Meditite (Pokémon)

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Aggron #306: Aggron
Pokémon
#308: Medicham Medicham
Meditite
アサナン Asanan
#307
307Meditite.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Fighting Psychic
Category
Meditate Pokémon
Abilities
Pure Power Telepathy
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Hoenn
#076
Sinnoh
#086
Regional Browser numbers
Fiore
R-085
Height
2'00"
Imperial
0.6 m
Metric
Weight
24.7 lbs.
Imperial
11.2 kg
Metric
Dex color
Blue
Catch rate
180 (23.5%)
Body style
Body12.png BodyUnknown.png
Blue-Striped
Footprint
 F307.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Human-Like group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
1
Base Exp.: 91 Battle Exp.: 911*

Meditite (Japanese: アサナン Asanan) is a dual-type Fighting/Psychic Pokémon.

It evolves into Medicham starting at level 37.

Biology

Physiology

Meditite, in reference to its name, resembles a person meditating, sitting with knees bent and feet together with its hands resting on its knees. It also resembles a certain yoga position. Its lower body is blue, with white on the wrists, feet, and what seems to be pants, or possibly a diaper. Its head is also white, with an onion-like shape and large ears. Its eyes are large and seem to be focused.

Gender differences

A male's ears are higher up than a female's.

Special abilities

Its meditation gives it inner strength and spiritual power. It also is able to endure long periods without eating.

Behavior

They are very focused in their practices of meditation and yoga, and seem to be very spiritual Pokémon as well.

Habitat

Meditite are native to the mountains of Sinnoh, but can also be found in mountanous parts of Hoenn. There have also been sightings inside temples in Johto.

Diet

Main article: Pokémon food

It survives by eating one berry a day.

In the anime

File:MedititeAnime.png
Meditite in the anime

Major appearances

Meditite made its debut appearance under the ownership of Shauna in A Meditite Fight.

In Lost Leader Strategy!, it was revealed that Maylene used a Meditite in her Gym battle with Paul. Her Meditite also appeared again in Crossing the Battle Line! in a battle with Dawn, where it battled against her Buneary and won, then it battled against her Ambipom, where it lost. Meditite was also used to battle in a Gym battle in A Triple Fighting Chance!.

Minor appearances

In Pokémon Ranger and the Temple of the Sea, Meditite and its evolved form, Medicham, worked for a traveling family of circus performers. The two Meditation Pokémon used Psychic to make balls of water retain their form.

Pokédex entries

Episode Pokémon Source Entry
AG030 Meditite May's Pokédex Meditite, the Meditation Pokémon. Meditite Meditates in order to build up its mental energy. It is said that it eats only one berry a day.
Episode Pokémon Source Entry
DP067 Meditite Dawn's Pokédex Meditite, the Meditate Pokémon. Meditite uses meditation to increase its power, never skipping a single day of yoga training.

In the manga

Pokémon Adventures

In the Pokémon Adventures manga, Maylene has a Meditite that handily defeated Pearl's Chatot, who Platinum borrowed so she could battle her.

In the TCG

Main article: Meditite (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Meditite undertakes rigorous mental training deep in the mountains. However, whenever it meditates, this Pokémon always loses its concentration and focus. As a result, its training never ends.
Sapphire Meditite heightens its inner energy through meditation. It survives on just one berry a day. Minimal eating is another aspect of this Pokémon's training.
Emerald It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.
FireRed It never skips its daily yoga training. It heightens its inner strength through meditation.
LeafGreen
Generation IV
Diamond It eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.
Pearl It never misses its daily yoga workouts, and it heightens its spiritual power through meditation.
Platinum It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
HeartGold It meditates to heighten its inner energy and to float in the air. It eats one berry a day.
SoulSilver
Generation V
Black It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Common Mt. Pyre, Victory Road
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
One Miror B.'s Hideout (Shadow)
XD
One Trade Trapinch to Duking
Generation IV
Diamond Pearl
Common Routes 208, 210, 211, 216, 217, Acuity Lakefront, Mt. Coronet
Platinum
Common Routes 208, 210, 211, 216, 217, Acuity Lakefront, Mt. Coronet
HeartGold SoulSilver
Rare Sprout Tower, Bell Tower, Burned Tower (Sinnoh Sound)
Pal Park
Mountain
Pokéwalker
Volcano Path
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
Spooky Manor
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Safari Zone (Ruby Field)
Pokémon Trozei! Phobos Walker
Endless Level 23
Forever Level 23
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Mt. Steel (5F-8F)
Buried Relic (17F-22F)
Wish Cave (11F-14F)
Solar Cave (4F-8F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Mt. Travail (1F-19F)
Lost Wilderness (B1-B17)
Final Maze (B1-B48)
Pokémon Ranger Waterworks
Pokémon Rumble Blast Canyon: Sunny Seashore
PokéPark Wii: Pikachu's Adventure Lava Zone, Flower Zone

Held items

Game Held Item(s)
Colosseum   TwistedSpoon (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
30
90 - 137 170 - 264
40
40 - 101 76 - 196
55
54 - 117 103 - 229
40
40 - 101 76 - 196
55
54 - 117 103 - 229
60
58 - 123 112 - 240
Total:
280
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/2 ★★
Power
2/2 ★★
Skill
5/5 ★★★★★
Stamina
2/3 ★★
Jump
2/5 ★★☆☆☆
Total
13/17 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Bide Normal Physical 0000 —% 10
044 Meditate Psychic Status 0000 —% 40
088 Confusion Psychic Special 05050 100100% 25
1111 Detect Fighting Status 0000 —% 5
1515 Hidden Power Normal Special 0000 100100% 15
1818 Mind Reader Normal Status 0000 —% 5
2222 Feint Normal Physical 03030 100100% 10
2525 Calm Mind Psychic Status 0000 —% 20
2929 Force Palm Fighting Physical 06060 100100% 10
3232 Hi Jump Kick Fighting Physical 130130 09090% 10
3636 Psych Up Normal Status 0000 —% 10
3939 Acupressure Normal Status 0000 —% 30
4343 Power Trick Psychic Status 0000 —% 10
4646 Reversal Fighting Physical 0000 100100% 15
5050 Recover Normal Status 0000 —% 10
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 —}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM08 Bulk Up Fighting Status 0000 —}}—% 20
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM19 Telekinesis Psychic Status 0000 —}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM33 Reflect Psychic Status 0000 —}}—% 20
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM47 Low Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM83 Work Up Normal Status 0000 —}}—% 30
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Baton Pass Normal Status —% 40
Bullet Punch Steel Physical 40 100% 30
Drain Punch Fighting Physical 75 100% 10
DynamicPunch Fighting Physical 100 50% 5
Fake Out Normal Physical 40 100% 10
Fire Punch Fire Physical 75 100% 15
Foresight Normal Status —% 40
Guard Swap Psychic Status —% 10
Ice Punch Ice Physical 75 100% 15
Power Swap Psychic Status —% 10
Psycho Cut Psychic Physical 70 100% 20
Secret Power Normal Physical 70 100% 20
ThunderPunch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Meditite in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Meditite in that game.
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Meditite can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Meditite cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World-only moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream World Drain Punch Fighting Physical 75 100% 10
Dream World Endure Normal Status —% 10
  • A superscript level indicates that Meditite can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
     
Acquisition: Catch
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 307.png Body size: 1
Recruit rate: 5.5%
Friend Area: Mt. Discipline
Phrases
51%-100% HP Nothing can best a serene heart in battle!
26%-50% HP I'm afraid my health has eroded to half its peak.
1%-25% HP I fear the worst... Even meditation will not help soon enough...
Level up Yes! I've leveled up! The power of yoga is amplified within!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Yes! I've leveled up! The power of yoga is amplified within!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 5.5%
IQ group: C
Pokémon Ranger
Group:  Psychic  Poké Assist:  
( Fighting )
Field move:  
(Crush ×1)
Loops: 4 Min. exp.: 22 Max. exp.: 36
Browser entry  
Meditite slaps things with its tiny hands. It can break through weakened walls.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Meditite often trains in the Lava Zone. He works for the Zone Keeper. He challenged you with a Quiz, remember?
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Meditite
 Fighting  Psychic 
 
Level 37


 
First evolution
Medicham
 Fighting  Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
       
       
V Black White Black 2 White 2 Back
     
     
     
     
  For other sprites and images, please see Meditite images on Bulbagarden Archives.

Trivia

Origin

It resembles a primate of some sort. It appears to have been based on a practitioner of yoga and is meditating in almost all of the media it appears in. Its yoga position in its artwork and sprites is the Lotus, where one crosses his/her legs and places their feet on the opposing thighs. This position supposedly holds the mind completely steady for long periods of time and calms it, heightening the user's senses. Its hat somewhat resembles a turban and may also be the caps worn by many depictions of Hindu deities, such as Shiva, who are commonly seen meditating.

Name origin

Meditite's name is a corruption of meditate and possibly a corruption of tyke. It may also be a corruption of the word tight, as in the phrase tight focus. Asanan is most likely a corruption of asana, which in yoga refers to a pose or posture.

In other languages

Language Name Name Origin
German Meditie From meditieren.
French Meditikka
Korean 요가랑 Yogarang
Chinese (Taiwan) 瑪沙那 Mǎ Shā Nà Transliteration of its Japanese name.


External links

  #306: Aggron
Pokémon
#308: Medicham  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.