Machoke (Pokémon)/Generation II learnset

Revision as of 17:18, 21 July 2013 by Guilherme.didi (talk | contribs) (→‎By leveling up: Machoke learns Karate Chop on lvl 15.)

← Machoke Machoke

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Low Kick Fighting 05050 100}}100% 20
00Start Leer Normal 0000 100}}100% 30
00Start Focus Energy Normal 0000 —}}—% 30
077 Focus Energy Normal 0000 —}}—% 30
1515 Karate Chop Fighting 05050 100}}100% 25
2020 Seismic Toss Fighting 0000 100}}100% 20
2525 Foresight Normal 0000 100}}100% 40
3434 Vital Throw Fighting 07070 —}}—% 10
4343 Cross Chop Fighting 100100 080}}80% 5
5252 Scary Face Normal 0000 090}}90% 10
6161 Submission Fighting 08080 080}}80% 25
  • Bold indicates a move that gets STAB when used by Machoke
  • Italic indicates a move that gets STAB only when used by an evolution of Machoke
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 DynamicPunch Fighting 100 50% 5
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM08 Rock Smash Fighting 20 100% 15
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM17 Protect Normal —% 10
  TM20 Endure Normal —% 10
  TM26 Earthquake Ground 100 100% 10
  TM27 Return Normal 100% 20
  TM28 Dig Ground 60 100% 10
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM33 Ice Punch Ice 75 100% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM38 Fire Blast Fire 120 85% 5
  TM41 ThunderPunch Electric 75 100% 15
  TM43 Detect Fighting —% 5
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  TM48 Fire Punch Fire 75 100% 15
  HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Machoke
  • Italic indicates a move that gets STAB only when used by an evolution of Machoke
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Encore Normal 100% 5
Light Screen Psychic —% 30
Meditate Psychic —% 40
Rolling Kick Fighting 60 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Machoke in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Machoke in that game.
  • Bold indicates a move that gets STAB when used by Machoke
  • Italic indicates a move that gets STAB only when used by an evolution of Machoke
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
  • A black abbreviation in a colored box indicates that Machoke can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Machoke cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Machoke
  • Italic indicates a move that gets STAB only when used by an evolution of Machoke
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
  Thrash Normal 90 100% 20
  Fury Swipes Normal 40 100% 40
  • Bold indicates a move that gets STAB when used by Machoke
  • Italic indicates a move that gets STAB only when used by an evolution of Machoke
  • Click on the generation numbers at the top to see moves from other generations