Magnezone (Pokémon)

Revision as of 01:01, 30 October 2012 by Micamike45 (talk | contribs) (→‎Trivia: removed false trivia)
Weavile #461: Weavile
Pokémon
#463: Lickilicky Lickilicky
Magnezone
ジバコイル Jibacoil
#462
462Magnezone.png
Art by Ken Sugimori from Diamond and Pearl
Type
Electric Steel
Category
Magnet Area Pokémon
Abilities
Magnet Pull or Sturdy Analytic
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Sinnoh
#180
Unova
#050
Regional Browser numbers
Almia
R-064
Oblivia
R-112 N-180
Height
3'11"
Imperial
1.2 m
Metric
Weight
396.8 lbs.
Imperial
180.0 kg
Metric
Dex color
Gray
Catch rate
30 (3.9%)
Body style
Body04.png BodyUnknown.png
Blue-Striped
Footprint
 F462.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Mineral group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
3
Sp.Def
0
Speed
0
Base Exp.: 211 Battle Exp.: 2111*

Magnezone (Japanese: ジバコイル Jibacoil) is a dual-type Electric/Steel Pokémon.

It evolves from Magneton when leveled up in either Mt. Coronet or Chargestone Cave. It is the final form of Magnemite.

Biology

Physiology

Magnezone is the result of Magneton leveling up in the presence of a special magnetic field that has only been discovered at Mt. Coronet and Chargestone Cave. The center Magnemite of Magneton has grown bigger and more oval-shaped than the other two upon evolution. The middle Magnemite also has a red pupil in its eye instead of a black one and a yellow antenna on top of it. Magnezone as a whole is a darker color gray than its pre-evolutions, surrounded by a thin, metal rim and two dark-gray horse-shoe magnets that are positioned to look like metal claws. There is also a third horse-shoe magnet on the back of the middle Magnemite that is positioned like a tail.

Unlike Magnemite and Magneton, Magnezone has been recognized as an Electric/Steel Pokémon ever since it was discovered. Even though Magnezone and its pre-evolutions are seemingly-mechanical creatures, they still have emotions, they need to eat, and they have some way of reproducing. Magnezone could possibly be related to Metagross, who is also a half Steel-type Pokémon that floats by using electromagnetic waves.

Gender differences

Magnezone is a genderless species.

Special abilities

Magnezone use the same moves that Magnemite and Magneton can learn, except that its attacks are stronger than Magnemite and Magneton. However, Magnezone is slower than its previous evolution, most likely due to the added weight. Magnezone is also the only member of its evolutionary line that can learn Barrier and Mirror Coat.

Behavior

If frightened, Magnezone will discharge electricity uncontrollably.

Habitat

Magnezone can sometimes be found living in power plants, but they are significantly rarer than either Magnemite or Magneton. Sometimes, Magnezone take up permanent residence at Mt. Coronet, but they are still significantly hard to find.

Diet

Main article: Pokémon food

Magnezone feed off electrical charges.

In the anime

 
Magnezone in the anime

Major appearances

Magnezone made its debut in the movie Giratina and the Sky Warrior under the ownership of the main antagonist, Zero. Despite Zero's maniacal behavior, Magnezone was very loyal to him. Magnezone generally acted as a leader to the Magnemite/Magneton army.

A wild Magnezone appeared in Regaining the Home Advantage!, where it battled non-stop with a Metagross. These two Pokémon normally battled with each other on a regular basis until their "battle arena" (a deep crater) became filled with water. Because their crater was no longer usable, they took their battle to the streets of a nearby town, and continued fighting, causing much collateral damage.

Minor appearances

Pokédex entries

Episode Pokémon Source Entry
DP158 Magnezone Ash's Pokédex Magnezone, the Magnet Area Pokémon. It evolves from Magneton in certain magnetic areas, and emits energy from each of its three magnets.

In the manga

In the Phantom Thief Pokémon 7 manga

Magnezone was used by a Galactic Grunt that attacked Hiori and Rocco when they attempted to fly to the Team Galactic section base. In the air it fought Hiori's Drifblim, but despite the type advantage Magnezone and the Galactic Grunt were defeated by Hiori's quick thinking.

In the Pokémon Adventures manga

Cyrus took his Magneton to Mt. Coronet to evolve it. He ordered it and his Nosepass to attack Diamond, Pearl, and Platinum; as they attacked, they evolved into Magnezone and Probopass, respectively. He later used it to dispatch Diamond at the Celestic Ruins with its Magnet Bomb, and when the boy put up a resistance, its Charge Beam hit Tru straight on to recover the camera Cyrus used to photograph the ruin paintings. Diamond even tried to hide it in Lax's fur, but it proved to be a difficult opponent to deal with when its Magnet Pull Ability almost pulled it right back with such force that even an Iron Ball rose from the ground. Pearl, deciding to help his friend, eventually broke it using Chatler.

In the Pokémon Diamond and Pearl Adventure! manga

Mars has a Magnezone which she used to battle Hareta while he was trying to get to the Spear Pillar.

In the TCG

Main article: Magnezone (TCG)

Other appearances

Super Smash Bros. Brawl

Magnezone appears on the Electric terrain of Pokémon Stadium 2.

Trophy Information

"A Magnet Area Pokémon. It's a Magneton that evolved in a special magnetic field at Mt. Coronet. Its appearance is quite different after it evolves, but it still has three round eyes. Its shape changes but not its type--it's still both an Electric and Steel type. It learns Magnet Rise, a technique that temporarily nullifies Ground-type attacks, a traditional weakness."

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond It evolved from exposure to a special magnetic field. Three units generate magnetism.
Pearl
Platinum A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.
HeartGold Exposure to a special magnetic field changed Magneton's molecular structure, turning it into Magnezone.
SoulSilver
Generation V
Black A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.
White
Black 2 Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Magneton
Platinum
None Evolve Magneton
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Evolve Magneton (White only)
Black 2 White 2
Unknown P2 Laboratory
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Spacial Rift (B1-B15)
Deep Spacial Rift (B1-B9)
Pokémon Ranger:
Shadows of Almia
Cargo Ship
Pokémon Ranger:
Guardian Signs
Rand's House
Thunder Temple
Light Temple
Pokémon Rumble Fiery Furnace
Pokémon Rumble Blast Factory: Firebreathing Mountain
PokéPark Wii: Pikachu's Adventure Cavern Zone

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
70
130 - 177 250 - 344
70
67 - 134 130 - 262
115
108 - 183 211 - 361
130
121 - 200 238 - 394
90
85 - 156 166 - 306
60
58 - 123 112 - 240
Total:
535
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/2 ★★
Power
3/3 ★★★
Skill
4/5 ★★★★
Stamina
3/4 ★★★
Jump
4/5 ★★★★
Total
16/19 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Mirror Coat Psychic Special 0000 100}}100% 20
000Start 000Start Barrier Psychic Status 0000 —}}—% 30
000Start 000Start Tackle Normal Physical 05050 100}}100% 35
000Start 000Start Supersonic Normal Status 0000 055}}55% 20
000Start 000Start ThunderShock Electric Special 04040 100}}100% 30
N/AN/A 000Start SonicBoom Normal Special 0000 090}}90% 20
01111 0044 Supersonic Normal Status 0000 055}}55% 20
0066 0077 ThunderShock Electric Special 04040 100}}100% 30
01414 01111 SonicBoom Normal Special 0000 090}}90% 20
01717 01515 Thunder Wave Electric Status 0000 100}}100% 20
03434 01818 Magnet Bomb Steel Physical 06060 —}}—% 20
02222 02121 Spark Electric Physical 06565 100}}100% 20
05050 02525 Mirror Shot Steel Special 06565 085}}85% 10
000Start 02929 Metal Sound Steel Status 0000 085}}85% 40
02727 03434 Electro Ball Electric Special 0000 100}}100% 10
N/AN/A 03939 Flash Cannon Steel Special 08080 100}}100% 10
04040 04545 Screech Normal Status 0000 085}}85% 40
04646 05151 Discharge Electric Special 08080 100}}100% 15
03030 05656 Lock-On Normal Status 0000 —}}—% 5
05454 06262 Magnet Rise Electric Status 0000 —}}—% 10
06060 06767 Gyro Ball Steel Physical 0000 100}}100% 5
06666 07373 Zap Cannon Electric Special 120120 050}}50% 5
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM33 Reflect Psychic Status 0000 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM72 Volt Switch Electric Special 07070 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM91 Flash Cannon Steel Special 08080 100}}100% 10
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magnezone in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magnezone in that game.
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Magnezone can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magnezone cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Tri Attack Normal Special 80 100% 10
  RecycleBW Normal Status —% 10
  GravityBW Psychic Status —% 5
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: A
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist:  
( Electric )
Field move:  
(Electrify ×3)
Browser entry  
It generates magnetism from its body. It protects itself with an electric barrier.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric   
( Electric )
Past
 
( Normal )
 
(Electrify ×3)
Past
 
(Electrify ×1)
Browser entry  
It generates electricity and launches an orb of electricity to attack.
Attack ●●●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Magnezone is a cousin of the Cavern Zone's Magnemite. He likes to rack up high scores at Rotom's Spooky Shoot-'em-Up and Rhyperior's Bumper Burn.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Magnemite
 Electric  Steel 
 
Level 30


 
First evolution
Magneton
 Electric  Steel 
 
Level up
at Mt. Coronet
or Chargestone Cave



 
Second evolution
Magnezone
 Electric  Steel 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Magnezone images on Bulbagarden Archives.

Trivia

  • As Mt. Coronet is not accessible in Pokémon HeartGold and SoulSilver, it is impossible to evolve Magneton into a Magnezone in the games. The same applies for Probopass. Both have to be traded from Diamond, Pearl, and Platinum Versions to be obtained.
  • Magnezone and its evolutionary line have twelve resistances and one immunity, making them the most resistant Pokémon to date. With the addition of Magnet Rise, which makes them immune to Ground-type attacks for a short period of time, their only double weakness is negated.
    • Additionally, only one type hits it for neutral damage, with the rest having no effect, being not very effective, or being super effective.
  • Magnezone's Sugimori artwork and in-game menu sprite show that the poles of its magnets are red and blue, but in its Diamond and Pearl and Black and White sprites and in its anime appearances, none of its magnets have color on the end.
  • Magnezone and its pre-evolution Magneton have National Pokédex numbers that differ by 380, more than any other two Pokémon related by evolution.
  • Magnezone has the highest Special Attack of any non-legendary Electric-type Pokémon, and highest Special Attack of any non-legendary Steel-type Pokémon. Magnezone also has the highest Defense of all non-legendary Electric-type Pokémon.
  • In Pokémon Battle Revolution, if Magnezone is caused to fall asleep, its central "eye" remains open. The outer eyes, however, close.

Origin

Magnezone appears to be based on the concept of a fused Magneton; one of the Magnemite taking a larger form and the remaining two Magnemite taking the forms of the smaller bodies on each side. The Magnemite evolution line seem to be based on the objectification of electromagnetism, one of the four fundamental interactions of nature. Magnezone in particular is possibly based on Electromagnetic forming caused by electromagnetic fields and combined with an objectification in the form of a flying saucer or a UFO.

Name origin

Magnezone is a shortening and combination of magnetic zone, an alternative name for a magnetic field.

Jibacoil is a combination of 磁場 jiba (magnetic field) and coil (referring to an electro-magnetic coil).

In other languages

Language Title Meaning
  Japanese ジバコイル Jibacoil From 磁場 jiba (magnetic field) and coil (referring to an electro-magnetic coil).
  French Magnezone Same as English name
  Spanish Magnezone Same as English name
  German Magnezone Same as English name
  Italian Magnezone Same as English name
  Korean 자포코일 Japocoil A combination of 자폭 and 코일 Coil (Japanese name of Magnemite).
  Mandarin Chinese 自爆磁怪 Zì Bào Cí Guài Literally "Self-detonating magnetic monster".
  Cantonese Chinese


External links

  #461: Weavile
Pokémon
#463: Lickilicky  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.