Mean Look (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=212 |
|n=212
name=Mean Look |
|name=Mean Look
jname=くろいまなざし |
|jname=くろいまなざし
jtrans=Dark Look |
|jtrans=Dark Look
jtranslit=Kuroi Manazashi|
|jtranslit=Kuroi Manazashi
gameimage=Mean Look V.png |
|gameimage=Mean Look IX.png
type=Normal |
|gameimagewidth=300
damagecategory=Status |
|type=Normal
basepp=5 |
|damagecategory=Status
maxpp=8 |
|basepp=5
power=— |
|maxpp=8
accuracy=— |
|power=—
bdesc=??? |
|accuracy=—
gen=II |
|gen=II
category=Beauty |
|category=Beauty
appeal=2 |
|appeal=2
jam=0 |
|jam=0
cdesc=Makes all Pokémon after the user nervous. |
|cdesc=Makes all Pokémon after the user nervous.
appealsc=2 |
|appealsc=2
scdesc=Lowers the Voltage of all Judges by one each. |
|scdesc=Lowers the Voltage of all Judges by one each.
pokefordex=Mean%20Look |
|category6=Beautiful
touches=no |
|appeal6=2
protect=yes |
|jam6=0
magiccoat=yes |
|cdesc6=Makes the remaining Pokémon nervous.
snatch=no |
|touches=no
brightpowder=yes |
|protect=no
kingsrock=no |
|magiccoat=yes
flag7=no |
|snatch=no
flag8=no |
|mirrormove=yes
sound=no |
|kingsrock=no
target=anyadjacent |
|sound=no
footnotes= }}
|target=anyadjacent
}}
'''Mean Look''' (Japanese: '''くろいまなざし''' ''Dark Look'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].
'''Mean Look''' (Japanese: '''くろいまなざし''' ''Dark Look'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].


==Effect==
==Effect==
===Generation II to IV===
===Generation II===
Mean Look prevents the target from switching out or fleeing (including via {{m|Teleport}}). The effect only applies as long as the Pokémon that used it remains in battle.
Mean Look [[Escape prevention|prevents]] the target from [[Recall|switching out]] or [[Escape|fleeing]] (including via {{m|Teleport}}). It bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. The effect only applies as long as the Pokémon that used it remains in battle.
 
It will hit the target even if it has used {{m|Protect}} or {{m|Detect}}.
 
The affected Pokémon can still switch out via {{m|Baton Pass}}, but in that case, the Pokémon that switches in will now be affected. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply.  Also, if the affected Pokémon is {{m|Roar}}ed at or hit with a {{m|Whirlwind}}, they will still be switched out.


The affected Pokémon can still switch out via {{m|Baton Pass}}, but in that case, the Pokémon that switches in will now be affected. Affected Pokémon can also switch out with {{m|U-turn}}. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply.  Also, if the affected Pokémon is {{m|Roar}}ed at or hit with a {{m|Whirlwind}}, they will still be switched out.
If a [[wild Pokémon]] uses Mean Look on the player's Pokémon, the player will be unable to escape.


If a [[wild Pokémon]] uses Mean Look on the player's Pokémon, the player will be unable to [[escape]], unless the player's Pokémon has {{a|Run Away}} or is holding a Smoke Ball.
===Generations III and IV===
Pokémon affected by Mean Look can escape (but not switch out) if the Pokémon has the [[Ability]] {{a|Run Away}} or is holding a [[Smoke Ball]].
 
It is now blocked by {{m|Protect}} and {{m|Detect}}.
 
Pokémon affected by Mean Look can now switch out with {{m|U-turn}}.
 
Mean Look can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Destiny Bond}} and {{m|Perish Song}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Curse}} was used in the previous turn.


===Generation V===
===Generation V===
If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped. Pokémon affected by Mean Look can switch out with {{m|Volt Switch}}. Also, {{m|Dragon Tail}} and {{m|Circle Throw}} will force the affected Pokémon to switch out.
If a Pokémon traps a target with Mean Look and then switches with Baton Pass, the target will no longer be trapped.
 
Pokémon affected by Mean Look can also switch out with {{m|Volt Switch}}.
 
Also, {{m|Dragon Tail}} and {{m|Circle Throw}} will force the affected Pokémon to switch out.
 
===Generation VI onwards===
Mean Look no longer affects {{type|Ghost}} Pokémon. It will now hit the target even if it has used {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}.
 
Pokémon affected by Mean Look can also switch out with {{m|Parting Shot}} and {{m|Flip Turn}}.


===Generation VI===
Mean Look can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Explosion}}, {{m|Memento}}, {{m|Perish Song}} and {{m|Self-Destruct}}) to give an extra three appeal points if used in the next turn.
Mean Look no longer affects {{type|Ghost}} Pokémon.
 
If powered up by a [[Normalium Z]] into Z-Mean Look, the user's {{stat|Special Defense}} stat is raised by one stage.


==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad2}}|A probing stare that prevents the target from escaping until the attacking <sc>Pokémon</sc> is gone.}}  
{{movedescentry|{{gameabbrevss|Stad2}}|A probing stare that prevents the target from escaping until the attacking <sc>Pokémon</sc> is gone.}}
{{movedescentry|{{gameabbrev3|GSC}}|Prevents fleeing or switching.}}
{{movedescentry|{{gameabbrev2|GSC}}|Prevents fleeing or switching.}}
{{movedescentry|{{gameabbrev3|RSE}}|Fixes the foe with a mean look that prevents escape.}}
{{movedescentry|{{gameabbrev3|RSE}}|Fixes the foe with a mean look that prevents escape.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is fixed with a mean look that prevents it from escaping.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is fixed with a mean look that prevents it from escaping.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Fixes the target with a look that prevents escape.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Fixes the target with a look that prevents escape.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user affixes the foe with a dark, arresting look. The target becomes unable to flee.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user affixes the foe with a dark, arresting look. The target becomes unable to flee.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|The user pins the target with a dark, arresting look. The target becomes unable to flee.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The user pins the target with a dark, arresting look. The target becomes unable to flee.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|2}}
{{Movehead/Games|Normal|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Level2|041|Zubat|2|Poison|Flying|36|36|29|29|B2W2=34|34}}
{{Moveentry/9|0041|Zubat|type=Poison|type2=Flying|1|Flying|Flying|36|36|29|29{{sup/5|BW}}<br>34{{sup/5|B2W2}}|34{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|10|10}}
{{Moveentry/Level2|042|Golbat|2|Poison|Flying|42|42|33|33|B2W2=38|38}}
{{Moveentry/9|0042|Golbat|type=Poison|type2=Flying|1|Flying|Flying|42|42|33|33{{sup/5|BW}}<br>38{{sup/5|B2W2}}|38{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32|1|1}}
{{Moveentry/Level2|092|Gastly|2|Ghost|Poison|13|13|8|8|FRLG=48|8}}
{{Moveentry/9|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|13|13{{sup/3|RSE}}<br>48{{sup/3|FRLG}}|8|8|8|8|8|8|8}}
{{Moveentry/Level2|093|Haunter|2|Ghost|Poison|13|13|8|8|FRLG=64|8}}
{{Moveentry/9|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|13|13{{sup/3|RSE}}<br>64{{sup/3|FRLG}}|8|8|8|8|1|1|1}}
{{Moveentry/Level2|094|Gengar|2|Ghost|Poison|13|13|8|8|FRLG=64|8}}
{{Moveentry/9|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|13|13{{sup/3|RSE}}<br>64{{sup/3|FRLG}}|8|8|8|8|1|1|1}}
{{Moveentry/Level2|124|Jynx|2|Ice|Psychic|35|35|21|25|25}}
{{Moveentry/9|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|35|35|21|25|25|25|46|46}}
{{Moveentry/Level2|169|Crobat|2|Poison|Flying|42|42|33|33|B2W2=38|38}}
{{Moveentry/9|0169|Crobat|type=Poison|type2=Flying|1|Flying|Flying|42|42|33|33{{sup/5|BW}}<br>38{{sup/5|B2W2}}|38{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32|1|1}}
{{Moveentry/Level2|197|Umbreon|1|Dark|Dark|42|42|57|57|B2W2=37|37}}
{{Moveentry/9|0197|Umbreon|type=Dark|1|Field|Field|42|42|57|57{{sup/5|BW}}<br>37{{sup/5|B2W2}}|37|37|50|50|50}}
{{Moveentry/Level2|198|Murkrow|2|Dark|Flying|41|48|41|41|41}}
{{Moveentry/9|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|41|48|41|41|41|41||41|35}}
{{Moveentry/Level2|200|Misdreavus|1|Ghost|Ghost|19|23|19|19|19}}
{{Moveentry/9|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|19|23|19|19|19|19||19|19}}
{{Moveentry/Level2|238|Smoochum|2|Ice|Psychic|35|33|21|25|25}}
{{Moveentry/9|0238|Smoochum|type=Ice|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|33|33|21|25|25|25|40|40}}
{{Moveentry/Level2|302|Sableye|2|Dark|Ghost|no|45|57|60|--, 60}}
{{Moveentry/9|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like||45|57|60|1, 60{{sup/6|XY}}<br>46{{sup/6|ORAS}}|46|36|36|36}}
{{Moveentry/Level2|355|Duskull|1|Ghost|Ghost|no|45|38|41|41}}
{{Moveentry/9|0355|Duskull|type=Ghost|1|Amorphous|Amorphous||45|38|41|41{{sup/6|XY}}<br>46{{sup/6|ORAS}}|46|28|28|28}}
{{Moveentry/Level2|356|Dusclops|1|Ghost|Ghost|no|51|43|49|49}}
{{Moveentry/9|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous||51|43|49|49{{sup/6|XY}}<br>52{{sup/6|ORAS}}|52|28|28|28}}
{{Moveentry/Level2|477|Dusknoir|1|Ghost|Ghost|no|no|43|49|49}}
{{Moveentry/9|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous|||−|−|−|−||1|−}}
{{Moveentry/Level2|504|Patrat|1|Normal|Normal|no|no|no|31|31}}
{{Moveentry/9|0430|Honchkrow|type=Dark|type2=Flying|1|Flying|Flying|||−|−|−|−||1|−}}
{{Moveentry/Level2|505|Watchog|1|Normal|Normal|no|no|no|36|36}}
{{Moveentry/9|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|||43|49|49{{sup/6|XY}}<br>52{{sup/6|ORAS}}|52|28|28|28}}
{{Moveentry/Level2|562|Yamask|1|Ghost|Ghost|no|no|no|45|45}}
{{Moveentry/9|0504|Patrat|type=Normal|1|Field|Field||||31|31|36}}
{{Moveentry/Level2|563|Cofagrigus|1|Ghost|Ghost|no|no|no|51|51}}
{{Moveentry/9|0505|Watchog|type=Normal|1|Field|Field||||36|36|43}}
{{Moveentry/Level2|678|Meowstic|1|Psychic|Psychic|no|no|no|no|-- {{male}}}}
{{Moveentry/9|0562|Yamask|type=Ghost|2|Mineral|Amorphous||||45|45|45|28}}
{{Movefooter|Normal|2}}
{{Moveentry/9|0562|formsig=G|Yamask|type=Ground|type2=Ghost|2|Mineral|Amorphous|form=Galarian Form|||||||28}}
{{Moveentry/9|0563|Cofagrigus|type=Ghost|2|Mineral|Amorphous||||51|51|51|28}}
{{Moveentry/9|0678|Meowstic|type=Psychic|1|Field|Field|form=Male|||||1|1|1||1}}
{{Moveentry/9|0785|Tapu Koko|type=Electric|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||1|50}}
{{Moveentry/9|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||1|50}}
{{Moveentry/9|0787|Tapu Bulu|type=Grass|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||1|50}}
{{Moveentry/9|0788|Tapu Fini|type=Water|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||1|50}}
{{Moveentry/9|0867|Runerigus|type=Ground|type2=Ghost|2|Mineral|Amorphous|||||||28}}
{{Moveentry/9|0987|Flutter Mane|type=Ghost|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||||14}}
{{Moveentry/9|1001|Wo-Chien|type=Dark|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|||||||||1}}
{{Moveentry/9|1002|Chien-Pao|type=Dark|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|||||||||1}}
{{Moveentry/9|1003|Ting-Lu|type=Dark|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|||||||||1}}
{{Moveentry/9|1004|Chi-Yu|type=Dark|type2=Fire|1|No Eggs Discovered|No Eggs Discovered|||||||||1}}
{{Moveentry/9|1025|Pecharunt|type=Poison|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||||{{tt|Rem.|Can only be learned via Move Reminder}}}}
{{Movefoot|Normal|9}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Games|Normal|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Breed2|088|Grimer|1|Poison|Poison|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}{{MSP|200|Misdreavus}}|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}{{MSP|200|Misdreavus}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}{{MSP|200|Misdreavus}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}{{MSP|200|Misdreavus}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}{{MSP|562|Yamask}}{{MSP|563|Cofagrigus}}}}
{{Moveentry/9|0088|Grimer|type=Poison|1|Amorphous|Amorphous|||||||||}}
{{Moveentry/Breed2|203|Girafarig|2|Normal|Psychic|no|no|no|{{MSP|197|Umbreon}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}}}
{{Moveentry/9|0088|formsig=A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form|||||||||{{tt|*|Version 2.0.1 onwards}}}}
{{Moveentry/Breed2|280|Ralts|2|Psychic|Fairy|no|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}{{MSP|200|Misdreavus}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}{{MSP|200|Misdreavus}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}{{MSP|200|Misdreavus}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}{{MSP|562|Yamask}}{{MSP|563|Cofagrigus}}|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}{{MSP|200|Misdreavus}}{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}{{MSP|562|Yamask}}{{MSP|563|Cofagrigus}}}}
{{Moveentry/9|0163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying||||||{{sup/7|USUM}}|||}}
{{Moveentry/Breed2|302|Sableye|2|Dark|Ghost|no|no|no|{{MSP|302|Sableye}}}}
{{Moveentry/9|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|||||||||}}
{{Moveentry/Breed2|359|Absol|1|Dark|Dark|no|no|{{MSP|197|Umbreon}}|{{MSP|197|Umbreon}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}|{{MSP|197|Umbreon}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}{{MSP|678|Meowstic}}}}
{{Moveentry/9|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|||||||||}}
{{Moveentry/Breed2|495|Snivy|1|Grass|Grass|no|no|no|{{MSP|197|Umbreon}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}}}
{{Moveentry/9|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|||||||||}}
{{Moveentry/Breed2|551|Sandile|2|Ground|Dark|no|no|no|{{MSP|197|Umbreon}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}}}
{{Moveentry/9|0359|Absol|type=Dark|1|Field|Field||||||||}}
{{Moveentry/Breed2|574|Gothita|1|Psychic|Psychic|no|no|no|{{MSP|302|Sableye}}}}
{{Moveentry/9|0495|Snivy|type=Grass|2|Field|Grass|||||||||}}
{{Moveentry/Breed2|624|Pawniard|2|Dark|Steel|no|no|no|{{MSP|302|Sableye}}}}
{{Moveentry/9|0551|Sandile|type=Ground|type2=Dark|1|Field|Field|||||||||}}
{{Moveentry/Breed2|629|Vullaby|2|Dark|Flying|no|no|no|{{MSP|041|Zubat}}{{MSP|042|Golbat}}{{MSP|169|Crobat}}{{MSP|198|Murkrow}}}}
{{Moveentry/9|0574|Gothita|type=Psychic|1|Human-Like|Human-Like|||||||||}}
{{Movefooter|Normal|2}}
{{Moveentry/9|0624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||||||}}
{{Moveentry/9|0629|Vullaby|type=Dark|type2=Flying|1|Flying|Flying|||||||||}}
{{Moveentry/9|0701|Hawlucha|type=Fighting|type2=Flying|2|Flying|Human-Like|||||||||✔}}
{{Movefoot|Normal|9}}
 
===Special move===
====[[Generation V]]====
{{Movehead/Special|Normal}}
{{Moveentry/1|0553|Krookodile|type=Ground|type2=Dark|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}
{{Movefoot|Normal|1}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation V]]====
====[[Generation V]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|235|Smeargle|1|Normal|Normal|[[World Championships 2013 Smeargle]]}}
{{Moveentry/1|0235|Smeargle|type=Normal|1|Field|Field|[[2013 World Championships Smeargle]]}}
{{Moveentryspecial|553|Krookodile|2|Ground|Dark|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}
{{Movefoot|Normal|1}}
{{Learnlist/footer}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Mean Look inflicts the {{DL|Status condition (Mystery Dungeon)|stuck}} (previously Leg Hold{{sup/md|RB}}/Shadow Hold{{sup/md|TDS}}) status condition which prevents the target from moving (but may attack), or switch places with the team leader. This status lasts for 2-5{{sup/md|RB}}{{sup/md|TDS}}/ 7{{sup/md|GtI}}{{sup/md|SMD}}turns. In {{pkmn|Super Mystery Dungeon}} Ghost-type Pokémon cannot become stuck. This move is affected by {{m|Magic Coat}}.
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=12|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pp=16|ppmax=50|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=16|ppmax=40|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
==={{g|UNITE}}===
In Pokémon UNITE, Mean Look is {{p|Umbreon}}'s first move. It is obtained by evolving into Umbreon at level 4 and upgrading {{m|Swift}} into it instead of {{m|Foul Play}}. The user pins an opposing Pokémon. For a short time, the opposing Pokémon becomes surrounded by a black zone, which it cannot leave. While the user is in the black zone, its basic attacks become boosted attacks, and it deals increased damage. At level 10, the black zone's duration is increased.
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Leg Hold status on the target, making it incapable of movement.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを かげふみじょうたいにかえる かげふみじょうたいの ポケモンは いどうできない|Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It causes the Stuck status condition to an enemy. With the Stuck status, the enemy can't move.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It causes an enemy to get stuck.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=Normal|exp=yes|gen=The user affixes the foe with a dark, arresting look. The target becomes unable to flee.|image3=Morty Haunter Mean Look.png|image3p=Haunter|image1=Conway Dusknoir Mean Look.png|image1p=Dusknoir|image2=Lenora Watchog Mean Look.png|image2p=Watchog|image4=Lenora Watchog Mean Look effect.png|image4p={{color2|{{normal color dark}}|Ash's Oshawott|Oshawott}} failing to return due to Mean Look}}
{{moveanime|type=Normal|exp=yes|gen=The user pins the target with a dark, arresting look. The target becomes unable to flee.|image1=Conway Dusknoir Mean Look.png|image1p=Dusknoir|image2=Lenora Watchog Mean Look.png|image2p=Watchog|image3=Morty Haunter Mean Look.png|image3p=Haunter|image4=Lusamine Absol Mean Look.png|image4p=Absol}}
{{movep|type=normal|ms=093|pkmn=Haunter|method=Haunter's eyes glow light purple, preventing the opponent from escaping.}}
{{movep|type=normal|ms=093|pkmn=Haunter|method=Haunter's eyes glow light-purple, preventing the opponent from escaping.}}
{{movemid|type=normal|user=Morty|user1=Morty's Haunter|startcode=EP182|startname=From Ghost to Ghost|notes=Debut}}
{{movemid|type=normal|user=Morty|user1=Morty's Haunter|startcode=EP182|startname=From Ghost to Ghost|notes=Debut}}
{{movep|type=normal|ms=200|pkmn=Misdreavus|method=Misdreavus opens its eyes wide and its body flashes black. The opponent can no longer run away from the battle.}}
{{movep|type=normal|ms=200|pkmn=Misdreavus|method=Misdreavus opens its eyes wide and its body flashes black. The opponent can no longer run away from the battle.}}
{{movemid|type=normal|user=Nelson|user1=Nelson's Misdreavus|startcode=EP259|startname=Entei at Your Own Risk}}
{{movemid|type=normal|user=Nelson|user1=Nelson's Misdreavus|startcode=EP259|startname=Entei at Your Own Risk}}
{{movep|type=normal|ms=356|pkmn=Dusclops|method=Dusclops's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, the opponent becomes surrounded by a purple aura, causing the opponent to no longer be able to be recalled into its Poké Ball.}}
{{movep|type=normal|ms=356|pkmn=Dusclops|method=Dusclops's iris glows purple and it releases a black ring of energy from its eye at the opponent. When the ring hits the opponent, the opponent becomes surrounded by a purple aura, causing the opponent to no longer be able to be recalled into its Poké Ball.}}
{{movemid|type=normal|user=Pyramid King Brandon|user1=Brandon's Dusclops|startcode=AG189|startname=Gathering the Gang of Four!}}
{{movemid|type=normal|user=Brandon (anime)|user1=Brandon's Dusclops|startcode=AG189|startname=Gathering the Gang of Four!}}
{{movep|type=normal|ms=477|pkmn=Dusknoir|method=Dusknoir's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, it flips around so it's above the opponent, and it falls down onto it. The ring then disappears and the opponent's body flashes black, preventing it from escaping.}}
{{movep|type=normal|ms=477|pkmn=Dusknoir|method=Dusknoir's iris glows purple and it releases a black ring of energy from its eye at the opponent. When the ring hits the opponent, it flips around so it is above the opponent and falls onto it. The ring then disappears and the opponent's body flashes black, preventing it from escaping.}}
{{movemid|type=normal|user=Conway|user1=Conway's Dusknoir|startcode=DP185|startname=Working on a Right Move!}}
{{movemid|type=normal|user=Conway|user1=Conway's Dusknoir|startcode=DP185|startname=Working on a Right Move!}}
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog closes its eyes and its body becomes surrounded in a dark purple aura. It then opens its eyes and they start glowing bright red. The purple aura then rises into the air and forms together into an oval shape. The aura then solidifies and forms into a black oval. The top part of the oval then opens, forming itself into an eye with a pure black pupil. The eye itself and the pupil then becomes surrounded in a magenta aura and multiple smaller eyes, each with a magenta aura around it, form and appear around it and spread throughout the battlefield. The opponent's body then becomes surrounded in a magenta colored aura. Once it does, the eyes disappear. The opponent can then no longer go back into its Poké Ball. If the Trainer tries, a purple forcefield appears around the opponent.}}
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog closes its eyes and its body becomes surrounded by a dark purple aura. It then opens its eyes and they glow bright red. The purple aura then rises into the air and forms an eye with a black pupil. The eye then becomes surrounded by a magenta aura, and multiple smaller eyes with a magenta outline appear around it and spread throughout the battlefield. The opponent's body then becomes surrounded by a magenta aura. Once it does, the eyes disappear and the opponent can no longer be {{color2|000|Recall|recalled}}. If the Trainer tries, a purple force field appears around the opponent.}}
{{movebtm|type=normal|user=Lenora|user1=Lenora's Watchog|startcode=BW015|startname=The Battle According to Lenora!}}
{{movemid|type=normal|user=Lenora|user1=Lenora's Watchog|startcode=BW015|startname=The Battle According to Lenora!}}
{{movep|type=normal|ms=094|pkmn=Gengar|method=Gengar's irises and pupils turn purple, with a light-purple glow around them. The opponent then glows purple, with its eyes glowing bright red, and a dark-purple, shadowy mist appears around the opponent's body as the opponent turns towards Gengar.}}
{{movemid|type=normal|user=Alva|user1=Alva's Gengar|startcode=M19|startname=Volcanion and the Mechanical Marvel}}
{{movep|type=normal|ms=359|pkmn=Absol|method=Absol's eyes glow red and a dark, ghostly aura surrounds it. The aura then extends and surrounds the opponent, making them freeze in fear.}}
{{movemid|type=normal|user=Lusamine (anime)|user1=Lusamine's Absol|startcode=SM053|startname=Rescuing the Unwilling!}}
{{movep|type=normal|ms=302|pkmn=Sableye|method=Sableye's eyes flash red and then a dark purple and shadowy aura shaped like its face is fired at the opponent. After the attack hits, the opponent's body becomes outlined in a dark purple aura and struggles to be able to move.}}
{{movebtm|type=normal|user=Nanu|user1=Nanu's Sableye|startcode=SM077|startname=Guiding an Awakening!}}


==In the manga==
==In the manga==
===In the Be a Master!! Pokémon BW manga===
===Be the Best! Pokémon B+W===
{{movemanga|type=normal|exp=yes|gen=The user projects an evil eye at the opponent, scaring it and preventing it from running.|image1=Monta Watchog Mean Look.png|image1p=Watchog}}
{{movemanga|type=normal|exp=yes|gen=The user projects an evil eye at the opponent, scaring it and preventing it from running.|image1=Monta Watchog Mean Look.png|image1p=Watchog}}
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog projects an evil eye at the opponent, scaring it and preventing it from running.}}
{{movep|type=normal|ms=505|pkmn=Watchog|method=Watchog projects an evil eye at the opponent, scaring it and preventing it from running.}}
{{movebtmManga|type=normal|user=Monta|user1=Monta's Watchog|startcode=PBW5|startname=Master the Capture of Pokémon!!|notes=Debut}}
{{movebtmManga|type=normal|user=Monta|user1=Monta's Watchog|startcode=PBW5|startname=Let's Master Pokémon Capturing!|notes=Debut}}


===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user fires black eye beams at the opponent, preventing them from escaping.|image1=Chumee Mean Look.png|image1p=Smoochum}}
{{movemanga|type=normal|exp=yes|gen=The user fires black eye beams at the opponent, preventing them from escaping.|image1=Chumee Mean Look.png|image1p=Smoochum}}
{{movep|type=normal|ms=238|pkmn=Smoochum|method=Smoochum fires black eye beams at the opponent from its eyes, stunning it and preventing it from escaping.}}
{{movep|type=normal|ms=238|pkmn=Smoochum|method=Smoochum fires black eye beams at the opponent from her eyes, stunning it and preventing it from escaping.}}
{{movebtmManga|type=normal|user=Crystal (Adventures)|user1=Crys's Chumee|startcode=PS117|startname=Slugging it Out with Slugma|notes=Debut}}
{{movebtmManga|type=normal|user=Crystal (Adventures)|user1=Crystal's Chumee|startcode=PS117|startname=Slugging It Out with Slugma|notes=Debut}}


===In the Pokémon Gold and Silver: The Golden Boys manga===
===Pokémon Gold & Silver: The Golden Boys===
{{movemanga|type=normal|exp=yes|gen=The user looks at the opponent and eyes are targeted at it.|image1=Black Gastly Mean Look Golden Boys.png|image1p=Gastly}}
{{movemanga|type=normal|exp=yes|gen=The user looks at the opponent and eyes are targeted at it.|image1=Morty Gengar Mean Look 1 Golden Boys.png|image1p=Gengar|image2=Morty Gengar Mean Look 2 Golden Boys.png|image2p=The effect|image3=Black Gastly Mean Look Golden Boys.png|image3p=Gastly}}
{{movep|type=normal|ms=092|pkmn=Gastly|method=Gastly makes a scary face at the opponent and five eyes are targeting it.}}
{{movep|type=normal|ms=092|pkmn=Gastly|method=Gastly makes a scary face at the opponent and at least five eyes are targeting it.}}
{{movebtmManga|type=normal|user=Black (Golden Boys)|user1=Black's Gastly|startcode=GB05|startname=Extreme Power!! The Friday Pokémon|notes=Debut}}
{{movemid|type=normal|user=Black (Golden Boys)|user1=Black's Gastly|startcode=GB05|startname=Extreme Power!! The Friday Pokémon|notes=Debut}}
{{movep|type=normal|ms=094|pkmn=Gengar|method=Gengar makes a scary face at the opponent and a few eyes are targeting it, causing the opponent to shudder in fear.}}
{{movebtmManga|type=normal|user=Morty's Gengar|startcode=GB13|startname=A Promise Given to Miltank}}


===In the Pokémon Pocket Monsters manga===
===Pokémon Pocket Monsters===
{{Movemanga|type=normal|exp=yes|gen=Multiple eyes appear which prevents the foe from doing anything.|image1=Karen Umbreon Mean Look PM.png|image1p=Umbreon}}
{{Movemanga|type=normal|exp=yes|gen=Multiple eyes appear which prevents the foe from doing anything.|image1=Karen Umbreon Mean Look PM.png|image1p=Umbreon}}
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon looks at the foe and multiple eyes appear.}}
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon looks at the foe and multiple eyes appear.}}
Line 141: Line 218:


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Normal|
{{Movegen
genII=Mean Look II|
|type=Normal
genIII=Mean Look III|
|genII=Mean Look II
genIV=Mean Look IV|
|genIII=Mean Look III
|genIV=Mean Look IV
|genV=Mean Look V
}}
{{Movegen
|type=Normal
|genVI=Mean Look VI
|genVII=Mean Look VII
|genVIII=Mean Look VIII
}}
 
===Side series games===
{{Movegen
|type=Normal
|Stad2=Mean Look Stad2
|Colo=Mean Look Colo
|XD=Mean Look XD
|PBR=Mean Look PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Mean Look PMD RB
|PMDGTI=Mean Look PMD GTI
|PSMD=Mean Look PSMD
}}
}}
==Trivia==
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
* The stock image used in the battle animation of Mean Look from Generation VII onwards appears to be based on {{p|Espurr}}'s eyes, which can't itself learn the move. This trait is shared with {{m|Tearful Look}} and {{m|Baby-Doll Eyes}}<sup>{{gen|VII}}+</sup>.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=黑色眼光 ''{{tt|Hēi​sè​ Yǎn​guāng|Black Gaze}}''
|zh_yue=黑色目光 ''{{tt|Hāaksīk Muhkgwōng|Dark Look}}'' {{tt|*|Games}}<br>黑色眼光 ''{{tt|Hāaksīk Ngáahngwōng|Black Vision}}'' {{tt|*|M19}}<br>黑暗眼光 ''{{tt|Hākam Ngáahngwōng|Dark Vision}}'' {{tt|*|EP259}}<br>黑暗視線 ''{{tt|Hākam Sihsin|Dark Sight}}'' {{tt|*|EP182}}
|zh_cmn=黑色目光 ''{{tt|Hēisè Mùguāng|Dark Look}}'' {{tt|*|Games}}<br>黑色眼光 ''{{tt|Hēisè Yǎnguāng|Black Gaze}}'' {{tt|*|Anime, Adventures}}<br>黑暗的視線 ''{{tt|Hēi'àn-de Shìxiàn|Dark Vision}}'' {{tt|*|EP259}}
|cs=Zlý pohled
|da=Ondt Blik
|da=Ondt Blik
|nl=Boze Oog
|nl=Valse blik
|fi=Inhonaama
|fi=Inhonaama
|fr=Regard Noir
|fr=Regard Noir
Line 162: Line 269:
|pt_br=Olhar Malvado
|pt_br=Olhar Malvado
|pt_eu=Olhar Paralisante
|pt_eu=Olhar Paralisante
|sr=Zao Pogled
|sr=Zao pogled
|es_la=Mirada Maligna
|es_la=Mirada Maligna ([[EP182]])<br>Cara Mala ([[EP259]])<br>Mirada Mala ([[AG189]], [[BW015]]-[[BW016]])<br>Mal de Ojo ([[DP185]])
|es_eu=Mal de Ojo}}
|es_eu=Mal de Ojo
|pl=Ciemne Spojrzenie<!--{{tt|*|Diamond and Pearl series onwards}}<br>Zły Wygląd{{tt|*|EP259}}-->
|vi=Cái Nhìn Ác Ý
}}
{{-}}
{{-}}


{{Mean Look}}
{{Mean Look}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


 
[[Category:Moves that cannot miss]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Horrorblick]]
[[de:Horrorblick]]
[[es:Mal de Ojo]]
[[es:Mal de ojo]]
[[fr:Regard Noir]]
[[fr:Regard Noir]]
[[it:Malosguardo (mossa)]]
[[it:Malosguardo]]
[[ja:くろいまなざし]]
[[ja:くろいまなざし]]
[[pl:Mean Look]]
[[zh:黑色目光(招式)]]
[[pt:Mean Look]]
[[zh:黑色眼光(技能)]]
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