Magic Room (move): Difference between revisions

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==Effect==
==Effect==
===Generation V===
===Generation V===
Magic Room suppresses the effect of all items held by the Pokémon on the field. This effect lasts for five turns. Similar to {{m|Trick Room}} and {{m|Wonder Room}}, using Magic Room while it is already in effect will end it immediately.
Magic Room suppresses the effect of all items held by the Pokémon on the field. This effect lasts for five turns. Using Magic Room while it is already in effect will remove the effects of Magic Room immediately. Items regain their effects as soon as Magic Room ends.


Magic Room will prohibit the use of items through {{m|Natural Gift}} and {{m|Fling}}; however, Magic Room will not prevent the exchange of items through {{m|Trick}}. Magic Room will not suppress the effect of Berries if they were consumed through {{m|Pluck}} or {{m|Bug Bite}}.
Magic Room prohibits the use of items through {{m|Natural Gift}} and {{m|Fling}}; however, it does not suppress the effect of Berries consumed through {{m|Pluck}} or {{m|Bug Bite}}. Magic Room does not affect effects that move items, such as {{m|Trick}} and {{a|Pickpocket}}.


Items return to their normal function when Magic Room ends, as though the move was never in effect. A Pokémon locked to a move by the effect of {{DL|In-battle effect item|Choice Band}}, {{DL|In-battle effect item|Choice Specs}}, or {{DL|In-battle effect item|Choice Scarf}} will remain locked to that move after Magic Room ends, but it will be able to switch moves freely during it.
Magic Room does not negate item effects that affect [[prize money]], [[experience]], [[effort values]], or [[friendship]], such as those of the [[Amulet Coin]], [[Lucky Egg]], [[Power Weight]], or [[Soothe Bell]]. However, it does negate the {{stat|Speed}} drop from the [[Macho Brace]] and Power items (such as the Power Weight).
 
If a Pokémon is already locked into a move due to a held Choice item ([[Choice Scarf]], [[Choice Specs]], [[Choice Band]]), if the held Choice item is removed while its effect is negated, the Pokémon will be affected by the [[Choice item lock glitch]].


Magic Room has a [[priority]] of -7, so will be used after all moves with a normal priority.
Magic Room has a [[priority]] of -7, so will be used after all moves with a normal priority.
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{{m|Judgment}}'s type will now always be Normal-type when Magic Room is in effect, regardless of the [[Plate]] held.<ref>[http://www.smogon.com/forums/threads/battle-mechanics-research.3489239/page-57#post-5463728 Battle Mechanics Research]</ref>
{{m|Judgment}}'s type will now always be Normal-type when Magic Room is in effect, regardless of the [[Plate]] held.<ref>[http://www.smogon.com/forums/threads/battle-mechanics-research.3489239/page-57#post-5463728 Battle Mechanics Research]</ref>


Magic Room does not block the use of [[Mega Stone]]s to [[Mega Evolution|Mega Evolve]] Pokémon or [[Z-Crystal]]s for [[Z-Move]]s.
Magic Room does not prevent Pokémon from [[Mega Evolution|Mega Evolving]] with a [[Mega Stone]] or using a [[Z-Move]] with a [[Z-Crystal]].


If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Magic Room, the user's {{stat|Special Defense}} stat raises one stage.
If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Magic Room, the user's {{stat|Special Defense}} stat raises one stage.