Magnet Pull (Ability): Difference between revisions

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Magnet Pull traps {{type|Steel}} Pokémon, making them unable to leave battle except by holding a {{DL|In-battle effect item|Shed Shell}}, using {{m|Baton Pass}}, {{m|U-turn}}, or {{m|Volt Switch}}.
Magnet Pull traps {{type|Steel}} Pokémon, making them unable to leave battle except by holding a {{DL|In-battle effect item|Shed Shell}}, using {{m|Baton Pass}}, {{m|U-turn}}, or {{m|Volt Switch}}.


As of Generation VI, {{t|Ghost}} type Pokémon are unaffected by Magnet Pull, even if they are part {{t|Steel}}.
As of [[Generation VI]], {{t|Ghost}} type Pokémon are unaffected by Magnet Pull, even if they are part {{t|Steel}}.


In a [[Double Battle]] or [[Triple Battle]], Magnet Pull does not affect the partner Pokémon.
In a [[Double Battle]] or [[Triple Battle]], Magnet Pull does not affect the partner Pokémon.
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