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Magnet Pull traps {{type|Steel}} Pokémon, making them unable to leave battle except by holding a {{DL|In-battle effect item|Shed Shell}}, using {{m|Baton Pass}}, {{m|U-turn}}, or {{m|Volt Switch}}. | Magnet Pull traps {{type|Steel}} Pokémon, making them unable to leave battle except by holding a {{DL|In-battle effect item|Shed Shell}}, using {{m|Baton Pass}}, {{m|U-turn}}, or {{m|Volt Switch}}. | ||
As of Generation VI, {{t|Ghost}} type Pokémon are unaffected by Magnet Pull, even if they are part {{t|Steel}}. | As of [[Generation VI]], {{t|Ghost}} type Pokémon are unaffected by Magnet Pull, even if they are part {{t|Steel}}. | ||
In a [[Double Battle]] or [[Triple Battle]], Magnet Pull does not affect the partner Pokémon. | In a [[Double Battle]] or [[Triple Battle]], Magnet Pull does not affect the partner Pokémon. |
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