Lopunny (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Mirror Coat Psychic Special 0000 100100% 20
011 Magic Coat Psychic Status 0000 00——% 15
011 Splash Normal Status 0000 00——% 40
011 Pound Normal Physical 04040 100100% 35
011 Defense Curl Normal Status 0000 00——% 40
011 Foresight Normal Status 0000 00——% 40
066 Endure Normal Status 0000 00——% 10
1313 Return Normal Physical 0000 100100% 20
1616 Quick Attack Normal Physical 04040 100100% 30
2323 Jump Kick Fighting Physical 100100 09595% 10
2626 Baton Pass Normal Status 0000 00——% 40
3333 Agility Psychic Status 0000 00——% 30
3636 Dizzy Punch Normal Physical 07070 100100% 10
4343 After You Normal Status 0000 00——% 15
4646 Charm Normal Status 0000 100100% 20
5353 Entrainment Normal Status 0000 100100% 15
5656 Bounce Flying Physical 08585 08585% 5
6363 Healing Wish Psychic Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Lopunny
  • Italic indicates a move that gets STAB only when used by an evolution of Lopunny
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM47 Low Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Lopunny
  • Italic indicates a move that gets STAB only when used by an evolution of Lopunny
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Circle Throw Fighting Physical 60 90% 10
Copycat Normal Status —% 20
Double Hit Normal Physical 35 90% 10
Encore Normal Status 100% 5
Fake Out Normal Physical 40 100% 10
Fake Tears Dark Status 100% 20
Fire Punch Fire Physical 75 100% 15
Flail Normal Physical 100% 15
Focus Punch Fighting Physical 150 100% 20
Ice Punch Ice Physical 75 100% 15
Low Kick Fighting Physical 100% 20
Sky Uppercut Fighting Physical 85 90% 15
Sweet Kiss Normal Status 75% 10
Switcheroo Dark Status 100% 10
ThunderPunch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Lopunny in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lopunny in that game.
  • Bold indicates a move that gets STAB when used by Lopunny
  • Italic indicates a move that gets STAB only when used by an evolution of Lopunny
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Lopunny can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Lopunny cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Lopunny
  • Italic indicates a move that gets STAB only when used by an evolution of Lopunny
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Drain PunchBW Fighting Physical 75 100% 10
  • Bold indicates a move that gets STAB when used by Lopunny
  • Italic indicates a move that gets STAB only when used by an evolution of Lopunny
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Captivate Normal Status 0000 100}}100% 20
IV Fury Cutter Bug Physical 02020 095}}95% 20
IV Headbutt Normal Physical 07070 100}}100% 15
IV Mud-Slap Ground Special 02020 100}}100% 10
IV Natural Gift Normal Physical 0000 100}}100% 15
IV Secret Power Normal Physical 07070 100}}100% 20
IV Shock Wave Electric Special 06060 00—}}—% 20
IV Swift Normal Special 06060 00—}}—% 20
IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Lopunny
  • Italic indicates a move that gets STAB only when used by an evolution of Lopunny
  • Click on the generation numbers at the top to see transfer-only moves for other generations