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Maractus (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Maractus
By
leveling up
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
N/A
N/A
001
1
Spiky Shield
Grass
Status
0000
—
00—}}
—%
10
Tough
1
♥
0
001
1
001
1
Cotton Guard
Grass
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
001
1
001
1
After You
Normal
Status
0000
—
00—}}
—%
15
Cute
3
♥♥♥
0
001
1
001
1
Peck
Flying
Physical
035
35
100}}
100%
35
Cool
4
♥♥♥♥
0
001
1
001
1
Absorb
Grass
Special
020
20
100}}
100%
25
Clever
4
♥♥♥♥
0
003
3
003
3
Sweet Scent
Normal
Status
0000
—
100}}
100%
20
Cute
2
♥♥
0
006
6
006
6
Growth
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
010
10
010
10
Pin Missile
Bug
Physical
025
25
095}}
95%
20
Cool
1
♥
0
013
13
013
13
Mega Drain
Grass
Special
040
40
100}}
100%
15
Clever
2
♥♥
3
♥♥♥
015
15
015
15
Synthesis
Grass
Status
0000
—
00—}}
—%
5
Clever
1
♥
0
018
18
018
18
Cotton Spore
Grass
Status
0000
—
100}}
100%
40
Beautiful
2
♥♥
1
♥
022
22
022
22
Needle Arm
Grass
Physical
060
60
100}}
100%
15
Clever
4
♥♥♥♥
0
026
26
026
26
Giga Drain
Grass
Special
075
75
100}}
100%
10
Clever
1
♥
4
♥♥♥♥
029
29
029
29
Acupressure
Normal
Status
0000
—
00—}}
—%
30
Tough
1
♥
0
033
33
033
33
Ingrain
Grass
Status
0000
—
00—}}
—%
20
Clever
1
♥
0
038
38
038
38
Petal Dance
Grass
Special
120
120
100}}
100%
10
Beautiful
6
♥♥♥♥♥♥
0
042
42
042
42
Sucker Punch
Dark
Physical
080
80
100}}
100%
5
Clever
3
♥♥♥
0
045
45
045
45
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
048
48
048
48
Petal Blizzard
Grass
Physical
090
90
100}}
100%
15
Beautiful
2
♥♥
2
♥♥
050
50
050
50
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
055
55
055
55
Cotton Guard
Grass
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
057
57
057
57
After You
Normal
Status
0000
—
00—}}
—%
15
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Maractus
Italic
indicates a move that gets STAB only when used by an evolution of Maractus
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
Beautiful
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
Cool
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
Beautiful
4
♥♥♥♥
0
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
Tough
4
♥♥♥♥
0
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
Cute
1
♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Maractus
Italic
indicates a move that gets STAB only when used by an evolution of Maractus
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Bounce
Flying
Physical
85
85%
5
Cute
1
♥
0
Bullet Seed
Grass
Physical
25
100%
30
Cool
1
♥
0
Grass Whistle
Grass
Status
—
55%
15
Clever
2
♥♥
0
Grassy Terrain
Grass
Status
—
—%
10
Beautiful
3
♥♥♥
0
Leech Seed
Grass
Status
—
90%
10
Clever
1
♥
0
Seed Bomb
Grass
Physical
80
100%
15
Tough
4
♥♥♥♥
0
Spikes
Ground
Status
—
—%
20
Clever
2
♥♥
0
Wood Hammer
Grass
Physical
120
100%
15
Tough
6
♥♥♥♥♥♥
0
Worry Seed
Grass
Status
—
100%
10
Clever
2
♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Maractus in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Maractus in that game.
Bold
indicates a move that gets
STAB
when used by Maractus
Italic
indicates a move that gets STAB only when used by an evolution of Maractus
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
After You
Normal
Status
—
—%
15
Cute
3
♥♥♥
0
X
Y
OR
AS
Bounce
Flying
Physical
85
85%
5
Cute
1
♥
0
X
Y
OR
AS
Drain Punch
Fighting
Physical
75
100%
10
Tough
1
♥
0
X
Y
OR
AS
Endeavor
Normal
Physical
—
100%
5
Tough
2
♥♥
0
X
Y
OR
AS
Giga Drain
Grass
Special
75
100%
10
Clever
1
♥
4
♥♥♥♥
X
Y
OR
AS
Helping Hand
Normal
Status
—
—%
20
Clever
4
♥♥♥♥
0
X
Y
OR
AS
Hyper Voice
Normal
Special
90
100%
10
Cool
2
♥♥
2
♥♥
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Seed Bomb
Grass
Physical
80
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Synthesis
Grass
Status
—
—%
5
Clever
1
♥
0
X
Y
OR
AS
Uproar
Normal
Special
90
100%
10
Cute
2
♥♥
1
♥
X
Y
OR
AS
Worry Seed
Grass
Status
—
100%
10
Clever
2
♥♥
0
A black or white abbreviation in a colored box indicates that Maractus can be tutored the move in that game
A colored abbreviation in a white box indicates that Maractus cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Maractus
Italic
indicates a move that gets STAB only when used by an evolution of Maractus
Click on the generation numbers at the top to see Move Tutor moves from other generations