Magnetic Flux (move)

Magnetic Flux
じばそうさ Magnetic Field Manipulation
Magnetic Flux VIII.png
[[File:|300px|center]]
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Magnetic Flux (Japanese: じばそうさ Magnetic Field Manipulation) is a non-damaging Electric-type move introduced in Generation VI.

Effect

Magnetic Flux raises the Defense and Special Defense stats of allied Pokémon (including the user) with the Ability Plus or Minus by one stage each.

If powered up by an Electrium Z into Z-Magnetic Flux, the user's Special Defense is raised by one stage (in addition to the raise caused by the move, if applicable).

Description

Games Description
XYORAS The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
SMUSUM
SwSh
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0101     Mineral Mineral 1 1
0145    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 92 65
0181     Monster Field 1 1
0462    
 
Mineral Mineral 1 1 1
0476    
 
Mineral Mineral 1
0601     Mineral Mineral 1, 76 1, Evo. 1
849L  
Toxtricity
Low Key Form
 
 
Human-Like Human-Like 52
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
SMD It sharply boosts the Defense and Sp. Def of Pokémon with the Plus or Minus Ability in your party in the same room. The stat returns to normal when you go to the next floor or step on a  Wonder Tile.


In other generations

In other languages

Language Title
Chinese Cantonese 磁場操控 Chìhchèuhng Chōuhung
Mandarin 磁場操控 / 磁场操控 Cíchǎng Cāokòng
  French Magné-Contrôle
  German Magnetregler
  Italian Controllo Polare
  Korean 자기장조작 Jagijang Jojak
  Spanish Aura Magnética


Variations of the move Magnetic Flux
  Magnetic FluxGear Up


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.