Maractus (Pokémon)/Generation VI learnset

← Maractus Maractus

By leveling up

Generation VI
Other generations:
V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
N/AN/A 0011 Spiky Shield Grass Status 0000 00—}}—% 10 Tough 1 0  
0011 0011 Cotton Guard Grass Status 0000 00—}}—% 10 Cute 1 0  
0011 0011 After You Normal Status 0000 00—}}—% 15 Cute 3 ♥♥♥ 0  
0011 0011 Peck Flying Physical 03535 100}}100% 35 Cool 4 ♥♥♥♥ 0  
0011 0011 Absorb Grass Special 02020 100}}100% 25 Clever 4 ♥♥♥♥ 0  
0033 0033 Sweet Scent Normal Status 0000 100}}100% 20 Cute 2 ♥♥ 0  
0066 0066 Growth Normal Status 0000 00—}}—% 20 Beautiful 1 0  
01010 01010 Pin Missile Bug Physical 02525 095}}95% 20 Cool 1 0  
01313 01313 Mega Drain Grass Special 04040 100}}100% 15 Clever 2 ♥♥ 3 ♥♥♥
01515 01515 Synthesis Grass Status 0000 00—}}—% 5 Clever 1 0  
01818 01818 Cotton Spore Grass Status 0000 100}}100% 40 Beautiful 2 ♥♥ 1
02222 02222 Needle Arm Grass Physical 06060 100}}100% 15 Clever 4 ♥♥♥♥ 0  
02626 02626 Giga Drain Grass Special 07575 100}}100% 10 Clever 1 4 ♥♥♥♥
02929 02929 Acupressure Normal Status 0000 00—}}—% 30 Tough 1 0  
03333 03333 Ingrain Grass Status 0000 00—}}—% 20 Clever 1 0  
03838 03838 Petal Dance Grass Special 120120 100}}100% 10 Beautiful 6 ♥♥♥♥♥♥ 0  
04242 04242 Sucker Punch Dark Physical 08080 100}}100% 5 Clever 3 ♥♥♥ 0  
04545 04545 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
04848 04848 Petal Blizzard Grass Physical 09090 100}}100% 15 Beautiful 2 ♥♥ 2 ♥♥
05050 05050 Solar Beam Grass Special 120120 100}}100% 10 Cool 3 ♥♥♥ 0  
05555 05555 Cotton Guard Grass Status 0000 00—}}—% 10 Cute 1 0  
05757 05757 After You Normal Status 0000 00—}}—% 15 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Maractus
  • Italic indicates a move that gets STAB only when used by an evolution of Maractus
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25 Beautiful 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10 Cool 3 ♥♥♥ 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20 Cool 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20 Tough 4 ♥♥♥♥ 0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM96  TM96 Nature Power Normal Status 0000 00—}}—% 20 Beautiful 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Maractus
  • Italic indicates a move that gets STAB only when used by an evolution of Maractus
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bounce Flying Physical 85 85% 5 Cute 1 0  
Bullet Seed Grass Physical 25 100% 30 Cool 1 0  
Grass Whistle Grass Status 55% 15 Clever 2 ♥♥ 0  
Grassy Terrain Grass Status —% 10 Beautiful 3 ♥♥♥ 0  
Leech Seed Grass Status 90% 10 Clever 1 0  
Seed Bomb Grass Physical 80 100% 15 Tough 4 ♥♥♥♥ 0  
Spikes Ground Status —% 20 Clever 2 ♥♥ 0  
Wood Hammer Grass Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
Worry Seed Grass Status 100% 10 Clever 2 ♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Maractus in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Maractus in that game.
  • Bold indicates a move that gets STAB when used by Maractus
  • Italic indicates a move that gets STAB only when used by an evolution of Maractus
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS After You Normal Status —% 15 Cute 3 ♥♥♥ 0  
X Y OR AS Bounce Flying Physical 85 85% 5 Cute 1 0  
X Y OR AS Drain Punch Fighting Physical 75 100% 10 Tough 1 0  
X Y OR AS Endeavor Normal Physical 100% 5 Tough 2 ♥♥ 0  
X Y OR AS Giga Drain Grass Special 75 100% 10 Clever 1 4 ♥♥♥♥
X Y OR AS Helping Hand Normal Status —% 20 Clever 4 ♥♥♥♥ 0  
X Y OR AS Hyper Voice Normal Special 90 100% 10 Cool 2 ♥♥ 2 ♥♥
X Y OR AS Knock Off Dark Physical 65 100% 20 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Seed Bomb Grass Physical 80 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Synthesis Grass Status —% 5 Clever 1 0  
X Y OR AS Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
X Y OR AS Worry Seed Grass Status 100% 10 Clever 2 ♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Maractus can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Maractus cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Maractus
  • Italic indicates a move that gets STAB only when used by an evolution of Maractus
  • Click on the generation numbers at the top to see Move Tutor moves from other generations