Magby (Pokémon)/Generation II learnset

Revision as of 00:19, 15 April 2013 by BulbaBot (talk | contribs) (r2.7.3) (Robot: Adding zh:小鸭嘴龙/第二世代技能表)

← Magby Magby

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Ember Fire 04040 100}}100% 25
077 Leer Normal 0000 100}}100% 30
1313 Smog Poison 02020 070}}70% 20
1919 Fire Punch Fire 07575 100}}100% 15
2525 SmokeScreen Normal 0000 100}}100% 20
3131 Sunny Day Fire 0000 —}}—% 5
3737 Flamethrower Fire 09595 100}}100% 15
4343 Confuse Ray Ghost 0000 100}}100% 10
4949 Fire Blast Fire 120120 085}}85% 5
  • Bold indicates a move that gets STAB when used by Magby
  • Italic indicates a move that gets STAB only when used by an evolution of Magby
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 DynamicPunch Fighting 100 50% 5
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM17 Protect Normal —% 10
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM27 Return Normal 100% 20
  TM29 Psychic Psychic 90 100% 10
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM38 Fire Blast Fire 120 85% 5
  TM41 ThunderPunch Electric 75 100% 15
  TM43 Detect Fighting —% 5
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  TM48 Fire Punch Fire 75 100% 15
  • Bold indicates a move that gets STAB when used by Magby
  • Italic indicates a move that gets STAB only when used by an evolution of Magby
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Barrier Psychic —% 30
Cross ChopC Fighting 100 80% 5
Karate Chop Fighting 50 100% 25
Mega Punch Normal 80 85% 20
Screech Normal 85% 40
  • Moves marked with an asterisk (*) must be chain bred onto Magby in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magby in that game.
  • Bold indicates a move that gets STAB when used by Magby
  • Italic indicates a move that gets STAB only when used by an evolution of Magby
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
  • A black abbreviation in a colored box indicates that Magby can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magby cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magby
  • Italic indicates a move that gets STAB only when used by an evolution of Magby
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
Pokémon Crystal (Egg) Dizzy Punch Normal 70 100% 10
New York City Pokémon Center Faint Attack Dark 60 —% 20
  • A superscript level indicates that Magby can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Magby
  • Italic indicates a move that gets STAB only when used by an evolution of Magby
  • Click on the generation numbers at the top to see event moves from other generations