MagneRock (TCG): Difference between revisions

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* '''{{TCG|Junk Arm}}''' - For players who found that Engineer's Adjustments and Regirock's ''Regi Cycle'' did not provide enough means to discard energy from the hand, Junk Arm could provide a powerful way to accomplish that and recover discarded {{TCG|Trainer card|Trainers}}.
* '''{{TCG|Junk Arm}}''' - For players who found that Engineer's Adjustments and Regirock's ''Regi Cycle'' did not provide enough means to discard energy from the hand, Junk Arm could provide a powerful way to accomplish that and recover discarded {{TCG|Trainer card|Trainers}}.
* '''{{TCG|Sunyshore City Gym}}''' - At the time of MagneRock's viability, [[Donphan (HeartGold & SoulSilver 107)|Donphan Prime]], {{TCG ID|Stormfront|Machamp|20}}, and a handful of other Fighting-type Pokémon were prevalent at the time.  By negating the weaknesses of Lightning-type Pokémon, Sunyshore City Gym rendered Magnezone Prime much less vulnerable to Fighting-type attacks and turned near-autolosses into neutral or even favorable matchups.
* '''{{TCG|Sunyshore City Gym}}''' - At the time of MagneRock's viability, [[Donphan (HeartGold & SoulSilver 107)|Donphan Prime]], {{TCG ID|Stormfront|Machamp|20}}, and a handful of other Fighting-type Pokémon were prevalent at the time.  By negating the weaknesses of Lightning-type Pokémon, Sunyshore City Gym rendered Magnezone Prime much less vulnerable to Fighting-type attacks and turned near-autolosses into neutral or even favorable matchups.
* '''{{TCG ID|Legends Awakened|Magnezone LV.X|142}}''' - Magnezone LV.X was used primarily to eliminate the type disadvantage against Fighting-types.  Its function was essentially the same as that of Sunyshore City Gym, but was searchable through Bebe's Search and other cards.  Magnezone LV.X also had the ''Electric Trans'' Poké-Power, which was occasionally useful for conserving energy if a Magnezone was about to be knocked out.  Generally, though, the card was rarely played.
* '''{{TCG ID|Legends Awakened|Magnezone LV.X|142}}''' - Magnezone LV.X was used primarily to eliminate the type disadvantage against Fighting types.  Its function was essentially the same as that of Sunyshore City Gym, but was searchable through Bebe's Search and other cards.  Magnezone LV.X also had the ''Electric Trans'' Poké-Power, which was occasionally useful for conserving energy if a Magnezone was about to be knocked out.  Generally, though, the card was rarely played.
* '''{{TCG ID|Stormfront|Magnezone|5}}''' - This Magnezone, although generally less useful than the [[Magnezone (Stormfront 6)|other Stormfront Magnezone]], saw occasional play for its ''Magnetic Search'' Poké-Power.  Since MagneRock only ran a handful of Lightning energies, which were necessary for Magnezone Prime to attack, the ability to search for one came in handy.  Its ''Speed Shot'' and ''Crush Voltage'' attacks, while nothing special, were useful in certain situations.
* '''{{TCG ID|Stormfront|Magnezone|5}}''' - This Magnezone, although generally less useful than the [[Magnezone (Stormfront 6)|other Stormfront Magnezone]], saw occasional play for its ''Magnetic Search'' Poké-Power.  Since MagneRock only ran a handful of Lightning energies, which were necessary for Magnezone Prime to attack, the ability to search for one came in handy.  Its ''Speed Shot'' and ''Crush Voltage'' attacks, while nothing special, were useful in certain situations.
* '''{{TCG ID|Platinum|Crobat G|47}}''' - {{TCG ID|Supreme Victors|Garchomp C LV.X|145}} and other popular attackers of the era often had 110HP, and Magnezone Prime's ''Lost Burn'' only hit in multiples of 50.  Crobat G's ''Flash Bite'' allowed for ''Lost Burn'' to take knockouts discarding only two energy cards instead of the three that would normally be necessary.
* '''{{TCG ID|Platinum|Crobat G|47}}''' - {{TCG ID|Supreme Victors|Garchomp C LV.X|145}} and other popular attackers of the era often had 110HP, and Magnezone Prime's ''Lost Burn'' only hit in multiples of 50.  Crobat G's ''Flash Bite'' allowed for ''Lost Burn'' to take knockouts discarding only two energy cards instead of the three that would normally be necessary.
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