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Magnezone (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Magnezone
By
leveling up
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
SM
USUM
Move
Type
Cat.
Pwr.
Acc.
PP
001
1
001
1
Tri Attack
Normal
Special
080
80
100}}
100%
10
001
1
001
1
Zap Cannon
Electric
Special
120
120
050}}
50%
5
001
1
001
1
Barrier
Psychic
Status
0000
—
00—}}
—%
20
001
1
001
1
Electric Terrain
Electric
Status
0000
—
00—}}
—%
10
001
1
001
1
Magnetic Flux
Electric
Status
0000
—
00—}}
—%
20
001
1
001
1
Mirror Coat
Psychic
Special
0000
—
100}}
100%
20
001
1
001
1
Supersonic
Normal
Status
0000
—
055}}
55%
20
001
1
001
1
Tackle
Normal
Physical
040
40
100}}
100%
35
001
1
001
1
Thunder Shock
Electric
Special
040
40
100}}
100%
30
N/A
N/A
001
1
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
001
1
N/A
N/A
Magnet Bomb
Steel
Physical
060
60
00—}}
—%
20
005
5
005
5
Thunder Shock
Electric
Special
040
40
100}}
100%
30
011
11
007
7
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
007
7
011
11
Magnet Bomb
Steel
Physical
060
60
00—}}
—%
20
013
13
013
13
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
017
17
017
17
Sonic Boom
Normal
Special
0000
—
090}}
90%
20
019
19
019
19
Spark
Electric
Physical
065
65
100}}
100%
20
023
23
023
23
Mirror Shot
Steel
Special
065
65
085}}
85%
10
025
25
025
25
Metal Sound
Steel
Status
0000
—
085}}
85%
40
029
29
029
29
Electro Ball
Electric
Special
0000
—
100}}
100%
10
033
33
033
33
Flash Cannon
Steel
Special
080
80
100}}
100%
10
039
39
039
39
Screech
Normal
Status
0000
—
085}}
85%
40
043
43
043
43
Discharge
Electric
Special
080
80
100}}
100%
15
049
49
049
49
Lock-On
Normal
Status
0000
—
00—}}
—%
5
053
53
053
53
Magnet Rise
Electric
Status
0000
—
00—}}
—%
10
059
59
059
59
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
063
63
063
63
Zap Cannon
Electric
Special
120
120
050}}
50%
5
Bold
indicates a move that gets
STAB
when used by Magnezone
Italic
indicates a move that gets STAB only when used by an evolution of Magnezone
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM72
TM72
Volt Switch
Electric
Special
070
70
100}}
100%
20
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
TM93
TM93
Wild Charge
Electric
Physical
090
90
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Magnezone
Italic
indicates a move that gets STAB only when used by an evolution of Magnezone
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Magnezone in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Magnezone in that game.
Bold
indicates a move that gets
STAB
when used by Magnezone
Italic
indicates a move that gets STAB only when used by an evolution of Magnezone
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Electroweb
Electric
Special
55
95%
15
S
M
US
UM
Gravity
Psychic
Status
—
—%
5
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Iron Head
Steel
Physical
80
100%
15
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Magnet Rise
Electric
Status
—
—%
10
S
M
US
UM
Recycle
Normal
Status
—
—%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
A black or white abbreviation in a colored box indicates that Magnezone can be tutored the move in that game
A colored abbreviation in a white box indicates that Magnezone cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Magnezone
Italic
indicates a move that gets STAB only when used by an evolution of Magnezone
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon has no moves exclusive to prior evolutions.
Bold
indicates a move that gets
STAB
when used by Magnezone
Italic
indicates a move that gets STAB only when used by an evolution of Magnezone
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
IV
V
VI
Rollout
Rock
Physical
030
30
090}}
90%
20
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Magnezone
Italic
indicates a move that gets STAB only when used by an evolution of Magnezone
Click on the generation numbers at the top to see transfer-only moves for other generations
By
transfer
, only via prior evolution
Generation VII
Prior evolution:
→Magneton
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
I
II
III
IV
V
VI
Bide
Normal
Physical
0000
—
00—}}
—%
10
I
II
III
IV
V
VI
Curse
Ghost
Status
0000
—
00—}}
—%
10
I
II
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
I
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
I
II
III
IV
V
VI
Rage
Normal
Physical
020
20
100}}
100%
20
I
II
III
IV
V
VI
Reflect
Psychic
Status
0000
—
00—}}
—%
20
I
II
III
IV
V
VI
Refresh
Normal
Status
0000
—
00—}}
—%
20
I
II
III
IV
V
VI
Take Down
Normal
Physical
090
90
085}}
85%
20
I
II
III
IV
V
VI
Teleport
Psychic
Status
0000
—
00—}}
—%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Magnezone
Italic
indicates a move that gets STAB only when used by an evolution of Magnezone
Click on the generation numbers at the top to see transfer-only moves for other generations