Mean Look (move)

Mean Look
くろいまなざし Dark Look
[[File:|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation II
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Beauty
Appeal  2 ♥♥
Lowers the Voltage of all Judges by one each.
Condition  Beauty
Appeal  0  
Jamming  0  

Mean Look (Japanese: くろいまなざし Dark Look) is a non-damaging Template:Type2 move introduced in Generation II.

Effect

Generation II to IV

Mean Look prevents the foe from switching out. The effect only applies as long as the Pokémon that used it remains in battle. The affected Pokémon can still switch out via Baton Pass, but in that case, the Pokémon that switches in will now be affected. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply. Also, if the affected Pokémon is Roared at or hit with a Whirlwind, they will still be switched out.

If a wild Pokémon uses Mean Look on the player's Pokémon, the player will be unable to escape, unless the player's Pokémon has Run Away or is holding a Smoke Ball.

Generation V

If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped. Also, Dragon Tail and Circle Throw will force the affected Pokémon to switch out.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
041   Zubat Poison Flying 36 36 29 29 '
042   Golbat Poison Flying 42 42 33 33 '
092   Gastly Ghost Poison 13 13 48 8 8 '
093   Haunter Ghost Poison 13 13 64 8 8 '
094   Gengar Ghost Poison 13 13 64 8 8 '
124   Jynx Ice Psychic 35 35 21 25 '
169   Crobat Poison Flying 42 42 33 33 '
197   Umbreon Dark Dark 42 42 57 57 '
198   Murkrow Dark Flying 41 48 41 41 '
200   Misdreavus Ghost Ghost 19 23 19 19 '
238   Smoochum Ice Psychic 35 33 21 25 '
302   Sableye Dark Ghost   45 57 60 '
355   Duskull Ghost Ghost   45 38 41 '
356   Dusclops Ghost Ghost   51 43 49 '
477   Dusknoir Ghost Ghost     43 49 '
504   Patrat Normal Normal       31 '
505   Watchog Normal Normal       36 '
562   Yamask Ghost Ghost       45 '
563   Cofagrigus Ghost Ghost       51 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
088   Grimer Poison Poison                              
203   Girafarig Normal Psychic          
280   Ralts Psychic Psychic                           
302   Sableye Dark Ghost        
359   Absol Dark Dark          
495   Snivy Grass Grass          
551   Sandile Ground Dark          
574   Gothita Psychic Psychic        
624   Pawniard Dark Steel        
629   Vullaby Dark Flying           
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Haunter
 
Watchog
 
Dusclops
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Pokémon Method
User First Used In Notes
  Haunter's eyes glow light purple, preventing the opponent from escaping.
Morty's Haunter From Ghost to Ghost Debut
  Misdreavus opens its eyes wide and its body flashes black. The opponent can no longer run away from the battle.
Nelson's Misdreavus Entei at Your Own Risk None
  Dusclops's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, the opponent becomes surrounded by a purple aura, causing the opponent to no longer be able to be recalled into its Poké Ball.
Brandon's Dusclops Gathering the Gang of Four! None
  Dusknoir's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, it flips around so it's above the opponent, and it falls down onto it. The ring then disappears and the opponent's body flashes black, preventing it from escaping.
Conway's Dusknoir Working on a Right Move! None
  Watchog closes its eyes and its body becomes surrounded in a dark purple aura. It then opens its eyes and they start glowing bright red. The purple aura then rises into the air and forms together into an oval shape. The aura then solidifies and forms into a black oval. The top part of the oval then opens, forming itself into an eye with a pure black pupil. The eye itself and the pupil then becomes surrounded in a magenta aura and multiple smaller eyes, each with a magenta aura around it, form and appear around it and spread throughout the battlefield. The opponent's body then becomes surrounded in a magenta colored aura. Once it does, the eyes disappear. The opponent can then no longer go back into its Poké Ball. If the Trainer tries, a purple forcefield appears around the opponent.
Lenora's Watchog The Battle According to Lenora! None


In the manga

Pokémon Adventures


In other generations

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: missing 3rd generation image(s)

In other languages

Language Title
Mandarin Chinese 黑色眼光 Hēi​sè​ Yǎn​guāng
  Dutch Boze Oog
  French Regard Noir
  German Horrorblick
  Greek Άγρια Ματιά
  Indonesian Tatapan Gelap
  Italian Malosguardo
  Korean 검은눈빛 Geom-eun Nunbit
  Portuguese Olhar Paralisante
Olhar Malvado
  Serbian Zao Pogled
  Spanish Mal de Ojo



Variations of the move Mean Look
  BlockMean LookSpider Web
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.