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{{AbilityInfobox | {{AbilityInfobox/header | ||
|name=Magnet Pull | |name=Magnet Pull | ||
|jpname=じりょく | |jpname=じりょく | ||
Line 5: | Line 5: | ||
|jptranslit=Jiryoku | |jptranslit=Jiryoku | ||
|colorscheme=steel | |colorscheme=steel | ||
|gen= | |gen=III | ||
}} | }} | ||
'''Magnet Pull''' (Japanese: '''じりょく''' ''Magnetism'') is an [[ | {{AbilityInfobox/desc|III|Traps <sc>Steel</sc>-type <sc>Pok</sc>é<sc>mon</sc>.{{sup/3|RSEFRLG}}<br>Traps <sc>Steel</sc>-type foes.{{sup/ss|Colo}}{{sup/ss|XD}}}} | ||
{{AbilityInfobox/desc|IV|Prevents Steel-type Pokémon from escaping.}} | |||
{{AbilityInfobox/desc|V|Prevents Steel-type Pokémon from escaping.}} | |||
{{AbilityInfobox/desc|VI|Prevents Steel-type Pokémon from escaping.}} | |||
{{AbilityInfobox/desc|VII|Prevents Steel-type Pokémon from escaping using its magnetic force.}} | |||
{{AbilityInfobox/desc|VIII|Prevents Steel-type Pokémon from escaping using its magnetic force.}} | |||
{{AbilityInfobox/desc|IX|Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.}} | |||
|} | |||
'''Magnet Pull''' (Japanese: '''じりょく''' ''Magnetism'') is an [[Ability]] introduced in [[Generation III]]. | |||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Magnet Pull | Magnet Pull [[Escape prevention|prevents]] adjacent {{type|Steel}} opponents from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. However, if a Pokémon with Magnet Pull switches in, Steel-type opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out. | ||
Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, {{m|Flip Turn}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Holding a [[Shed Shell]] allows the Pokémon to switch out, but not flee or use Teleport. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or use Teleport, but not switch. | |||
If a wild Pokémon has Magnet Pull and the player's Steel-type Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Magnet Pull. | |||
====Generation III==== | |||
Magnet Pull affects allies. | |||
====Generation IV onward==== | |||
Magnet Pull no longer affects allies. | |||
====Generation VI onward==== | |||
{{type|Steel}} Pokémon are now unaffected by Magnet Pull if they have {{t|Ghost}} as another type. | |||
===Outside of battle=== | ===Outside of battle=== | ||
From {{game|Emerald}} onwards, if | From {{game|Emerald}} onwards, if a Pokémon with Magnet Pull is in the first place in the [[party]] (even if [[fainting|fainted]]), then there is a 50% chance the game will force an encounter with a Steel-type Pokémon, if one is possible. | ||
====Generation VIII==== | |||
In {{g|Sword and Shield}} only, the chance is 51% instead. | |||
====Generation IX==== | |||
In {{g|Scarlet and Violet}}, this Ability has no effect outside of battle, with its former field function effectively being replaced by {{DL|Sandwich|Meal Powers}}. | |||
==Pokémon with Magnet Pull== | ==Pokémon with Magnet Pull== | ||
=== | {{Ability/head|Steel}} | ||
{{ability/entry|0074|form=-Alola|Geodude|Rock|Electric|Magnet Pull|Sturdy|Galvanize|formlink={{color2|000|Alolan form|Alolan Form}}}} | |||
{{ability/entry|0075|form=-Alola|Graveler|Rock|Electric|Magnet Pull|Sturdy|Galvanize|formlink={{color2|000|Alolan form|Alolan Form}}}} | |||
{{ability/entry|0076|form=-Alola|Golem|Rock|Electric|Magnet Pull|Sturdy|Galvanize|formlink={{color2|000|Alolan form|Alolan Form}}}} | |||
{{Ability/entry|0081|Magnemite|Electric|Steel|Magnet Pull|Sturdy|Analytic}} | |||
{{Ability/entry|0082|Magneton|Electric|Steel|Magnet Pull|Sturdy|Analytic}} | |||
{{Ability/entry|0299|Nosepass|Rock|Rock|Sturdy|Magnet Pull|Sand Force}} | |||
{{Ability/entry|0462|Magnezone|Electric|Steel|Magnet Pull|Sturdy|Analytic}} | |||
{{Ability/entry|0476|Probopass|Rock|Steel|Sturdy|Magnet Pull|Sand Force}} | |||
{{Ability/entry|0808|Meltan|Steel|Steel|Magnet Pull|None|None}} | |||
{{Ability/foot|Steel}} | |||
==In other games== | |||
==={{g|Mystery Dungeon series}}=== | |||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], a Pokémon with Magnet Pull has a 12% chance of immobilizing Steel-type Pokémon that attack it directly, preventing them from moving for a few turns. | |||
In {{g|Super Mystery Dungeon}}, Magnet Pull prevents adjacent Steel-type Pokémon from being able to move. However, they are still able to use moves or items. | |||
===Description=== | |||
{{movedesc|Steel}} | |||
{{movedescentry|{{gameabbrevmd|RB}}<br>{{gameabbrevmd|TDS}}|Immobilizes Steel-type attackers.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|こうげきしてきた はがねタイプの ポケモンを いどうできなくしてしまう|Immobilizes Steel-type attackers.}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|Steel-type Pokémon next to the Pokémon can't move! It has no effects on Pokémon other than Steel types and has no effect on Pokémon with the Run Away Ability.}} | |||
{{movedescentry|{{gameabbrevmd|DX}}|Steel-type enemies next to the Pokémon can't walk. However, in some special cases, this Ability will have no effect.}} | |||
|} | |||
|}{{left clear}} | |||
=== | ==In the manga== | ||
{{ | ===Pokémon Adventures=== | ||
{{movemanga|type=steel|exp=yes|gen=The Pokémon prevents Steel-type Pokémon from fleeing or moving freely by pulling them in with magnetism. It can also attract metal objects to its body.|image1=Roxanne Nosepass Magnet Pull Adventures.png|image1p=Nosepass|image2=Cyrus Magnezone Magnet Pull Adventures.png|image2p=Magnezone}} | |||
{{ | {{movep|type=steel|ms=299|pkmn=Nosepass|method=Nosepass uses its magnetism to prevent Steel-type Pokémon from leaving the battlefield. The opponent also cannot jump into the air, and is stuck to the ground until Nosepass or the opponent is defeated.}} | ||
{{ | {{movemid|type=steel|user=Roxanne's Nosepass|startcode=PS190|startname=Blowing Past Nosepass I|notes=Debut}} | ||
{{ | {{movep|type=steel|ms=462|pkmn=Magnezone|method=A burst of invisible energy comes off Magnezone's body and it can attract all metal objects all around it. It pulls the metal objects onto the magnets on its body.}} | ||
{{ | {{movebtmManga|type=steel|user=Cyrus|user1=Cyrus's Magnezone|startcode=PS369|startname=Problematic Probopass and Mad Magnezone II}} | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{steel color}}|bordercolor={{steel color dark}} | |||
|zh_yue=磁力 ''{{tt|Chìhlihk|Magnetism}}'' | |||
|zh_cmn=磁力 ''{{tt|Cílì|Magnetism}}'' | |||
|fr=Magnépiège | |||
|de=Magnetfalle | |||
{{AbilityVariations|Magnet Pull | |it=Magnetismo | ||
|ko=자력 ''Jiryeok'' | |||
|pt_br=Magnetismo | |||
|ru=Магнетизм ''Magnetizm'' | |||
|es=Imán | |||
|tr=Manyetik Çekim | |||
|vi=Từ tính | |||
}} | |||
{{-}} | |||
{{AbilityVariations|Arena Trap|Magnet Pull|Shadow Tag|color=Steel|1color={{ground color dark}}|2color={{steel color dark}}|3color={{ghost color dark}} | |||
|1a=Flash Fire|2a=Harvest|3a=Lightning Rod|4a=Magnet Pull|5a=Static|6a=Storm Drain|1acolor={{fire color dark}}|2acolor={{grass color dark}}|3acolor={{electric color dark}}|4acolor={{steel color dark}}|5acolor={{electric color dark}}|6acolor={{water color dark}}|titlea=[[:Category:Abilities that affect appearance of wild Pokémon of specific types|Wild Pokémon type-influencing Abilities]]}} | |||
{{-}} | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Trapping | [[Category:Trapping Abilities]] | ||
[[Category:Abilities that affect appearance of wild Pokémon]] | [[Category:Abilities that affect appearance of wild Pokémon]] | ||
[[Category:Abilities that affect appearance of wild Pokémon of specific types]] | |||
[[Category:Abilities with field effects]] | [[Category:Abilities with field effects]] | ||
[[de:Magnetfalle]] | [[de:Magnetfalle]] | ||
[[es:Imán (habilidad)]] | |||
[[fr:Magnépiège]] | [[fr:Magnépiège]] | ||
[[it:Magnetismo]] | |||
[[ja:じりょく]] | [[ja:じりょく]] | ||
[[zh:磁力(特性)]] |
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