Mantine (Pokémon)

Delibird #225: Delibird
Pokémon
#227: Skarmory Skarmory
Mantine
マンタイン Mantain
#226
226Mantine.png
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Flying
Category
Kite Pokémon
Abilities
Swift Swim or Water Absorb Water Veil
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#202
Hoenn
#365
Sinnoh
#141
Unova
#234
Regional Browser numbers
Fiore
R-116
Almia
R-091
Oblivia
R-063
Height
6'11"
Imperial
2.1 m
Metric
Weight
485.0 lbs.
Imperial
220.0 kg
Metric
Dex color
Purple
Catch rate
25 (3.3%)
Body style
Body09.png BodyUnknown.png
Blue-Striped
Footprint
 F226.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 1 group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
Base Exp.: 168 Battle Exp.: 1681*

Mantine (Japanese: マンタイン Mantain) is a dual-type Water/Flying Pokémon.

It evolves from Mantyke when leveled up with a Remoraid in the party.

Biology

Mantine is a large, manta ray-like Pokémon with wide fins and two ring-shaped marks. Its back is a dark blue with a wavy outline on its wings. It has a streamer-like tail and long "antennae". Two pairs of gills are visible on its gray underside. Generally, it is pictured with a Remoraid attached to its underside, much like a cleaner fish. Mantine can fly in the air if they build up enough speed, in a similar manner to how real-life manta rays breach the surface, and can soar gracefully out of the water. Mantine is mostly docile. It thrives in open seas.

In the anime

 
Mantine in the anime

Major appearances

Mantine first appeared as an illusionary Pokémon in Spell of the Unown. Molly Hale used it against Misty's Staryu.

Mantine was used by a girl named Luka that was searching for the Silver Wing in Mantine Overboard!.

In Just Add Water, Mantine appeared under the ownership of Dorian, owner of the unofficial Coastline Gym.

Brock's mother, Lola, owns a Mantine which was used in her battle against Brock's Onix in A Family That Battles Together Stays Together!.

In Pokémon Ranger and the Temple of the Sea, Jack Walker uses his Capture Styler on one of these Kite Pokémon so it can help Jack get away from The Phantom during the beginning of the movie. Multiple Mantine also appeared in the same movie.

In Steamboat Willies!, a Mantine which belongs to the owner of a ship helped Ash and Dawn saving the ship from falling off a waterfall. This Mantine was bigger than usual.

A Mantine appeared in The Road to Humilau! under the ownership of Marlon, where it battled Cameron's Ferrothorn and beat it, but later lost to Cameron's Samurott.

Minor appearances

 
A Mantine in the anime, with a Remoraid attached

A Mantine along with two Chinchou escorted Latias over to Ash and his friends' boat in Pokémon Heroes. Also, another one competed in the Tour de Alto Mare.

A Mantine appeared in the opening of Destiny Deoxys.

A Mantine owned by a Coordinator appeared in May, We Harley Drew'd Ya!, with a Remoraid attached to it.

Multiple Mantine made brief cameos in Giratina and the Sky Warrior.

A Mantine appeared in a flashback in Bucking the Treasure Trend! where Buck used it to swim underwater.

A Mantine appeared at the beginning of Zoroark: Master of Illusions.

Pokédex entries

Episode Pokémon Source Entry
EP214 Mantine Ash's Pokédex Mantine, the Kite Pokémon. Mantine swims about the ocean, majestically, and may fly out of the water if it builds up enough speed.

In the manga

 
Mantine in Pokémon Adventures

In the Pokémon Adventures manga

Gold catches a Mantine as he floats in the sea in Volume 12, which helps him in his attempt to defeat Lugia, powered by the Remoraid Gold received for flight transport.

Mantine is seen as one of the Pokémon swimming in the headquarters of Team Aqua.

Noland later gives Emerald one of his Mantine from the Battle Factory.

In the TCG

Main article: Mantine (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Silver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Crystal It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.
Stadium 2 As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation III
Ruby On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Sapphire
Emerald On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.
FireRed Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
LeafGreen As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation IV
Diamond When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.
Pearl It swims elegantly, mindless of Remoraid hitching on to its broad fins. It has a docile nature.
Platinum While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
HeartGold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
SoulSilver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Generation V
Black While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
White
Black 2 If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Rare Route 41 (Gold only)
Crystal
Rare Route 41
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
Rare Tanoby Ruins, Trainer Tower (LeafGreen only)
Colosseum
One Pyrite Town (Shadow)
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Mantyke
Platinum
None Evolve Mantyke
HeartGold SoulSilver
Rare Route 41  (HeartGold only)
Pal Park
Sea
Pokéwalker
None
Generation V
Black White
Rare Undella Town, Undella Bay (Surfing spots)
Black 2 White 2
Unknown Undella Bay (Spring, summer and autumn only)
Route 21 (Surfing)
Dream World
Sparkling Sea
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Trozei! Secret Storage 14
Endless Level 12
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Grand Sea (30F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Pokémon Ranger Safra Sea
Pokémon Ranger:
Shadows of Almia
Puel Sea
Sea of Wailord
Pokémon Ranger:
Guardian Signs
Eastern Sea
Pokémon Rumble Blast Beach: Challenger's Ground (Post-ending)

Mantine will not appear in Pokémon Mystery Dungeon: Blue Rescue Team until a rescue mission involving it has been completed, using the following Wonder Mail code:

4 ? ? N 2 2 ... ? ? Q 6 J
H 3 ? ♂ 8 4 7 0 J N ? W
Objective: Escort Kirlia to Mantine on floor 3 of Tiny Woods.

In events

Games Event Language Location Level Distribution period
Gotta Catch 'Em All Station! Gust Mantine English United States 5 July 12 to August 8, 2002
RSEFRLG Gather More Pokémon! Third Campaign Mantine Japanese Japan 10 January 14 to 29, 2006

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
65
125 - 172 240 - 334
40
40 - 101 76 - 196
70
67 - 134 130 - 262
80
76 - 145 148 - 284
140
130 - 211 256 - 416
70
67 - 134 130 - 262
Total:
465
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
3/4 ★★★
Skill
3/3 ★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
15/19 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Psybeam Psychic Special 06565 100}}100% 20
000Start 000Start Bullet Seed Grass Physical 02525 100}}100% 30
000Start 000Start Signal Beam Bug Special 07575 100}}100% 15
000Start 000Start Tackle Normal Physical 05050 100}}100% 35
000Start 000Start Bubble Water Special 02020 100}}100% 30
000Start 000Start Supersonic Normal Status 0000 055}}55% 20
000Start 000Start BubbleBeam Water Special 06565 100}}100% 20
0044 0033 Supersonic Normal Status 0000 055}}55% 20
01010 0077 BubbleBeam Water Special 06565 100}}100% 20
03737 01111 Confuse Ray Ghost Status 0000 100}}100% 10
02222 01414 Wing Attack Flying Physical 06060 100}}100% 35
01313 01616 Headbutt Normal Physical 07070 100}}100% 15
02828 01919 Water Pulse Water Special 06060 100}}100% 20
N/AN/A 02323 Wide Guard Rock Status 0000 —}}—% 10
03131 02727 Take Down Normal Physical 09090 085}}85% 20
01919 03232 Agility Psychic Status 0000 —}}—% 30
N/AN/A 03636 Air Slash Flying Special 07575 095}}95% 20
04646 03939 Aqua Ring Water Status 0000 —}}—% 20
04040 04646 Bounce Flying Physical 08585 085}}85% 5
04949 04949 Hydro Pump Water Special 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 —}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM62 Acrobatics Flying Physical 05555 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  HM03 Surf Water Special 09595 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status —% 20
Haze Ice Status —% 30
Hydro Pump Water Special 120 80% 5
Mirror Coat Psychic Special 100% 20
Mud Sport Ground Status —% 15
Signal Beam Bug Special 75 100% 15
Slam Normal Physical 80 75% 20
Splash Normal Status —% 40
Twister Dragon Special 40 100% 20
Water Sport Water Status —% 15
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Tailwind Flying Status —% 30
  • A black abbreviation in a colored box indicates that Mantine can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mantine cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Air Cutter Flying Special 55 95% 25
Sparkling Sea Mirror Coat Psychic Special 100% 20
  • A superscript level indicates that Mantine can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 226.png Body size: 2
Recruit rate: 9.5%
Friend Area: Serene Sea
Phrases
51%-100% HP I don't let little things bother me.
26%-50% HP Uh-oh... My HP is at half already.
1%-25% HP I can't keep going... I don't even have the power to swim...
Level up I leveled up! Oh, what a glorious feeling it is!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up! Oh, what a glorious feeling it is!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 2
Recruit rate: 8.2%
IQ group: H
Pokémon Ranger
Group:  Water  Poké Assist:  
( Water )
Field move: None
Loops: 8 Min. exp.: N/A Max. exp.: N/A
Browser entry  
Mantine leaps out of the water, then charges with its massive body.
Pokémon Ranger: Shadows of Almia
Group:  Water  Poké Assist:  
( Water )
Field move:  
(Swim ×-)
Browser entry  
It swims leisurely. It rams to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Water   
( Water )
Past
 
( Normal )
 
(Cut ×4)
Past
 
(Electrify ×1)
Browser entry  
It attacks by spitting bubbles that make Pokémon Slowed.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●●
Defense ●●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Baby form
Mantyke
 Water  Flying 
 
Level up
with Remoraid in party


 
Breed
holding Wave Incense

 
First evolution
Mantine
 Water  Flying 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Mantine images on Bulbagarden Archives.

Trivia

  • Mantine can be seen as a parallel to Skarmory. Both of them are Flying-type Generation II Pokémon. Mantine is exclusive to Pokémon Gold and HeartGold, while Skarmory is exclusive to Pokémon Silver and SoulSilver. Furthermore, neither of the two had any evolutions in Gold and Silver.
    • They also have exactly the same base stats, except that Mantine is oriented towards the special stats, while Skarmory is more based in the physical stats.
  • Mantine is tied with Kyogre for having the highest Special Defense base stat out of all Water-type Pokémon. Mantine also has the highest Special Defense base stat out of all non-legendary Flying types.
  • Despite the fact that Mantine evolve from Mantyke in the presence of a Remoraid, Remoraid is not present on any of Mantine's sprites in the generation the evolution method was introduced nor in the newer generation. This may be due to fact that the Remoraid used for evolution doesn't disappear after Mantine evolves from Mantyke.

Origin

It is similar to a manta ray, with some kite-like aspects. As Remoraid, a Pokémon based on a rifle, often attaches to the undersides of Mantine's wings, it may also be based on a fighter plane.

Name origin

Mantine may be a combination of manta and marine. It may also be a combination of manta and brine.

Mantain may be a combination of manta and Tyne (pronounced tain).

In other languages

Language Title Meaning
  Japanese マンタイン Mantain From manta and Tyne
  French Demanta From Démon referring to its horns, and manta
  Spanish Mantine Same as English name
  German Mantax From Manta
  Italian Mantine Same as English name
  Korean 만타인 Mantain Transliteration of its Japanese name
  Mandarin Chinese 巨翅飛魚 / 巨翅飞鱼 Jùchìfēiyú Literally "Giant winged flying fish".
  Cantonese Chinese


External links

  #225: Delibird
Pokémon
#227: Skarmory  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.