Magneton (Pokémon)

Revision as of 04:26, 28 March 2013 by MAGNEDETH (talk | contribs) (Undo revision 1871099 by Crystal Talian (talk) for now)
Magnemite #081: Magnemite
Pokémon
#083: Farfetch'd Farfetch'd
Magneton
レアコイル Rarecoil
#082
082Magneton.png
Art by Ken Sugimori from FireRed and LeafGreen
Type
Electric Steel
Category
Magnet Pokémon
Abilities
Magnet Pull or Sturdy Analytic
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#082
Johto
#120
Hoenn
#083
Sinnoh
#179
Unova
#049
Regional Browser numbers
Fiore
R-057
Almia
R-063
Oblivia
R-111
Height
3' 03"
Imperial
1.0 m
Metric
Weight
132.3 lbs.
Imperial
60.0 kg
Metric
Dex color
Gray
Catch rate
60 (7.8%)
Body style
Body11.png BodyUnknown.png
Blue-Striped
Footprint
 F082.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Mineral group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
Base Exp.: 161 Battle Exp.: 1611*

Magneton (Japanese: レアコイル Rarecoil) is a dual-type Electric/Steel Pokémon and formerly, in Generation I, a pure Electric-type Pokémon.

It evolves from Magnemite starting at level 30 and evolves into Magnezone when leveled up in either Mt. Coronet or Chargestone Cave.

Biology

Physiology

Magneton is the result of three Magnemite being linked together by a strong magnetic force, although a single Magnemite can evolve by itself when no other Magnemite are in the vicinity. The three Magnemite that Magneton consists of can be linked several ways. Magneton is most commonly seen as one Magnemite on top, and two Magnemite linked via body on the bottom, forming a triangle. However, in some cases, the Magnemite will not be connected at all, but remain in a triangular pattern. In the anime, the size of Magneton's magnets change in different episodes. This does not seem to be based on anything except possibly an oversight by the animators. Even though Magneton, its pre-evolution and its evolution are all mechanical creatures, they still have emotions, can get hungry, and have a way of reproducing. Magneton has been considered to be related to Metang and Bronzong since both are also half Steel-type Pokémon that float by using electromagnetic waves.

Gender differences

Magneton is a genderless species.

Special abilities

Magneton can emit strange radio waves that can greatly damage various electronic equipment, raise air temperatures by 3.6 degrees Fahrenheit (2 degrees Celsius) within a 3,300-foot (1,000 meter) radius, and cause earaches for anyone that gets too close to it. Magneton mostly learns attacks that Magnemite is capable of learning. Magneton and its evolutionary chain are the only Electric-type Pokémon to learn Zap Cannon naturally, before Generation V. Unlike Magnemite, Magneton can learn Tri Attack and it is one of a small number of Pokémon still capable of evolution that are able to use Hyper Beam and Giga Impact. On very rare occasions, Magneton can know Refresh.

Behavior

Magneton behave similarly to their pre-evolution, Magnemite, in that they generally do not bother people and keep to themselves unless provoked. If they are provoked however, they will resort to non-damaging moves, but, will not hesitate to use more powerful moves if not left alone. Unlike most other evolved Pokémon, in battle, Magneton are very easy to command and rarely lose focus.

When sunspots flare up, Magneton tend to appear more often in the open, presumably due to the changes in the sun's magnetic field.

Habitat

Magneton usually live around power plants and rough terrain where large deposits of metal can be found, but they're harder to find than Magnemite. They're found in Kanto, Johto, Hoenn, and Sinnoh. Despite their modern, artificial appearance, carvings depicting Magnemite and Magneton have been discovered at the Ruins of Alph, indicating they have existed for at least 1,500 years.

Diet

Main article: Pokémon food

Magneton feed off electrical charges.

In the anime

 
Magneton in the anime
 
Shiny Magneton in the anime

Major appearances

Magneton first appeared in Sparks Fly for Magnemite. They, along with Magnemite, saved Ash and company from a Grimer attack.

A Magnemite that belonged to Ethan in Get Along, Little Pokémon evolved into a Magneton to save Ash and his Pikachu from Team Rocket.

Several Magneton attacked a Pokémon Center in The Poké Spokesman, but the Poké Spokesman was able to calm them down and stop the attack.

Jackson used a Shiny Magneton against Ash during the Silver Conference in Tie One On!. It proved to be very strong, knocking out two of Ash's team members.

An army of Magnemite and Magneton appeared in Giratina and the Sky Warrior under the ownership of the main villain, Zero.

Minor appearances

A Magneton appeared in Mewtwo Strikes Back.

Magneton also appeared in The Power of One.

A Magneton belonging to an unnamed Trainer, appeared in a Hall of Fame photograph in Hello, Pummelo!.

A group of Magnemite and a Magneton appeared as security guards in Current Events. Ash was attacked by the Magnemite, but when Ash retaliated with his Chikorita, a Magneton showed up and attacked.

Several Magneton were among the Electric Pokémon that were lured by the "Miracle Crystal" that Attila and Hun were using in The Legend of Thunder!.

Wattson used a Magneton in his brief Gym Battle with Ash in Watt's with Wattson?.

In All Torkoal, No Play!, Magneton was one of the Steel-type Pokémon in Steel Valley picking on a wild Torkoal.

A Magnemite appeared in the opening of Lucario and the Mystery of Mew.

A group of Magneton appeared in Saving the World From Ruins! among the numerous other Steel types on Iron Island.

Pokédex entries

Episode Pokémon Source Entry
EP101 Magneton Ash's Pokédex Magneton, the Magnet Pokémon. The evolved form of Magnemite. Its heavy gravitational power allow it to float, and it can emit powerful magnetic and electric fields.

In the manga

 
Lt. Surge's Magneton, as seen in Pokémon Adventures

In the Pokémon Adventures manga

Magneton makes a cameo aboard the S.S. Anne in Danger: High Voltorb as one of Lt. Surge's Pokémon ready to attack Red. However, it debuts in the next round, Buzz Off, Electabuzz!, when some of them torture Red with Thunderbolt. Lt. Surge has a quad of Magneton, capable of using electromagnetism to create a tetrahedral aura. This aura is able to ferry people as well as attack and trap anything within, as seen in Volumes 3, 7, 10, and 12.

Another Magneton is shown as a member of Wattson's team, as well as two in Jasmine's.

Cyrus was briefly shown with a Magneton before it evolved into a Magnezone in Mt. Coronet.

In the Pokémon Pocket Monsters manga

A Magneton participated in a baseball match in Fierce Competition at the Pokémon Baseball Tournament!.

In the TCG

Main article: Magneton (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Formed by several Magnemite linked together. They frequently appear when sunspots flare up.
Blue
Yellow Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet.
Stadium Formed by Magnemite that link together when the number of black spots on the sun increases. Fires high-voltage power, etc.
Generation II
Gold Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
Silver The Magnemite are united by a magnetism so powerful, it dries all moisture in its vicinities.
Crystal When many Magneton gather together, the resulting magnetic storm disrupts radio waves.
Stadium 2 Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
Generation III
Ruby Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Sapphire Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.
Emerald It is actually three Magnemite linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
FireRed A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.
LeafGreen Formed by several Magnemite linked together. They frequently appear when sunspots flare up.
Generation IV
Diamond It is actually three Magnemite linked by magnetism. A group can set off a magnetic storm.
Pearl
Platinum Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
HeartGold Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
SoulSilver The Magnemite are united by a magnetism so powerful, it dries all moisture in its vicinity.
Generation V
Black Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
White
Black 2 The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Uncommon Power Plant, Cerulean Cave
Blue (Japan)
Unknown Power Plant, Cerulean Cave
Yellow
Uncommon Power Plant
Generation II
Gold Silver
None Evolve Magnemite
Crystal
One Trade for Dugtrio in Power Plant
Generation III
Ruby Sapphire
Rare New Mauville
Emerald
Rare New Mauville
FireRed LeafGreen
Rare Power Plant, Cerulean Cave
Colosseum
None Trade
XD
One Cipher Key Lair (Shadow)
Generation IV
Diamond Pearl
None Evolve Magnemite
Platinum
Rare Route 222, Victory Road
HeartGold SoulSilver
Uncommon Cerulean Cave, Safari Zone, Trade for Dugtrio in Power Plant
Pal Park
Mountain
Pokéwalker
None
Generation V
Black White
None Evolve Magnemite (White only)
Black 2 White 2
Unknown P2 Laboratory
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Snap Tunnel
Pokémon Pinball Evolve Magnemite
Pokémon Trozei! Huge Storage 2
Endless Level 21
Forever Level 21
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve Magnemite
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Sky Stairway (1F-49F)
Pokémon Ranger Krokka Tunnel
Waterworks
Dusk Factory
Pokémon Ranger:
Shadows of Almia
Oil Field Hideout
Haruba Desert
Hippowdon Temple
Altru Building
Altru Tower
Pokémon Ranger:
Guardian Signs
Oblivia Ruins
Layuda Island
Sky Fortress
Pokémon Rumble Fiery Furnace
Pokémon Rumble Blast Factory: Firebreathing Mountain

Held items

Game Held Item(s)
Red* Blue* Silver Leaf (100%)
Yellow*
Ruby Sapphire   Metal Coat (5%)
Emerald
Pokémon XD   Metal Coat (100%)
FireRed LeafGreen   Magnet (5%)
Platinum   Metal Coat (5%)
HeartGold SoulSilver   Metal Coat (5%)
Black 2 White 2   Metal Coat (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
60
58 - 123 112 - 240
95
90 - 161 175 - 317
120
112 - 189 220 - 372
70
67 - 134 130 - 262
70
67 - 134 130 - 262
Total:
465
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 120.

Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
4/4 ★★★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
15/18 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Tri Attack Normal Special 08080 100}}100% 10
000Start 000Start Tackle Normal Physical 05050 100}}100% 35
000Start 000Start ThunderShock Electric Special 04040 100}}100% 30
000Start 000Start Supersonic Normal Status 0000 055}}55% 20
N/AN/A 000Start SonicBoom Normal Special 0000 090}}90% 20
01111 0044 Supersonic Normal Status 0000 055}}55% 20
0066 0077 ThunderShock Electric Special 04040 100}}100% 30
01414 01111 SonicBoom Normal Special 0000 090}}90% 20
01717 01515 Thunder Wave Electric Status 0000 100}}100% 20
03434 01818 Magnet Bomb Steel Physical 06060 —}}—% 20
02222 02121 Spark Electric Physical 06565 100}}100% 20
05050 02525 Mirror Shot Steel Special 06565 085}}85% 10
000Start 02929 Metal Sound Steel Status 0000 085}}85% 40
02727 03434 Electro Ball Electric Special 0000 100}}100% 10
N/AN/A 03939 Flash Cannon Steel Special 08080 100}}100% 10
04040 04545 Screech Normal Status 0000 085}}85% 40
04646 05151 Discharge Electric Special 08080 100}}100% 15
03030 05656 Lock-On Normal Status 0000 —}}—% 5
05454 06262 Magnet Rise Electric Status 0000 —}}—% 10
06060 06767 Gyro Ball Steel Physical 0000 100}}100% 5
06666 07373 Zap Cannon Electric Special 120120 050}}50% 5
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM33 Reflect Psychic Status 0000 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM72 Volt Switch Electric Special 07070 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM91 Flash Cannon Steel Special 08080 100}}100% 10
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magneton in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magneton in that game.
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Magneton can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magneton cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  RecycleBW Normal Status —% 10
  GravityBW Psychic Status —% 5
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 30+ Purified moves
Shadow Hold File:Box xd 082.png Refresh Normal
Shadow Rave Double-Edge Normal
Shadow Sky Rain Dance Water
-- Thunder Electric

Side game data

Pokémon Pinball
   
Acquisition: Evolve
Pokémon Pinball RS
   
Acquisition: Evolve
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 082.png Body size: 1
Recruit rate: Evolve
Friend Area: Power Plant
Phrases
51%-100% HP vzvzvzz... go to next.
26%-50% HP vzvzvzzz... hp at 50 percent...
1%-25% HP vzvzvzzt... go to error... system failure imminent.
Level up vzvzvzt! go to next level!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up vzvzvzt! go to next level!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -10%
IQ group: A
Pokémon Ranger
Group:  Electric  Poké Assist:  
( Electric )
Field move:   
(Recharge ×2)
Loops: 3 Min. exp.: 8 Max. exp.: 8
Browser entry  
Magneton generates electricity using its magnetism to recharge your Styler.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist:  
( Electric )
Field move:  
(Recharge ×5)
Browser entry  
It discharges electricity from its body. It protects itself with an electric barrier.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric   
( Electric )
Past
 
( Normal )
 
(Recharge ×4)
Past
 
(Electrify ×1)
Browser entry  
It restores the Styler Energy.
Attack ●●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Magnemite
 Electric  Steel 
 
Level 30


 
First evolution
Magneton
 Electric  Steel 
 
Level up
at Mt. Coronet
or Chargestone Cave



 
Second evolution
Magnezone
 Electric  Steel 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
       
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Magneton images on Bulbagarden Archives.

Trivia

  • In the Pokémon Red and Blue beta, Magneton is originally known as "Recoil".
  • Although it is said that Magneton is made up of three Magnemite, there is contradictory evidence seen in various forms of media.
    • In the only anime episode to date showing a Magnemite evolution, Get Along, Little Pokémon, when Ethan's Magnemite #6 evolves into Magneton, it "creates" two Magnemite during evolution, instead of combining with two real Magnemite. Similarly, in the main series games, when Magnemite reaches level 30, it evolves without the aid of two additional Magnemite. This is unlike Mantyke which requires a Remoraid to evolve.
    • However, in Pokémon Snap, a Magneton is clearly shown to be created by three Magnemite. Also, when two Magnemite get stuck together halfway through evolution in the original Mystery Dungeon games, they mention how three Magnemite are supposed to come together to evolve.
  • Magneton is supposedly composed of three Magnemite; however, after evolution, it becomes exactly 10 times heavier. Magnemite weighs 13.2 lbs (6 kg), while Magneton weighs 132.0 lbs (60 kg).
  • Magneton and its evolution Magnezone have National Pokédex numbers that differ by 380, more than any other Pokémon related by evolution.
  • Magneton and its evolutionary line have twelve resistances and one immunity, making them the most resistant Pokémon ever (as no other type combination has the same or higher amount of resistances and/or immunities, regarding abilities). With the addition of Magnet Rise, which makes them immune to Ground-type attacks for five turns, their only double weakness is negated.
  • Magneton and its pre-evolution Magnemite are two of few Pokémon that had their cry changed slightly in Generation III. This was due to Generation III utilizing a better sound effects game engine and newer game system.
  • Magneton has been used by more rival characters than any other Pokémon, being used by three: Blue, Silver, and Wally.

Generation II type change

Magneton, along with its pre-evolution Magnemite, were pure Electric-type Pokémon in Generation I, but became dual type Electric/Steel in Generation II, since the Steel type did not exist when they debuted. Due to this type change, Magneton is the second Steel-type Pokémon in National Pokédex order (after Magnemite), but it was unable to learn any Steel-type moves until Generation III (and even then, it could only learn Metal Sound).

Origin

Magneton is a cluster of three Magnemite which in turn seems to be based on the objectification of electromagnetism, one of the four fundamental interactions of nature. They are likely linked through strong electromagnetic force.

Name origin

Magneton may be a reference to magneton, a unit of magnetic movement, or a magnetron forms the core of a microwave oven.

Rarecoil may be a reference to rare-earth magnets.

In other languages

Language Title Meaning
  Japanese レアコイル Rarecoil From rare and coil
  French Magneton Same as English name
  Spanish Magneton Same as English name
  German Magneton Same as English name
  Italian Magneton Same as English name
  Korean 레어코일 Reeokoil Transliteration of Japanese name
  Mandarin Chinese 三合一磁怪 Sānhéyīcíguài Literally "Three-in-one magnetic monster"
  Cantonese Chinese 三合一磁怪 Sāamhahpyātchìhgwaai Literally "Three-in-one magnetic monster"



External links

Notes


  #081: Magnemite
Pokémon
#083: Farfetch'd  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.