Magic Room (move)

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Magic Room
マジックルーム Magic Room
Magic Room V.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation V
Condition  Clever
Appeal  0  
Jam  0  
Condition  Clever
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Magic Room (Japanese: マジックルーム Magic Room) is a non-damaging Psychic-type move introduced in Generation V.

Effect

Generation V

Magic Room suppresses the effect of all items held by the Pokémon on the field. This effect lasts for five turns. Similar to Trick Room and Wonder Room, using Magic Room while it is already in effect will end it immediately.

Magic Room will prohibit the use of items through Natural Gift and Fling; however, Magic Room will not prevent the exchange of items through Trick. Magic Room will not suppress the effect of Berries if they were consumed through Pluck or Bug Bite.

Items return to their normal function when Magic Room ends, as though the move was never in effect. A Pokémon locked to a move by the effect of Choice Band, Choice Specs, or Choice Scarf will remain locked to that move after Magic Room ends, but it will be able to switch moves freely during it.

Magic Room is in the -7 priority bracket and therefore will always go last, except against slower foes also using an attack in the same bracket.

Generation VI

Magic Room now has priority of 0. Judgment's type will now always be Normal-type when Magic Room is in effect, regardless of the Plate held.[1]

Magic Room does not block the use of Mega Stones to Mega Evolve Pokémon.

Description

Games Description

The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
337   Lunatone Rock Psychic 64 53 1, 53
49
574   Gothita Psychic Psychic 48 48
575   Gothorita Psychic Psychic 53 53
576   Gothitelle Psychic Psychic 59 59
653   Fennekin Fire Fire   46
654   Braixen Fire Fire   53
655   Delphox Fire Psychic   58
707   Klefki Steel Fairy   44
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
122   Mr. Mime Psychic Fairy        
439   Mime Jr. Psychic Fairy        
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
BW B2W2 XY ORAS
040   Wigglytuff Normal Fairy
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
122   Mr. Mime Psychic Fairy
124   Jynx Ice Psychic
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
177   Natu Psychic Flying
178   Xatu Psychic Flying
196   Espeon Psychic Psychic
200   Misdreavus Ghost Ghost
234   Stantler Normal Normal
238   Smoochum Ice Psychic
251   Celebi Psychic Grass
280   Ralts Psychic Fairy
281   Kirlia Psychic Fairy
282   Gardevoir Psychic Fairy
337   Lunatone Rock Psychic
353   Shuppet Ghost Ghost
354   Banette Ghost Ghost
380   Latias Dragon Psychic
385   Jirachi Steel Psychic
429   Mismagius Ghost Ghost
439   Mime Jr. Psychic Fairy
475   Gallade Psychic Fighting
480   Uxie Psychic Psychic
481   Mesprit Psychic Psychic
482   Azelf Psychic Psychic
488   Cresselia Psychic Psychic
561   Sigilyph Psychic Flying
574   Gothita Psychic Psychic
575   Gothorita Psychic Psychic
576   Gothitelle Psychic Psychic
648   Meloetta Normal Psychic
653   Fennekin Fire Fire
654   Braixen Fire Fire
655   Delphox Fire Psychic
677   Espurr Psychic Psychic
678   Meowstic Psychic Psychic
707   Klefki Steel Fairy
720   Hoopa Psychic Ghost
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Trivia

In other languages

Language Title
  European French Zone Magique
  German Magieraum
  Italian Magicozona
  Korean 매직룸 Magic Room
  Brazilian Portuguese Sala Mágica
  Spanish Zona Mágica


References


Variations of the move Trick Room
  Trick RoomMagic RoomWonder Room


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.