Mantine (Pokémon)

Revision as of 20:42, 8 December 2016 by Tiddlywinks (talk | contribs) (Reverted edits by PuRpLe ShEp (talk) to last revision by Chungkingpun)
225MS.png #225: Delibird
Pokémon
#227: Skarmory 227MS.png
Mantine
Kite Pokémon
マンタイン
Mantain
#226
Mantine



Images on the Bulbagarden Archives
Type
Water Flying
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Swift Swim or Water Absorb Cacophony
Cacophony
Water Veil
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
25 (7.7%)
Breeding
Egg Group
Water 1
Hatch time
25 cycles
Height
6'11" 2.1 m
Mantine
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
485.0 lbs. 220.0 kg
Mantine
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
168
Gen. II-IV
Unknown
IV
170
V+
Leveling rate
Slow
EV yield
Total: 2
Mantine
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body09.png
Footprint
F226.png F000.png
{{{form2}}}
Pokédex color
Purple
Base friendship
70
External Links

Mantine (Japanese: マンタイン Mantain) is a dual-type Water/Flying Pokémon.

It evolves from Mantyke when leveled up with a Remoraid in the party.

Biology

Mantine is a large, manta ray-like Pokémon with wide fins and two ring-shaped marks on its back. Its back is a dark blue with a jagged outline on its wings. It has a streamer-like tail and long "antennae". Two pairs of gills are visible on its gray underside, as well as a pair of beady eyes and a small mouth. Generally, it is pictured with a Remoraid attached to the underside of one wing, much like a cleaner fish. Mantine can fly in the air if it builds up enough speed, in a similar manner to how real-life manta rays breach the surface, and can soar gracefully out of the water. Mantine is mostly docile. It thrives in open seas.

In the anime

 
Mantine in the anime

Major appearances

In Just Add Water, Mantine appeared under the ownership of Dorian, owner of the unofficial Coastline Gym.

A Mantine appeared in The Road to Humilau! under the ownership of Marlon, where it battled Cameron's Ferrothorn and beat it, but later lost to Cameron's Samurott.

Mantine first appeared as an illusionary Pokémon in Spell of the Unown: Entei. Molly Hale used it against Misty's Staryu.

Mantine was used by a girl named Luka that was searching for the Silver Wing in Mantine Overboard!.

Brock's mother, Lola, owns a Mantine which was used in her battle against Brock's Onix in A Family That Battles Together Stays Together!.

In Pokémon Ranger and the Temple of the Sea, Jack Walker uses his Capture Styler on one of these Kite Pokémon so it can help Jack get away from The Phantom during the beginning of the movie. Multiple Mantine also appeared in the same movie.

In Steamboat Willies!, a Mantine which belongs to the owner of a ship helped Ash and Dawn saving the ship from falling off a waterfall. This Mantine was bigger than usual.

Minor appearances

 
A Mantine in the anime, with a Remoraid attached

A Mantine along with two Chinchou escorted Latias over to Ash and his friends' boat in Pokémon Heroes: Latios & Latias. Also, another one competed in the Tour de Alto Mare.

A Mantine appeared in the opening of Destiny Deoxys and Zoroark: Master of Illusions.

A Mantine owned by a Coordinator appeared in May, We Harley Drew'd Ya!, with a Remoraid attached to it.

Multiple Mantine made brief cameos in Giratina and the Sky Warrior.

A Mantine appeared in a flashback in Bucking the Treasure Trend! where Buck used it to swim underwater.

A Mantine appeared in one of the aquarium tanks in Going for the Gold!.

Pokédex entries

Episode Pokémon Source Entry
EP214 Mantine Ash's Pokédex Mantine, the Kite Pokémon. Mantine swims about the ocean, majestically, and may fly out of the water if it builds up enough speed.

In the manga

In the Pokémon Adventures manga

Gold catches a Mantine and names it Tibo as he floats in the sea in Lively Lugia II, which helps him in his attempt to defeat Lugia, powered by the Remoraid Gold received for flight transport.

In The Last Battle XIII a Mantine was one of the Pokémon sent to help the fight in Ilex Forest.

Mantine is seen as one of the Pokémon swimming in the headquarters of Team Aqua.

Noland later gives Emerald one of his Mantine from the Battle Factory.

In the TCG

Main article: Mantine (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II
Gold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Silver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Crystal It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.
Stadium 2 As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation III
Ruby On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Sapphire
Emerald On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.
FireRed Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
LeafGreen As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation IV
Diamond When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.
Pearl It swims elegantly, mindless of Remoraid hitching on to its broad fins. It has a docile nature.
Platinum While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
HeartGold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
SoulSilver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Generation V
Black While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
White
Black 2 If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
White 2
Generation VI
X If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
Y While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
Omega Ruby On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Alpha Sapphire


Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold
Route 41
Silver
Trade, Event
Crystal
Route 41
Generation III
Ruby Sapphire
Trade, Event
Emerald
Trade, Event
FireRed
Trade, Event
LeafGreen
Tanoby Ruins, Trainer Tower
Colosseum
Pyrite Town (Shadow)
XD
Trade
Generation IV
Diamond Pearl
Evolve Mantyke
Platinum
Evolve Mantyke
HeartGold
Route 41
SoulSilver
Trade
Pal Park
Sea
Generation V
Black White
Undella Town, Undella Bay (Surfing in rippling water)
Black 2 White 2
Undella BaySpringSummerAutumn, Route 21 (Surfing in rippling water)
Dream World
Sparkling Sea
Generation VI
X Y
Evolve Mantyke
Omega Ruby Alpha Sapphire
Battle Resort


In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Trozei!
Secret Storage 14, Endless Level 12, Trozei Battle, Mr. Who's Den
MD Red
Grand Sea (30F)
MD Blue
Wonder Mail code
Ranger
Safra Sea
Generation IV
MD Time MD Darkness
Miracle Sea (B1-B18, Deep Miracle Sea B1-B4)
MD Sky
Miracle Sea (B1-B18, Deep Miracle Sea B1-B4)
Ranger: SoA
Puel Sea, Sea of Wailord
Ranger: GS
Eastern Sea
Generation V
Rumble Blast
Beach: Challenger's Ground (Post-ending)
Rumble U
Variety Battle: Empoleon the Great
Generation VI
Battle Trozei
Distortion Island: Stage 3
Shuffle
Expert Stages: Stage EX45
Rumble World
White Ruins: Seabreeze Trail (All Areas)


Mantine will not appear in Pokémon Mystery Dungeon: Blue Rescue Team until a rescue mission involving it has been completed, using the following Wonder Mail code:

4 ? ? N 2 2 ... ? ? Q 6 J
H 3 ? ♂ 8 4 7 0 J N ? W
Objective: Escort Kirlia to Mantine on floor 3 of Tiny Woods.

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Gust Mantine English United States 5 July 12 to August 8, 2002
RSEFRLG Gather More Pokémon! Third Campaign Mantine Japanese Japan 10 January 14 to 29, 2006

Stats

Base stats

Generation II-VI
Stat Range
At Lv. 50 At Lv. 100
65
125 - 172 240 - 334
40
40 - 101 76 - 196
70
67 - 134 130 - 262
80
76 - 145 148 - 284
140
130 - 211 256 - 416
70
67 - 134 130 - 262
Total:
465
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Generation VII
Stat Range
At Lv. 50 At Lv. 100
85
145 - 192 280 - 374
40
40 - 101 76 - 196
70
67 - 134 130 - 262
80
76 - 145 148 - 284
140
130 - 211 256 - 416
70
67 - 134 130 - 262
Total:
485
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
3/4 ★★★
Skill
3/3 ★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
15/19 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Psybeam Psychic Special 06565 100100% 20
011 Bullet Seed Grass Physical 02525 100100% 30
011 Signal Beam Bug Special 07575 100100% 15
011 Tackle Normal Physical 04040 100100% 35
011 Bubble Water Special 04040 100100% 30
011 Supersonic Normal Status 0000 05555% 20
011 Bubble Beam Water Special 06565 100100% 20
011 Roost Flying Status 0000 —% 10
033 Supersonic Normal Status 0000 05555% 20
077 Bubble Beam Water Special 06565 100100% 20
1111 Confuse Ray Ghost Status 0000 100100% 10
1414 Wing Attack Flying Physical 06060 100100% 35
1616 Headbutt Normal Physical 07070 100100% 15
1919 Water Pulse Water Special 06060 100100% 20
2323 Wide Guard Rock Status 0000 —% 10
2727 Take Down Normal Physical 09090 08585% 20
3232 Agility Psychic Status 0000 —% 30
3636 Air Slash Flying Special 07575 09595% 15
3939 Aqua Ring Water Status 0000 —% 20
4646 Bounce Flying Physical 08585 08585% 5
4949 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 —}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM19  TM19 Roost Flying Status 0000 —}}—% 10
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM62  TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status —% 20
Haze Ice Status —% 30
Hydro Pump Water Special 110 80% 5
Mirror Coat Psychic Special 100% 20
Mud Sport Ground Status —% 15
Signal Beam Bug Special 75 100% 15
Slam Normal Physical 80 75% 20
Splash Normal Status —% 40
Tailwind Flying Status —% 15
Twister Dragon Special 40 100% 20
Water Sport Water Status —% 15
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation VII
  • Moves marked with a dagger (†) can only be bred onto Mantine if it hatches as a Mantyke, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Mantine can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mantine cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 2
Recruit rate: 9.5%
Friend Area: Serene Sea
Phrases
51%-100% HP I don't let little things bother me.
26%-50% HP Uh-oh... My HP is at half already.
1%-25% HP I can't keep going... I don't even have the power to swim...
Level up I leveled up! Oh, what a glorious feeling it is!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 2
Recruit rate: 8.2%
IQ group: H
Pokémon Ranger
Group:
Water
Poké Assist:  
Water
Field move: None
Loops: 8 Min. exp.: N/A Max. exp.: N/A
Browser entry R-000
Mantine leaps out of the water, then charges with its massive body.
Pokémon Ranger: Shadows of Almia
Group:
Water
Poké Assist:  
Water
Field move:  
(Swim ×-)
Browser entry R-000
It swims leisurely. It rams to attack.
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
 
Water
Field move:
(present)
 
(Cut ×4)
Not available in the past.
Browser entry [[List of Pokémon by Oblivia Browser number|]]
It attacks by spitting bubbles that make Pokémon Slowed.
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Battle Trozei
Water
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Flying
  Attack Power: 60 - 80   0

#563
 

Risk-Taker
Damage may randomly be increased or decreased.


Evolution

 
Baby form
Mantyke
 Water  Flying 
 
Breed
holding Wave Incense



 
Level up
with Remoraid in party
 
First evolution
Mantine
 Water  Flying 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
  For other sprites and images, please see Mantine images on the Bulbagarden Archives.


Trivia

  • Mantine can be seen as a parallel to Skarmory. Both of them are Flying-type Generation II Pokémon. Mantine is exclusive to Pokémon Gold and HeartGold, while Skarmory is exclusive to Pokémon Silver and SoulSilver. Furthermore, neither of the two had any evolutions in Gold and Silver.
    • They also have exactly the same base stats, except that Mantine is oriented towards the special stats, while Skarmory is more based in the physical stats.
  • Mantine has the highest Special Defense base stat out of all non-legendary Water and Flying types.
  • Despite the fact that Mantine evolve from Mantyke in the presence of a Remoraid, Remoraid has not been present on any of Mantine's sprites in the main series of games since Generation IV, in which this evolution method was introduced. This may be due to fact that the Remoraid used for evolution doesn't disappear after Mantine evolves from Mantyke.

Origin

It is similar to a manta ray, with some kite-like aspects. Its flying type seems to be a reference to flying rays, known as such due to their propensity for breaching. As Remoraid, a Pokémon based on a rifle, often attaches to the undersides of Mantine's wings, it may also be based on a fighter plane.

Name origin

Mantine may be a combination of manta and marine. It may also be a combination of manta and either brine or Tyne (pronounced tain).

In other languages

Language Title Meaning
  Japanese マンタイン Mantain From manta and Tyne
  French Démanta From Démon referring to its horns, and manta
  Spanish Mantine Same as English name
  German Mantax From Manta
  Italian Mantine Same as English name
  Korean 만타인 Mantine Transliteration of its Japanese name
  Mandarin Chinese 巨翅飛魚 / 巨翅飞鱼 Jùchìfēiyú Literally "Giant winged flying fish"
  Cantonese Chinese


External links


  #225: Delibird
Pokémon
#227: Skarmory  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.