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{{ | {{MoveInfobox | ||
|n=222 | |||
n=222 | | |name=Magnitude | ||
name=Magnitude | | |jname=マグニチュード | ||
jname=マグニチュード | | |jtrans=Magnitude | ||
jtrans=Magnitude | | |jtranslit=Magunichūdo | ||
jtranslit=Magunichūdo| | |gameimage=Magnitude VII.png | ||
gameimage=Magnitude | |gameimagewidth=300 | ||
type=Ground | | |type=Ground | ||
damagecategory=Physical | | |damagecategory=Physical | ||
basepp=30 | | |basepp=30 | ||
maxpp=48 | | |maxpp=48 | ||
power= | |power=— | ||
accuracy=100 | |accuracy=100 | ||
|gen=II | |||
gen=II | | |category=Tough | ||
category=Tough | | |appeal=1 | ||
appeal=1 | | |jam=0 | ||
jam=0 | | |cdesc=The appeal works best the more the crowd is excited. | ||
cdesc=The appeal works best the more the crowd is excited. | | |appealsc=2 | ||
appealsc=2 | | |scdesc=Earn +2 if the Pokémon performs last in the turn. | ||
scdesc=Earn +2 if the Pokémon performs last in the turn. | | |appeal6=1 | ||
appeal6=1 | | |jam6=0 | ||
jam6=0 | | |cdesc6=Works better the more the crowd is excited. | ||
cdesc6=Works better the more the crowd is excited. | |touches=no | ||
|protect=yes | |||
touches=no | | |magiccoat=no | ||
protect=yes | | |snatch=no | ||
magiccoat=no | | |mirrormove=yes | ||
snatch=no | | |kingsrock=yes | ||
mirrormove=yes | | |target=alladjacent | ||
kingsrock=yes | }} | ||
target=alladjacent | |||
'''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]]. | '''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]]. | ||
==Effect== | ==Effect== | ||
=== | ===Generation II to IV=== | ||
Magnitude | Magnitude's [[power]] varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest. | ||
Magnitude can hit a Pokémon during the semi-invulnerable turn of {{m|Dig}}, and if it does, it will have its power doubled for that Pokémon. | |||
Power varies as follows: | |||
{| style="margin:auto; background: #{{ground color light}}; {{roundy|10px}}; border: 3px solid #{{ground color}}" | {| style="margin:auto; background: #{{ground color light}}; {{roundy|10px}}; border: 3px solid #{{ground color}}" | ||
|- | |- | ||
! Magnitude | ! Magnitude | ||
! Power | ! Power | ||
! Probability | ! Probability | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|4 || 10 || 5% | |4 || 10 || 5% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|5 || 30 || 10% | |5 || 30 || 10% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|6 || 50 || 20% | |6 || 50 || 20% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|7 || 70 || 30% | |7 || 70 || 30% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|8 || 90 || 20% | |8 || 90 || 20% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|9 ||110 || 10% | |9 ||110 || 10% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
| style="{{roundybl|5px}}" | 10||150 || style="{{roundybr|5px}}" | 5% | | style="{{roundybl|5px}}" | 10||150 || style="{{roundybr|5px}}" | 5% | ||
|} | |} | ||
Its | Its average power is 71. | ||
===Generation V to VII=== | |||
If Magnitude hits a Pokémon during the semi-invulnerable turn of {{m|Dig}}, instead of doubling in power, the damage is doubled instead, resulting in virtually the same effect. | |||
If {{m|Grassy Terrain}} is in effect, Magnitude deals only half the usual damage. | If {{m|Grassy Terrain}} is in effect, Magnitude deals only half the usual damage. | ||
=== | ===Generation VIII onwards=== | ||
Magnitude | Magnitude cannot be selected in a battle. | ||
==Description== | ==Description== | ||
{{movedesc|Ground}} | {{movedesc|Ground}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Ground</sc>-type attack. The power of the attack will vary each time it is used.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|A ground attack with random power.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A ground-shaking attack of random intensity.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|A ground-shaking attack against all standing <sc>Pokémon</sc>. Its power varies.}} | {{movedescentry|{{gameabbrev3|FRLG}}|A ground-shaking attack against all standing <sc>Pokémon</sc>. Its power varies.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user looses a ground-shaking quake affecting everyone in battle. Its power varies.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user looses a ground-shaking quake affecting everyone around the user. Its power varies.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user attacks everything around it with a ground-shaking quake. Its power varies.}} | ||
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Games|Ground|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}} | ||
{{Moveentry/ | {{Moveentry/6|0027|Sandshrew|type=Ground|1|Field|Field|−|−|−|17{{sup/5|B2W2}}|17{{sup/6|XY}}<br>14{{sup/6|ORAS}}|14||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0028|Sandslash|type=Ground|1|Field|Field|−|−|−|17{{sup/5|B2W2}}|17{{sup/6|XY}}<br>14{{sup/6|ORAS}}|14||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0050|Diglett|type=Ground|1|Field|Field|9|9|12|15|15|14||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0050|formsig=A|Diglett|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||||14||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0051|Dugtrio|type=Ground|1|Field|Field|1, 9|9|12|15|15|14||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0051|formsig=A|Dugtrio|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||||14||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|16|16|15|15|15{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|16|16|15|15|15{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|1, 16|16|15|15|15{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0232|Donphan|type=Ground|1|Field|Field|−|−|19|19|19{{sup/6|XY}}<br>30{{sup/6|ORAS}}|30||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0322|Numel|type=Fire|type2=Ground|1|Field|Field||19|11|11{{sup/5|BW}}<br>8{{sup/5|B2W2}}|8{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0323|Camerupt|type=Fire|type2=Ground|1|Field|Field||1, 19|1, 11|1, 11{{sup/5|BW}}<br>1, 8{{sup/5|B2W2}}|1, 8{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2||16|26|26|26{{sup/6|XY}}<br>20{{sup/6|ORAS}}|20||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2||16|26|26|26{{sup/6|XY}}<br>20{{sup/6|ORAS}}|20||STAB='''}} | ||
{{ | {{Moveentry/6|0622|Golett|type=Ground|type2=Ghost|1|Mineral|Mineral||||25|25|30||STAB='''}} | ||
{{Moveentry/6|0623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral||||25|25|30||STAB='''}} | |||
{{Movefoot|Ground|6}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Games|Ground|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}} | ||
{{Moveentry/6|0108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔||note=Chain breeding}} | |||
{{Moveentry/ | {{Moveentry/6|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔|✔||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0299|Nosepass|type=Rock|1|Mineral|Mineral||✔|✔|✔|✔|✔|}} | ||
{{ | {{Moveentry/6|0369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2||✔|✔|✔|✔|✔|}} | ||
{{ | {{Moveentry/6|0498|Tepig|type=Fire|1|Field|Field||||✔|✔|✔|}} | ||
{{ | {{Moveentry/6|0524|Roggenrola|type=Rock|1|Mineral|Mineral||||✔|✔|✔|}} | ||
{{ | {{Moveentry/6|0749|Mudbray|type=Ground|1|Field|Field||||||✔||STAB='''}} | ||
{{Movefoot|Ground|6}} | |||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
Magnitude damages all other Pokémon in the room, dealing a variable amount of damage. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Magnitude deals fixed damage dependent on the Magnitude level: 5, 10, 15, 25, 30, 35 or 40; afterwards multiplying the damage by STAB and type matchup. | |||
Magnitude deals double damage to Pokémon in middle of {{m|Dig}}. | |||
{{Template:MDMoveheader|type=ground}} | |||
{{Template:MDMoveRow|game=RB|pp=15|acc=100%|range=Entire room|target=All except user|cuts=Yes}} | |||
{{Template:MDMoveRow|game=TDS|pp=15|acc=100%|range=Entire room|target=All except user|cuts=Yes}} | |||
{{Template:MDMoveRow|game=BSL|pp=15|acc=100%|range=Entire room|target=All except user|cuts=Yes}} | |||
{{Template:MDMoveRow|game=GTI|pp=20|ppmax=99|acc=80%|accmax=98%|range=Entire room|target=All except user|cuts=Yes}} | |||
{{Template:MDMoveRow|game=SMD|pow=10|powmax=50|pp=15|ppmax=30|acc=100%|range=Entire room|target=All except user|cuts=Yes}} | |||
{{Template:MDMovefoot|type=ground|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | |||
The damage output is randomized as follows (rough estimates): (see GamFaqs) | |||
==={{g|Rumble Rush}}=== | |||
{{RumbleRushPhysicalAttack|move=Magnitude|type=Ground | |||
|stars=4 | |||
|pow=64.29687 | |||
|charge=0.98 | |||
|range=Circular (self) | |||
|hits=1 | |||
|projectiles=1 | |||
|crit=1.5 | |||
|effect=None}} | |||
===Description=== | |||
{{movedesc|Ground}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|おなじへやの じぶんいがいの すべてのポケモンに ダメージをあたえる ランダムで ダメージがかわる あなをほるじょうたいの ポケモンには 2ばいのダメージをあたえる|Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|It damages all Pokémon in the same room except you. It randomly changes its intensity. It also damages a Pokémon underground using Dig.}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages all Pokémon in the same room, except for you, including Pokémon underground using Dig. It randomly changes its intensity.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=ground|exp=yes|gen=The user looses a ground-shaking quake affecting everyone in battle. Its power varies.|image1=Gary Golem Magnitude.png|image1p=Golem}} | {{moveanime|type=ground|exp=yes|gen=The user looses a ground-shaking quake affecting everyone in battle. Its power varies.|image1=Gary Golem Magnitude.png|image1p=Golem}} | ||
{{movep|type=ground|ms=076|pkmn=Golem|method=Golem's body becomes outlined in a brown aura. | {{movep|type=ground|ms=076|pkmn=Golem|method=Golem's body becomes outlined in a brown aura. It then jumps into the air and stomps on the ground, creating an earthquake. The move's power varies with each usage.}} | ||
{{movebtm|type=ground|user=Gary Oak|user1=Gary's Golem|startcode=EP270|startname=Can't Beat the Heat!|notes=Debut}} | {{movebtm|type=ground|user=Gary Oak|user1=Gary's Golem|startcode=EP270|startname=Can't Beat the Heat!|notes=Debut}} | ||
==In the manga== | ==In the manga== | ||
=== | ===Pokémon Adventures=== | ||
{{movemanga|type=ground|exp=yes|gen=The user creates an earthquake using its body.|image1=Brock Geodude Magnitude Adventures.png|image1p=Geodude}} | {{movemanga|type=ground|exp=yes|gen=The user creates an earthquake using its body.|image1=Brock Geodude Magnitude Adventures.png|image1p=Geodude}} | ||
{{movep|type=ground|ms=074|pkmn=Geodude|method=Geodude slams its body into the ground, creating an earthquake.}} | {{movep|type=ground|ms=074|pkmn=Geodude|method=Geodude slams its body into the ground, creating an earthquake.}} | ||
{{ | {{movebtmManga|type=ground|user=Brock's Geodude|user1=Brock's Geoone, Geotwo, Geothree, Geofour, Geofive, and Geosix|startcode=PS169|startname=The Last Battle III|notes=Debut}} | ||
==In other generations== | ==In other generations== | ||
{{movegen| | ===Core series games=== | ||
type=ground| | {{movegen | ||
genII=Magnitude II| | |type=ground | ||
genIII=Magnitude III| | |genII=Magnitude II | ||
genIV=Magnitude IV | |genIII=Magnitude III | ||
|genIV=Magnitude IV | |||
}} | }} | ||
{{Movegen| | {{Movegen| | ||
type=Ground| | type=Ground| | ||
genV=Magnitude V| | |||
genVI=Magnitude VI| | |||
}} | }} | ||
===Side series games=== | |||
{{movegen| | {{movegen | ||
type=Ground| | |type=Ground | ||
|Stad2=Magnitude Stad2 | |||
|Colo=Magnitude Colo | |||
|XD=Magnitude XD | |||
|PBR=Magnitude PBR | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Ground | |||
|PMDRB=Magnitude PMD RB | |||
|PMDGTI=Magnitude PMD GTI | |||
|PSMD=Magnitude PSMD | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* Despite being introduced in [[Generation II]], no Generation II | * Despite being introduced in [[Generation II]], no Pokémon introduced in Generation II could learn Magnitude until [[Generation IV]]. | ||
* At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves. | * At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves. | ||
* At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied | ** At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied with {{m|Constrict}} for the lowest fixed base power of any move. | ||
* Due to the {{wp|2004 Chuetsu earthquake}}, this move, along with {{m|Fissure}} and {{m|Earthquake}}, has not been used in the anime since [[AG101 (unaired)|AG101]] (which itself has never been aired). | * Due to the {{wp|2004 Chuetsu earthquake}}, this move, along with {{m|Fissure}} and {{m|Earthquake}}, has not been used in the anime since [[AG101 (unaired)|AG101]] (which itself has never been aired). | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{ground color}}|bordercolor={{ground color dark}} | {{Langtable|color={{ground color}}|bordercolor={{ground color dark}} | ||
|zh_cmn=震級 ''{{tt|Zhènjí|Magnitude}}'' | |zh_yue=震級 ''{{tt|Jankāp|Magnitude}}'' | ||
|zh_cmn=震級 / 震级 ''{{tt|Zhènjí|Magnitude}}'' | |||
|nl=Grootheid | |nl=Grootheid | ||
|fi=Järistys | |fi=Järistys | ||
|fr=Ampleur | |fr=Ampleur | ||
| | |pt=Magnitude | ||
|de=Intensität | |de=Intensität | ||
|el=Σεισμική Ένταση | |el=Σεισμική Ένταση | ||
|it=Magnitudo | |it=Magnitudo | ||
|ko=매그니튜드 '' | |ko=매그니튜드 {{tt|''Maegeunityudeu''|Magnitude}} | ||
|pl=Potęga{{tt|*|Mysterious Treasures (TCG)}}<!--<br>Atak Totalny{{tt|*|AG015}}<br>Atak Magnetyczny{{tt|*|EP270 - translation error}}--> | |||
|sr=Magnituda | |sr=Magnituda | ||
|es=Magnitud}} | |ru=Магнитуда ''Magnituda'' | ||
{{-}} | |es=Magnitud | ||
|vi=Cường Độ Động Đất | |||
}} | |||
{{-}} | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
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[[Category:Moves that can hit semi-invulnerable Pokémon]] | [[Category:Moves that can hit semi-invulnerable Pokémon]] | ||
[[Category:Moves that have variable power]] | [[Category:Moves that have variable power]] | ||
[[Category:Moves that power up]] | |||
[[Category:Moves unusable in Pokémon Sword and Shield]] | |||
[[Category:Moves unusable in Pokémon Scarlet and Violet]] | |||
[[de:Intensität]] | [[de:Intensität]] | ||
[[es:Magnitud]] | |||
[[fr:Ampleur]] | [[fr:Ampleur]] | ||
[[it:Magnitudo | [[it:Magnitudo]] | ||
[[ja:マグニチュード]] | [[ja:マグニチュード]] | ||
[[zh: | [[zh:震级(招式)]] |
edits