Magnezone (Pokémon)

Revision as of 23:20, 2 February 2016 by BiggestPokemonFan (talk | contribs)
Weavile #461: Weavile
Pokémon
#463: Lickilicky Lickilicky
Magnezone ジバコイル
Jibacoil
#462
Magnezone



Images on the Bulbagarden Archives
Type
Electric Steel
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Magnet Pull or Sturdy Cacophony
Cacophony
Analytic
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
30 (8.8%)
Breeding
Egg Group
Mineral
Hatch time
21 cycles
Height
3'11" 1.2 m
Magnezone
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
396.8 lbs. 180.0 kg
Magnezone
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
211
Gen. IV
Unknown
IV
241
V+
Leveling rate
Medium Fast
EV yield
Total: 3
Magnezone
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body04.png
Footprint
F462.png F000.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Magnezone (Japanese: ジバコイル Jibacoil) is a dual-type Electric/Steel Pokémon.

It evolves from Magneton when leveled up in either Mt. Coronet, Chargestone Cave, Kalos Route 13, or on New Mauville. It is the final form of Magnemite.

Biology

Magnezone is the result of Magneton leveling up in the presence of a special magnetic field. The evolution is done on a molecular level, but despite this, scientists have failed at attempts to force it. Magnezone's body is wide and circular, similar to a disc or saucer, with a thin edge circling the diameter of its body. Its main eye is in the center, containing a large, red pupil. On each side of its body, it has a ball shaped addition, with each side containing an eye, horseshoe magnet, and Phillips head screw. On top of its head is a tall, thin, yellow rod, closely resembling an antenna, which it uses for certain attacks. Behind its body is a third horseshoe magnet, positioned like a tail.

Magnezone is a seemingly-mechanical, genderless creature, but it has emotions, a way of reproducing, and the need for nourishment. With its magnets, it has the ability to control anti-gravity and float through the air at will. As seen in Giratina and the Sky Warrior and Phantom Thief Pokémon 7, Magnezone's anti-gravity is strong enough to carry humans with ease. Magnezone is rarely seen in the wild, but as seen in the anime, Magnezone can be very aggressive and territorial. However, it will rarely attack unless provoked. Magnezone is said to be one of the best defensive Pokémon yet.

In the anime

 
Magnezone in the anime

Major appearances

Magnezone made its debut in the movie Giratina and the Sky Warrior under the ownership of the main antagonist, Zero. Despite Zero's maniacal behavior, Magnezone was very loyal to him. Magnezone generally acted as a leader to the Magnemite/Magneton army.

A wild Magnezone appeared in Regaining the Home Advantage!, where it battled non-stop with a Metagross. These two Pokémon normally battled with each other on a regular basis until their "battle arena" (a deep crater) became filled with water. Because their crater was no longer usable, they took their battle to the streets of a nearby town, and continued fighting, causing much collateral damage.

A Magnezone appeared in Secrets From Out of the Fog!, Meowth, Colress and Team Rivalry! and Ash and N: A Clash of Ideals! under the ownership of Barret, a Team Plasma Grunt.

A Magnezone appeared in Confronting the Darkness! under the ownership of Belmondo.

Minor appearances

Six Magnezone appeared in The Future Is Now, Thanks to Determination!.

Pokédex entries

Episode Pokémon Source Entry
DP158 Magnezone Ash's Pokédex Magnezone, the Magnet Area Pokémon. It evolves from Magneton in certain magnetic areas, and emits energy from each of its three magnets.

In the manga

 
Magnezone in Pokémon 7

In the Phantom Thief Pokémon 7 manga

Magnezone was used by a Galactic Grunt that attacked Hiori and Rocco when they attempted to fly to the Team Galactic section base. In the air it fought Hiori's Drifblim, but despite the type advantage Magnezone and the Galactic Grunt were defeated by Hiori's quick thinking.

In the Pokémon Adventures manga

Cyrus has a Magnezone that evolved from a Magneton at Mt. Coronet.

In the Pokémon Diamond and Pearl Adventure! manga

Mars has a Magnezone which she used to battle Hareta while he was trying to get to the Spear Pillar.

In the TCG

Main article: Magnezone (TCG)

Other appearances

Super Smash Bros. Brawl

Magnezone appears on the Electric terrain of Pokémon Stadium 2.

Trophy information

"A Magnet Area Pokémon. It's a Magneton that evolved in a special magnetic field at Mt. Coronet. Its appearance is quite different after it evolves, but it still has three round eyes. Its shape changes but not its type--it's still both an Electric and Steel type. It learns Magnet Rise, a technique that temporarily nullifies Ground-type attacks, a traditional weakness."

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond It evolved from exposure to a special magnetic field. Three units generate magnetism.
Pearl
Platinum A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.
HeartGold Exposure to a special magnetic field changed Magneton's molecular structure, turning it into Magnezone..
SoulSilver
Generation V
Black A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.
White
Black 2 Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
White 2
Generation VI
X Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
Y It evolved from exposure to a special magnetic field. Three units generate magnetism.
Omega Ruby Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
Alpha Sapphire It evolved from exposure to a special magnetic field. Three units generate magnetism.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl
Evolve Magneton
Platinum
Evolve Magneton
HeartGold SoulSilver
Trade
Generation V
Black
Trade
White
Evolve Magneton
Black 2 White 2
P2 Laboratory (rustling grass)
Generation VI
X Y
Evolve Magneton
Omega Ruby Alpha Sapphire
Evolve Magneton


In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV
MD Time MD Darkness
Spacial Rift (B1-B15, Deep Spacial Rift B1-B9)
MD Sky
Spacial Rift (B1-B15, Deep Spacial Rift B1-B9)
Ranger: SoA
Cargo Ship
Rumble
Fiery Furnace
PokéPark Wii
Cavern Zone
Ranger: GS
Rand's House, Thunder Temple, Light Temple
Generation V
Rumble Blast
Factory: Firebreathing Mountain
Rumble U
Conductor Room: Rumbling Magnetic Motors (Boss)
Generation VI
Battle Trozei
Distortion Island: Stage 2
Rumble World
Origin Hideaway: Super-Aura Test Lab (All Areas)


Held Items

Game Held Item(s)
Black 2 White 2   Metal Coat (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
70
130 - 177 250 - 344
70
67 - 134 130 - 262
115
108 - 183 211 - 361
130
121 - 200 238 - 394
90
85 - 156 166 - 306
60
58 - 123 112 - 240
Total:
535
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/2 ★★
Power
3/3 ★★★
Skill
4/5 ★★★★
Stamina
3/4 ★★★
Jump
4/5 ★★★★
Total
16/19 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Zap Cannon Electric Special 120120 050}}50% 5 Cool 2 ♥♥ 1
0011 0011 Magnetic Flux Electric Status 0000 —}}—% 20 Clever 1 0  
0011 0011 Mirror Coat Psychic Special 0000 100}}100% 20 Beautiful 2 ♥♥ 0  
0011 0011 Barrier Psychic Status 0000 —}}—% 30 Cool 1 0  
01111 0011 Electric Terrain Electric Status 0000 —}}—% 10 Clever 3 ♥♥♥ 0  
0011 0011 Tackle Normal Physical 05050 100}}100% 35 Tough 4 ♥♥♥♥ 0  
0011 0011 Supersonic Normal Status 0000 055}}55% 20 Clever 3 ♥♥♥ 0  
N/AN/A 0011 Thunder Shock Electric Special 04040 100}}100% 30 Cool 4 ♥♥♥♥ 0  
0011 0011 Sonic Boom Normal Special 0000 090}}90% 20 Cool 3 ♥♥♥ 0  
0044 0055 Supersonic Normal Status 0000 055}}55% 20 Clever 3 ♥♥♥ 0  
0077 0077 Thunder Shock Electric Special 04040 100}}100% 30 Cool 4 ♥♥♥♥ 0  
N/AN/A 01111 Sonic Boom Normal Special 0000 090}}90% 20 Cool 3 ♥♥♥ 0  
01515 01313 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
01818 01717 Magnet Bomb Steel Physical 06060 —}}—% 20 Cool 2 ♥♥ 0  
02121 01919 Spark Electric Physical 06565 100}}100% 20 Cool 4 ♥♥♥♥ 0  
02525 02323 Mirror Shot Steel Special 06565 085}}85% 10 Beautiful 2 ♥♥ 3 ♥♥♥
02929 02525 Metal Sound Steel Status 0000 085}}85% 40 Clever 1 3 ♥♥♥
03434 02929 Electro Ball Electric Special 0000 100}}100% 10 Cool 3 ♥♥♥ 0  
03939 03333 Flash Cannon Steel Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
04545 03939 Screech Normal Status 0000 085}}85% 40 Clever 3 ♥♥♥ 0  
05151 04343 Discharge Electric Special 08080 100}}100% 15 Beautiful 2 ♥♥ 2 ♥♥
05656 04949 Lock-On Normal Status 0000 —}}—% 5 Clever 3 ♥♥♥ 0  
06262 05353 Magnet Rise Electric Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
06767 05959 Gyro Ball Steel Physical 0000 100}}100% 5 Cool 1 0  
07373 06363 Zap Cannon Electric Special 120120 050}}50% 5 Cool 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 Beautiful 1 0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20 Clever 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5 Beautiful 8 ♥♥♥♥♥♥♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20 Cool 4 ♥♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5 Cool 1 0  
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magnezone in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magnezone in that game.
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Electroweb Electric Special 55 95% 15 Beautiful 2 ♥♥ 1
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Iron Head Steel Physical 80 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Recycle Normal Status —% 10 Clever 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Magnezone can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magnezone cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  Tri Attack Normal Special 80 100% 10 Beautiful 1 0  
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: A
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist:  
( Electric )
Field move:  
(Electrify ×3)
Browser entry  
It generates magnetism from its body. It protects itself with an electric barrier.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric   
( Electric )
Past
 
( Normal )
 
(Electrify ×3)
Past
 
(Electrify ×1)
Browser entry  
It generates electricity and launches an orb of electricity to attack.
Attack ●●●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Magnezone is a cousin of the Cavern Zone's Magnemite. He likes to rack up high scores at Rotom's Spooky Shoot-'em-Up and Rhyperior's Bumper Burn.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Magnemite
 Electric  Steel 
 
Level 30
 
First evolution
Magneton
 Electric  Steel 
 
Level up
at Mt. Coronet
or Chargestone Cave
or Kalos Route 13
or New Mauville
 
Second evolution
Magnezone
 Electric  Steel 


Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
  For other sprites and images, please see Magnezone images on the Bulbagarden Archives.


Trivia

Origin

Magnezone appears to be based on the concept of a fused Magneton; one of the Magnemite taking a larger form and the remaining two Magnemite taking the forms of the smaller bodies on each side. The Magnemite evolution line seem to be based on the objectification of electromagnetism, one of the four fundamental interactions of nature. Magnezone in particular is possibly based on electromagnetic forming caused by electromagnetic fields and combined with an objectification in the form of a flying saucer or a UFO.

Name origin

Magnezone is a shortening and combination of magnetic zone, an alternative name for a magnetic field.

Jibacoil is a combination of 磁場 jiba (magnetic field) and coil (referring to an electro-magnetic coil).

In other languages

Language Title Meaning
  Japanese ジバコイル Jibacoil From 磁場 jiba and coil (referring to an electro-magnetic coil)
  French Magnézone Same as English name
  Spanish Magnezone Same as English name
  German Magnezone Same as English name
  Italian Magnezone Same as English name
  Korean 자포코일 Zapokoil From 자폭 (自爆) japok and 코일 Koil
  Mandarin Chinese 自爆磁怪 Zìbàocíguài Literally "Self-detonating magnetic monster"
  Cantonese Chinese 自爆磁怪 Jihbaauchìhgwaai Literally "Self-detonating magnetic monster"


External links

  #461: Weavile
Pokémon
#463: Lickilicky  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.