Magneton (Pokémon)

For Pokémon GO information on this species, see the game's section.
081MS.png #081: Magnemite
Pokémon
#083: Farfetch'd 083MS.png
This article is about the species. For a specific instance of this species, see Magneton (disambiguation).
Magneton
Magnet Pokémon
レアコイル
Rarecoil
#082
Magneton



Images on the Bulbagarden Archives
Type
Electric Steel
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Magnet Pull or Sturdy Cacophony
Cacophony
Analytic
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
60 (14.8%)
Breeding
Egg Group
Mineral
Hatch time
20 cycles
Height
3'03" 1.0 m
Magneton
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
132.3 lbs. 60.0 kg
Magneton
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
161
Gen. I-IV
Unknown
IV
163
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Magneton
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body11.png
Footprint
F082.png F000.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Magneton (Japanese: レアコイル Rarecoil) is a dual-type Electric/Steel Pokémon introduced in Generation I. Prior to Generation II, it was a pure Electric-type Pokémon.

It evolves from Magnemite starting at level 30 and evolves into Magnezone when leveled up in a special magnetic field.

Biology

 
Magneton splitting into three Magnemite

Magneton is the result of three Magnemite becoming linked together by a strong magnetic force, although a single Magnemite can evolve by itself when no other Magnemite are in the vicinity. Each individual Magnemite has a gray spherical body with a single eye, a gray and red-and-blue tipped horseshoe magnet on each side. The topmost Magnemite has three Phillips head screws on its body, while the others appear to have only two. The three Magnemite that Magneton consists of can be linked several ways. Magneton is most commonly seen as one Magnemite on top, and two Magnemite linked by the screws on the bottom, forming a triangle. In some cases, commonly seen in 3D games such as Pokémon Snap, the Magnemite will not be connected at all, remain in a triangular formation at rest, and are able to freely move within each other's vicinity to form other patterns. In this case, all three Magnemite have three screws. The magnetic forces that holds the three Magnemite together is powerful enough to dry up all moisture and raise the temperature 3.6°F (2°C) within a 3,300 foot (1,000 meter) radius. It can also be disruptive to electronic devices.

Being composed of three Magnemite, it is about three times as powerful electrically, though not three times as intelligent. Even though Magneton is a mechanical creature, it still has the need to eat. As seen in the anime, food for Magneton consists of electrical currents. It is usually found in rough terrain, often near power plants. When sunspots flare up, Magneton tends to appear more often, presumably due to the changes in the sun's magnetic field. When rain clouds form, it also gathers in high areas prone to lightning strikes. It has been shown in the manga that it possesses the ability to form its electricity into both platforms and barriers. Despite its modern, artificial appearance, carvings depicting Magneton have been discovered at the Ruins of Alph, and one was shown in a flashback to the great war of Kalos, indicating it has existed for at least 3000 years.

In the anime

In the main series

 
Shiny Magneton in the anime

Major appearances

Clemont's Magneton

Clemont owns a Magneton, which he keeps at the Lumiose Gym so Clembot can use it for Gym Battles while Clemont is away. It first appeared in Clemont's Got a Secret!, where it was shown to be able to separate itself into three Magnemite in order to dodge attacks.

Other

Multiple Magneton debuted in Sparks Fly for Magnemite. They, along with a Magnemite, saved Ash and his friends from a Grimer attack.

A Magneton appeared in Get Along, Little Pokémon, under the ownership of Ethan. It evolved from a Magnemite to save Ash and his Pikachu from Team Rocket. Ethan calls this Magneton Number 6.

Two Magneton appeared in The Poké Spokesman, under the ownership of a group of phony Pokémon interpreters. They were convinced by Simon to cease their attacks on a Pokémon Center.

A Magneton appeared in Current Events, where it served as a security guard for an electric company's power station. Ash was attacked by the Magnemite assisting Magneton, but when he retaliated with Chikorita, Magneton showed up and attacked as well.

A Shiny Magneton appeared in Tie One On!, under the ownership of Jackson. It was used against Ash during the Silver Conference. It proved to be very strong, knocking out Pikachu and Cyndaquil before being defeated by Bulbasaur.

A Magneton appeared in Watt's with Wattson?, under the ownership of Wattson. It was used during his brief Gym battle with Ash. It was easily defeated by Pikachu, who had become super-charged during an incident at the Mauville Gym. Three wild Magneton also appeared later on in the same episode.

Multiple Magneton appeared in All Torkoal, No Play!, where they were among the Steel-type Pokémon in the Valley of Steel picking on a wild Torkoal.

Multiple Magneton appeared in Giratina and the Sky Warrior, under the ownership of Zero. They were used to accomplish a range of jobs from trapping people, battling, or searching for Shaymin.

A Magneton appeared in Confronting the Darkness!, under the ownership of Belmondo. It was first used by the Dark Clembot to destroy electric appliances in a storehouse using Discharge. It then battled Clemont's Heliolisk, which was being used by Clembot. After a hard-fought battle, it was recalled by Belmondo after the battle had been interrupted by Team Rocket.

Minor appearances

A Trainer's Magneton appeared in Mewtwo Strikes Back as one of the Pokémon Mewtwo defeated while serving for Giovanni.

A Magneton appeared in The Power of One.

Multiple Magneton appeared in The Legend of Thunder!, where they were among the Electric-type Pokémon lured by the "Miracle Crystal" that Attila and Hun were using.

A Magneton appeared in Lucario and the Mystery of Mew.

A Coordinator's Magneton appeared in Harley Rides Again, where it participated in the Wisteria Town Pokémon Contest.

A Magneton appeared in Getting the Pre-Contest Titters!, under the ownership of a Coordinator participating in the Floaroma Contest. It reappeared briefly in the next episode, where it was seen competing in the Contest.

A group of Magneton appeared in Saving the World from Ruins!, where they were some of the Steel-type Pokémon on Iron Island that had gone crazy due to Team Galactic's actions.

A Magneton appeared in the ending credits of Zoroark: Master of Illusions, under the ownership of a Pokémon Baccer World Cup participant.

A Magneton appeared in A Campus Reunion!.

Four Magneton appeared in The Future Is Now, Thanks to Determination!, where they were among the Electric-type Pokémon being controlled by Team Rocket.

A Magneton appeared in I Choose You!, where it was among the Pokémon that were under the control of Marshadow.

A Magneton appeared in a photo taken by Rotom in Alola, Kanto!.

A Magneton appeared in Showering the World with Love!, under the ownership of Molayne. It reappeared in Turning the Other Mask!, where it caused the lights to go out at the Battle Royal Dome, allowing Kukui to slip away and become the Masked Royal.

Three Magneton appeared in The Power of Us, with two each under the ownership of a Trainer and the other appearing during a flashback.

Three Trainers' Magneton appeared in Securing the Future!, where they joined the rest of Alola in showering Necrozma with light so it could return to its true form.

A Magneton appeared in Show Me the Metal!, where a group of Meltan tried to consume it, only for it to attack them in return.

Pokédex entries

Episode Pokémon Source Entry
EP101 Magneton Ash's Pokédex Magneton, the Magnet Pokémon. The evolved form of Magnemite. Its anti-gravitational powers allow it to float, and it can emit powerful magnetic and electric fields.
 
Magneton (rear) in the animated trailer

In the Pokémon Black 2 and White 2 Animated Trailer

A Magneton appeared in the Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer, under the ownership of Colress. It accompanied its Trainer when he met up with Nate in the Castelia City square.

In Pokémon Generations

A soldier's Magneton appeared in The Redemption, during a fantasy of a story from the past. It was one of the many Pokémon fighting in the great war of Kalos 3,000 years previously.

In the manga

In the Pokémon Adventures manga

Magneton debuted aboard the S.S. Anne in Danger: High Voltorb as one of Lt. Surge's Pokémon ready to attack Red. However, later in Buzz Off, Electabuzz!, some of them tortured Red with Thunderbolt. Lt. Surge uses two on his shoulder pads in Go for the Golbat where they produced sonic booms that act as a defensive barrier. Lt. Surge has a squad of Magneton, capable of using electromagnetism to create a tetrahedral aura. This aura is able to ferry people as well as attack and trap anything within, as seen in Volumes 3, 7, 10, and 12.

A wild Magneton appeared in a flashback in Electro Magneton, where it and three Magnemite attacked Blue and Evan. Blue used his Machamp to defeat it.

Jasmine's two Magneton first appeared in Quilava Quandary. They were seen accompanying Jasmine through Ecruteak City. They, along with their Trainer, were caught in the earthquake the ravaged the entire area.

A Magneton appeared as a member of Wattson's team, debuting in Plugging Past Electrike I.

Cyrus was briefly shown with a Magneton in Passing by Probopass and Maneuvering around Magnezone before it evolved into a Magnezone in Mt. Coronet.

A Magneton belonging to an Aether Foundation Employee first appeared in PASM23.

In the Pokémon Pocket Monsters manga

A Magneton participated in a baseball match in Fierce Competition at the Pokémon Baseball Tournament!.

In the TCG

Main article: Magneton (TCG)

Game data

Pokédex entries

Generation I Kanto
#082
Red(ENG) Formed by several Magnemites linked together. They frequently appear when sunspots flare up.
Blue
Yellow Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet.
Stadium Formed by Magnemite that link together when the number of black spots on the sun increases. Fires high-voltage power, etc.
Generation II Johto
#119
Gold Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
Silver The Magnemite are united by a magnetism so powerful, it dries all moisture in its vicinities.
Crystal When many Magneton gather together, the resulting magnetic storm disrupts radio waves.
Stadium 2 Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
Generation III Hoenn
#083
Kanto
#082
Ruby Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Sapphire Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.
Emerald It is actually three Magnemite linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
FireRed A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.
LeafGreen Formed by several Magnemite linked together. They frequently appear when sunspots flare up.
Generation IV Sinnoh
Pt: #179
Johto
#120
Diamond It is actually three Magnemite linked by magnetism. A group can set off a magnetic storm.
Pearl
Platinum Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
HeartGold Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
SoulSilver The Magnemite are united by a magnetism so powerful, it dries all moisture in its vicinity.
Generation V Unova
B2W2: #049
Black Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
White
Black 2 The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.
White 2
Generation VI Kalos
Mountain #070
Hoenn
#085
X A link cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.
Y Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
Omega Ruby Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Alpha Sapphire Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.
Generation VII Alola
SM: #048
Alola
USUM: #055
Kanto
#082
Sun When three Magnemite link together, their brains also become one. They do not become three times more intelligent.
Moon It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.
Ultra Sun Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.
Ultra Moon When rain clouds form, many Magneton gather in high places to wait for lightning to strike.
Let's Go Pikachu Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
Let's Go Eevee


Game locations

Generation I
Red Blue
Power Plant, Cerulean Cave
Blue (Japan)
Power Plant, Cerulean Cave
Yellow
Power Plant
Generation II
Gold Silver
Evolve Magnemite
Crystal
Trade Dugtrio in Power Plant
Generation III
Ruby Sapphire
New Mauville
Emerald
New Mauville
FireRed LeafGreen
Power Plant, Cerulean Cave
Colosseum
Trade
XD
Cipher Key Lair (Shadow)
Generation IV
Diamond Pearl
Evolve Magnemite
Platinum
Route 222, Victory Road
HeartGold SoulSilver
Cerulean Cave, Safari Zone
Trade Dugtrio in Power Plant
Pal Park
Mountain
Generation V
Black
Trade
White
Evolve Magnemite
Black 2 White 2
P2 Laboratory
Generation VI
X Y
Lost Hotel, Friend Safari (Steel)
Omega Ruby Alpha Sapphire
Evolve Magnemite
Generation VII
Sun Moon
Evolve Magnemite
Ultra Sun Ultra Moon
Evolve Magnemite
Let's Go Pikachu Let's Go Eevee
Power Plant


In side games

Generation I
Snap
Tunnel
Pinball
Evolve Magnemite
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Pinball: R&S
Evolve Magnemite
Trozei!
Huge Storage 2, Endless Level 21, Forever Level 21, Mr. Who's Den
MD Red MD Blue
Evolve Magnemite
Ranger
Krokka Tunnel, Waterworks, Dusk Factory
Generation IV
MD Time MD Darkness
Sky Stairway (26F-49F)
MD Sky
Sky Stairway (26F-49F)
Ranger: SoA
Oil Field Hideout, Haruba Desert, Hippowdon Temple, Altru Building, Altru Tower
Rumble
Fiery Furnace (Normal Mode C & A, Advanced Mode B & A)
Ranger: GS
Oblivia Ruins, Layuda Island, Sky Fortress
Generation V
Rumble Blast
Factory: Firebreathing Mountain
Rumble U
Conductor Room: Rumbling Magnetic Motors
Generation VI
Battle Trozei
Distortion Island: Stage 2
Shuffle
Desert Umbra: Stage 328
Rumble World
Origin Hideaway: Super-Aura Test Lab (All Areas)


Held items

Game Held Item(s)
Red* Blue*   Silver Leaf (100%)
Yellow*
Ruby Sapphire   Metal Coat (5%)
Emerald
Pokémon XD   Metal Coat (100%)
FireRed LeafGreen   Magnet (5%)
Platinum   Metal Coat (5%)
HeartGold SoulSilver   Metal Coat (5%)
Black 2 White 2   Metal Coat (5%)
X Y   Metal Coat (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
60
58 - 123 112 - 240
95
90 - 161 175 - 317
120
112 - 189 220 - 372
70
67 - 134 130 - 262
70
67 - 134 130 - 262
Total:
465
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 120.

Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
4/4 ★★★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
15/18 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:

Learnset

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
Evo.Evo. Tri Attack Normal Special 08080 100100% 10
011 Tri Attack Normal Special 08080 100100% 10
011 Tackle Normal Physical 04040 100100% 35
011 Supersonic Normal Status 0000 05555% 20
011 Thunder Shock Electric Special 04040 100100% 30
011 Thunder Wave Electric Status 0000 09090% 20
055 Thunder Shock Electric Special 04040 100100% 30
1010 Thunder Wave Electric Status 0000 09090% 20
1515 Sonic Boom Normal Special 0000 09090% 20
2020 Light Screen Psychic Status 0000 00——% 30
2626 Thunderbolt Electric Special 09090 100100% 15
3636 Screech Normal Status 0000 08585% 40
4646 Flash Cannon Steel Special 08080 100100% 10
5656 Thunder Electric Special 110110 07070% 10
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM04  TM04 Teleport Psychic Status 0000 00—}}—% 20
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM06  TM06 Light Screen Psychic Status 0000 00—}}—% 30
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM09  TM09 Reflect Psychic Status 0000 00—}}—% 20
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM16  TM16 Thunder Wave Electric Status 0000 090}}90% 20
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM28  TM28 Tri Attack Normal Special 08080 100}}100% 10
TM36  TM36 Thunderbolt Electric Special 09090 100}}100% 15
TM38  TM38 Thunder Electric Special 110110 070}}70% 10
TM48  TM48 Hyper Beam Normal Special 150150 090}}90% 5
TM54  TM54 Flash Cannon Steel Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see TM moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see moves from other generations

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 SM   USUM   Move   Type   Cat.   Pwr.   Acc.   PP
Evo.Evo. Evo.Evo. Tri Attack Normal Special 08080 100}}100% 10
0011 0011 Electric Terrain Electric Status 0000 00—}}—% 10
0011 0011 Supersonic Normal Status 0000 055}}55% 20
0011 0011 Tackle Normal Physical 04040 100}}100% 35
0011 0011 Thunder Shock Electric Special 04040 100}}100% 30
N/AN/A 0011 Thunder Wave Electric Status 0000 090}}90% 20
0011 N/AN/A Magnet Bomb Steel Physical 06060 00—}}—% 20
0011 0011 Tri Attack Normal Special 08080 100}}100% 10
0011 0011 Zap Cannon Electric Special 120120 050}}50% 5
0055 0055 Thunder Shock Electric Special 04040 100}}100% 30
01111 0077 Thunder Wave Electric Status 0000 090}}90% 20
0077 01111 Magnet Bomb Steel Physical 06060 00—}}—% 20
01313 01313 Light Screen Psychic Status 0000 00—}}—% 30
01717 01717 Sonic Boom Normal Special 0000 090}}90% 20
01919 01919 Spark Electric Physical 06565 100}}100% 20
02323 02323 Mirror Shot Steel Special 06565 085}}85% 10
02525 02525 Metal Sound Steel Status 0000 085}}85% 40
02929 02929 Electro Ball Electric Special 0000 100}}100% 10
03333 03333 Flash Cannon Steel Special 08080 100}}100% 10
03939 03939 Screech Normal Status 0000 085}}85% 40
04343 04343 Discharge Electric Special 08080 100}}100% 15
04949 04949 Lock-On Normal Status 0000 00—}}—% 5
05353 05353 Magnet Rise Electric Status 0000 00—}}—% 10
05959 05959 Gyro Ball Steel Physical 0000 100}}100% 5
06363 06363 Zap Cannon Electric Special 120120 050}}50% 5
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magneton in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magneton in that game.
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Electroweb Electric Special 55 95% 15
S M US UM Gravity Psychic Status —% 5
S M US UM Iron Defense Steel Status —% 15
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magnet Rise Electric Status —% 10
S M US UM Recycle Normal Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
  • A black or white abbreviation in a colored box indicates that Magneton can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magneton cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Move Card
Self-Destruct Magneton (Base Set 9)
Magneton (Fossil 11)

Side game data

Pokémon Pinball
 
Acquisition: Evolve
Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Power Plant
Phrases
51%-100% HP vzvzvzz... go to next.
26%-50% HP vzvzvzzz... hp at 50 percent...
1%-25% HP vzvzvzzt... go to error... system failure imminent.
Level up vzvzvzt! go to next level!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -10%
IQ group: A
Pokémon Ranger
Group:
Electric
Poké Assist:  
Electric
Field move:   
(Recharge ×2)
Loops: 3 Min. exp.: 8 Max. exp.: 8
Browser entry R-057
Magneton generates electricity using its magnetism to recharge your Styler.
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist:  
Recharge
Field move:  
(Recharge ×5)
Browser entry R-063
It discharges electricity from its body. It protects itself with an electric barrier.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
 
Recharge
Field move:
(present)
 
(Recharge ×4)
Not available in the past.
Browser entry R-111
It restores the Styler Energy.
Pokémon Rumble
Attack ●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●●
Defense ●●●
Speed ●●●
Pokémon Battle Trozei
Electric
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Electric
  Attack Power: 60 - 120   10

#441
 

Crowd Control
Increases damage when there are more Magneton in the puzzle area.
  Swappable Skill(s): Three Force


Pokémon GO
  Base HP: 100 Base Attack: 223 Base Defense: 182
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement:  100 +  
Fast Attacks: Spark, Thunder Shock*, Charge Beam*
Charged Attacks: Discharge*, Zap Cannon*, Magnet Bomb, Flash Cannon

Evolution

 
Unevolved
Magnemite
 Electric  Steel 
 
Level 30
 
First evolution
Magneton
 Electric  Steel 
 
Level up
in areas with a
special magnetic field
 
Second evolution
Magnezone
 Electric  Steel 


Sprites

Generation I
Red Green Red Blue Yellow
           
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
  For other sprites and images, please see Magneton images on the Bulbagarden Archives.


Trivia

  • In the Pokémon Red and Blue beta, Magneton is originally known as "Recoil."
  • Magneton, along with its pre-evolution Magnemite, were pure Electric-type Pokémon in Generation I, but became dual-type Electric/Steel in Generation II. This makes them the first Pokémon to ever change type, and the only ones to do so until Generation V when Rotom's formes were given an additional type.
  • Although it is said that Magneton is made up of three Magnemite, there is contradictory evidence seen in various forms of media.
    • In the only anime episode to date showing a Magnemite evolution, Get Along, Little Pokémon, when Ethan's Magnemite #6 evolves into Magneton, it "creates" two Magnemite during evolution, instead of combining with two real Magnemite. Similarly, in the main series games, when Magnemite reaches level 30, it evolves without the aid of two additional Magnemite. This is unlike Mantyke which requires a Remoraid to evolve.
    • In Pokémon Snap, a Magneton is clearly shown to be created by three Magnemite. Also, when two Magnemite get stuck together halfway through evolution in the original Mystery Dungeon games, they mention how three Magnemite must come together to evolve.
    • After evolution, Magneton becomes exactly ten times heavier than Magnemite. Logically, it would be three times heavier if it were actually made of three Magnemite. Magnemite weighs 13.2 lbs. (6.0 kg) whereas Magneton weighs 132.3 lbs. (60.0 kg).
  • Magneton, along with Magnemite, has appeared in every regional Pokédex. This is due to the Sinnoh Pokédex's expansion in Platinum and the Unova Pokédex's expansion in Black 2 and White 2.
  • Magneton and its pre-evolution Magnemite are two of few Pokémon that had their cry changed slightly in Generation III. This was due to Generation III utilizing a better sound effects game engine and newer game system.
  • Magneton has been used by more rival characters than any other Pokémon, being used by three: Blue, Silver, and Wally.
  • Despite most depictions of Magneton showing they are able to float through the air, Magneton does not have the Ability Levitate, so it is still affected by Ground-type moves. However, starting in Generation IV, Magneton can learn Magnet Rise, which simulates Levitate for five turns.

Origin

Magneton is a cluster of three Magnemite which in turn seems to be based on the objectification of electromagnetism, one of the four fundamental interactions of nature. They are likely linked through strong electromagnetic force.

Name origin

Magneton may be a reference to Bohr magneton, a unit of magnetic moment, or a magnetron forms the core of a microwave oven.

Rarecoil may be a reference to rare-earth magnets.

In other languages

Language Title Meaning
  Japanese レアコイル Rarecoil From rare and coil
  French Magnéton Same as English name
  Spanish Magneton Same as English name
  German Magneton Same as English name
  Italian Magneton Same as English name
  Korean 레어코일 Rarekoil Transliteration of Japanese name
  Mandarin Chinese 三合一磁怪 Sānhéyīcíguài Literally "Three-in-one magnetic monster"
  Cantonese Chinese 三合一磁怪 Sāamhahpyātchìhgwaai Literally "Three-in-one magnetic monster"


Related articles

External links

  #081: Magnemite
Pokémon
#083: Farfetch'd  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.