Makuhita (Pokémon)/Generation V learnset

← Makuhita Makuhita

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
011 Focus Energy Normal Status 0000 00——% 30
044 Sand-Attack Ground Status 0000 100100% 15
077 Arm Thrust Fighting Physical 01515 100100% 20
1010 Vital Throw Fighting Physical 07070 00——% 10
1313 Fake Out Normal Physical 04040 100100% 10
1616 Whirlwind Normal Status 0000 100100% 20
1919 Knock Off Dark Physical 02020 100100% 20
2222 SmellingSalt Normal Physical 06060 100100% 10
2525 Belly Drum Normal Status 0000 00——% 10
2828 Force Palm Fighting Physical 06060 100100% 10
3131 Seismic Toss Fighting Physical 0000 100100% 20
3434 Wake-Up Slap Fighting Physical 06060 100100% 10
3737 Endure Normal Status 0000 00——% 10
4040 Close Combat Fighting Physical 120120 100100% 5
4343 Reversal Fighting Physical 0000 100100% 15
4646 Heavy Slam Steel Physical 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an evolution of Makuhita
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM47 Low Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an evolution of Makuhita
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bullet Punch Steel Physical 40 100% 30
Chip Away Normal Physical 70 100% 20
Counter Fighting Physical 100% 20
Cross Chop Fighting Physical 100 80% 5
Detect Fighting Status —% 5
DynamicPunch Fighting Physical 100 50% 5
Faint Attack Dark Physical 60 —% 20
Feint Normal Physical 30 100% 10
Focus Punch Fighting Physical 150 100% 20
Foresight Normal Status —% 40
Helping Hand Normal Status —% 20
Revenge Fighting Physical 60 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Makuhita in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Makuhita in that game.
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an evolution of Makuhita
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Makuhita can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Makuhita cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an evolution of Makuhita
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Rugged Mountain Helping Hand Normal Status —% 20
Rugged Mountain Ice Punch Ice Physical 75 100% 15
  • A superscript level indicates that Makuhita can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an evolution of Makuhita
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Metronome Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Refresh Normal Status 0000 00—}}—% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Vacuum Wave Fighting Special 04040 100}}100% 30
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an evolution of Makuhita
  • Click on the generation numbers at the top to see transfer-only moves for other generations