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In the [[Generation I]] games, {{game|FireRed and LeafGreen|s|FireRed, LeafGreen}}, [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu!, and Let's Go, Eevee!]] after obtaining {{HM|01|Cut}}{{sup/1}}{{sup/3|FRLG}}/learning [[Secret Technique|Chop Down]]{{sup/7|PE}} and leaving the [[S.S. Anne]], it sets sail. | In the [[Generation I]] games, {{game|FireRed and LeafGreen|s|FireRed, LeafGreen}}, [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu!, and Let's Go, Eevee!]] after obtaining {{HM|01|Cut}}{{sup/1}}{{sup/3|FRLG}}/learning [[Secret Technique|Chop Down]]{{sup/7|PE}} and leaving the [[S.S. Anne]], it sets sail. | ||
In the Generation I games, exploiting [[List of glitches | In the Generation I games, exploiting [[List of glitches (Generation I)#S.S. Anne reboarding|a glitch]] can allow the player to board the S.S. Anne after it has left. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player can receive extra {{i|Poké Ball}}s for defeating the Trainers on the ship, but if the player doesn't battle a Trainer before learning the Secret Technique from the captain, that Trainer will act as if already defeated and cannot be battled. | ||
{{Itlisth|ocean}} | {{Itlisth|ocean}} |