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{{Infobox location
{{Infobox location
|image=Mauville Game Corner E.png
|image=Mauville Game Corner E.png
|image_size=153
|type=building
|type=building
|location_name=Mauville Game Corner
|location_name=Mauville Game Corner
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|map=Hoenn Mauville City Map.png
|map=Hoenn Mauville City Map.png
}}
}}
The '''Mauville Game Corner''' (Japanese: '''キンセツゲームコーナー''' ''Kinsetsu Game Corner'') is a Game Corner located in [[Mauville City]] in the [[Hoenn]] region in {{3v2|Ruby|Sapphire|Emerald}}.
[[File:Mauville City Game Corner RS.png|thumb|right|Mauville Game Corner as depicted in {{2v2|Ruby|Sapphire}}]]


In {{g|Omega Ruby and Alpha Sapphire}}, it is closed down, and the owner gives the player three dolls. The lack of a Game Corner is likely due to {{wp|Pan European Game Information|PEGI}}'s current classification standards.
The '''Mauville Game Corner''' (Japanese: '''キンセツゲームコーナー''' ''Kinsetsu Game Corner'') is a [[Game Corner]] located in [[Mauville City]] in the [[Hoenn]] [[region]] in {{game2|Ruby|Sapphire|Emerald}}.


This game corner houses two [[roulette]] wheels and sixteen [[slot machine]]s. The player needs a [[Coin Case]] to play games.
In {{g|Omega Ruby and Alpha Sapphire}}, the Game Corner is closed permanently. Three [[Pokémon doll]]s can be obtained from the owner.


Occasionally, the Game Corner will have a Service Day to "improve your luck". When it does, there will be an announcement on [[Hoenn TV|television]].
{{sign|E|header}}
{{sign|E|header}}
{{sign|E|"The play spot for all!"}}
{{sign|E|"The play spot for all!"}}
Line 22: Line 22:
{{sign|E|footer}}
{{sign|E|footer}}


==Service Counter==
==Games==
The leftmost woman sells coins at the following rates:
[[File:Mauville Game Corner interior RSE.png|thumb|right|200px|The interior of the Game Corner]]
{{shop|[[Coin]]s}}
===Slot machines===
{{shoprow|{{shopitem|Coin|1000|Dollars||Coin Case|display=50 Coins}}|{{shopitem|Coin|10000|Dollars||Coin Case|display=500 Coins}}}}
There are sixteen [[slot machine]]s in the Game Corner, with four of them having people already seated at them. Different machines have an inherent "luck" to them, and certain events will happen at different rates depending on the machine you play on. Each machine falls into six different categories, from unluckiest to luckiest.
{{shopfooter}}
 
One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the {{player}} presses the A button, though the game will attempt to manipulate the outcome and will add up to four extra turns to the reel after pressing A. If the game has already decided the player should lose, it will attempt to prevent the player from making any matches at all.
 
There are three reel speeds – normal, half speed, and quarter speed. When the player begins playing, the speed defaults to normal.
 
Games can either be "normal" or "lucky". This is determined at random when the player begins playing, a 50% chance, though it can be modified by two different events. If the player matches three Blue 7's, the game will become lucky, and if the player matches three Red 7's, the game will become normal. It is possible to tell whether or not the player is in a lucky game by noticing the initial positions of the reels, with straight red 7's indicating a normal game and straight blue 7's indicating a lucky game.
 
====Biases====
 
Each time a new round is started, the game will try to select a "bias", which are grouped into two categories, normal, and special. Each bias has a different symbol it will attempt to aim for, with the normal bias group containing all symbols except for the blue and red 7. The special bias group contains biases for mixed 7s, straight 7s (of either color), and a Reel Time bias.
 
The game will not select a new bias if the current bias is for mixed 7s or straight 7s. Otherwise, the game will first try to determine if there should be a chance to roll for a special bias. Depending on the luckiness of the current machine and the number of coins bet, the chance to roll for a special bias will change. On average, the chance will be ~0.72% after betting one coin, ~0.78% after two coins, and ~5.60% after three coins. If the check passes, then the game will try and assign a special bias. There is a ~35.81% chance of receiving a special bias, the odds roughly equal between each of the three biases, again with the chances being higher on luckier machines. If the Reel Time bias or no special bias was selected, the game will now attempt to assign one of the normal biases.


==Prize Exchange==
If the game is lucky, the odds of receiving the bias for the lightning bolt symbol is directly increased by 10/256 (~3.91%), while the odds of receiving the bias for the replay symbol is decreased by the same amount. There is a ~49.87% chance of receiving one of the standard biases, on average.
[[File:Mauville City Game Corner RS.png|thumb|right|Mauville Game Corner as depicted in {{2v2|Ruby|Sapphire}}]]
The two women on the right side behind the counter exchange coins for prizes.
{{shop|Left woman}}
{{shoprow|{{shopitem|TM32|1500|C||TM Normal|Double Team}}|{{shopitem|TM29|3500|C||TM Psychic|Psychic}}}}
{{shoprow|{{shopitem|TM35|4000|C||TM Fire|Flamethrower}}|{{shopitem|TM24|4000|C||TM Electric|Thunderbolt}}}}
{{shoprow|{{shopitem|TM13|4000|C||TM Ice|Ice Beam}}}}
{{shopfooter|multiple=yes}}
{{shop|Right woman}}
{{shoprow|{{shopdec|Treecko Doll|Doll Treecko III|1000|Coins|6=Pokémon doll#Generation III}}|{{shopdec|Torchic Doll|Doll Torchic III|1000|Coins|6=Pokémon doll#Generation III}}}}
{{shoprow|{{shopdec|Mudkip Doll|Doll Mudkip III|1000|Coins|6=Pokémon doll#Generation III}}}}
{{shopfooter}}


==Games==
The behavior of the biases changes based on which reel is currently being stopped, as well as how many coins have been bet. If the player has bet one or two coins, the game will allow the reel to spin up to four extra symbols in an attempt to make sure the current biased symbol ends up on screen. If the player has bet three coins, the game will do the same, except it will also take diagonals into account and attempt to match those as well.  
[[File:Mauville Game Corner interior RSE.png|thumb|right|200px|The interior of the Game Corner]]
===Slot Machines===
There are sixteen [[slot machine]]s in the Game Corner, with four of them having people already seated at them.


One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the player presses the A button.
If no bias is active, or the game was unable to ensure a match within the four extra spins, it will attempt to force the player to lose. In the case where a bias towards 7's is active, the game will actively attempt to mismatch three 7's in a row, going for either red, blue, red, or blue, red, blue. Otherwise, the game will spin the reel as many times as needed in order to ensure the player cannot make a match. Due to an oversight, it is occasionally possible to make a match of three symbols going directly across, but not diagonally.


====Payouts====
====Payouts====
Note that order matters.
Note that order matters.
 
{| class="roundy" style="background:#{{gold color}}; border: 2px solid #{{gold color}}"
{| border="1" cellpadding="2" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|-
|- style="background: #ccf;"
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Series of icons
! Left
! style="{{roundytr|5px}}; background:#{{gold color light}}" | Payout
! Mid.
|- style="background:#FFF"
! Right
| [[File:Mauville Corner Red 7.png]][[File:Mauville Corner Red 7.png]][[File:Mauville Corner Red 7.png]] || 300
! Payout
|- style="background:#FFF"
| [[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Blue 7.png]] || 300
|- style="background:#FFF"
| [[File:Mauville Corner Red 7.png]][[File:Mauville Corner Red 7.png]][[File:Mauville Corner Blue 7.png]] || 90
|- style="background:#FFF"
| [[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Red 7.png]] || 90
|- style="background:#FFF"
| [[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]][[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]][[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]] || 12
|- style="background:#FFF"
| [[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]][[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]][[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]] || 6
|- style="background:#FFF"
| [[File:Mauville Corner Cherry.png]][[File:Mauville Corner Cherry.png]] || 4
|- style="background:#FFF"
| [[File:Mauville Corner Cherry.png]] || 2
|- style="background:#FFF"
| [[File:Mauville Corner Replay.png]][[File:Mauville Corner Replay.png]][[File:Mauville Corner Replay.png]] || Replay
|-
|-
| [[File:Mauville Corner Red 7.png]]
| style="background:#FFF; {{roundybl|5px}}" | [[File:Mauville Corner Lightning Bolt.png]][[File:Mauville Corner Lightning Bolt.png]][[File:Mauville Corner Lightning Bolt.png]] || style="background:#FFF; {{roundybr|5px}}" | 3 coins, power
| [[File:Mauville Corner Red 7.png]]
|}{{-}}
| [[File:Mauville Corner Red 7.png]]
| {{tt|300 coins|Big Bonus}}
|-
| [[File:Mauville Corner Blue 7.png]]
| [[File:Mauville Corner Blue 7.png]]
| [[File:Mauville Corner Blue 7.png]]
| {{tt|300 coins|Big Bonus}}
|-
| [[File:Mauville Corner Red 7.png]]
| [[File:Mauville Corner Red 7.png]]
| [[File:Mauville Corner Blue 7.png]]
| {{tt|90 coins|Regular Bonus}}
|-
| [[File:Mauville Corner Blue 7.png]]
| [[File:Mauville Corner Blue 7.png]]
| [[File:Mauville Corner Red 7.png]]
| {{tt|90 coins|Regular Bonus}}
|-
| [[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]]
| [[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]]
| [[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]]
| 12 coins
|-
| [[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]]
| [[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]]
| [[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]]
| 6 coins
|-
| [[File:Mauville Corner Cherry.png]]
| align="center" | Any
| align="center" | Any
| 2 coins
|-
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Replay.png]]
| Replay
|-
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
| 3 coins, power
|}


====Reel Time====
====Reel Time====
{{incomplete|section}}
As the player successfully matches three lightning bolts, they are tallied up in the power meter at the top of the screen, up to a max of 16. An animation of a {{p|Pikachu}} charging up a spinner appears, with Pikachu speeding up as the spinner slows down. Every 40 frames (2/3rds of a second) the game will check to see if the machine should explode. The game attempts this check four different times, with each attempt having lower odds than the previous, meaning the machine will explode ~23.47% of the time. If the machine explodes or if the player receives zero spins, the regular game is resumed.
As the player gets more triple lightning bolts, they are tallied up in the power meter at the top of the screen. At a Reel Time opportunity, an animation of a {{p|Pikachu}} charging up a spinner appears. When Reel Time fails (usually when there are very few lightning bolts), the spinner explodes and nothing happens. Otherwise, the spinner will stop on a number up to 5, and the player will earn that many Reel Time spins. The power meter also resets to zero.


As Reel time is so short, what happens during it is not yet precisely documented.
If the Reel Time bias is selected at the start of the round, Reel Time will started immediately, and the number of lightning bolts is reset to zero. After Reel Time has started, the game will determine how many spins the player will receive based on the number of lighting bolts collected. Due to a programming oversight, the chance of receiving zero spins is significantly higher than intended, roughly 31% even with 16 lightning bolts, where the intended chance is around 2%. Because of this oversight, lucky games will receive zero spins significantly more often than normal games.  


During Reel Time, all the reels will stop exactly where the player directs them to; unlike normal spins, the reels will not "slip" to give or take away prizes. If the player has just lost the previous spin before a Reel Time spin, the reels will also spin quite slowly (very slowly in Emerald) to allow the player to stop them precisely. If the player wins any prize<!--except replay?-->, the reels speed up to normal for the next spin, which does consume one of the Reel Time spins. If the player loses, the reels slow down again. If the player creates a big bonus (three red or blue 7's, for 300 coins), Reel Time immediately ends no matter how many spins were left.
During Reel Time, the reels will stop immediately upon pressing A, unlike regular spins where the game may add up to four extra turns. If the player manages to match straight 7's (of either color) Reel Time will end immediately. At the start of each round, the reel speed for that round is determined. There is a 10% chance to get half speed, meaning that 90% of the time the game will continue and attempt to give the player quarter speed. A combination of two factors, how many coins the player has lost to the machine, and how many turns of Reel Time the player has used, will determine the chance of receiving quarter speed.


As a patron at the Game Corner notes, the maximum the player can manage to earn (through five Reel Time spins) is four regular bonuses then a big bonus, totaling 660 coins. However, since the reels speed up after a win, it may be more useful to attempt two regular bonuses and a big bonus (i.e. regular bonus, loss, regular bonus, loss, big bonus), for 480 coins.
{| class="roundy" style="background:#{{gold color}}; border: 2px solid #{{gold color}}; text-align:center;"
!
!
!style="background:#{{gold color light}}" colspan="5"|Total coins lost
|-
!
!
!style="background:#{{gold color light}}" | >=300
!style="background:#{{gold color light}}" | >=250
!style="background:#{{gold color light}}" | >=200
!style="background:#{{gold color light}}" | >=150
!style="background:#{{gold color light}}" | <150
|- style="background:#FFF"
!style="background:#{{gold color light}}" rowspan="5"|Turns used
!style="background:#{{gold color light}}; width:20px;" | 0
| 35%
| 25%
| 15%
| 10%
| 5%
|- style="background:#FFF"
!style="background:#{{gold color light}}" | 1
| 40%
| 30%
| 20%
| 15%
| 10%
|- style="background:#FFF"
!style="background:#{{gold color light}}" | 2
| 45%
| 35%
| 25%
| 20%
| 15%
|- style="background:#FFF"
!style="background:#{{gold color light}}" | 3
| 50%
| 40%
| 30%
| 25%
| 20%
|- style="background:#FFF"
!style="background:#{{gold color light}}" | 4
| 55%
| 45%
| 35%
| 30%
| 25%
|}


=====Video=====
=====Video=====
Line 120: Line 136:
In all versions, the reels have the following symbols. (The reels slide downward, so symbols at the bottom show up first.)
In all versions, the reels have the following symbols. (The reels slide downward, so symbols at the bottom show up first.)


{| border="1" cellpadding="2" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| class="roundy" style="background:#{{gold color}}; border: 2px solid #{{gold color}}; text-align:center;"
|- style="background: #ccf;"
|-  
! Left
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Left
! Mid.
! style="background:#{{gold color light}}" | Middle
! Right
! style="background:#{{gold color light}}; {{roundytr|5px}} " | Right
|-
|- style="background:#FFF"
| [[File:Mauville Corner Red 7.png]]
| [[File:Mauville Corner Red 7.png]]
| [[File:Mauville Corner Red 7.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Azurill.png]]
|-
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Blue 7.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Replay.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Azurill.png]]
|-
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
|-
| [[File:Mauville Corner Red 7.png]]
| [[File:Mauville Corner Blue 7.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Cherry.png]]
|-
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Red 7.png]]
|-
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Azurill.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Blue 7.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Replay.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
|-
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Replay.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Blue 7.png]]
|-
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Azurill.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Replay.png]]
|-
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
|-
| [[File:Mauville Corner Blue 7.png]]
| [[File:Mauville Corner Blue 7.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Replay.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Azurill.png]]
|-
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Replay.png]]
|-
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
|- style="background:#FFF"
|-
| [[File:Mauville Corner Red 7.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Azurill.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
|-
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Azurill.png]]
|-
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Red 7.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Replay.png]]
|-
|- style="background:#FFF"
| [[File:Mauville Corner Red 7.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Lotad.png]]
|-
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Azurill.png]]
|-
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
|- style="background:#FFF"
|-
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Replay.png]]
|-
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Azurill.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Blue 7.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Replay.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
|-
|- style="background:#FFF"
| [[File:Mauville Corner Blue 7.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Cherry.png]]
|}{{-}}
|}{{-}}


Line 214: Line 230:
{{main|Roulette}}
{{main|Roulette}}
[[File:Game Corner Roulette wheel.png|right|thumb|The roulette wheel]]
[[File:Game Corner Roulette wheel.png|right|thumb|The roulette wheel]]
The roulette wheel has twelve spaces. Each space has one of three colors and one of four Pokémon: yellow, green, and purple; {{p|Makuhita}}, {{p|Azurill}}, {{p|Skitty}}, and {{p|Wynaut}}. By betting where a ball will land, players can win [[Coin]]s.
The roulette wheels have twelve slots. Each slot has a different combination of one of three colors (yellow, green, and purple) and one of four Pokémon ({{p|Makuhita}}, {{p|Azurill}}, {{p|Skitty}}, and {{p|Wynaut}}). By betting which slot a ball will land in, the player can win {{OBP|Coin|Game Corner}}s.


Bets can be placed in three different ways: by single space, by color, or by Pokémon. Winning a bet by space returns twelve times as much as was originally bet, by Pokémon yields four times the amount bet, and winning by color gives three times as much. Each ball remains on the wheel until the wheel is reset, once six balls have been put into play. This changes the odds for future bets, as only one ball can fit into each space.
Bets can be placed in three different ways: on a specific slot, on a color, or on a Pokémon. Once a bet is placed, a ball will be spun around the wheel until it lands in one of the twelve slots. Winning a bet on a specific slot returns twelve times as much as was originally bet, winning by Pokémon yields four times the amount bet, and winning by color gives three times as much. Each ball remains on the wheel after being placed. Once six balls have been played, the wheel is reset.


A bet on a Pokémon or color increases its payout when some of the possibilities are taken off the board. The multiplier of the payout is always equal to 12 divided by the number of empty spaces in the bet type. For example, if a bet has already landed on a Wynaut, that row will have a ×6 multiplier instead of the usual ×4 multiplier.
As only one ball can fit into each slot, bets on a Pokémon or color can change their odds and increase their payouts when some of the possibilities are taken off the board. The multiplier of a payout is always equal to 12 divided by the number of empty slots of the bet type; for example, if a ball has already landed on a Wynaut, that row will have a ×6 multiplier (12/2) instead of the usual ×4 multiplier (12/3), as now there are only two Wynaut slots left on the wheel instead of three.


There are two roulette wheels, with one having a wager of 1 coin, and the other having a wager of 3 coins. On the Game Corner's Service Day, the 3-coin table has a special rate of a 6 coin wager instead.
There are two roulette wheels in the Game Corner, with one having a wager of 1 coin and the other having a wager of 3 coins. On the Game Corner's Service Day, the 3-coin table has a special rate of a 6-coin wager instead.


Sometimes the ball may get stuck between two balls which have already settled. When this happens, either a {{p|Shroomish}} will drop down, causing the ball to fly up into the air and land in another spot, or a {{p|Taillow}} will pick it up and, after hovering with it for a bit, drop it into another spot.
Sometimes the ball may get stuck between two balls which have already settled. When this happens, either a {{p|Shroomish}} will drop down, causing the ball to fly up into the air and land in another spot, or a {{p|Taillow}} will pick it up and, after hovering with it for a bit, drop it into another spot.


====Payout====
====Payout====
{| border="1" cellpadding="2" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| class="roundy" style="background:#{{gold color}}; border: 2px solid #{{gold color}}"
|- style="background: #ccf;"
|-  
! Spots
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Slots
! Payout
! style="background:#{{gold color light}}; {{roundytr|5px}} " | Payout
|-
|- style="background:#FFF"
| 4
| 4
| ×3
| ×3
|-
|- style="background:#FFF"
| 3
| 3
| ×4
| ×4
|-
|- style="background:#FFF"
| 2
| 2
| ×6
| ×6
|-
|-
| 1
| style="background:#FFF; {{roundybl|5px}}" | 1
| ×12
| style="background:#FFF; {{roundybr|5px}}" | ×12
|}
|}


====Spaces appearance====
====Slots appearance====
{| border="1" cellpadding="2" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| class="roundy" style="background:#{{gold color}}; border: 2px solid #{{gold color}}"
|- style="background: #ccf;"
|-
|-
| [[File:Game Corner Roulette Wynaut.png|link=Wynaut (Pokémon)]]
| style="background:#FFF; {{roundytl|5px}}" | [[File:Game Corner Roulette Wynaut.png|link=Wynaut (Pokémon)]]
| [[File:Game Corner Roulette Azurill.png|link=Azurill (Pokémon)]]
| style="background:#FFF" | [[File:Game Corner Roulette Azurill.png|link=Azurill (Pokémon)]]
| [[File:Game Corner Roulette Skitty.png|link=Skitty (Pokémon)]]
| style="background:#FFF" | [[File:Game Corner Roulette Skitty.png|link=Skitty (Pokémon)]]
| [[File:Game Corner Roulette Makuhita.png|link=Makuhita (Pokémon)]]
| style="background:#FFF" | [[File:Game Corner Roulette Makuhita.png|link=Makuhita (Pokémon)]]
| rowspan=2|[[File:Game Corner Roulette Ball.png]]
| style="background:#FFF; {{roundyright|5px}}" rowspan="2" | [[File:Game Corner Roulette Ball.png]]
|-
|-
| [[File:Game Corner Roulette Wynaut head.png]]
| style="background:#FFF; {{roundybl|5px}}" | [[File:Game Corner Roulette Wynaut head.png]]
| [[File:Game Corner Roulette Azurill head.png]]
| style="background:#FFF" | [[File:Game Corner Roulette Azurill head.png]]
| [[File:Game Corner Roulette Skitty head.png]]
| style="background:#FFF" | [[File:Game Corner Roulette Skitty head.png]]
| [[File:Game Corner Roulette Makuhita head.png]]
| style="background:#FFF" | [[File:Game Corner Roulette Makuhita head.png]]
|}
|}
====Strategy and probabilities====
 
Because the payouts are calculated based on an empty board, the odds favor the player as the more balls fill the roulette wheel. For example, on an empty board, the payout of a single space (×12) matches its probability (1/12).  After five spins, the payout remains the same, but the probability of a win increases to 1/7, giving the player a 71% edge on the final spin. This advantage (30.64% on average) in odds favors the player in the long run, but the small bet amounts inhibit winning fortunes quickly.
===Service Day===
The Game Corner occasionally holds a Service Day as a {{DL|Hoenn TV|Pokémon News}} event, during which the player can "improve [their] luck". The Service Day is announced on [[Hoenn TV]]'s Pokémon News.
 
==Items==
{{itlisth|building}}
{{Itemlist|Coin Case|From a man to the right of the service counter|Ru=yes|Sa=yes|E=yes|display=20 {{OBP|Coin|Game Corner}}s}}
{{Itemlist|None|sprite=Doll Treecko III|From a girl left of the service counter, if the player [[First partner Pokémon|started]] with {{p|Treecko}}|Ru=yes|Sa=yes|E=yes|display=[[Pokémon doll|Treecko Doll]]}}
{{Itemlist|None|sprite=Doll Torchic III|From a girl left of the service counter, if the player [[First partner Pokémon|started]] with {{p|Torchic}}|Ru=yes|Sa=yes|E=yes|display=[[Pokémon doll|Torchic Doll]]}}
{{Itemlist|None|sprite=Doll Mudkip III|From a girl left of the service counter, if the player [[First partner Pokémon|started]] with {{p|Mudkip}}|Ru=yes|Sa=yes|E=yes|display=[[Pokémon doll|Mudkip Doll]]}}
{{itlistfoot|building}}
 
==Service counter==
The leftmost woman sells coins at the following rates:
{{shop|Coins}}
{{shoprow|{{shopitem|Coin (Game Corner)|1000|Dollars||Coin Case|display=50 Coins}}|{{shopitem|Coin (Game Corner)|10000|Dollars||Coin Case|display=500 Coins}}}}
{{shopfooter}}
 
==Prize exchange==
The two women on the right side behind the counter exchange coins for prizes.
 
{{shop|Left woman}}
{{shoprow|{{shopitem|TM32|1500|C||TM Normal|Double Team}}|{{shopitem|TM29|3500|C||TM Psychic|Psychic}}}}
{{shoprow|{{shopitem|TM35|4000|C||TM Fire|Flamethrower}}|{{shopitem|TM24|4000|C||TM Electric|Thunderbolt}}}}
{{shoprow|{{shopitem|TM13|4000|C||TM Ice|Ice Beam}}}}
{{shopfooter|multiple=yes}}
{{shop|Right woman}}
{{shoprow|{{shopdec|Treecko Doll|Doll Treecko III|1000|Coins|6=Pokémon doll#Generation III}}|{{shopdec|Torchic Doll|Doll Torchic III|1000|Coins|6=Pokémon doll#Generation III}}}}
{{shoprow|{{shopdec|Mudkip Doll|Doll Mudkip III|1000|Coins|6=Pokémon doll#Generation III}}}}
{{shopfooter}}
 
==Trivia==
*The closure of the Game Corner in {{g|Omega Ruby and Alpha Sapphire}} is likely due to {{wp|Pan European Game Information|PEGI}}'s current classification standards, for which simulated depictions of gambling must have at least a "12" rating.
 
==In other languages==
{{langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}
|zh_cmn=紫菫遊戲中心 ''{{tt|Zǐjǐn Yóuxì Zhōngxīn|Mauville Game Corner}}''
|fr=Casino de Lavandia
|de=Malvenfroh City Spielhalle
|it=Casinò di Ciclamipoli
|ko=보라시티 게임코너 ''Bora City Game Corner''
|pt_br=Casino de Mauville
|es=Casino de Malvalona
}}


{{gamecorner}}
{{gamecorner}}
{{Hoenn}}
{{Hoenn}}<br/>
{{Project Locations notice}}
{{Project Locations notice}}


Line 268: Line 325:
[[Category:Ruby and Sapphire locations]]
[[Category:Ruby and Sapphire locations]]
[[Category:Emerald locations]]
[[Category:Emerald locations]]
[[Category:Buildings]]
[[Category:Game Corners]]


[[de:Malvenfroh City Spielhalle]]
[[de:Malvenfroh City Spielhalle]]
[[es:Casino de Ciudad Malvalona]]
[[fr:Casino de Lavandia]]
[[it:Casinò di Ciclamipoli]]
[[ja:キンセツゲームコーナー]]
[[ja:キンセツゲームコーナー]]
[[zh:紫堇游戏中心]]
[[zh:紫堇游戏城]]

Latest revision as of 07:13, 9 March 2024

Mauville Game Corner キンセツゲームコーナー
Kinsetsu Game Corner
"Wild Missingno. appeared!"
Mauville Game Corner E.png
Map description: {{{mapdesc}}}
Location: Mauville City
Region: Hoenn
Generations: III
Hoenn Mauville City Map.png
Location of Mauville Game Corner in Hoenn.
Pokémon world locations

The Mauville Game Corner (Japanese: キンセツゲームコーナー Kinsetsu Game Corner) is a Game Corner located in Mauville City in the Hoenn region in Pokémon Ruby, Sapphire, and Emerald.

Mauville Game Corner as depicted in Ruby and Sapphire

In Pokémon Omega Ruby and Alpha Sapphire, the Game Corner is closed permanently. Three Pokémon dolls can be obtained from the owner.

"The play spot for all!"
MAUVILLE GAME CORNER

Games

 
The interior of the Game Corner

Slot machines

There are sixteen slot machines in the Game Corner, with four of them having people already seated at them. Different machines have an inherent "luck" to them, and certain events will happen at different rates depending on the machine you play on. Each machine falls into six different categories, from unluckiest to luckiest.

One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the player presses the A button, though the game will attempt to manipulate the outcome and will add up to four extra turns to the reel after pressing A. If the game has already decided the player should lose, it will attempt to prevent the player from making any matches at all.

There are three reel speeds – normal, half speed, and quarter speed. When the player begins playing, the speed defaults to normal.

Games can either be "normal" or "lucky". This is determined at random when the player begins playing, a 50% chance, though it can be modified by two different events. If the player matches three Blue 7's, the game will become lucky, and if the player matches three Red 7's, the game will become normal. It is possible to tell whether or not the player is in a lucky game by noticing the initial positions of the reels, with straight red 7's indicating a normal game and straight blue 7's indicating a lucky game.

Biases

Each time a new round is started, the game will try to select a "bias", which are grouped into two categories, normal, and special. Each bias has a different symbol it will attempt to aim for, with the normal bias group containing all symbols except for the blue and red 7. The special bias group contains biases for mixed 7s, straight 7s (of either color), and a Reel Time bias.

The game will not select a new bias if the current bias is for mixed 7s or straight 7s. Otherwise, the game will first try to determine if there should be a chance to roll for a special bias. Depending on the luckiness of the current machine and the number of coins bet, the chance to roll for a special bias will change. On average, the chance will be ~0.72% after betting one coin, ~0.78% after two coins, and ~5.60% after three coins. If the check passes, then the game will try and assign a special bias. There is a ~35.81% chance of receiving a special bias, the odds roughly equal between each of the three biases, again with the chances being higher on luckier machines. If the Reel Time bias or no special bias was selected, the game will now attempt to assign one of the normal biases.

If the game is lucky, the odds of receiving the bias for the lightning bolt symbol is directly increased by 10/256 (~3.91%), while the odds of receiving the bias for the replay symbol is decreased by the same amount. There is a ~49.87% chance of receiving one of the standard biases, on average.

The behavior of the biases changes based on which reel is currently being stopped, as well as how many coins have been bet. If the player has bet one or two coins, the game will allow the reel to spin up to four extra symbols in an attempt to make sure the current biased symbol ends up on screen. If the player has bet three coins, the game will do the same, except it will also take diagonals into account and attempt to match those as well.

If no bias is active, or the game was unable to ensure a match within the four extra spins, it will attempt to force the player to lose. In the case where a bias towards 7's is active, the game will actively attempt to mismatch three 7's in a row, going for either red, blue, red, or blue, red, blue. Otherwise, the game will spin the reel as many times as needed in order to ensure the player cannot make a match. Due to an oversight, it is occasionally possible to make a match of three symbols going directly across, but not diagonally.

Payouts

Note that order matters.

Series of icons Payout
    300
    300
    90
    90
    12
    6
   4
  2
    Replay
    3 coins, power


Reel Time

As the player successfully matches three lightning bolts, they are tallied up in the power meter at the top of the screen, up to a max of 16. An animation of a Pikachu charging up a spinner appears, with Pikachu speeding up as the spinner slows down. Every 40 frames (2/3rds of a second) the game will check to see if the machine should explode. The game attempts this check four different times, with each attempt having lower odds than the previous, meaning the machine will explode ~23.47% of the time. If the machine explodes or if the player receives zero spins, the regular game is resumed.

If the Reel Time bias is selected at the start of the round, Reel Time will started immediately, and the number of lightning bolts is reset to zero. After Reel Time has started, the game will determine how many spins the player will receive based on the number of lighting bolts collected. Due to a programming oversight, the chance of receiving zero spins is significantly higher than intended, roughly 31% even with 16 lightning bolts, where the intended chance is around 2%. Because of this oversight, lucky games will receive zero spins significantly more often than normal games.

During Reel Time, the reels will stop immediately upon pressing A, unlike regular spins where the game may add up to four extra turns. If the player manages to match straight 7's (of either color) Reel Time will end immediately. At the start of each round, the reel speed for that round is determined. There is a 10% chance to get half speed, meaning that 90% of the time the game will continue and attempt to give the player quarter speed. A combination of two factors, how many coins the player has lost to the machine, and how many turns of Reel Time the player has used, will determine the chance of receiving quarter speed.

Total coins lost
>=300 >=250 >=200 >=150 <150
Turns used 0 35% 25% 15% 10% 5%
1 40% 30% 20% 15% 10%
2 45% 35% 25% 20% 15%
3 50% 40% 30% 25% 20%
4 55% 45% 35% 30% 25%
Video
By Blueapple128
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Reels

In all versions, the reels have the following symbols. (The reels slide downward, so symbols at the bottom show up first.)

Left Middle Right
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     


Roulette wheels

Main article: Roulette
 
The roulette wheel

The roulette wheels have twelve slots. Each slot has a different combination of one of three colors (yellow, green, and purple) and one of four Pokémon (Makuhita, Azurill, Skitty, and Wynaut). By betting which slot a ball will land in, the player can win Coins.

Bets can be placed in three different ways: on a specific slot, on a color, or on a Pokémon. Once a bet is placed, a ball will be spun around the wheel until it lands in one of the twelve slots. Winning a bet on a specific slot returns twelve times as much as was originally bet, winning by Pokémon yields four times the amount bet, and winning by color gives three times as much. Each ball remains on the wheel after being placed. Once six balls have been played, the wheel is reset.

As only one ball can fit into each slot, bets on a Pokémon or color can change their odds and increase their payouts when some of the possibilities are taken off the board. The multiplier of a payout is always equal to 12 divided by the number of empty slots of the bet type; for example, if a ball has already landed on a Wynaut, that row will have a ×6 multiplier (12/2) instead of the usual ×4 multiplier (12/3), as now there are only two Wynaut slots left on the wheel instead of three.

There are two roulette wheels in the Game Corner, with one having a wager of 1 coin and the other having a wager of 3 coins. On the Game Corner's Service Day, the 3-coin table has a special rate of a 6-coin wager instead.

Sometimes the ball may get stuck between two balls which have already settled. When this happens, either a Shroomish will drop down, causing the ball to fly up into the air and land in another spot, or a Taillow will pick it up and, after hovering with it for a bit, drop it into another spot.

Payout

Slots Payout
4 ×3
3 ×4
2 ×6
1 ×12

Slots appearance

         
       

Service Day

The Game Corner occasionally holds a Service Day as a Pokémon News event, during which the player can "improve [their] luck". The Service Day is announced on Hoenn TV's Pokémon News.

Items

Item Location Games
  20 Coins From a man to the right of the service counter  R  S  E 
  Treecko Doll From a girl left of the service counter, if the player started with Treecko  R  S  E 
  Torchic Doll From a girl left of the service counter, if the player started with Torchic  R  S  E 
  Mudkip Doll From a girl left of the service counter, if the player started with Mudkip  R  S  E 

Service counter

The leftmost woman sells coins at the following rates:

Coins


Prize exchange

The two women on the right side behind the counter exchange coins for prizes.

Left woman
Right woman


Trivia

In other languages

Language Title
Mandarin Chinese 紫菫遊戲中心 Zǐjǐn Yóuxì Zhōngxīn
  French Casino de Lavandia
  German Malvenfroh City Spielhalle
  Italian Casinò di Ciclamipoli
  Korean 보라시티 게임코너 Bora City Game Corner
  Brazilian Portuguese Casino de Mauville
  Spanish Casino de Malvalona



Hoenn
               
Settlements
Littleroot TownOldale TownPetalburg CityRustboro CityDewford TownSlateport CityMauville CityVerdanturf Town
Fallarbor TownLavaridge TownFortree CityLilycove CityMossdeep CitySootopolis CityPacifidlog TownEver Grande City
Battle FrontierBattle Resort
Routes
101102103104105106107108109110111112113114115116117118
119120121122123124125126127128129130131132133134Underwater
Landmarks
Petalburg WoodsRusturf TunnelIsland CaveGranite CaveAbandoned ShipSea MauvilleOceanic Museum
Seaside Cycling RoadTrick HouseMauville Game CornerNew MauvilleTrainer HillDesert RuinsMirage TowerFiery Path
Jagged PassMt. ChimneyDesert UnderpassMeteor FallsWeather InstituteScorched SlabAncient TombSafari ZoneMt. Pyre
Lilycove MuseumShoal CaveTeam Aqua Hideout • Team Magma Hideout (LilycoveJagged Pass) • Mossdeep Space CenterSeafloor Cavern
Cave of OriginMirage IslandSky PillarVictory RoadPokémon LeagueSealed ChamberArtisan CaveAltering CaveSouthern Island
Marine CaveTerra CaveContest HallBattle MaisonBattle TowerBattle TentSecret IsletSecret MeadowSecret Shore
Mirage spots

Mirage CavesMirage ForestsMirage IslandsMirage Mountains
Crescent IsleFabled CaveGnarled DenNameless CavernPathless PlainTrackless Forest

Access to
Birth IslandFaraway IslandNavel RockSky


  This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.