Medicham (Pokémon)

For Pokémon GO information on this species, see the game's section.
307MS.png #307: Meditite
Pokémon
#309: Electrike 309MS.png
This article is about the species. For a specific instance of this species, see Medicham (disambiguation).
Medicham
Meditate Pokémon
チャーレム
Charem
#308
Medicham
Medicham
Mega Medicham
Mega Medicham



Images on the Bulbagarden Archives
Type
Fighting Psychic
Unknown Unknown
Mega Medicham
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Pure Power
Medicham
Cacophony
Mega Medicham
Cacophony
Telepathy
Hidden Ability
Cacophony
Hidden Ability
Pure Power
Mega Medicham
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
90 (20.1%)
Breeding
Egg Group
Human-Like
Hatch time
20 cycles
Height
4'03" 1.3 m
Medicham
4'03" 1.3 m
Mega Medicham
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
69.4 lbs. 31.5 kg
Medicham
69.4 lbs. 31.5 kg
Mega Medicham
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
Medichamite [[|]]
Base experience yield
153
Gen. III-IV
Unknown
IV
144
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Medicham
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
Mega Medicham
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F308.png F000.png
Mega Medicham
Pokédex color
Red
Base friendship
70
External Links

Medicham (Japanese: チャーレム Charem) is a dual-type Fighting/Psychic Pokémon introduced in Generation III.

It evolves from Meditite starting at level 37. It can Mega Evolve into Mega Medicham using the Medichamite.

Biology

Medicham is a humanoid, bipedal Pokémon that resembles a yoga practitioner. It has a gray body with red and yellow adornments. A red headpiece with three bulb-like extensions covers the upper portion of its head: one on top and one on either side. The bulb on top is short on a female Medicham. Its large, focused eyes are slightly covered by the headpiece, and its red lips seem to be in a rounded or puckered position. Its legs appear to be covered with puffy, red pants that have a large yellow spot on the knees and yellow bands next to the hips.

As Mega Medicham, its headpiece now resembles a white turban with a yellow stone in the center. The red extension in the back is retained, and there are five white extensions on the turban, three extending from the stone and one on either side of its head. There is now a gold band on each wrist and additional gold bands around its waist. Several blue, teardrop-shaped decorations hang from the lowest hip band. Using its enhanced willpower, Mega Medicham has formed four ghost-like arms around itself. The more trained its spirit, the more realistic and dexterous its self-created arms become.[1]

Through the power of meditation and fasting, Medicham has developed a sixth sense. This allows it to use psychokinetic powers, and it heightens its energy to enhance this sixth sense. It battles with elegant, dance-like movements, which it uses to dodge attacks and launch devastating blows. It only eats once per month. It lives in fields and mountains. It will hide itself by using its powers to blend into its surroundings.

In the anime

 
Medicham in the anime

Major appearances

Team Meanies

A Medicham was a member of Team Meanies in Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!, similar to the one in the games.

Other

Medicham debuted during the Fallarbor Contest, under the ownership of Grace, in Pros and Con Artists and Come What May!.

A Medicham appeared in Wheel of Frontier, under the ownership of Greta. It was used during her battle against Ash at the Battle Arena, during which it lost to Snorlax, who used Body Slam on it. It reappeared in a flashback in A Pyramiding Rage!.

A Medicham and its pre-evolution were owned by Lizabeth and her family in Pokémon Ranger and the Temple of the Sea. During the family's Marina Underwater Pokémon Show, the two Meditation Pokémon would use Psychic to make balls of water retain their form.

A Medicham appeared in Sliding Into Seventh!, under the ownership of Candice. It battled against Ash's Staraptor during a Gym battle, and was defeated by its Brave Bird.

Minor appearances

 
Mega Medicham in the anime

A Medicham appeared in the opening sequence of Lucario and the Mystery of Mew.

A Coordinator's Medicham appeared in Thinning the Hoard.

A Medicham appeared in A Marathon Rivalry!, under the ownership of a competitor in the Pokéathlon held in Camellia Town.

A Coordinator's Medicham appeared in Opposites Interact!, where it was participating in the Sinnoh Grand Festival.

Three Medicham appeared in Kalos, Where Dreams and Adventures Begin!.

A Medicham appeared in Grooming Furfrou!.

A Medicham that can Mega Evolve into Mega Medicham appeared in the opening of Mega Evolution Special I.

A Medicham appeared in A Battle by Any Other Name!.

A Medicham and its Mega Evolved form appeared during the opening sequence of Volcanion and the Mechanical Marvel. Another Medicham appeared in the movie proper.

A Trainer's Medicham appeared in a flashback in Valuable Experience for All!, where it was seen being defeated by Sawyer's Slaking in the Lumiose Conference.

A Trainer's Medicham appeared in The First Day of the Rest of Your Life!.

Pokédex entries

Episode Pokémon Source Entry
AG050 Medicham May's Pokédex Medicham, the Meditate Pokémon. Medicham is able to harness psychic powers through yoga. Being at one with nature, it can make itself vanish completely.
Episode Pokémon Source Entry
DP127 Medicham Dawn's Pokédex Medicham, the Meditate Pokémon. Through a combination of food deprivation and meditation, Medicham gains the ability to see its opponent's aura.

In the manga

In the Pokémon Adventures manga

A Medicham was one of Ruby's opponents in the Normal Rank Beauty Contest in Verdanturf Town in Mind-Boggling with Medicham.

The Battle Tower rented a Medicham, which was stolen by Guile Hideout in The Final Battle VII. It reappeared in The Final Battle IX.

Arcade Star Dahlia has a Medicham that she uses in battle in Interrupting Ivysaur. It, along with Togekiss and Ludicolo, got swapped with Platinum's Pokémon because of the Game Board.

A Medicham appears with its Trainer at the Mini-game Corner in the X & Y arc.

A Medicham that can Mega Evolve appeared in a fantasy in the X & Y arc.

A Medicham that can Mega Evolve appeared as a silhouette in Omega Alpha Adventure 4.

In the Pokémon Diamond and Pearl Adventure! manga

A Trainer's Medicham appeared in A Surprise Visit from Hareta's Father!.

In the TCG

Main article: Medicham (TCG)

Game data

NPC appearances

Pokédex entries

Medicham

This Pokémon was unavailable prior to Generation III.
Generation III Hoenn
#077
Kanto
#—
Ruby It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Sapphire Through the power of meditation, Medicham developed a sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Emerald Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement.
FireRed It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
LeafGreen
Generation IV Sinnoh
#087
Johto
#—
Diamond Through yoga training, it has honed its sixth sense. Its movements are elegant.
Pearl Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
Platinum It gains the ability to see the aura of its opponents by honing its mind through starvation.
HeartGold Through yoga training, it gained the psychic power to predict its foe's next move.
SoulSilver
Generation V Unova
#—
Black It gains the ability to see the aura of its opponents by honing its mind through starvation.
White
Black 2 It gains the ability to see the aura of its opponents by honing its mind through starvation.
White 2
Generation VI Kalos
Central #144
Hoenn
#079
X It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
Y Through yoga training, it gained the psychic power to predict its foe's next move.
Omega Ruby It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Alpha Sapphire Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.


Mega Medicham

This Pokémon was unavailable prior to Generation VI.
Generation VI Kalos
Central #144
Hoenn
#079
This Pokémon has no Pokédex entries in Generation VI.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Victory Road
Emerald
Trade
FireRed LeafGreen
Trade
Colosseum
Evolve Meditite
XD
Evolve Meditite
Generation IV
Diamond Pearl
Route 217, Acuity Lakefront, Mt. Coronet, Victory Road
Platinum
Mt. Coronet
HeartGold SoulSilver
Evolve Meditite
Pal Park
Mountain
Generation V
Black White
Trade
Black 2 White 2
Pinwheel Forest (Hidden Grotto)*
Generation VI
X Y
Evolve Meditite
Omega Ruby Alpha Sapphire
Victory Road
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Ultra Space Wilds (Cave World)


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Evolve Meditite
Trozei!
Endless Level 16, Endless Level 35, Forever Level 65, Mr. Who's Den
MD Red MD Blue
Evolve Meditite
Ranger
Panula Cave, Fiore Temple
Generation IV
MD Time MD Darkness
Mt. Travail (1F-19F), Lost Wilderness (B1F-B17F)
MD Sky
Mt. Travail (1F-19F), Lost Wilderness (B1F-B17F)
Generation V
Rumble Blast
Canyon: Sunny Seashore
Rumble U
Adventure Area: Grab and Go!
Generation VI
Battle Trozei
Infinite Ruins: Stage 2
Shuffle
Albens Town: Stage 230
Rumble World
Legend Terrain: Sky Crest Range (All Areas)
Picross
Area 23: Stage 04


Stats

Base stats

Medicham
Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
60
58 - 123 112 - 240
75
72 - 139 139 - 273
60
58 - 123 112 - 240
75
72 - 139 139 - 273
80
76 - 145 148 - 284
Total:
410
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Mega Medicham
Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
100
94 - 167 184 - 328
85
81 - 150 157 - 295
80
76 - 145 148 - 284
85
81 - 150 157 - 295
100
94 - 167 184 - 328
Total:
510
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/5 ★★★☆☆
Power
3/5 ★★★☆☆
Skill
4/5 ★★★★
Stamina
2/3 ★★
Jump
3/4 ★★★
Total
15/22 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Zen Headbutt Psychic Physical 08080 09090% 15
011 Fire Punch Fire Physical 07575 100100% 15
011 Thunder Punch Electric Physical 07575 100100% 15
011 Ice Punch Ice Physical 07575 100100% 15
011 Bide Normal Physical 0000 —% 10
011 Meditate Psychic Status 0000 —% 40
011 Confusion Psychic Special 05050 100100% 25
011 Detect Fighting Status 0000 —% 5
044 Meditate Psychic Status 0000 —% 40
077 Confusion Psychic Special 05050 100100% 25
099 Detect Fighting Status 0000 —% 5
1212 Endure Normal Status 0000 —% 10
1515 Feint Normal Physical 03030 100100% 10
1717 Force Palm Fighting Physical 06060 100100% 10
2020 Hidden Power Normal Special 06060 100100% 15
2323 Calm Mind Psychic Status 0000 —% 20
2525 Mind Reader Normal Status 0000 —% 5
2828 High Jump Kick Fighting Physical 130130 09090% 10
3131 Psych Up Normal Status 0000 —% 10
3333 Acupressure Normal Status 0000 —% 30
3636 Power Trick Psychic Status 0000 —% 10
4242 Reversal Fighting Physical 0000 100100% 15
4747 Recover Normal Status 0000 —% 10
5353 Counter Fighting Physical 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 —}}—% 30
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04  TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM08  TM08 Bulk Up Fighting Status 0000 —}}—% 20
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
XTM100  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Baton Pass Normal Status —% 40
Bullet Punch Steel Physical 40 100% 30
Drain Punch Fighting Physical 75 100% 10
Dynamic Punch Fighting Physical 100 50% 5
Fake Out Normal Physical 40 100% 10
Fire Punch Fire Physical 75 100% 15
Foresight Normal Status —% 40
Guard Swap Psychic Status —% 10
Ice Punch Ice Physical 75 100% 15
Power Swap Psychic Status —% 10
Psycho Cut Psychic Physical 70 100% 20
Quick Guard Fighting Status —% 15
Secret Power Normal Physical 70 100% 20
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Medicham in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Medicham in that game.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gravity Psychic Status —% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Pain Split Normal Status —% 20
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Medicham can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Medicham cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Move Card
Rolling Kick Medicham (EX Power Keepers 34)
Sky Uppercut Medicham (EX Crystal Guardians 25)

Side game data

Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Mt. Discipline
Phrases
51%-100% HP The mystical power of nature--that is yoga!
26%-50% HP So swiftly, my health has fallen to half.
1%-25% HP I stand on the brink... This may be my last act of elegance...
Level up Leveled up! The power of yoga permeates me!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: C
Pokémon Ranger
Group:
Psychic
Poké Assist:  
Fighting
Field move:   
(Crush ×2)
Loops: 9 Min. exp.: 52 Max. exp.: 76
Browser entry R-086
Medicham moves as if it were dancing. The impact of its kicks is astounding.
Pokémon Rumble Blast
Attack ●●
Defense ●●●
Speed ●●●
Pokémon Battle Trozei
Fighting
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Fighting
  Attack Power: 60 - 135   20

#314
 
 

Mega Boost
Fills the Mega Gauge of a Pokémon of the same type.
Mega Effects   12
Erases a group of Pokémon in the middle at once.
Pokémon GO
  Base HP: 120 Base Attack: 121 Base Defense: 152
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Psycho Cut, Counter
Charged Attacks: Ice Punch, Psychic, Dynamic Punch, Power-Up Punch*

Evolution

 
Unevolved
Meditite
 Fighting  Psychic 
 
Level 37
 
First evolution
Medicham
 Fighting  Psychic 


Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
  For other sprites and images, please see Medicham images on the Bulbagarden Archives.


Trivia

Origin

Medicham resembles a primate of some sort, like its pre-evolution. It appears to have been based on a practitioner of yoga. It may have also been based on Arabian belly dancers, as its pants resemble traditional bedlah pants and its headgear resembles a shawl. One headpiece growth, the longest one, resembles a ponytail, which can be seen on Persian genies in most American fiction, such as Jeannie of I Dream of Jeannie, who also wear bedlahs. Like its predecessor Meditite, Medicham looks like many Hindu deities, most especially Shiva, and Ardhanari, a fusion of Shiva and his wife Shakti.

Name origin

Medicham may be a combination of meditate and champion.

Charem may derive from charm, harem pants, challenge, or champion.

In other languages

Language Title Meaning
  Japanese チャーレム Charem From charm, harem pants, challenge, or champion
  French Charmina From charme and minauderies
  Spanish Medicham Same as English name
  German Meditalis From Meditation and Talisman
  Italian Medicham Same as English name
  Korean 요가램 Yogaram From yoga and harem
  Mandarin Chinese 恰雷姆 Qiàléimǔ Transliteration of its Japanese name
  Cantonese Chinese


Related articles

Notes

External links


  #307: Meditite
Pokémon
#309: Electrike  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.