Medicham (Pokémon)

Meditite #307: Meditite
Pokémon
#309: Electrike Electrike
Medicham
チャーレム Charem
#308
308Medicham.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Fighting Psychic
Category
Meditate Pokémon
Abilities
Pure Power Telepathy
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Hoenn
#077
Sinnoh
#087
Regional Browser numbers
Fiore
R-086
Height
4'03"
Imperial
1.3 m
Metric
Weight
69.4 lbs.
Imperial
31.5 kg
Metric
Dex color
Red
Catch rate
90 (11.8%)
Body style
Body12.png BodyUnknown.png
Blue-Striped
Footprint
 F308.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Human-Like group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
2
Base Exp.: 153 Battle Exp.: 1531*

Medicham (Japanese: チャーレム Charem) is a dual-type Fighting/Psychic Pokémon.

It evolves from Meditite starting at level 37.

Biology

Physiology

Medicham's position of its humanshape body resembles a yoga practitioner, with a gray body and what seems to be large red and yellow pants or shorts. It wears some sort of headpiece that is also red with three yellow spots in the center, that seems to have three bulb-like extensions on the top and on the sides. Its large focused eyes are slightly covered by the headpiece, and its red lips seem to be in a rounded or puckered position.

Gender differences

The growth on top of Medicham's head is shorter on a female.

Special abilities

Medicham's meditation has caused it to develop a sixth sense, allowing for extreme focus as well as elegant movement. Its agility allows it to deliver devastating hits to its opponents.

Behavior

Medicham do daily meditation to hone their spiritual power. In the process they have gotten psychic powers such as reading people's minds at will. Because they are so focused in meditation, they will often go without food for a whole month or eat only little. They meditate in the wild and are known to use bushes, rocks or anything in nature to hide themselves from humans and other Pokémon. When Medicham are in battle, they will use dance-like movement to dodge attacks and then counterattack fiercely.

Habitat

Medicham is said to live atop mountains similar to the mountainous region of Tibet. Dwelling atop harsh mountains in the silence of the cold, thin air is a part of its physical and mental training.

Diet

Main article: Pokémon food

It survives on only one berry per month.

In the anime

 
Medicham in the anime

Major appearances

Medicham first appeared during the Fallarbor Town Contest under the ownership of Grace during Pros and Con Artists and Come What May!.

Greta battled against Ash with a Medicham in Wheel of Frontier. The Meditation Pokémon was literally crushed by Ash's Snorlax.

A Medicham was a member of Team Meanies in Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!, similar to the one in the games.

Minor appearances

A Medicham appeared in the opening of Lucario and the Mystery of Mew.

Medicham and its pre-evolution were owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea. The two Meditation Pokémon used Psychic to make balls of water retain their form.

A Medicham under the ownership of Candice appeared in Sliding Into Seventh! where it battled against Ash's Staraptor. It first appeared in a preview in DP120.

A Medicham appeared in the Sinnoh Grand Festival in Opposites Interact!.

Pokédex entries

Episode Pokémon Source Entry
AG050 Medicham May's Pokédex Medicham, the Meditate Pokémon. Medicham is able to harness psychic powers through yoga. Being at one with nature, it can make itself vanish completely.
Episode Pokémon Source Entry
DP127 Medicham Dawn's Pokédex Medicham, the Meditate Pokémon. Through a combination of food deprivation and meditation, Medicham gains the ability to see its opponent's aura.

In the manga

In the Pokémon Adventures manga

A Medicham was one of Ruby's opponents in the Normal Rank Beauty Contest in Verdanturf Town, and later as one of the rampaging rental Pokémon in the Battle Tower. It was calmed with the rest of the disturbed Pokémon afterwards.

Arcade Star Dahlia has a Medicham that she uses in battle. It, along with Togekiss and Ludicolo, got swapped with Platinum's Pokémon because of the Game Board.

In the TCG

Main article: Medicham (TCG)

Game data

NPC appearances

Spoiler warning: this article may contain major plot or ending details.
  • Pokémon Mystery Dungeon: Explorers of Sky: Team Charm debut in their own special episode, Lopunny being the playable character. She is shown to be the upbeat, tough, and, surprisingly, nervous member of the group, being sometimes wary and usually jumping quickly to conclusions. The team hears about the treasure filled Southern Jungle. They are advised to stay away by a Bellossom but the team continued on. They find a passed out Wigglytuff, who fainted due to hunger and give him a Perfect Apple, revitalizing him. They encounter Team AWD, who believe the team is pathetic. Before they enter, a Sentret pleads Charm to stop AWD, saying they were cruel to it. The team arrives at the dungeon's end, which holds an empty chest. AWD accuses Charm of taking the treasure and they fight. Wigglytuff appears to stop the brawl, and reveals that the chest is a Ditto. The Bellossom and Sentret earlier were also him. He reveals he is there to guard a Time Gear and the teams leave. They later bribe Wigglytuff with a Perfect Apple to join their team.

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Sapphire Through the power of meditation, Medicham developed a sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Emerald Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement.
FireRed It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
LeafGreen
Generation IV
Diamond Through yoga training, it has honed its sixth sense. Its movements are elegant.
Pearl Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
Platinum It gains the ability to see the aura of its opponents by honing its mind through starvation.
HeartGold Through yoga training, it gained the psychic power to predict its foe's next move.
SoulSilver
Generation V
Black It gains the ability to see the aura of its opponents by honing its mind through starvation.
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Uncommon Victory Road
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Evolve Meditite
XD
None Evolve Meditite
Generation IV
Diamond Pearl
Uncommon Route 217, Acuity Lakefront, Mt. Coronet, Victory Road
Platinum
Uncommon Mt. Coronet
HeartGold SoulSilver
None Evolve Meditite
Pal Park
Mountain
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
Unknown Pinwheel Forest (Hidden Grotto)*
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Evolve from Meditite
Pokémon Trozei! Endless Level 16
Endless Level 35
Forever Level 65
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Meditite
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Lost Wilderness (B1-B17)
Pokémon Ranger Panula Cave
Fiore Temple
Pokémon Rumble Blast Canyon: Sunny Seashore

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
60
58 - 123 112 - 240
75
72 - 139 139 - 273
60
58 - 123 112 - 240
75
72 - 139 139 - 273
80
76 - 145 148 - 284
Total:
410
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/5 ★★★☆☆
Power
3/5 ★★★☆☆
Skill
4/5 ★★★★
Stamina
2/3 ★★
Jump
3/4 ★★★
Total
15/22 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Fire Punch Fire Physical 07575 100100% 15
00Start ThunderPunch Electric Physical 07575 100100% 15
00Start Ice Punch Ice Physical 07575 100100% 15
00Start Bide Normal Physical 0000 —% 10
00Start Meditate Psychic Status 0000 —% 40
00Start Confusion Psychic Special 05050 100100% 25
00Start Detect Fighting Status 0000 —% 5
044 Meditate Psychic Status 0000 —% 40
088 Confusion Psychic Special 05050 100100% 25
1111 Detect Fighting Status 0000 —% 5
1515 Hidden Power Normal Special 0000 100100% 15
1818 Mind Reader Normal Status 0000 —% 5
2222 Feint Normal Physical 03030 100100% 10
2525 Calm Mind Psychic Status 0000 —% 20
2929 Force Palm Fighting Physical 06060 100100% 10
3232 Hi Jump Kick Fighting Physical 130130 09090% 10
3636 Psych Up Normal Status 0000 —% 10
4242 Acupressure Normal Status 0000 —% 30
4949 Power Trick Psychic Status 0000 —% 10
5555 Reversal Fighting Physical 0000 100100% 15
6262 Recover Normal Status 0000 —% 10
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 —}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM08 Bulk Up Fighting Status 0000 —}}—% 20
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM19 Telekinesis Psychic Status 0000 —}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM33 Reflect Psychic Status 0000 —}}—% 20
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM47 Low Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM83 Work Up Normal Status 0000 —}}—% 30
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Baton Pass Normal Status —% 40
Bullet Punch Steel Physical 40 100% 30
Drain Punch Fighting Physical 75 100% 10
DynamicPunch Fighting Physical 100 50% 5
Fake Out Normal Physical 40 100% 10
Fire Punch Fire Physical 75 100% 15
Foresight Normal Status —% 40
Guard Swap Psychic Status —% 10
Ice Punch Ice Physical 75 100% 15
Power Swap Psychic Status —% 10
Psycho Cut Psychic Physical 70 100% 20
Secret Power Normal Physical 70 100% 20
ThunderPunch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Medicham in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Medicham in that game.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Medicham can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Medicham cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Endure Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
   
Acquisition: Evolve
Pokémon Trozei!
   
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 1
Recruit rate: Evolve
Friend Area: Mt. Discipline
Phrases
51%-100% HP The mystical power of nature--that is yoga!
26%-50% HP So swiftly, my health has fallen to half.
1%-25% HP I stand on the brink... This may be my last act of elegance...
Level up Leveled up! The power of yoga permeates me!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! The power of yoga permeates me!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: C
Pokémon Ranger
Group:  Psychic  Poké Assist:  
( Fighting )
Field move:   
(Crush ×2)
Loops: 9 Min. exp.: 52 Max. exp.: 76
Browser entry  
Medicham moves as if it were dancing. The impact of its kicks is astounding.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Meditite
 Fighting  Psychic 
 
Level 37


 
First evolution
Medicham
 Fighting  Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
       
       
V Black White Black 2 White 2 Back
     
     
     
     
  For other sprites and images, please see Medicham images on Bulbagarden Archives.

Trivia

Origin

Medicham resembles a primate of some sort, like its pre-evolution. It appears to have been based on a practitioner of yoga. It may have also been based on Arabian belly dancers, as its pants resemble traditional bedlah pants and its headgear resembles a shawl. One headpiece growth, the longest one, resembles a ponytail, which can be seen on Persian genies in most American fiction, such as Jeannie of I Dream of Jeannie, who also wear bedlahs. Like its predecessor Meditite, Medicham looks like many Hindu deities, most especially Shiva, and Ardhanari, a fusion of Shiva and his wife Shakti.

Name origin

Medicham may be a combination of meditate and champion.

Charem may derived from charm, harem, challenge, or champ.

In other languages

Language Title Meaning
  Japanese チャーレム Charem From charm, harem, challenge, or champ
  French Charmina From charme and minauderies
  Spanish Medicham Same as English name
  German Meditalis From meditate and talisman
  Italian Medicham Same as English name
  Korean 요가램 Yogarem From yoga and harem
  Mandarin Chinese 恰雷姆 Qiàléimǔ Transliteration of its Japanese name
  Cantonese Chinese


Related articles

External links

  #307: Meditite
Pokémon
#309: Electrike  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.