Lucario (Super Smash Bros.): Difference between revisions

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{{SmashMoves|type=Fighting|type2=Steel|game=Brawl|Spe=Aura Sphere|SpeM=yes|SpeS=Force Palm|SpeSM=yes|SpeU=Extreme Speed|SpeUM=yes|SpeD=Double Team|SpeDM=yes|FS=Aura Storm}}
{{SmashMoves|type=Fighting|type2=Steel|game=Brawl|Spe=Aura Sphere|SpeM=yes|SpeS=Force Palm|SpeSM=yes|SpeU=Extreme Speed|SpeUM=yes|SpeD=Double Team|SpeDM=yes|FS=Aura Storm}}
==Changes from ''Super Smash Bros. 4''==
===Aesthetics===
*Lucario's model has a more subdued color scheme, and its fur has a more detailed texture.
*Aura is now cyan in color instead of indigo, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense and leave behind a trail as Lucario moves, and the appendages on the back of its head rise up.
===Attributes===
*Like all characters, Lucario's jumpsquat animation now takes 3 frames to complete (down from 5).
*Lucario walks slightly faster (1.05 → 1.103).
*Lucario runs faster (1.55 → 1.705).
**Lucario's initial [[dash]] is significantly faster (1.8 → 2.255).
*Lucario's air speed is much higher (1.09 → 1.281), now being on par with wolf's
*Lucario is lighter, now weight value is 92 not 99.
*Aura increases in strength faster at lower percentages, reaching base damage at 65% (70% in SSB4), but slower at higher percentages, reaching a maximum of 1.6x power at 190% (down from 1.7x). Aura's strength at 0% is unchanged (0.66x).
*Aura's effects have also been modified regarding placing. While Aura multipliers when at an advantage in 1v1 battles have been increased slightly, Lucario now only has a -1 placing as opposed to also having a -2 placing, reducing his multiplier when it is at a disadvantage down from a maximum of x1.333 to x1.125. Furthermore, this new multiplier applies beyond 1v1, also reducing the maximum multiplier of a four player match down from x2 to x1.125. This removes the Anubis Combo and greatly reduces Lucario's extreme comeback factor, which makes him more reliant on taking damage to reap the benefits of Aura.
*The weakening of [[rage]] significantly hinders his damage and KO potential at max Aura.
===Ground attacks===
*{{buff|[[Neutral attack]]'s animation is quicker, with all three hits having less endlag.}}
*{{buff|Dash attack does more damage (8% → 8.5%/10%), and the new sweetspot has more KO potential.}}
*[[Forward tilt]]:
**{{buff|[[Forward tilt]] has increased range, and the first hit links into the second hit more reliably.}}
***{{change|Forward tilt has a new animation, with Lucario leaning back before the palm thrust.}}
*{{buff|Down tilt has less ending lag (FAF 25 → 23).}}
*[[Forward smash]]:
**{{buff|[[Forward smash]] has increased range.}}
**{{buff|Forward smash has less startup (frame 21 → 18).}}
**{{change|Forward smash has more vibrant aura effects.}}
===Aerial Attacks===
*[[Neutral aerial]]:
**{{buff|[[Neutral aerial]] now hits twice, regardless of whether the opponent is in front of or behind Lucario.}}
**{{buff|Neutral aerial is able to drag opponents with the attack, allowing for more followups.}}
**{{buff|Neutral aerial has reduced landing lag (9 frames → 6).}}
**{{nerf|Neutral aerial has slightly more startup (frame 7 → 9).}}
*{{buff|[[Forward aerial]] has reduced landing lag (18 frames → 10).}}
*[[Back aerial]]:
**{{buff|Back aerial has fewer startup frames (15 frames → 12) and a larger hitbox.}}
**{{nerf|Back aerial deals less damage (15% → 14%) and thus less knockback.}}
**{{nerf|Back aerial has more ending lag (FAF 49 → 50).}}
*[[Up aerial]]:
**{{buff|[[Up aerial]] has decreased landing lag (22 frames → 14).}}
***{{change|Up aerial has an altered animation, with Lucario backflipping following the initial kick.}}
*[[Down aerial]]:
**{{buff|[[Down aerial]] has larger hitboxes.}}
**{{nerf|Down aerial stalls Lucario's movement less.}}
**{{nerf|Down aerial has slightly more landing lag (9 frames → 13).}}
===Throws/other attacks===
*{{buff|Down throw has slightly less knockback growth, allowing it to combo for longer.}}
===Special Moves===
*[[Aura Sphere]]:
**{{change|Aura Sphere is visually closer to how it appears in recent ''Pokémon'' games. It has an "energy absorption" effect while charging and no longer emits a trail of smoke when launched.}}
**{{buff|Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging.}}
**{{buff|This, coupled with Lucario's increased air speed, makes it possible to edge-guard oppenents by charging Aura Sphere and then cancelling it into an aerial, as well as improving his movement when combined with B-Reverses, Wave-Bounces etc.}}
**{{buff|Aura Sphere has less endlag.}}
**{{change|Aura Sphere travels more slowly.}}
**{{change|Moving the control stick down has Lucario spotdodge, much like how moving it left or right has it roll.}}
**{{nerf|Lucario cannot use its standard grab out of a charging Aura Sphere, as pressing the Z button fires the Aura Sphere.}}
*[[Force Palm]]:
**{{buff|[[Force Palm]] has increased grab range.}}
**{{change|Force Palm's hitbox now matches its aura graphics more closely.}}
**{{change|Force Palm's grab now triggers Special Zoom if Lucario has at least half of his maximum aura. }}
*[[Extreme Speed]]:
**{{buff|Extreme Speed has less endlag and landing lag.}}
**{{buff|Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, making it safer to use for recovery.}}
**{{nerf|Extreme Speed's controls have been modified, where it will continue to curve in a direction if a direction is held, which can lead to unintentional self-destructs.}}
**{{nerf|Extreme Speed now halts at the end of the move making it worse for recovering at low percents.}}
*[[Double Team]]:
**{{buff|Double Team's counterattack activates faster, making the attack harder to avoid.}}
**{{buff|Double Team has less endlag on an unsuccessful counter (80 frames → 71).}}
**{{buff|Double Team appears to have homing capabilities, as it will aim above or below if Lucario is hit from above or below.}}
**{{nerf|Double Team has fewer active frames, no longer having the longest window frame in the game.}}
*[[Aura Storm]]:
**{{change|Lucario's [[Final Smash]] has been reverted to Aura Storm. It now mega evolves into [[Mega Lucario]] before performing the attack.}}
**{{buff|Compared to Aura Storm in ''Brawl'', the beam fired is much wider, improving the move's horizontal reach.}}


===Classic Mode===
===Classic Mode===