}}, Alcremie's color depends on the [[time]] of day, the length of the spin, and the direction of the spin; if Milcery is {{Shiny}}, Alcremie takes on its sole Shiny coloration. Alcremie's Sweet corresponds to the Sweet Milcery held.
  +
** Vanilla Cream: Spin clockwise quickly in the day
  +
** Ruby Cream: Spin anti-clockwise quickly in the day
  +
** Matcha Cream: Spin clockwise quickly at night
  +
** Salted Cream: Spin anti-clockwise quickly at night
  +
** Lemon Cream: Spin clockwise for over 5 seconds at night
  +
** Ruby Swirl: Spin anti-clockwise for over 5 seconds in the day
  +
** Caramel Swirl: Spin clockwise for over 5 seconds in the day
  +
** Mint Cream: Spin anti-clockwise for over 5 seconds at night
  +
** Rainbow Swirl: Spin anti-clockwise for over 10 seconds at dusk
   
 
===Can only evolve in other games===
 
===Can only evolve in other games===
Line 373: Line 369:
 
|-
 
|-
 
! colspan="3" | Candy in Pokémon GO
 
! colspan="3" | Candy in Pokémon GO
|-
+
|-
 
| style="{{roundy}} background: #{{steel color light}}" | [[File:808Meltan.png|96px]]<br>{{pcolor|Meltan|{{steel color dark}}}}
 
| style="{{roundy}} background: #{{steel color light}}" | [[File:808Meltan.png|96px]]<br>{{pcolor|Meltan|{{steel color dark}}}}
 
| {{candy|Meltan}}400<br>{{color2|000|Candy|Meltan Candy}}<br><small>in {{color2|000|Pokémon GO}}</small>
 
| {{candy|Meltan}}400<br>{{color2|000|Candy|Meltan Candy}}<br><small>in {{color2|000|Pokémon GO}}</small>
Line 381: Line 377:
 
==In spin-off games==
 
==In spin-off games==
 
{{incomplete|section|needs=Mystery Dungeon}}
 
{{incomplete|section|needs=Mystery Dungeon}}
===In Pokémon GO===
+
===Pokémon GO===
 
{{main|List of Pokémon by evolution family in Pokémon GO}}
 
{{main|List of Pokémon by evolution family in Pokémon GO}}
 
In [[Pokémon GO]], the only way to evolve Pokémon is to press the "Evolve" button on that Pokémon's profile page. All Pokémon require the player spend a specific amount of their own Candy to evolve them, but some have additional requirements.
 
In [[Pokémon GO]], the only way to evolve Pokémon is to press the "Evolve" button on that Pokémon's profile page. All Pokémon require the player spend a specific amount of their own Candy to evolve them, but some have additional requirements.
   
Some evolutions require an item in addition to the Candy cost. All evolutions that require an [[evolution-inducing held item]] (except {{p|Feebas}} and {{p|Clamperl}}) or [[Sun Stone]] to evolve in the core series require an item to be spent in Pokémon GO. For evolutions introduced in Generation II, the item required is the same as in the core series. All [[cross-generational evolution]]s introduced in [[Generation IV]] require a [[Sinnoh Stone]] to evolve. All evolutions introduced in Generation V that require an evolutionary stone in the core series (except a Sun Stone) require a [[Unova Stone]] in Pokémon GO; Generation V evolutions that require a Sun Stone in the core series also require it in Pokémon GO.
+
Some evolutions require an item in addition to the Candy cost. All evolutions that require an [[Evolution item]] other than an [[Evolutionary stone]] (except {{p|Feebas}} and {{p|Clamperl}}) or [[Sun Stone]] to evolve in the core series require an item to be spent in Pokémon GO. For evolutions introduced in Generation II, the item required is the same as in the core series. All [[cross-generational evolution]]s introduced in [[Generation IV]] require a [[Sinnoh Stone]] to evolve. All evolutions introduced in Generation V that require an Evolutionary stone in the core series (except a Sun Stone) require a [[Unova Stone]] in Pokémon GO; Generation V evolutions that require a Sun Stone in the core series also require it in Pokémon GO.
   
 
{{p|Feebas}} cannot be evolved until the player has walked with it as the [[Buddy Pokémon]] for 20&nbsp;km. This requirement is noted under the "Evolve" button.
 
{{p|Feebas}} cannot be evolved until the player has walked with it as the [[Buddy Pokémon]] for 20&nbsp;km. This requirement is noted under the "Evolve" button.
Line 400: Line 396:
 
*{{p|Clamperl}} evolves into either {{p|Huntail}} or {{p|Gorebyss}} at random.
 
*{{p|Clamperl}} evolves into either {{p|Huntail}} or {{p|Gorebyss}} at random.
   
===In the Pokémon Pinball series===
+
===Pokémon Pinball series===
In [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby & Sapphire]], once the "Evolution Mode" or "EVO Mode" starts and the player chooses a Pokémon to evolve, that Pokémon evolves if the player collects three repeated evolution symbols before the time runs up.
+
{{main|Evolution Item (Pinball)}}
  +
In [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby & Sapphire]], once the Evolution Mode or Evo Mode starts and the player chooses a Pokémon to evolve, then three instances of the same [[Evolution Item (Pinball)|Evolution Item]] appear somewhere on the table, one at a time. The player is required to get the three repeated Evolution Items before the time runs up in order to evolve the chosen Pokémon. For instance, if the player attempts to evolve a {{p|Vulpix}} into {{p|Ninetales}}, they will be required to find three [[Fire Stone]]s on the table. Most available Pokémon evolve by [[experience]], which requires getting three "Ex" Evolution Items. If the Pokémon evolves by [[trade]] in the core series, then the player needs to get three [[Game Link Cable|Link Cable]] Evolution Items.
   
In Pokémon Pinball, the 151 [[Generation I]] Pokémon are available. Most evolve by [[experience]], which requires getting three "Ex" symbols. Some evolve using a [[Fire Stone]], [[Leaf Stone]], [[Thunder Stone]], or [[Water Stone]], in which case the player needs to get the respective stone three times. If the Pokémon evolves by [[trade]] in the core series, then the player needs to get three [[Game Link Cable|Link Cables]]. Each time the player gets an evolution symbol, a blue counter with the image of the current method of evolution appears below the Pokémon Panel (the place where the Pokémon appears).
+
==In the TCG==
  +
{{main|Evolution#In the TCG}}
   
Pokémon Pinball: Ruby & Sapphire, there are 205 available Pokémon. The first 201 are the Pokémon from the [[List of Pokémon by Hoenn Pokédex number (Generation III)|Generation III Hoenn Pokédex]], except for {{p|Deoxys}}, which is unavailable from this game. The other 4 are unnumbered Pokémon not found in the Hoenn Pokédex: {{p|Chikorita}}, {{p|Cyndaquil}}, {{p|Totodile}}, and {{p|Aerodactyl}}, which are unable to evolve in this game. All methods of evolution from the previous game return, with the addition of evolution by getting three [[Sun Stone]], [[Friendship]] (heart), or [[PokéBlock]] symbols.
+
In the {{pkmn|Trading Card Game}}, there are no different methods needed to evolve a Pokémon, but instead, all Pokémon evolve simply by placing the next stage on top of a Pokémon in play that it evolves into. For instance, if the player has a {{p|Vulpix}} card in play, they may evolve it by placing a {{p|Ninetales}} card on top of it. Some cards reference methods of evolution found in the core series, such as the {{OBP|Moon Stone|Vending S1}} and the {{OBP|Dusk Stone|Unbroken Bonds 167}}.
   
====Gallery====
+
The evolution procedure from the real-life card game is used in {{ga|Pokémon Trading Card Game}}, [[Pokémon Card GB2: Here Comes Team GR!]], [[Pokémon Play It!]], and [[Pokémon Play It! Version 2]].
=====Pokémon Pinball=====
 
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color}}"
 
|-
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Ex.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Link.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Fire.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Leaf.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Moon.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Thunder.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Water.png]]
 
|- style="font-size:80%"
 
| {{color2|000|Experience}}
 
| {{color2|000|Game Link Cable|Link Cable}}
 
| {{color2|000|Fire Stone}}
 
| {{color2|000|Leaf Stone}}
 
| {{color2|000|Moon Stone}}
 
| {{color2|000|Thunder Stone}}
 
| {{color2|000|Water Stone}}
 
|-
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Ex.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Link.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Fire.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Leaf.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Moon.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Thunder.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball Counter Water.png]]
 
|- style="font-size:80%"
 
| {{color2|000|Experience}}<br/>counter
 
| {{color2|000|Game Link Cable|Link Cable}}<br/>counter
 
| {{color2|000|Fire Stone}}<br/>counter
 
| {{color2|000|Leaf Stone}}<br/>counter
 
| {{color2|000|Moon Stone}}<br/>counter
 
| {{color2|000|Thunder Stone}}<br/>counter
 
| {{color2|000|Water Stone}}<br/>counter
 
|}
 
 
=====Pokémon Pinball: Ruby & Sapphire=====
 
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color}}"
 
|-
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Ex.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Link.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Fire.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Leaf.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Moon.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Thunder.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Water.png]]
 
|- style="font-size:80%"
 
| {{color2|000|Experience}}
 
| {{color2|000|Game Link Cable|Link Cable}}
 
| {{color2|000|Fire Stone}}
 
| {{color2|000|Leaf Stone}}
 
| {{color2|000|Moon Stone}}
 
| {{color2|000|Thunder Stone}}
 
| {{color2|000|Water Stone}}
 
|-
 
| ||
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Sun.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Friendship.png]]
 
| style="{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px" | [[File:Pinball RS Block.png]]
 
|- style="font-size:80%"
 
| ||
 
| {{color2|000|Sun Stone}}
 
| {{color2|000|Friendship}}
 
| {{color2|000|PokéBlock}}
 
|}
 
   
 
[[Category:Pokémon world]]
 
[[Category:Pokémon world]]

Latest revision as of 10:51, 30 January 2020

There are numerous methods of evolution which define how and when Pokémon evolve. Most Pokémon will evolve by leveling up while others evolve through specific means, such as being traded, achieving a certain amount of friendship or leveling at certain times, among others.

Contents

In the core series

In the core series games, Pokémon normally only evolve after one of three events:

Prior to Generation VIII, the above were the only triggers to evolve Pokémon. However, Pokémon Sword and Shield introduced three new triggers, each only used by a single Pokémon species:

  • Spinning and striking a pose with the Pokémon in the party
  • The Pokémon performing a specific action in battle
  • Traveling through a specific location with the Pokémon in the party

When the appropriate trigger occurs, if the Pokémon meets the requirements to evolve, it will do so. However, if a Pokémon meets the trigger in battle, it will only evolve after the battle ends.

A Pokémon holding an Everstone cannot evolve by level up or trade (except Kadabra from Generation IV onward); however, even if a Pokémon holds an Everstone, it can still be evolved by exposure to an Evolutionary stone.

Leveling up

Leveling up is the most common trigger for evolution. Evolution by level up can be triggered by gaining experience in battle or by using a Rare Candy; leveling up in Pokémon Day Care or Isle Evelup will not trigger evolution, although Pokémon leveled up in these ways can still evolve if leveled up by battle or a Rare Candy afterwards.

If a Pokémon levels up in battle, it will not evolve until the battle is over. A Pokémon can only evolve once after a battle or consuming a Rare Candy, even if it gained multiple levels. Even if a Pokémon is fainted at the end of the battle, if it leveled up when it met its evolution requirements during the battle, it will still evolve, but will not be revived from fainting. However, prior to Generation VI, the player's Pokémon would not evolve if player lost the battle, even if its evolution requirements were met.

All Pokémon that evolve by leveling up have at least one requirement that must be met when leveled up in order to evolve, the most common being that the Pokémon must be at least a specific level after leveling up. Other requirements include knowing a specific move, being in a specific location, or holding a specific item. A Pokémon that meets its level-up evolution requirements will always attempt to evolve when it is leveled up in battle or by using a Rare Candy, regardless of whether it had previously been prevented from evolving.

At or above a certain level

Main article: List of Pokémon that evolve at or above a certain level

Most Pokémon evolve when they reach or surpass a certain level. Once such a Pokémon has reached the required level, unless there are other requirements for its evolution, it will attempt to evolve after every battle in which it levels up and every time it gains a level from a Rare Candy.

Leveling up
152Chikorita.png
Chikorita
Rare Candy

Level 16+
153Bayleef.png
Bayleef

When friendship is high

See also: Category:Pokémon that evolve by friendship

Some Pokémon evolve when they are leveled up with a friendship of at least 220. Like friendship itself, this evolutionary requirement was introduced in Generation II. As long as the Pokémon has the required amount of friendship, unless there are other requirements for its evolution, it will attempt to evolve whenever it levels up by battle or Rare Candy.

Baby Pokémon often have this evolution requirement, but it is also an evolution requirement for other Pokémon, and not all baby Pokémon have this as an evolution requirement.

Friendship
175Togepi.png
Togepi
Rare Candy + Soothe Bell

Level up
while friendship is high
176Togetic.png
Togetic

When the Pokémon knows a certain move

See also: Category:Pokémon that evolve with certain moves

Some Pokémon evolve when they are leveled up and know a certain move or certain type of move. This evolutionary requirement was introduced in Generation IV.

If the Pokémon learns the required move by leveling up, that same level up can trigger the evolution. However, if a Pokémon learns a move by level up and overwrites the required move, such that it no longer knows the required move at the end of the battle (or after completing the level up in the case of a Rare Candy), it cannot evolve.

These moves are commonly available by leveling up, although some are only learned at level 1, so they normally must be taught by the Move Reminder.

Knowing a move
221Piloswine.png
Piloswine
Rare Candy + TM Rock

Level up
knowing Ancient Power
473Mamoswine.png
Mamoswine

In certain locations

See also: Category:Pokémon that evolve by training in a certain location

Some Pokémon evolve when they are leveled up in certain locations. This evolutionary requirement was introduced in Generation IV.

There are four different types of location that can trigger location-based evolutions: Moss Rock, Ice Rock, special magnetic field, and Mount Lanakila. Mount Lanakila, which is only required for Crabrawler's evolution, is the only one which is a specific location rather than a type of location, due to Crabrawler so far having only appeared in a single region.

With the exception of Pokémon HeartGold and SoulSilver, in every core series game from their debut in Generation IV to Generation VII, there is a location for every location-specific evolution. While no such locations exist in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, none of the Pokémon that could be evolved into by a location-specific evolution exist. This method was eliminated in Generation VIII, with the Pokémon that previously did instead evolving by evolutionary stones.

In a certain location
299Nosepass.png
Nosepass
Rare Candy + Town Map

Level up
in a special magnetic field
476Probopass.png
Probopass

In a certain region

See also: Category:Pokémon that evolve based on region

Some Pokémon evolve when they are leveled up in a specific region. This evolutionary requirement was introduced in Generation VII.

Pokémon that evolve this way may also need other conditions, such as requiring it to be a specific time of day. Some Pokémon evolve into different forms depending on what region they are in.

In a certain region
109Koffing.png
Koffing
Rare Candy

Level 35+
110Weezing.png
Weezing
Rare Candy + Town Map

Level 35+
in Galar
110Weezing-Galar.png
Galarian
Weezing

At certain times

See also: Category:Pokémon that evolve based on time

Some Pokémon evolve when they are leveled up at a certain time of day. Like the time mechanic itself, this evolutionary requirement was introduced in Generation II.

The time of day is only ever one of several requirements, never the only one. Other requirements it is combined with include having high friendship or holding a specific held item.

Due to the lack of a time system in Pokémon FireRed and LeafGreen, Pokémon Colosseum, or XD, Pokémon whose evolution depends on the time cannot be evolved that way in these games. In Pokémon XD, evolutions that depend on the time of day in the core series games instead depend on the Sun Shard and Moon Shard.

At certain times
696Tyrunt.png
Tyrunt
Rare Candy + Day Icon.png

Level 39+
(day)
697Tyrantrum.png
Tyrantrum

The specific times in each game that count as day and night for evolutions are detailed in the table below.

Games Day Night
 G  S  C  4:00 a.m. - 5:59 p.m. 6:00 p.m. - 3:59 a.m.
 R  S  E  12:00 p.m. - 11:59 p.m. 12:00 a.m. - 11:59 a.m.
 D  P  Pt 
 HG  SS 
4:00 a.m. - 7:59 p.m. 8:00 p.m. - 3:59 a.m.
 B  W 
 B2  W2 
Spring 5:00 a.m. - 7:59 p.m. 8:00 p.m. - 4:59 a.m.
Summer 4:00 a.m. - 8:59 p.m. 9:00 p.m. - 3:59 a.m.
Autumn 6:00 a.m. - 7:59 p.m. 8:00 p.m. - 5:59 a.m.
Winter 7:00 a.m. - 6:59 p.m. 7:00 p.m. - 6:59 a.m.
 X  Y 
 OR  AS 
4:00 a.m. - 7:59 p.m. 8:00 p.m. - 3:59 a.m.
 S  US 
 M  UM *
6:00 a.m. - 5:59 p.m. 6:00 p.m. - 5:59 a.m.
6:00 p.m. - 5:59 a.m. 6:00 a.m. - 5:59 p.m.

While holding an item

See also: Category:Pokémon that evolve by leveling up with a held item

Some Pokémon evolve when they are leveled up while holding a specific Evolution item. If a Pokémon evolves this way, the item disappears upon completion of the evolution; the item is not consumed if the evolution is cancelled. This evolutionary requirement was introduced in Generation IV.

All Pokémon that evolve this way also require that they be leveled up at a specific time of day to be evolved.

Holding an item
215Sneasel.png
Sneasel
Rare Candy + Razor Claw + Night Icon.png

Level up
holding Razor Claw
(night)
461Weavile.png
Weavile

If the Pokémon is a certain gender

See also: Category:Pokémon that evolve based on gender

The evolution of some Pokémon that evolve when they are leveled up is dependent on the Pokémon's gender. This evolutionary requirement was introduced in Generation IV.

Combee and Salandit can evolve only if they are female (males cannot evolve). Burmy evolves into either Mothim or Wormadam, depending on whether it is male or female, respectively.

Gender
415Combee.png
Combee
Rare Candy + ♀

Level 21+
if female
416Vespiquen.png
Vespiquen

In a certain game

See also: Category:Pokémon that evolve based on game

The evolution of Rockruff and Cosmoem is dependent on the game they are leveled up in. This evolutionary requirement was introduced in Generation VII.

Cosmoem will evolve into either Solgaleo or Lunala depending on the game it is leveled up in. Rockruff will always evolve into Lycanroc, but Lycanroc's form depends on the game Rockruff was evolved in, and Rockruff's evolution can only occur at certain times of day (Midday Form requires it be daytime while Midnight Form requires it be nighttime); furthermore, special Rockruff that have Own Tempo can only evolve into Dusk Form Lycanroc, which is not dependent on the game.

In a certain game
790Cosmoem.png
Cosmoem
Rare Candy + SUS

Level 53+
in Sun or Ultra Sun
791Solgaleo.png
Solgaleo
Rare Candy + MUM

Level 53+
in Moon or Ultra Moon
792Lunala.png
Lunala

Unique conditions

See also: Category:Pokémon that evolve through a unique method

The following Pokémon evolve through a method that is isolated to their evolution line only.

Additional factors

Some Pokémon with branched evolutions can evolve into one of multiple different Pokémon or different forms of the same Pokémon depending on other factors, but still have the same evolution requirements for all of these possibilities.

  • Burmy evolves starting at level 20, but its evolved form is determined by its gender and, if female, its cloak. As Burmy, its cloak changes according to the place where it last battled but has no effect on Burmy itself; once it evolves into Wormadam, its cloak no longer changes, and its types and the moves it can learn are dependent on its cloak.
    • Male Burmy → Mothim
    • Female Burmy → Wormadam
      • Female Plant Cloak Burmy → Plant Cloak Wormadam (Bug/Grass)
      • Female Sandy Cloak Burmy → Sandy Cloak Wormadam (Bug/Ground)
      • Female Trash Cloak Burmy → Trash Cloak Wormadam (Bug/Steel)
  • Wurmple evolves into Silcoon or Cascoon starting at level 7, depending on its personality value. It is a hidden value determined when the Pokémon is caught and cannot be affected by the player.

Using an item

Some Pokémon evolve when they are exposed to a specific item. The player can use one of these items on a compatible Pokémon at any time outside of battle, which consumes the item. Unlike other evolution methods, evolution by exposure to an item cannot be prevented by holding an Everstone. Due to being able to evolve at any time, these Pokémon usually learn fewer or no moves by level up after evolving; however, in Generation VIII, even if they do not learn any additional moves by level-up, they normally can still be taught any move their pre-evolved form could learn by level up by the Move Reminder.

Using an item
840Applin.png
Applin
Tart Apple

Tart Apple
841Flapple.png
Flapple
Sweet Apple

Sweet Apple
842Appletun.png
Appletun

Evolutionary stone

Main article: Evolutionary stone
See also: Category:Pokémon that evolve by evolutionary stone

The most common type of item that can trigger this kind of evolution is an Evolutionary stone (and was the only type that could, prior to Generation VIII). Despite its name, the Oval Stone is not an Evolutionary stone, because it triggers evolution as a held item rather than by being used directly.

Using a stone
058Growlithe.png
Growlithe
Fire Stone

Fire Stone
059Arcanine.png
Arcanine

If the Pokémon is a certain gender
See also: Category:Pokémon that evolve based on gender

While most Pokémon that evolve by Evolutionary stone have no additional requirements, some Pokémon that evolve this way can only evolve if they are a specific gender. This evolutionary requirement was introduced in Generation IV.

The only two evolutions with this requirement are Kirlia's evolution into Gallade (which requires that it be male) and Snorunt's evolution into Froslass (which requires that it be female). These two evolutions are the only evolutions to use the Dawn Stone.

281Kirlia.png
Kirlia
(male)
Dawn Stone

Dawn Stone
475Gallade.png
Gallade
361Snorunt.png
Snorunt
(female)
Dawn Stone

Dawn Stone
478Froslass.png
Froslass

In a certain region
See also: Category:Pokémon that evolve based on region

While most Pokémon that evolve by evolutionary stone have no additional requirements, some Pokémon can evolve into a different form when they use an evolutionary stone in a specific region. This evolutionary requirement was introduced in Generation VII.

In a certain region
102Exeggcute.png
Exeggcute
Leaf Stone

Leaf Stone
103Exeggutor.png
Exeggutor
Leaf Stone + Town Map

Leaf Stone
in Alola
103Exeggutor-Alola.png
Alolan
Exeggutor

Trading

See also: Category:Pokémon that evolve through trading

Some Pokémon evolve when they are traded. The evolution starts immediately after the trade is completed, regardless of the method of trading used. However, sometimes there are additional conditions.

In the anime, Pokémon that evolve by trade sometimes evolve after being temporarily in a different person's possession, like Misty's Politoed being with Nurse Joy at the Pokémon Center and Brock's Steelix when he lent Onix to his brother Forrest.

Trade
093Haunter.png
Haunter
Pal Pad

Trade
094Gengar.png
Gengar

Holding a certain item

See also: Category:Pokémon that evolve by trading with a held item

Some Pokémon evolve when traded while holding a specific Evolution item. If a Pokémon evolves this way, the item disappears upon completion of the evolution. This method of evolution was introduced in Generation II (the same generation that introduced held items in general).

Trade while holding an item
125Electabuzz.png
Electabuzz
Pal Pad + Electirizer

Trade
Holding an Electirizer
466Electivire.png
Electivire

Trading for a certain Pokémon

Some Pokémon evolve when traded with a specific Pokémon. Only two Pokémon do this so far and evolve each other through this method. This method of evolution was introduced in Generation V. If either Pokémon holds an Everstone, neither can evolve.

Trade for certain Pokémon
616Shelmet.png
Shelmet
Pal Pad for588

Trade
For a Karrablast
617Accelgor.png
Accelgor
588Karrablast.png
Karrablast
Pal Pad for616

Trade
For a Shelmet
589Escavalier.png
Escavalier

Unique triggers

Generation VIII introduced several unique triggers for newly introduced Pokémon and regional forms. These triggers are all exclusive to a single Pokémon.

  • Galarian Farfetch'd evolves into Sirfetch'd after it lands three critical hits in a single battle.
  • Galarian Yamask evolves into Runerigus when the player travels through the stone gate in the Dusty Bowl after it has lost 49 HP or more from a single attack and did not faint in the same battle or since.
  • Milcery evolves into Alcremie when the player spins and strikes a pose while Milcery holds a Sweet. Unless Milcery is Shiny, Alcremie's color depends on the time of day, the length of the spin, and the direction of the spin; if Milcery is Shiny, Alcremie takes on its sole Shiny coloration. Alcremie's Sweet corresponds to the Sweet Milcery held.
    • Vanilla Cream: Spin clockwise quickly in the day
    • Ruby Cream: Spin anti-clockwise quickly in the day
    • Matcha Cream: Spin clockwise quickly at night
    • Salted Cream: Spin anti-clockwise quickly at night
    • Lemon Cream: Spin clockwise for over 5 seconds at night
    • Ruby Swirl: Spin anti-clockwise for over 5 seconds in the day
    • Caramel Swirl: Spin clockwise for over 5 seconds in the day
    • Mint Cream: Spin anti-clockwise for over 5 seconds at night
    • Rainbow Swirl: Spin anti-clockwise for over 10 seconds at dusk

Can only evolve in other games

Meltan, which first appeared in the core series games in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, cannot be evolved in the core series games. Instead, it can only be evolved in Pokémon GO, where it can be evolved by pressing the "Evolve" button on Meltan's profile screen and spending 400 Meltan Candy.

Candy in Pokémon GO
808Meltan.png
Meltan
Meltan Candy400
Meltan Candy
in Pokémon GO
809Melmetal.png
Melmetal

In spin-off games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Mystery Dungeon.

Pokémon GO

Main article: List of Pokémon by evolution family in Pokémon GO

In Pokémon GO, the only way to evolve Pokémon is to press the "Evolve" button on that Pokémon's profile page. All Pokémon require the player spend a specific amount of their own Candy to evolve them, but some have additional requirements.

Some evolutions require an item in addition to the Candy cost. All evolutions that require an Evolution item other than an Evolutionary stone (except Feebas and Clamperl) or Sun Stone to evolve in the core series require an item to be spent in Pokémon GO. For evolutions introduced in Generation II, the item required is the same as in the core series. All cross-generational evolutions introduced in Generation IV require a Sinnoh Stone to evolve. All evolutions introduced in Generation V that require an Evolutionary stone in the core series (except a Sun Stone) require a Unova Stone in Pokémon GO; Generation V evolutions that require a Sun Stone in the core series also require it in Pokémon GO.

Feebas cannot be evolved until the player has walked with it as the Buddy Pokémon for 20 km. This requirement is noted under the "Evolve" button.

For some species of Pokémon with branched evolutions, there are multiple "Evolve" buttons, allowing the player to choose which Pokémon to evolve into. The different buttons may have different requirements, such as one button requiring an item while another does not.

Despite having branched evolutions, Eevee, Tyrogue, Wurmple, and Clamperl only have a single button. Some of them have no indication of which Pokémon it will evolve into in most cases.

  • Normally, if the player evolves Eevee, it will randomly evolve into one of Vaporeon, Jolteon, and Flareon. However, if the player meets a special requirement, the player can influence its evolution.
    • If the player is in range of a Mossy Lure Module or Glacial Lure Module, Eevee will evolve into Glaceon or Leafeon, respectively. In this case, the Evolution button will indicate which Pokémon Eevee will evolve into.
    • Once per nickname, if an Eevee has one of several special nicknames when evolved, it will evolve into a specific Pokémon. If the Eevee is nicknamed "Rainer", "Sparky", "Pyro", "Sakura", "Tamao", "Linnea", or "Rea", it will evolve into Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, or Glaceon, respectively. Once the player has evolved an Eevee using one of these nicknames, that nickname will no longer have any impact on Eevee's evolution.
    • If Eevee is currently the Buddy Pokémon and has obtained at least 2 Candy for the player, it will evolve into Espeon during Day Mode or Umbreon during Night Mode.
  • The Pokémon Tyrogue evolves into depends on its highest IV. It will evolve into Hitmonlee if it is Attack, Hitmonchan if it is Defense, or Hitmontop if it is HP. Unless there is a tie, the Evolution button will indicate which Pokémon it will evolve into.If there is a tie, the tie is broken randomly.
  • Wurmple evolves into either Silcoon or Cascoon at random.
  • Clamperl evolves into either Huntail or Gorebyss at random.

Pokémon Pinball series

Main article: Evolution Item (Pinball)

In Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire, once the Evolution Mode or Evo Mode starts and the player chooses a Pokémon to evolve, then three instances of the same Evolution Item appear somewhere on the table, one at a time. The player is required to get the three repeated Evolution Items before the time runs up in order to evolve the chosen Pokémon. For instance, if the player attempts to evolve a Vulpix into Ninetales, they will be required to find three Fire Stones on the table. Most available Pokémon evolve by experience, which requires getting three "Ex" Evolution Items. If the Pokémon evolves by trade in the core series, then the player needs to get three Link Cable Evolution Items.

In the TCG

Main article: Evolution#In the TCG

In the Trading Card Game, there are no different methods needed to evolve a Pokémon, but instead, all Pokémon evolve simply by placing the next stage on top of a Pokémon in play that it evolves into. For instance, if the player has a Vulpix card in play, they may evolve it by placing a Ninetales card on top of it. Some cards reference methods of evolution found in the core series, such as the Moon Stone and the Dusk Stone.

The evolution procedure from the real-life card game is used in Pokémon Trading Card Game, Pokémon Card GB2: Here Comes Team GR!, Pokémon Play It!, and Pokémon Play It! Version 2.