List of moves that do damage: Difference between revisions

m
corrected sacred fire's category
mNo edit summary
m (corrected sacred fire's category)
 
(94 intermediate revisions by 41 users not shown)
Line 1: Line 1:
'''Damage done to a Pokémon''' is the amount of [[HP]] taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not account for moves such as {{m|Assist}}, {{m|Metronome}}, {{m|Mirror Move}} and {{m|Copycat}}, which can deal damage based on copying other moves.
{{discussDelete|see [https://bulbapedia.bulbagarden.net/wiki/Talk:List_of_moves_that_do_damage#Delete talk page discussion]}}
{{outdated|needs=Generation VII, VIII, and IX moves}}
----


{| {{bluetable2|c sortable}} width="100%"
'''Damage done to a Pokémon''' is the amount of [[HP]] taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s.
 
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{special color}}; border-collapse:collapse;"
|-  
|-  
! style="text-align: left;" | Name
! Move
! width="9%" | [[Elemental type|Type]]
! width="15%" | [[Type]]
! width="9%" | [[Damage category|Category]]
! width="15%" | [[Damage category|Category]]
! width="9%" | [[Power]]
! [[Power]]
! width="9%" | [[Accuracy]]
! [[Accuracy]]
! width="50%" | Notes
! width="40%" | Notes
|-
|-
| class="l" | {{m|Absorb}}
| {{m|Absorb}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| 20
| 100%
| 100%
| class="l" | Restores HP to the user equal to ¼ the damage inflicted.
| Restores HP to the user equal to ¼ the damage inflicted.
|-
| {{m|Accelerock}}
{{typetable|Rock}}
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
|-
| class="l" | {{m|Acid}}
| {{m|Acid}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Aerial Ace}}
| {{m|Acid Spray}}
{{typetable|Poison}}
{{statustable|Special}}
| 40
| 100%
| Lowers the target's {{stat|Special Defense}} by two stages.
|-
| {{m|Acrobatics}}
{{typetable|Flying}}
{{statustable|Physical}}
| 55
| 100%
| Power is doubled if the user has no held item.
|-
| {{m|Aerial Ace}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Aeroblast}}
| {{m|Aeroblast}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 100
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Cutter}}
| {{m|Air Cutter}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 55
| {{tt|60|55 in Generations III-V}}
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Slash}}
| {{m|Air Slash}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 75
| 75
| 95%
| 95%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Anchor Shot}}
{{typetable|Steel}}
{{statustable|Physical}}
| 80
| 100%
| Prevents target from fleeing or switching out.
|-
|-
| class="l" | {{m|AncientPower}}
| {{m|Ancient Power}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
|-
| class="l" | {{m|Aqua Jet}}
| {{m|Apple Acid}}
{{typetable|Grass}}
{{statustable|Special}}
| 80
| 100%
| Lower's the target's Special Defense by one stage.
|-
| {{m|Aqua Jet}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Aqua Tail}}
| {{m|Aqua Tail}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 73: Line 115:
|
|
|-
|-
| class="l" | {{m|Arm Thrust}}
| {{m|Arm Thrust}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Assurance}}
| {{m|Assurance}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|60|50 in Generations IV-V}}
| 100%
| 100%
| class="l" | Power doubles if user receives damage on the turn it is used.
| Power doubles if user receives damage on the turn it is used.
|-
|-
| class="l" | {{m|Astonish}}
| {{m|Astonish}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 30
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Attack Order}}
| {{m|Attack Order}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Aura Sphere}}
| {{m|Aura Sphere}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| {{tt|80|90 in Generations IV-V}}
| -
| —
| class="l" | Never misses.
| Never misses.
|-
| {{m|Aura Wheel}}
{{typetable|Electric}}
{{statustable|Physical}}
| 110
| 100%
| Raises the user's {{stat|Speed}} stat by one stage. If the user is in [[Hangry Mode]], [[Aura Wheel]] becomes a Dark type move.  
|-
|-
| class="l" | {{m|Aurora Beam}}
| {{m|Aurora Beam}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Attack by one stage.
| Has a 10% chance of lowering the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Avalanche}}
| {{m|Avalanche}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
| Power doubles if the user is attacked by the target on the turn it is used.
|-
|-
| class="l" | {{m|Barrage}}
| {{m|Barrage}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Beat Up}}
| {{m|Beak Blast}}
{{typetable|Flying}}
{{statustable|Physical}}
| 100
| 100%
| The user charges up at the beginning of the turn, then damages the foe at-3 priority. Contact with the user while charging up results in a [[burn]].
|-
| {{m|Beat Up}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| {{tt|—|10 in Generations II-IV}}
| 100%
| 100%
| class="l" | Each member of the user's party attacks once.
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}.
|-
|-
| class="l" | {{m|Bind}}
| {{m|Behemoth Bash}}
{{typetable|Normal}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 100
| 75%
| 100%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Deals twice the damage if the target is Dynamaxed.
|-
|-
| class="l" | {{m|Bite}}
| {{m|Behemoth Blade}}  
{{typetable|Dark}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 100
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Deals twice the damage if the target is Dynamaxed.
|-
|-
| class="l" | {{m|Blast Burn}}
| {{m|Belch}}
{{typetable|Fire}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 120
| 90%
| 90%
| class="l" | User recharges on the second turn.
| Requires the user to eat its held [[Berry]].
|-
|-
| class="l" | {{m|Blast Burn}}
| {{m|Bide}}
{{typetable|Fire}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| —
| Deals damage equal to 2× the damage taken by the user after two turns.
|-
| {{m|Bind}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| {{tt|85%|75% in Generations I-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Bite}}
{{typetable|Dark}}
{{statustable|Physical}}
| 60
| 100%
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Blast Burn}}
{{typetable|Fire}}
{{statustable|Special}}
| 150
| 90%
| The user can't move on the next turn.
|-
| {{m|Blaze Kick}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 90%
| 90%
| class="l" | Has a 10% chance of [[List of moves that burn|burning]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Blizzard}}
| {{m|Blizzard}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|110|120 in Generations I-V}}
| 70%
| {{tt|70%|90% in Generation I}}
| class="l" | Has a 10% chance of [[List of moves that freeze|freezing]].
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Blue Flare}}
{{typetable|Fire}}
{{statustable|Special}}
| 130
| 85%
| Has a 20% chance of {{status|burn}}ing the target.
|-
| {{m|Body Press}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 100%
| The higher the user's Defense, the more damage it inflicts.
|-
|-
| class="l" | {{m|Body Slam}}
| {{m|Body Slam}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Bone Club}}
| {{m|Bolt Strike}}
{{typetable|Electric}}
{{statustable|Physical}}
| 130
| 85%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target
|-
| {{m|Bolt Beak}}
{{typetable|Electric}}
{{statustable|Physical}}
| 85
| 100%
| If the user attacks before the target, the move's power is doubled.
|-
| {{m|Bone Club}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 65
| 85%
| 85%
| class="l" | Has a 10% chance of [[List of moves that cause flinching|flinching]].
| Has a 10% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Bone Rush}}
| {{m|Bone Rush}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 25
| 25
| 80%
| {{tt|90%|80% in Generations II-IV}}
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Bonemerang}}
| {{m|Bonemerang}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 90%
| 90%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Bounce}}
| {{m|Boomburst}}
{{typetable|Normal}}
{{statustable|Special}}
| 140
| 100%
|
|-
| {{m|Bounce}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 85%
| 85%
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Brave Bird}}
| {{m|Brave Bird}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives ¼ of damage dealt as recoil damage.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Branch Poke}}
{{typetable|Grass}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Breaking Swipe}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 60
| 100%
| Attacks all opposing Pokémon, and lowers the Attack stat of all targets.
|-
|-
| class="l" | {{m|Brick Break}}
| {{m|Brick Break}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 100%
| 100%
| class="l" | Light Screen and Reflect are removed from the target.
| {{m|Light Screen}} and {{m|Reflect}} are removed from the target.
|-
|-
| class="l" | {{m|Brine}}
| {{m|Brine}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Power is doubled if target's health is below 50%.
| Power is doubled if target's health is below 50%.
|-
|-
| class="l" | {{m|Bubble}}
| {{m|Brutal Swing}}
{{typetable|Water}}
{{typetable|Dark}}
{{statustable|Physical}}
| 60
| 100%
|
|-
| {{m|Bubble}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| {{tt|40|20 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Speed by one stage.
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|BubbleBeam}}
| {{m|Bubble Beam}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Speed by one stage.
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Bug Bite}}
| {{m|Bug Bite}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Eats the target's held berry.
| Eats the target's held [[Berry]].
|-
|-
| class="l" | {{m|Bug Buzz}}
| {{m|Bug Buzz}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Bullet Punch}}
| {{m|Bulldoze}}
{{typetable|Ground}}
{{statustable|Physical}}
| 60
| 100%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Bullet Punch}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Bullet Seed}}
| {{m|Bullet Seed}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| {{tt|25|10 in Generations III-IV}}
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Burn Up}}
{{typetable|Fire}}
{{statustable|Special}}
| 130
| 100%
| Thaws a [[frozen]] user. When used, the user will no longer be Fire-type.
|-
| {{m|Burning Jealousy}}
{{typetable|Fire}}
{{statustable|Special}}
| 70
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| {{status|Burn}}s any opponent that has increased its stats during that turn.
|-
|-
| class="l" | {{m|Charge Beam}}
| {{m|Charge Beam}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| 50
| 90%
| 90%
| class="l" | Has a 70% chance of raising the user's Special Attack by one stage.
| Has a 70% chance of raising the user's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Chatter}}
| {{m|Chatter}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| {{tt|65|60 in Generations IV-V}}
| 100%
| 100%
| class="l" | Has a variable chance of [[list of moves that confuse|confusing the target]].
| Has a 100% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Clamp}}
| {{m|Chip Away}}
{{typetable|Water}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 70
| 75%
| 100%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Circle Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 90%
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| {{m|Clamp}}
{{typetable|Water}}
{{statustable|Physical}}
| 35
| {{tt|85%|75% in Generations I-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Clanging Scales}}
{{typetable|Dragon}}
{{statustable|Special}}
| 110
| 100%
| Reduces the user's {{stat|Defense}} by one stage
|-
| {{m|Clear Smog}}
{{typetable|Poison}}
{{statustable|Special}}
| 50
| —
| Resets all stat levels of the target to zero.
|-
|-
| class="l" | {{m|Close Combat}}
| {{m|Close Combat}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | The user's Defense and Special Defense are decreased by one stage.
| The user's {{stat|Defense}} and {{stat|Special Defense}} are decreased by one stage.
|-
|-
| class="l" | {{m|Comet Punch}}
| {{m|Comet Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 18
| 18
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Confusion}}
| {{m|Confusion}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| 50
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Constrict}}
| {{m|Constrict}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 10
| 100%
| 100%
| class="l" | Has a 10% of lowering the target's speed by one stage.
| Has a 10% of lowering the target's {{stat|Speed}} by one stage.
|-
| {{m|Core Enforcer}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 100%
| If the target has already used a move or had a Bag item used on it, this move eliminates the effect of the target's ability.
|-
|-
| class="l" | {{m|Counter}}
| {{m|Counter}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a Physical attack on the turn used.
| Deals back damage inflicted if the user gets attacked by a Physical attack on the turn used.
|-
|-
| class="l" | {{m|Covet}}
| {{m|Covet}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| {{tt|60|40 in Generations III-IV}}
| 100%
| 100%
| class="l" | Steals the target's held item.
| Steals the target's held item.
|-
|-
| class="l" | {{m|Crabhammer}}
| {{m|Crabhammer}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| {{tt|100|90 in Generations I-V}}
| 85%
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Cross Chop}}
| {{m|Cross Chop}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 80%
| 80%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Cross Poison}}
| {{m|Cross Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio and 10% chance of [[list of moves that poison|poisoning]] the target.
| Has a high critical hit ratio and 10% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Crunch}}
| {{m|Crunch}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of lowering the target's Defense by one stage.
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Crush Claw}}
| {{m|Crush Claw}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 95%
| 95%
| class="l" | Has a 50% chance of lowering the target's Defense by one stage.
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Crush Grip}}
| {{m|Crush Grip}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
|-
| class="l" | {{m|Cut}}
| {{m|Cut}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 381: Line 577:
|  
|  
|-
|-
| class="l" | {{m|Dark Pulse}}
| {{m|Dark Pulse}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Dig}}
| {{m|Darkest Lariat}}
{{typetable|Ground}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 100%
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Dazzling Gleam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | User burrows underground on the first turn, attacks on the second.
|  
|-
|-
| class="l" | {{m|Discharge}}
| {{m|Diamond Storm}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100
| 95%
| Has a 50% chance of raising the user's {{stat|Defense}} by one stage.
|-
| {{m|Dig}}
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|80|100 in Generation I, 60 in Generations II-III}}
| 100%
| User burrows underground on the first turn, attacks on the second.
|-
| {{m|Disarming Voice}}
{{typetable|Fairy}}
{{statustable|Special}}
| 40
| —
| Never misses.
|-
| {{m|Discharge}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Dive}}
| {{m|Dive}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| {{tt|80|60 in Generation III}}
| 100%
| 100%
| class="l" | User dive underwater on the first turn, attacks on the second.
| User dive underwater on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Dizzy Punch}}
| {{m|Dizzy Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Doom Desire}}
| {{m|Doom Desire}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|140|120 in Generations III-IV}}
| 85%
| {{tt|100%|85% in Generations III-IV}}
| class="l" | Deals damage two turns after usage.
| Deals damage two turns after usage.
|-
|-
| class="l" | {{m|Double Hit}}
| {{m|Double Hit}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 35
| 90%
| 90%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
| {{m|Double Iron Bash}}
{{typetable|Steel}}
{{statustable|Physical}}
| 60
| 100%
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Double Kick}}
| {{m|Double Kick}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 30
| 100%
| 100%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Double-Edge}}
| {{m|Double-Edge}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|120|100 in Generation I}}
| 100%
| 100%
| class="l" | User receives ¼ of damage dealt as recoil damage.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|DoubleSlap}}
| {{m|Double Slap}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Draco Meteor}}
| {{m|Draco Meteor}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| {{tt|130|140 in Generations IV-V}}
| 90%
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Dragon Claw}}
| {{m|Dragon Ascent}}
{{typetable|Dragon}}
{{typetable|Flying}}
{{statustable|Physical}}
| 120
| 100%
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage.
|-
| {{m|Dragon Breath}}
{{typetable|Dragon}}
{{statustable|Special}}
| 60
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Dragon Claw}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
Line 465: Line 710:
|  
|  
|-
|-
| class="l" | {{m|Dragon Pulse}}
| {{m|Dragon Darts}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 50
| 100%
| Deals damage twice. If there are two opponents, it hits them both once.
|-
| {{m|Dragon Hammer}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 90
| 100%
|
|-
| {{m|Dragon Pulse}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| {{tt|85|90 in Generations IV-V}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Dragon Rage}}
| {{m|Dragon Rage}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Always deals 40 HP of damage.
| Always deals 40 HP of damage.
|-
|-
| class="l" | {{m|Dragon Rush}}
| {{m|Dragon Rush}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 75%
| 75%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching]].
| Has a 20% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
|-
| class="l" | {{m|DragonBreath}}
| {{m|Dragon Tail}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 90%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing]].
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
|-
| class="l" | {{m|Drain Punch}}
| {{m|Drain Punch}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|75|60 in Generation IV}}
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Dream Eater}}
| {{m|Draining Kiss}}
{{typetable|Psychic}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 50
| 100%
| 100%
| class="l" | Target must be asleep; restores HP to the user equal to 1/2 the damage inflicted.
| Restores HP to the user equal to 3/4 of the damage inflicted.
|-
|-
| class="l" | {{m|Drill Peck}}
| {{m|Dream Eater}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100
| 100%
| Target must be {{status|sleep|asleep}}; restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Drill Peck}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 514: Line 780:
|  
|  
|-
|-
| class="l" | {{m|DynamicPunch}}
| {{m|Drill Run}}
{{typetable|Fighting}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 80
| 50%
| 95%
| class="l" | Also [[list of moves that confuse|confuses the target]].
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Earth Power}}
| {{m|Drum Beating}}
{{typetable|Ground}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Physical}}
| 90
| 80
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Lowers the target's speed stat by one stage.
|-
| {{m|Dual Chop}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 40
| 90%
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Earthquake}}
| {{m|Dual Wingbeat}}
{{typetable|Ground}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 90%
| Strikes the target twice in a row.
|-
| {{m|Dynamax Cannon}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 100
| 100%
| 100%
| class="l" | Deals double damage against targets using {{m|Dig}}.
| Deals twice the damage if the target is Dynamaxed.
|-
|-
| class="l" | {{m|Egg Bomb}}
| {{m|Dynamic Punch}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 75%
| 50%
|  
| Also {{status|Confusion|confuses}} the target.
|-
|-
| class="l" | {{m|Ember}}
| {{m|Earth Power}}
{{typetable|Fire}}
{{typetable|Ground}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Endeavor}}
| {{m|Earthquake}}
{{typetable|Normal}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 100
| 100%
| 100%
| class="l" | Deals damages so that the target is left with HP equal to the user's.
| Deals double damage against targets using {{m|Dig}}.
|-
|-
| class="l" | {{m|Energy Ball}}
| {{m|Echoed Voice}}
{{typetable|Grass}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Base power increases by 40 each consecutive turn it is used.
|-
|-
| class="l" | {{m|Eruption}}
| {{m|Egg Bomb}}
{{typetable|Fire}}
{{statustable|Special}}
| 150
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
|-
| class="l" | {{m|Explosion}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 250
| 100
| 100%
| 75%
| class="l" | Target's defense is halved; user faints.
|  
|-
|-
| class="l" | {{m|Extrasensory}}
| {{m|Electro Ball}}
{{typetable|Psychic}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| —
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
| Inflicts more damage the faster the user is compared to the target.
|-
|-
| class="l" | {{m|ExtremeSpeed}}
| {{m|Electroweb}}
{{typetable|Normal}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Special}}
| 80
| 55
| 100%
| 95%
| class="l" | Always strikes first.
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Facade}}
| {{m|Ember}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Special}}
| 70
| 100%
| class="l" | Power doubles if user is burned, paralyzed or poisoned.
|-
| class="l" | {{m|Faint Attack}}
{{typetable|Dark}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | Never misses.
|-
| class="l" | {{m|Fake Out}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Only works on the first turn after the user enters battle; makes the target [[list of moves that cause flinching|flinch]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|False Swipe}}
| {{m|Endeavor}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| —
| 100%
| 100%
| class="l" | Will always leave the target with at least one HP.
| Deals damages so that the target is left with HP equal to the user's.
|-
|-
| class="l" | {{m|Feint}}
| {{m|Energy Ball}}
{{typetable|Normal}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 50
| {{tt|90|80 in Generations IV-V}}
| 100%
| 100%
| class="l" | Fails unless the target has used Protect or Detect.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Fire Blast}}
| {{m|Eruption}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| 150
| 85%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| Damage is based on the user's current HP; strongest when HP is highest.
|-
| {{m|Eternabeam}}
{{typetable|Dragon}}
{{statustable|Special}}
| 160
| 90%
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Fire Fang}}
| {{m|Expanding Force}}
{{typetable|Fire}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 65
| 80
| 95%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning]] or [[list of moves that cause flinching|making the target flinch]].
| Power is increased and hits all opposing Pokémon if used on [[Psychic Terrain]].
|-
|-
| class="l" | {{m|Fire Punch}}
| {{m|Explosion}}
{{typetable|Fire}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| {{tt|250|170 in Generation I}}
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| User faints.
|-
|-
| class="l" | {{m|Fire Spin}}
| {{m|Extrasensory}}
{{typetable|Fire}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 15
| 80
| 70%
| 100%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Has a 10% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Flail}}
| {{m|Extreme Speed}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 80
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| Has a priority of +2.
|-
|-
| class="l" | {{m|Flame Wheel}}
| {{m|Facade}}
{{typetable|Fire}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 70
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]]; thaws frozen users.
| Power doubles if user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}.
|-
|-
| class="l" | {{m|Flamethrower}}
| {{m|Fairy Wind}}
{{typetable|Fire}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
|  
|-
|-
| class="l" | {{m|Flare Blitz}}
| {{m|Fake Out}}
{{typetable|Fire}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]]; user receives 1/3 of damage dealt as recoil damage.
| Only works on the first turn after the user enters battle; makes the target [[flinch]]. Has a priority of +3.
|-
|-
| class="l" | {{m|Flash Cannon}}
|{{m|False Surrender}}
{{typetable|Steel}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Physical}}
| 80
| 80
| —
| This attack never misses.
|-
| {{m|False Swipe}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Will always leave the target with at least one HP.
|-
|-
| class="l" | {{m|Fling}}
| {{m|Feint}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|30|50 in Generation IV}}
| 100%
| Breaks {{cat|protection moves}}.
|-
| {{m|Feint Attack}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 60
| 100%
| —
| class="l" | User inflicts various damage by losing its held item.
| Never misses.
|-
|-
| class="l" | {{m|Fly}}
| {{m|Fell Stinger}}
{{typetable|Flying}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 30
| 95%
| 100%
| class="l" | User flies up on the first turn, attacks on the second.
| Raises the user's {{stat|Attack}} two stages if it knocks out another Pokémon with this move.
|-
|-
| class="l" | {{m|Focus Blast}}
| {{m|Fiery Dance}}
{{typetable|Fighting}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| 80
| 70%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 50% chance of raising the user's {{stat|Special Attack}}.
|-
|-
| class="l" | {{m|Focus Punch}}
| {{m|Final Gambit}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Special}}
| —
| 100%
| The target takes damage equal to the user's HP; user faints.
|-
| {{m|Fire Blast}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 85%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Fire Fang}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 150
| 65
| 100%
| 95%
| class="l" | Attacks at the end of the round if the user is not hit by an attack.
| Has a 10% chance of {{status|burn}}ing or causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Force Palm}}
| {{m|Fire Lash}}
{{typetable|Fighting}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
| Lowers the target's [[Defense]] by one stage.
|-
|-
| class="l" | {{m|Frenzy Plant}}
| {{m|Fire Pledge}}
{{typetable|Grass}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| {{tt|80|50 in Generation V}}
| 90%
| 100%
| class="l" | User recharges on the second turn.
| Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
|-
| class="l" | {{m|Frustration}}
| {{m|Fire Punch}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 75
| 100%
| 100%
| class="l" | Damage depends on user's happiness level.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Fury Attack}}
| {{m|Fire Spin}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Special}}
| 15
| {{tt|35|15 in Generations I-IV}}
| 85%
| {{tt|85%|70% in Generations I-IV}}
| class="l" | Strikes the target two to five times in a row.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Fury Cutter}}
| {{m|First Impression}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 90
| 95%
| 100%
| class="l" | Doubles power with each consecutive hit.
| Only works on the first turn after user enters battle; has a priority of +2.
|-
|-
| class="l" | {{m|Fury Swipes}}
| {{m|Fishious Rend}}
{{typetable|Normal}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 18
| 85
| 80%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Future Sight}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| 90%
| class="l" | Deals damage two turns after usage.
|-
| class="l" | {{m|Giga Drain}}
{{typetable|Grass}}
{{statustable|Special}}
| 60
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| If the user attacks before the target, the move's power is doubled.
|-
|-
| class="l" | {{m|Giga Impact}}
| {{m|Flail}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 150
| —
| 90%
| 100%
| class="l" | User recharges on the second turn.
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
|-
| class="l" | {{m|Grass Knot}}
| {{m|Flame Burst}}
{{typetable|Grass}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 70
| 100%
| 100%
| class="l" | Deals damage based on the target's weight.
|
|-
| {{m|Flame Charge}}
{{typetable|Fire}}
{{statustable|Physical}}
| 50
| 100%
| Raises the user's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Gunk Shot}}
| {{m|Flame Wheel}}
{{typetable|Poison}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 60
| 70%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} users.
|-
|-
| class="l" | {{m|Gust}}
| {{m|Flamethrower}}
{{typetable|Flying}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Flare Blitz}}
{{typetable|Fire}}
{{statustable|Physical}}
| 120
| 100%
| 100%
| class="l" | Deals double damage against targets using {{m|Fly}}.
| Has a 10% chance of {{status|burn}}ing the target; user receives 1/3 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Gyro Ball}}
| {{m|Flash Cannon}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Special}}
| -
| 80
| 100%
| 100%
| class="l" | Deals damage based on the user's Speed compared to the target's Speed.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Hammer Arm}}
| {{m|Fleur Cannon}}
{{typetable|Fighting}}
{{typetable|Fairy}}
{{statustable|Physical}}
{{statustable|Special}}
| 100
| 130
| 90%
| 90%
| class="l" | Lowers the user's Speed by one stage.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Head Smash}}
| {{m|Fling}}
{{typetable|Rock}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 150
| —
| 80%
| 100%
| class="l" | User receives 1/2 of damage dealt as recoil damage.
| User inflicts various damage by losing its held item.
|-
|-
| class="l" | {{m|Headbutt}}
| {{m|Flip Turn}}
{{typetable|Normal}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| User switches out after attacking.
|-
|-
| class="l" | {{m|Heat Wave}}
| {{m|Fly}}
{{typetable|Fire}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Physical}}
| 100
| {{tt|90|70 in Generations I-III}}
| 90%
| 95%
| class="l" | Has a 10% chance of [[List of moves that burn|burning the target]].
| User flies up on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Hi Jump Kick}}
| {{m|Flying Press}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 80
| 90%
| 95%
| class="l" | Deals 1/8 recoil of calculated damage if user misses.
| Does {{type|Fighting}} and {{type|Flying}} damage.
|-
|-
| class="l" | {{m|Hidden Power}}
| {{m|Focus Blast}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 120
| 100%
| 70%
| class="l" | Type and base power based on the user's [[individual values]].
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Horn Attack}}
| {{m|Focus Punch}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 150
| 100%
| 100%
|
| Attacks at the end of the round if the user is not hit by an attack.
|-
|-
| class="l" | {{m|Hydro Cannon}}
| {{m|Force Palm}}
{{typetable|Water}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Foul Play}}
{{typetable|Dark}}
{{statustable|Physical}}
| 95
| 100%
| Damage is calculated using the target's {{stat|Attack}}.
|-
| {{m|Freeze-Dry}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 70
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target; is [[super effective]] on {{t|Water}} types.
|-
| {{m|Freeze Shock}}
{{typetable|Ice}}
{{statustable|Physical}}
| 140
| 90%
| 90%
| class="l" | User recharges on the second turn.
| User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Hydro Pump}}
| {{m|Frenzy Plant}}
{{typetable|Water}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| 150
| 80%
| 90%
|  
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Hyper Beam}}
| {{m|Frost Breath}}
{{typetable|Normal}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| {{tt|60|40 in Generation V}}
| 90%
| 90%
| class="l" | User recharges on the second turn.
| Always lands a critical hit.
|-
|-
| class="l" | {{m|Hyper Fang}}
| {{m|Frustration}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| —
| 90%
| 100%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
| Damage depends on user's [[friendship]] level.
|-
|-
| class="l" | {{m|Hyper Voice}}
| {{m|Fury Attack}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
| 90
| 100%
|
|-
| class="l" | {{m|Ice Ball}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 15
| 90%
| 85%
| class="l" | Power is doubled for each turn it hits.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Ice Beam}}
| {{m|Fury Cutter}}
{{typetable|Ice}}
{{typetable|Bug}}
{{statustable|Special}}
| 95
| 100%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
|-
| class="l" | {{m|Ice Fang}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| {{tt|40|10 in Generations II-IV, 20 in Generation V}}
| 95%
| 95%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing]] or [[list of moves that cause flinching|making the target flinch]].
| Doubles power with each consecutive hit.
|-
|-
| class="l" | {{m|Ice Punch}}
| {{m|Fury Swipes}}
{{typetable|Ice}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 18
| 100%
| 80%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Ice Shard}}
| {{m|Fusion Bolt}}
{{typetable|Ice}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 100
| 100%
| 100%
| class="l" | Always strikes first.
| Power doubles is the opponent uses {{m|Fusion Flare}} immediately before this move is executed.
|-
|-
| class="l" | {{m|Icicle Spear}}
| {{m|Fusion Flare}}
{{typetable|Ice}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Special}}
| 10
| 100
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Power doubles is the opponent uses {{m|Fusion Bolt}} immediately before this move is executed.
|-
|-
| class="l" | {{m|Icy Wind}}
| {{m|Future Sight}}
{{typetable|Ice}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 55
| {{tt|120|80 in Generations II-IV, 100 in Generation V}}
| 95%
| {{tt|100%|90% in Generations II-IV}}
| class="l" | Lowers the user's Speed by one stage.
| Deals damage two turns after usage.
|-
|-
| class="l" | {{m|Iron Head}}
| {{m|Gear Grind}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 50
| 85%
| Strikes the target twice in a row.
|-
| {{m|Giga Drain}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|75|60 in Generations II-IV}}
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Iron Tail}}
| {{m|Giga Impact}}
{{typetable|Steel}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 150
| 75%
| 90%
| class="l" | Has a 30% chance of lowering the target's Defense by one stage.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Judgment}}
| {{m|Glaciate}}
{{typetable|Normal}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 65
| 100%
| class="l" | Changes type based on its held [[Plate]].
|-
| class="l" | {{m|Jump Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 85
| 95%
| 95%
| class="l" | Deals 1/8 recoil of calculated damage if user misses.
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Karate Chop}}
| {{m|Grass Knot}}
{{typetable|Fighting}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 50
| —
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
|-
| class="l" | {{m|Knock Off}}
| {{m|Grass Pledge}}
{{typetable|Dark}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 20
| {{tt|80|50 in Generation V}}
| 100%
| 100%
| class="l" | Disables the target's held item.
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
|-
| class="l" | {{m|Last Resort}}
| {{m|Grassy Glide}}
{{typetable|Normal}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 130
| 70
| 100%
| 100%
| class="l" | Can only be used after user has used all of its other moves.
| Increased priority if used on [[Grassy Terrain]].
|-
|-
| class="l" | {{m|Lava Plume}}
| {{m|Grav Apple}}
{{typetable|Fire}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that burn|burning the target]].
| Lowers the target's Defense by one stage. If [[Gravity]] is in effect, it's power increases to 120.
|-
|-
| class="l" | {{m|Leaf Blade}}
| {{m|Gunk Shot}}
{{typetable|Grass}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 120
| 100%
| {{tt|80%|70% in Generations IV-V}}
| class="l" | Has a high critical hit ratio.
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Leaf Storm}}
| {{m|Gust}}
{{typetable|Grass}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| 40
| 90%
| 100%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Deals double damage against targets using {{m|Fly}}.
|-
|-
| class="l" | {{m|Leech Life}}
| {{m|Gyro Ball}}
{{typetable|Bug}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| —
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Deals damage based on the user's {{stat|Speed}} compared to the target's Speed.
|-
|-
| class="l" | {{m|Lick}}
| {{m|Hammer Arm}}
{{typetable|Ghost}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100
| 90%
| Lowers the user's {{stat|Speed}} by one stage.
|-
| {{m|Head Charge}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 120
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Low Kick}}
| {{m|Head Smash}}
{{typetable|Fighting}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 150
| 100%
| 80%
| class="l" | Deals damage based on the target's weight.
| User receives 1/2 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Luster Purge}}
| {{m|Headbutt}}
{{typetable|Psychic}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's Special Defense by one stage.
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Mach Punch}}
| {{m|Heart Stamp}}
{{typetable|Fighting}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 60
| 100%
| 100%
| class="l" | Always strikes first.
| Has a 30% of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Magical Leaf}}
| {{m|Heat Crash}}
{{typetable|Grass}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Physical}}
| 60
| —
| -
| 100%
| class="l" | Never misses.
| Inflicts more damage the heavier the user is compared to the target.
|-
|-
| class="l" | {{m|Magma Storm}}
| {{m|Heat Wave}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|95|100 in Generations III-V}}
| 70%
| 90%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Magnet Bomb}}
| {{m|Heavy Slam}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| —
| -
| 100%
| class="l" | Never misses.
| Inflicts more damage the heavier the user is compared to the target.
|-
| {{m|Hex}}
{{typetable|Ghost}}
{{statustable|Special}}
| {{tt|65|50 in Generation V}}
| 100%
| Power is doubled if the target is afflicted with a major [[status condition]].
|-
|-
| class="l" | {{m|Magnitude}}
| {{m|High Jump Kick}}
{{typetable|Ground}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| {{tt|130|85 in Generations I-III, 100 in Generation IV}}
| 100%
| 90%
| class="l" | Deals random damage based on Magnitude's scale.
| Deals [[crash damage]] equal to 1/2 of the user's HP if the user misses.
|-
|-
| class="l" | {{m|Me First}}
| {{m|Hidden Power}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
| -
| -
| class="l" | Deals damage if it goes first and the target uses a damaging move on that turn.
|-
| class="l" | {{m|Mega Drain}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| {{tt|60|31-70 in Generations II-V}}
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]].
|-
|-
| class="l" | {{m|Mega Kick}}
| {{m|High Horsepower}}
{{typetable|Ground}}
{{statustable|Physical}}
| 95
| 95%
|
|-
| {{m|Hold Back}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 40
| 75%
| 100%
|  
| Will always leave the target with at least one HP.
|-
|-
| class="l" | {{m|Mega Punch}}
| {{m|Horn Attack}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 65
| 85%
| 100%
|  
|
|-
|-
| class="l" | {{m|Megahorn}}
| {{m|Horn Leech}}
{{typetable|Bug}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 75
| 85%
|
|-
| class="l" | {{m|Metal Burst}}
{{typetable|Steel}}
{{statustable|Physical}}
| -
| 100%
| 100%
| class="l" | Deals back 1.5x damage inflicted if the user gets attacked on the turn used.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Metal Claw}}
| {{m|Hurricane}}
{{typetable|Steel}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Special}}
| 50
| {{tt|110|120 in Generation V}}
| 95%
| 70%
| class="l" | Has a 10% chance of raising the user's Attack by one stage.
| Has a 30% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Meteor Mash}}
| {{m|Hydro Cannon}}
{{typetable|Steel}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Special}}
| 100
| 150
| 85%
| 90%
| class="l" | Has a 20% chance of raising the user's Attack by one stage.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Mirror Coat}}
| {{m|Hydro Pump}}
{{typetable|Psychic}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| -
| {{tt|110|120 in Generations I-V}}
| 100%
| 80%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a special attack on the turn used.
|  
|-
|-
| class="l" | {{m|Mirror Shot}}
| {{m|Hyper Beam}}
{{typetable|Steel}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 150
| 85%
| 90%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
| The user can't move on the next turn.
|-
| {{m|Hyper Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 90%
| Has a 10% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Mist Ball}}
| {{m|Hyper Voice}}
{{typetable|Psychic}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 70
| 90
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's Special Attack by one stage.
|  
|-
|-
| class="l" | {{m|Mud Bomb}}
| {{m|Hyperspace Hole}}
{{typetable|Ground}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 80
| 85%
| —
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
| Never misses.
|-
| {{m|Hyperspace Fury}}
{{typetable|Dark}}
{{statustable|Physical}}
| 100
| —
| Never misses; breaks {{cat|protection moves}}; lowers the user's {{stat|Defense}} by one stage after usage. Can only be used by {{p|Hoopa}} Unbound.
|-
|-
| class="l" | {{m|Mud Shot}}
| {{m|Ice Ball}}
{{typetable|Ground}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Physical}}
| 55
| 30
| 95%
| 90%
| class="l" | Lowers the user's Speed by one stage.
| Used five turns in a row, with the power doubling after each hit.
|-
|-
| class="l" | {{m|Mud-Slap}}
| {{m|Ice Beam}}
{{typetable|Ground}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| {{tt|90|95 in Generations I-V}}
| 100%
| 100%
| class="l" | Lowers the user's Accuracy by one stage.
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Muddy Water}}
| {{m|Ice Burn}}
{{typetable|Water}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| 140
| 85%
| 90%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
| Has a 30% chance of {{status|burn}}ing the target; charges on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Natural Gift}}
| {{m|Ice Fang}}
{{typetable|Normal}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 65
| 100%
| 95%
| class="l" | Power and type depend on thrown held berry.
| Has a 10% chance of {{status|freeze|freezing}} or causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Nature Power}}
| {{m|Ice Hammer}}
{{typetable|Normal}}
{{typetable|Ice}}
{{statustable|Status}}
{{statustable|Physical}}
| -
| 100
| -
| 90%
| class="l" | Only deals damage when used while battling in very tall grass, oceans, ponds, beaches, caves, rocky terrain, underwater and stadiums.
| Lowers the user's {{stat|Speed}} by one stage
|-
|-
| class="l" | {{m|Needle Arm}}
| {{m|Ice Punch}}
{{typetable|Grass}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 75
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Night Shade}}
| {{m|Ice Shard}}
{{typetable|Ghost}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Physical}}
| -
| 40
| 100%
| 100%
| class="l" | Deals damage equal to the user's current level.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Night Slash}}
| {{m|Icicle Crash}}
{{typetable|Dark}}
{{typetable|Ice}}
{{statustable|Physical}}
| 85
| 90%
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Icicle Spear}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| {{tt|25|10 in Generations III-IV}}
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Octazooka}}
| {{m|Icy Wind}}
{{typetable|Water}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 55
| 85%
| 95%
| class="l" | Has a 50% chance of lowering the target's Accuracy by one stage.
| Lowers the target's Speed by one stage.
|-
|-
| class="l" | {{m|Ominous Wind}}
| {{m|Incinerate}}
{{typetable|Ghost}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| {{tt|60|30 in Generation V}}
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
| Renders the target's [[Berry]] unusable.
|-
|-
| class="l" | {{m|Outrage}}
| {{m|Inferno}}
{{typetable|Dragon}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Special}}
| 120
| 100
| 100%
| 50%
| class="l" | Confuses the user after two or three turns.
| Leaves the target with a {{status|burn}}.
|-
|-
| class="l" | {{m|Overheat}}
| {{m|Infestation}}
{{typetable|Fire}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| 20
| 90%
| 100%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Traps the target and inflicts additional damage of 1/8 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Pay Day}}
| {{m|Iron Head}}
{{typetable|Normal}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 80
| 100%
| 100%
| class="l" | Collects extra money after battles.
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Iron Tail}}
{{typetable|Steel}}
{{statustable|Physical}}
| 100
| 75%
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Payback}}
| {{m|Jaw Lock}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 80
| 100%
| 100%
| class="l" | Power is doubled if user is hit by foe first.
| Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field.
|-
|-
| class="l" | {{m|Peck}}
| {{m|Judgment}}
{{typetable|Flying}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| class="l" | {{m|Petal Dance}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 100
| 100%
| 100%
| class="l" | Confuses the user after two or three turns.
| Changes type based on its held [[Plate]].
|-
|-
| class="l" | {{m|Pin Missile}}
| {{m|Jump Kick}}
{{typetable|Bug}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 14
| {{tt|100|70 in Generations I-III, 85 in Generation IV}}
| 85%
| 95%
| class="l" | Strikes the target two to five times in a row.
| Deals [[crash damage]] equal to half the user's HP if the user misses.
|-
|-
| class="l" | {{m|Pluck}}
| {{m|Karate Chop}}
{{typetable|Flying}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 50
| 100%
| 100%
| class="l" | Eats the target's held berry.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Poison Fang}}
| {{m|Knock Off}}
{{typetable|Poison}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|65|20 in Generations III-V}}
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|badly poisoning the target]].
| Removes the target's held item.
|-
|-
| class="l" | {{m|Poison Jab}}
| {{m|Land's Wrath}}
{{typetable|Poison}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 90
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
|  
|-
|-
| class="l" | {{m|Poison Sting}}
| {{m|Last Resort}}
{{typetable|Poison}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| {{tt|140|130 in Generation IV}}
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Can only be used after user has used all of its other moves.
|-
|-
| class="l" | {{m|Poison Tail}}
| {{m|Lash Out}}
{{typetable|Poison}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 75
| 100%
| 100%
| class="l" | Has a high critical hit ratio and a 10% chance of [[list of moves that poison|poisoning the target]].
| Power doubles if any of the user's [[stats]] were lowered on the turn it is used.
|-
|-
| class="l" | {{m|Pound}}
| {{m|Lava Plume}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| 80
| 100%
| 100%
|  
| Has a 30% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Powder Snow}}
| {{m|Leafage}}
{{typetable|Ice}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
|
|-
|-
| class="l" | {{m|Power Gem}}
| {{m|Leaf Blade}}
{{typetable|Rock}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Physical}}
| 70
| {{tt|90|70 in Generation III}}
| 100%
| 100%
|  
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Power Whip}}
| {{m|Leaf Storm}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 120
| {{tt|130|140 in Generations IV-V}}
| 85%
|
|-
| class="l" | {{m|Present}}
{{typetable|Normal}}
{{statustable|Physical}}
| -
| 90%
| 90%
| class="l" | Randomly damages or heals the target.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Psybeam}}
| {{m|Leaf Tornado}}
{{typetable|Psychic}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 90%
| Has a 30% chance of lowering the target's {{stat|accuracy}}.
|-
| {{m|Leech Life}}
{{typetable|Bug}}
{{statustable|Physical}}
| 20
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Psychic}}
| {{m|Lick}}
{{typetable|Psychic}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Physical}}
| 90
| {{tt|30|20 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Psycho Boost}}
| {{m|Light of Ruin}}
{{typetable|Psychic}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| 140
| 90%
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Deals 1/2 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Psycho Cut}}
| {{m|Liquidation}}
{{typetable|Psychic}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 85
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Psywave}}
| {{m|Low Kick}}
{{typetable|Psychic}}
{{typetable|Fighting}}
{{statustable|Special}}
| -
| 80%
| class="l" | Randomly inflicts between one HP and (user's level x1.5) HP of damage.
|-
| class="l" | {{m|Punishment}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| {{tt|—|50 in Generations I-II}}
| 100%
| {{tt|100%|90% in Generation I}}
| class="l" | Power of this attack rises with the target's stat increases.
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
|-
| class="l" | {{m|Pursuit}}
| {{m|Low Sweep}}
{{typetable|Dark}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| {{tt|65|60 in Generation V}}
| 100%
| 100%
| class="l" | Power doubles if target switches out.
| Lowers the target's {{stat|speed}} by one stage.
|-
|-
| class="l" | {{m|Quick Attack}}
| {{m|Lunge}}
{{typetable|Normal}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 80
| 100%
| 100%
| class="l" | Always strikes first.
| Lowers the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Rage}}
| {{m|Luster Purge}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 20
| 70
| 100%
| 100%
| class="l" | User's Attack increases by one stage if attacked after using this move.
| Has a 50% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Rapid Spin}}
| {{m|Mach Punch}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 40
| 100%
| 100%
| class="l" | Removes user from various annoyances.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Razor Leaf}}
| {{m|Magical Leaf}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 55
| 60
| 95%
| —
| class="l" | Has a high critical hit ratio.
| Never misses.
|-
|-
| class="l" | {{m|Razor Wind}}
| {{m|Magma Storm}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| {{tt|100|120 in Generations IV-V}}
| 100%
| {{tt|75%|70% in Generation IV}}
| class="l" | Charges on the first turn, attacks on the second.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Return}}
| {{m|Magnet Bomb}}
{{typetable|Normal}}
{{typetable|Steel}}
{{statustable|Physical}}
| -
| 100%
| class="l" | Damage depends on user's happiness level.
|-
| class="l" | {{m|Revenge}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| —
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
| Never misses.
|-
|-
| class="l" | {{m|Flail}}
| {{m|Magnitude}}
{{typetable|Normal}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| Deals random damage based on Magnitude's scale.
|-
|-
| class="l" | {{m|Roar of Time}}
| {{m|Mega Drain}}
{{typetable|Dragon}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 40
| 90%
| 100%
| class="l" | User recharges on the second turn.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Rock Blast}}
| {{m|Mega Kick}}
{{typetable|Rock}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 25
| 120
| 80%
| 75%
| class="l" | Strikes the target two to five times in a row.
|  
|-
|-
| class="l" | {{m|Rock Climb}}
| {{m|Mega Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 80
| 85%
| 85%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
|  
|-
|-
| class="l" | {{m|Rock Slide}}
| {{m|Megahorn}}
{{typetable|Rock}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 120
| 90%
| 85%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]].
|  
|-
|-
| class="l" | {{m|Rock Smash}}
| {{m|Metal Burst}}
{{typetable|Fighting}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| —
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's Defense by one stage.
| Deals back 1.5× damage inflicted if the user gets attacked on the turn used.
|-
|-
| class="l" | {{m|Rock Throw}}
| {{m|Metal Claw}}
{{typetable|Rock}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 90%
| 95%
|  
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Rock Tomb}}
| {{m|Meteor Assault}}
{{typetable|Rock}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 150
| 80%
| 100%
| class="l" | Lowers the user's Speed by one stage.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Rock Wrecker}}
| {{m|Meteor Beam}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Special}}
| 150
| 120
| 90%
| 90%
| class="l" | User recharges on the second turn.
| Prepares on the first turn and raises the user's {{stat|Special Attack}} by one stage, attacks on the second.
|-
|-
| class="l" | {{m|Rolling Kick}}
| {{m|Meteor Mash}}
{{typetable|Fighting}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|90|100 in Generations III-V}}
| 85%
| {{tt|90%|85% in Generations III-V}}
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Rollout}}
| {{m|Mind Blown}}
{{typetable|Rock}}
{{statustable|Physical}}
| 30
| 90%
| class="l" | Power is doubled for each turn it hits (and/or if the user uses Defense Curl on the previous turn).
|-
| class="l" | {{m|Sacred Fire}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 150
| 95%
| 100%
| class="l" | Has a 50% chance of [[list of moves that burn|burning the target]]; thaws frozen user.
| Deals [[recoil]] equal to 1/2 of the user's HP.
|-
|-
| class="l" | {{m|Sand Tomb}}
| {{m|Mirror Coat}}
{{typetable|Ground}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 15
| —
| 70%
| 100%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Deals back 2× damage inflicted if the user gets attacked by a special attack on the turn used.
|-
|-
| class="l" | {{m|Scratch}}
| {{m|Mirror Shot}}
{{typetable|Normal}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| 65
| 100%
| 85%
|
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Secret Power}}
| {{m|Mist Ball}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 70
| 70
| 100%
| 100%
| class="l" | Depending on current battlefield, can also lower the target's Attack, Defense, Speed or Accuracy or [[list of moves that confuse|confuse]], [[list of moves that paralyze|paralyze]], [[list of moves that cause flinching|flinch]], [[list of moves that poison|poison]] or [[list of moves that cause sleep|put to sleep]] the target.
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Seed Bomb}}
| {{m|Misty Explosion}}
{{typetable|Normal}}
{{typetable|Fairy}}
{{statustable|Physical}}
{{statustable|Special}}
| 80
| 100
| 100%
| 100%
|  
| User faints. Base power is increased by 50% if used on [[Misty Terrain]].
|-
|-
| class="l" | {{m|Seed Flare}}
| {{m|Moonblast}}
{{typetable|Grass}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| 95
| 85%
| class="l" | Has a 40% chance of lowering the target's Special Defense by one stage.
|-
| class="l" | {{m|Seismic Toss}}
{{typetable|Fighting}}
{{statustable|Physical}}
| -
| 100%
| 100%
| class="l" | Deals damage equal to the user's current level.
| May lower the target's {{stat|Special Attack}}.
|-
|-
| class="l" | {{m|Selfdestruct}}
| {{m|Moongeist Beam}}
{{typetable|Ghost}}
{{statustable|Special}}
| 100
| 100%
| Ignores all {{cat|ignorable Abilities}}.
|-
| {{m|Mud Bomb}}
{{typetable|Ground}}
{{statustable|Special}}
| 65
| 85%
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| {{m|Mud Shot}}
{{typetable|Ground}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Mud-Slap}}
{{typetable|Ground}}
{{statustable|Special}}
| 20
| 100%
| Lowers the target's {{stat|accuracy}} by one stage.
|-
| {{m|Muddy Water}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|90|95 in Generations III-V}}
| 85%
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| {{m|Multi-Attack}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 200
| {{tt|120|90 in Generation VII}}
| 100%
| 100%
| class="l" | Target's Defense is halved; user faints.
| The [[memory]] held by the user determines this move's type.
|-
|-
| class="l" | {{m|Shadow Ball}}
| {{m|Mystical Fire}}
{{typetable|Ghost}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| {{tt|75|65 in Generation VI}}
| 100%
| 100%
| class="l" | Has a 20% chance of lowering the target's Special Defense by one stage.
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Shadow Claw}}
| {{m|Natural Gift}}
{{typetable|Ghost}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| —
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Power and type depend on thrown held [[Berry]].
|-
|-
| class="l" | {{m|Shadow Force}}
| {{m|Nature's Madness}}
{{typetable|Ghost}}
{{typetable|Fairy}}
{{statustable|Physical}}
{{statustable|Special}}
| 120
| —
| 100%
| 90%
| class="l" | Disappears on first turn, attacks on second; bypasses Protect and Detect.
| Deals damage equal to half the target's remaining [[HP]]; always deals at least 1 HP of damage.
|-
|-
| class="l" | {{m|Shadow Punch}}
| {{m|Needle Arm}}
{{typetable|Ghost}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| class="l" | Never misses.
|-
| class="l" | {{m|Shadow Sneak}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Shock Wave}}
| {{m|Night Daze}}
{{typetable|Electric}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 85
| -
| 95%
| class="l" | Never misses.
| Has a 40% chance of lowering the target's {{stat|accuracy}}.
|-
|-
| class="l" | {{m|Signal Beam}}
| {{m|Night Shade}}
{{typetable|Bug}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Special}}
| 75
| —
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Deals damage equal to the user's current level.
|-
|-
| class="l" | {{m|Silver Wind}}
| {{m|Night Slash}}
{{typetable|Bug}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Physical}}
| 60
| 70
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Skull Bash}}
| {{m|Nuzzle}}
{{typetable|Normal}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 20
| 100%
| 100%
| class="l" | Prepares on the first turn and raises the user's Defense by one stage, attacks on the second.
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Sky Attack}}
| {{m|Oblivion Wing}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Special}}
| 140
| 90%
| class="l" | Prepares on the first turn, attacks on the second.
|-
| class="l" | {{m|Sky Uppercut}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 85
| 90%
| class="l" | Can hit targets using {{m|Fly}}.
|-
| class="l" | {{m|Slam}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 80
| 75%
|
|-
| class="l" | {{m|Slash}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Restores HP to the user equal to 3/4 of the damage inflicted.
|-
|-
| class="l" | {{m|Sleep Talk}}
| {{m|Octazooka}}
{{typetable|Normal}}
{{typetable|Water}}
{{statustable|Physical}}
| -
| -
| class="l" | Damages the target if a damaging attack is selected.
|-
| class="l" | {{m|Sludge}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 85%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Has a 50% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Sludge Bomb}}
| {{m|Ominous Wind}}
{{typetable|Poison}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Origin Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 85%
|
|-
|-
| class="l" | {{m|SmellingSalt}}
| {{m|Outrage}}
{{typetable|Normal}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|120|90 in Generations II-III}}
| 100%
| 100%
| class="l" | If target is paralyzed, power is doubled and target is healed of paralysis.
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
|-
| class="l" | {{m|Smog}}
| {{m|Overdrive}}
{{typetable|Poison}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 80
| 70%
| 100%
| class="l" | Has a 40% chance of [[list of moves that poison|poisoning the target]].
|  
|-
|-
| class="l" | {{m|Snore}}
| {{m|Overheat}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| {{tt|130|140 in Generations III-V}}
| 100%
| 90%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]]; only works if user is asleep.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|SolarBeam}}
| {{m|Parabolic Charge}}
{{typetable|Grass}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| 50
| 100%
| 100%
| class="l" | Charges on the first turn, attacks on the second; no charge during Sunny Day.
| Restores HP to the user equal to 1/2 of the damage inflicted.
|-
|-
| class="l" | {{m|SonicBoom}}
| {{m|Pay Day}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| -
| 40
| 100%
| 100%
| class="l" | Always deals 20 HP of damage.
| Collects extra money after battles.
|-
|-
| class="l" | {{m|Spacial Rend}}
| {{m|Payback}}
{{typetable|Dragon}}
{{typetable|Dark}}
{{statustable|Special}}
| 100
| 95%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Spark}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 50
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
| Power is doubled if user is hit by foe first.
|-
|-
| class="l" | {{m|Spike Cannon}}
| {{m|Peck}}
{{typetable|Normal}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 40
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
|  
|-
|-
| class="l" | {{m|Spit Up}}
| {{m|Petal Blizzard}}
{{typetable|Normal}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 90
| 100%
| 100%
| class="l" | Deals damage based on Stockpiled energy.
|  
|-
|-
| class="l" | {{m|Steel Wing}}
| {{m|Petal Dance}}
{{typetable|Steel}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 70
| {{tt|120|70 in Generations I-III, 90 in Generation IV}}
| 90%
| 100%
| class="l" | Has a 10% chance of raising the user's Defense by one stage.
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
|-
| class="l" | {{m|Stomp}}
| {{m|Phantom Force}}
{{typetable|Normal}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 90
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinch]]; double damage against Minimized targets.
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
|-
| class="l" | {{m|Stone Edge}}
| {{m|Photon Geyser}}
{{typetable|Rock}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 100
| 100
| 80%
| 100%
| class="l" | Has a high critical hit ratio.
| Deals either {{stat|Attack}} or {{stat|Special Attack}} depending on which of the user's stats are higher.
|-
|-
| class="l" | {{m|Strength}}
| {{m|Pin Missile}}
{{typetable|Normal}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| {{tt|25|14 in Generations I-V}}
| 100%
| {{tt|95%|85% in Generations I-V}}
|  
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Struggle}}
| {{m|Plasma Fists}}
{{typetable|Normal}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 100
| 100%
| 100%
| class="l" | Deals ¼ of damage dealt as recoil damage; hits Ghosts.
| For the remainder of the turn, all Normal-type moves become Electric-type.
|-
|-
| class="l" | {{m|Submission}}
| {{m|Play Rough}}
{{typetable|Fighting}}
{{typetable|Fairy}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 90
| 80%
| 90%
| class="l" | Deals ¼ of damage dealt as recoil damage.
| May lower the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Sucker Punch}}
| {{m|Pluck}}
{{typetable|Dark}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 60
| 100%
| 100%
| class="l" | Always goes first, fails if target is not attacking.
| Eats the target's held [[Berry]].
|-
|-
| class="l" | {{m|Super Fang}}
| {{m|Poison Fang}}
{{typetable|Normal}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 50
| 90%
| 100%
| class="l" | Target's HP is halved.
| Has a 50% chance of {{status|bad poison|badly poisoning}} the target.
|-
|-
| class="l" | {{m|Superpower}}
| {{m|Poison Jab}}
{{typetable|Fighting}}
{{typetable|Poison}}
{{statustable|Physical}}
| 80
| 100%
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Poison Sting}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 15
| 100%
| 100%
| class="l" | The user's Attack and Defense are decreased by one stage.
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Surf}}
| {{m|Poison Tail}}
{{typetable|Water}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Physical}}
| 95
| 50
| 100%
| 100%
| class="l" | Double damage against a target using {{m|Dive}}.
| Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Swift}}
| {{m|Pollen Puff}}
{{typetable|Normal}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 90
| -
| 100%
| class="l" | Never misses.
| If an ally is targeted, 1/2 their maximum [[stat|HP]] is restored.
|-
|-
| class="l" | {{m|Tackle}}
| {{m|Poltergeist}}
{{typetable|Normal}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 110
| 95%
| 90%
|  
| Fails if the target has no held item.
|-
|-
| class="l" | {{m|Take Down}}
| {{m|Pound}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 40
| 85%
| 100%
| class="l" | Deals ¼ of damage dealt as recoil damage.
|  
|-
|-
| class="l" | {{m|Thief}}
| {{m|Powder Snow}}
{{typetable|Dark}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | If user is not holding an item, user steals the target's held item.
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Thrash}}
| {{m|Power Gem}}
{{typetable|Normal}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Special}}
| 90
| {{tt|80|70 in Generations IV-V}}
| 100%
| 100%
| class="l" | Confuses the user after two or three turns.
|  
|-
|-
| class="l" | {{m|Thunder}}
| {{m|Power-Up Punch}}
{{typetable|Electric}}
{{typetable|Fighting}}
{{statustable|Special}}
| 120
| 70%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]]; has 100% accuracy during Rain Dance, 50% accuracy in Sunny Day.
|-
| class="l" | {{m|Thunder Fang}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 40
| 95%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing]] or [[list of moves that cause flinching|making the target flinch]].
|-
| class="l" | {{m|Thunderbolt}}
{{typetable|Electric}}
{{statustable|Special}}
| 95
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
| Raises the user's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|ThunderPunch}}
| {{m|Power Trip}}
{{typetable|Electric}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 20
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
| Power increases whenever user increases its [[stats]].
|-
|-
| class="l" | {{m|ThunderShock}}
| {{m|Power Whip}}
{{typetable|Electric}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Physical}}
| 40
| 120
| 100%
| 85%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
|  
|-
| {{m|Precipice Blades}}
{{typetable|Ground}}
{{statustable|Physical}}
| 120
| 85%
|  
|-
|-
| class="l" | {{m|Tri Attack}}
| {{m|Present}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| 100%
| class="l" | Has a 6.67% chance each to [[list of moves that paralyze|paralyze]], [[list of moves that freeze|freeze]] or [[list of moves that burn|burn]] the target.
|-
| class="l" | {{m|Triple Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| —
| 90%
| 90%
| class="l" | Strikes the target three times in a row; base power doubles with each strike.
| Randomly damages or heals the target.
|-
|-
| class="l" | {{m|Trump Card}}
| {{m|Prismatic Laser}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 160
| -
| class="l" | Power depends on remaining [[Power Points]].
|-
| class="l" | {{m|Twineedle}}
{{typetable|Bug}}
{{statustable|Physical}}
| 25
| 100%
| 100%
| class="l" | Strikes the target twice in a row; has a 20% chance of [[list of moves that poison|poisoning]] the target.
| User recharges on the next turn.
|-
|-
| class="l" | {{m|Twister}}
| {{m|Psybeam}}
{{typetable|Dragon}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 65
| 100%
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
| 90
| 100%
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Psychic Fangs}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 85
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Destroys {{m|Light Screen}}, {{m|Reflect}} and {{m|Aurora Veil}}.
|-
|-
| class="l" | {{m|U-turn}}
| {{m|Psycho Boost}}
{{typetable|Bug}}
{{typetable|Psychic}}
{{statustable|Special}}
| 140
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Psycho Cut}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | User switches out after attacking.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Uproar}}
| {{m|Psyshock}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| 80
| 100%
| 100%
| class="l" | User and opponent cannot fall asleep for two to five turns.
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
|-
| class="l" | {{m|Vacuum Wave}}
| {{m|Psystrike}}
{{typetable|Fighting}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 100
| 100%
| 100%
| class="l" | Always strikes first.
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
|-
| class="l" | {{m|ViceGrip}}
| {{m|Psywave}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Special}}
| —
| {{tt|100%|80% in Generations I-V}}
| Randomly inflicts between one HP and (user's level ×1.5) HP of damage.
|-
| {{m|Punishment}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 55
| —
| 100%
| 100%
|  
| Power of this attack rises with the target's stat increases.
|-
|-
| class="l" | {{m|Vine Whip}}
| {{m|Pursuit}}
{{typetable|Grass}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 40
| 100%
| 100%
|  
| Power doubles if target switches out.
|-
| {{m|Pyro Ball}}
{{typetable|Fire}}
{{statustable|Physical}}
| 120
| 90%
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user.
|-
|-
| class="l" | {{m|Vital Throw}}
| {{m|Quick Attack}}
{{typetable|Fighting}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 40
| 100%
| 100%
| class="l" | Always strikes last, never misses.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Volt Tackle}}
| {{m|Rage}}
{{typetable|Electric}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 20
| 100%
| 100%
| class="l" | User receives 1/3 of damage dealt as recoil damage.
| User's {{stat|Attack}} increases by one stage if attacked after using this move.
|-
|-
| class="l" | {{m|Wake-Up Slap}}
| {{m|Rapid Spin}}
{{typetable|Fighting}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 20
| 100%
| 100%
| class="l" | If target is asleep, power is doubled and target is woken up.
| Removes user from various annoyances.
|-
|-
| class="l" | {{m|Water Gun}}
| {{m|Razor Leaf}}
{{typetable|Water}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Physical}}
| 40
| 55
| 95%
| Has a high critical hit ratio.
|-
| {{m|Razor Shell}}
{{typetable|Water}}
{{statustable|Physical}}
| 75
| 95%
| Has a 50% chance of lowering the target's {{stat|defense}}.
|-
| {{m|Razor Wind}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| {{tt|100%|75% in Generations I-II}}
| Charges on the first turn, attacks on the second.
|-
| {{m|Relic Song}}
{{typetable|Normal}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of putting the target to {{status|sleep}}.
|-
| {{m|Retaliate}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Power doubles if one of the user's teammates fainted in the previous turn.
|-
| {{m|Return}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| Damage depends on user's [[friendship]] level.
|-
| {{m|Revelation Dance}}
{{typetable|Normal}}
{{statustable|Special}}
| 90
| 100%
| Changes type based on the user's type.
|-
| {{m|Revenge}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 100%
| Power doubles if the user is attacked by the target on the turn it is used.
|-
| {{m|Reversal}}
{{typetable|Fighting}}
{{statustable|Physical}}
| —
| 100%
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
| {{m|Rising Voltage}}
{{typetable|Electric}}
{{statustable|Special}}
| 70
| 100%
| Power doubles when the target is on [[Electric Terrain]].
|-
| {{m|Roar of Time}}
{{typetable|Dragon}}
{{statustable|Special}}
| 150
| 90%
| The user can't move on the next turn.
|-
| {{m|Rock Blast}}
{{typetable|Rock}}
{{statustable|Physical}}
| 25
| {{tt|90%|80% in Generations III-IV}}
| Strikes the target two to five times in a row.
|-
| {{m|Rock Climb}}
{{typetable|Normal}}
{{statustable|Physical}}
| 90
| 85%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Rock Slide}}
{{typetable|Rock}}
{{statustable|Physical}}
| 75
| 90%
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Rock Smash}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|40|20 in Generations II-III}}
| 100%
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| {{m|Rock Throw}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50
| {{tt|90%|65% in Generation I}}
|
|-
| {{m|Rock Tomb}}
{{typetable|Rock}}
{{statustable|Physical}}
| {{tt|60|50 in Generations III-V}}
| {{tt|95%|80% in Generations III-V}}
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Rock Wrecker}}
{{typetable|Rock}}
{{statustable|Physical}}
| 150
| 90%
| The user can't move on the next turn.
|-
| {{m|Rolling Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 85%
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Rollout}}
{{typetable|Rock}}
{{statustable|Physical}}
| 30
| 90%
| Used five turns in a row, with the power doubling after each hit.
|-
| {{m|Round}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| 100%
| Power doubles if used consecutively by an ally.
|-
| {{m|Sacred Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
| 100
| 95%
| Has a 50% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user.
|-
| {{m|Sacred Sword}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 90
| 100%
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Sand Tomb}}
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|35|15 in Generations III-IV}}
| {{tt|85%|70% in Generations III-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Scald}}
{{typetable|Water}}
{{statustable|Special}}
| 80
| 100%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Scale Shot}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 25
| 90%
| Strikes the target two to five times in a row. Lowers the user's {{stat|Defense}}, but also raises the user's {{stat|Speed}}.
|-
| {{m|Scorching Sands}}
{{typetable|Ground}}
{{statustable|Special}}
| 70
| 100%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Scratch}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Searing Shot}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 100%
| Has a 30% chance of {{status|burn}}ing the target.
|-
| {{m|Secret Power}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict [[flinch]], {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target.
|-
| {{m|Secret Sword}}
{{typetable|Fighting}}
{{statustable|Special}}
| 85
| 100%
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| {{m|Seed Bomb}}
{{typetable|Grass}}
{{statustable|Physical}}
| 80
| 100%
|
|-
| {{m|Seed Flare}}
{{typetable|Grass}}
{{statustable|Special}}
| 120
| 85%
| Has a 40% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Seismic Toss}}
{{typetable|Fighting}}
{{statustable|Physical}}
| —
| 100%
| Deals damage equal to the user's current level.
|-
| {{m|Self-Destruct}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|200|130 in Generation I}}
| 100%
| User faints.
|-
| {{m|Shadow Ball}}
{{typetable|Ghost}}
{{statustable|Special}}
| 80
| 100%
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Shadow Bone}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 85
| 100%
| Has a 20% chance to lower the target's [[stat|Defense]] by one stage.
|-
| {{m|Shadow Blast}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 80
| 100%
| Has a high critical hit ratio.
|-
| {{m|Shadow Blitz}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Shadow Bolt}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Shadow Break}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 75
| 100%
|
|-
| {{m|Shadow Chill}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Shadow Claw}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 70
| 100%
| Has a high critical hit ratio.
|-
| {{m|Shadow End}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 120
| 60%
| Deals 1/2 of current HP dealt as [[recoil]] damage.
|-
| {{m|Shadow Fire}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Shadow Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 120
| 100%
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
| {{m|Shadow Punch}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 60
| —
| Never misses.
|-
| {{m|Shadow Rave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 70
| 100%
|
|-
| {{m|Shadow Rush}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| {{tt|55|90 in Colosseum}}
| 100%
|
|-
| {{m|Shadow Sneak}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Shadow Storm}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 95
| 100%
|
|-
| {{m|Shadow Wave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 50
| 100%
|
|-
| {{m|Shell Side Arm}}
{{typetable|Poison}}
{{statustable|Special}}
| 90
| 100%
| Has a 20% chance of {{status|poison}}ing the target. Deals either physical or special damage based on whichever would be higher.
|-
| {{m|Shock Wave}}
{{typetable|Electric}}
{{statustable|Special}}
| 60
| —
| Never misses.
|-
| {{m|Signal Beam}}
{{typetable|Bug}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Silver Wind}}
{{typetable|Bug}}
{{statustable|Special}}
| 60
| 100%
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Skitter Smack}}
{{typetable|Bug}}
{{statustable|Physical}}
| 70
| 90%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Skull Bash}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|130|100 in Generations I-V}}
| 100%
| Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second.
|-
| {{m|Sky Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
| 140
| 90%
| Prepares on the first turn, attacks on the second.
|-
| {{m|Sky Drop}}
{{typetable|Flying}}
{{statustable|Physical}}
| 60
| 100%
| Both the user and the target are unable to move the first turn, attacks on the second.
|-
| {{m|Sky Uppercut}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 85
| 90%
| Can hit targets using {{m|Fly}}.
|-
| {{m|Slam}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 75%
|
|-
| {{m|Slash}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Has a high critical hit ratio.
|-
| {{m|Sludge}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Sludge Bomb}}
{{typetable|Poison}}
{{statustable|Special}}
| 90
| 100%
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Sludge Wave}}
{{typetable|Poison}}
{{statustable|Special}}
| 95
| 100%
| Has a 10% chance of {{status|poison}}ing the target.
|-
| {{m|Smack Down}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Smelling Salts}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|70|60 in Generations III-V}}
| 100%
| If target is {{status|paralysis|paralyzed}}, power is doubled and target is healed of paralysis.
|-
| {{m|Smog}}
{{typetable|Poison}}
{{statustable|Special}}
| {{tt|30|20 in Generations I-V}}
| 70%
| Has a 40% chance of {{status|poison}}ing the target.
|-
| {{m|Snarl}}
{{typetable|Dark}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Snap Trap}}
{{typetable|Grass}}
{{statustable|Physical}}
| 35
| 100%
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Snipe Shot}}
{{typetable|Water}}
{{statustable|Special}}
| 80
| 100%
| Ignores moves/abilites that draw in moves, like [[Storm Drain]].
|-
| {{m|Snore}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|50|40 in Generations II-V}}
| 100%
| Has a 30% chance of causing the target to [[flinch]]; only works if user is {{status|sleep|asleep}}.
|-
| {{m|Solar Beam}}
{{typetable|Grass}}
{{statustable|Special}}
| 120
| 100%
| Charges on the first turn, attacks on the second; no charge during {{m|Sunny Day}}.
|-
| {{m|Sonic Boom}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| Always deals 20 HP of damage.
|-
| {{m|Spacial Rend}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 95%
| Has a high critical hit ratio.
|-
| {{m|Spark}}
{{typetable|Electric}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Spike Cannon}}
{{typetable|Normal}}
{{statustable|Physical}}
| 20
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Spirit Break}}
{{typetable|Fairy}}
{{statustable|Physical}}
| 75
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Spit Up}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| Deals damage based on {{m|Stockpile}}d energy.
|-
| {{m|Steam Eruption}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 95%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Steamroller}}
{{typetable|Bug}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
| {{m|Steel Beam}}
{{typetable|Steel}}
{{statustable|Special}}
| 140
| 95%
| The user takes damage equal to half of its maximum HP, rounded up.
|-
| {{m|Steel Roller}}
{{typetable|Steel}}
{{statustable|Physical}}
| 130
| 100%
| Removes any active [[terrain]]. Fails when there is no terrain.
|-
| {{m|Steel Wing}}
{{typetable|Steel}}
{{statustable|Physical}}
| 70
| 90%
| Has a 10% chance of raising the user's {{stat|Defense}} by one stage.
|-
| {{m|Stomp}}
{{typetable|Normal}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
| {{m|Stone Edge}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100
| 80%
| Has a high critical hit ratio.
|-
| {{m|Stored Power}}
{{typetable|Psychic}}
{{statustable|Special}}
| 20
| 100%
| Power increases whenever user increases its [[stats]].
|-
| {{m|Storm Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|60|40 in Generation V}}
| 100%
| Always lands a critical hit.
|-
| {{m|Strange Steam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 90
| 95%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Strength}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 100%
|
|-
| {{m|Struggle}}
{{typetable|Normal}}
{{statustable|Physical}}
| 50
| 100%
| Deals ¼ of maximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s.
|-
| {{m|Struggle Bug}}
{{typetable|Bug}}
{{statustable|Special}}
| {{tt|50|30 in Generation V}}
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Submission}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 80%
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Sucker Punch}}
{{typetable|Dark}}
{{statustable|Physical}}
| 70
| 100%
| Always goes first, fails if target is not using an attack move.
|-
| {{m|Super Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 90%
| Target's remaining HP is halved.
|-
| {{m|Superpower}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 120
| 100%
| The user's {{stat|Attack}} and {{stat|Defense}} are decreased by one stage.
|-
| {{m|Surf}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Double damage against a target using {{m|Dive}}.
|-
| {{m|Surging Strikes}}
{{typetable|Water}}
{{statustable|Physical}}
| 25
| 100%
| Strikes the target three times in a row. Each hit always lands a critical hit.
|-
| {{m|Swift}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| —
| Never misses.
|-
| {{m|Synchronoise}}
{{typetable|Psychic}}
{{statustable|Special}}
| {{tt|120|70 in Generation V}}
| 100%
| Only damages Pokémon the same type as the user.
|-
| {{m|Tackle}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|50|35 in Generations I-IV}}
| {{tt|100%|95% in Generations I-IV}}
|
|-
| {{m|Tail Slap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 25
| 85%
| Strikes the target two to five times in a row.
|-
| {{m|Take Down}}
{{typetable|Normal}}
{{statustable|Physical}}
| 90
| 85%
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Techno Blast}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|120|85 in Generation V}}
| 100%
| Type changes depending on the [[Drive]] the user is holding.
|-
| {{m|Terrain Pulse}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| Power doubles and changes type depending on the [[terrain]].
|-
| {{m|Thousand Arrows}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Thousand Waves}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Prevents targets from switching.
|-
| {{m|Thief}}
{{typetable|Dark}}
{{statustable|Physical}}
| {{tt|60|40 in Generations II-V}}
| 100%
| If user is not holding an item, user steals the target's held item.
|-
| {{m|Thrash}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|120|90 in Generations I-IV}}
| 100%
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
| {{m|Thunder}}
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 70%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}.
|-
| {{m|Thunder Fang}}
{{typetable|Electric}}
{{statustable|Physical}}
| 65
| 95%
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to [[flinch]].
|-
| {{m|Thunder Punch}}
{{typetable|Electric}}
{{statustable|Physical}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunder Shock}}
{{typetable|Electric}}
{{statustable|Special}}
| 40
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunderbolt}}
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Tri Attack}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| 100%
| Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target.
|-
| {{m|Triple Axel}}
{{typetable|Ice}}
{{statustable|Physical}}
| 20
| 90%
| Strikes the target three times in a row; base power doubles with each strike.
|-
| {{m|Triple Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 10
| 90%
| Strikes the target three times in a row; base power doubles with each strike.
|-
| {{m|Trump Card}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| —
| Power depends on remaining [[PP]].
|-
| {{m|Twineedle}}
{{typetable|Bug}}
{{statustable|Physical}}
| 25
| 100%
| Strikes the target twice in a row; has a 20% chance of {{status|poison}}ing the target.
|-
| {{m|Twister}}
{{typetable|Dragon}}
{{statustable|Special}}
| 40
| 100%
| Has a 20% chance of causing the target to [[flinch]].
|-
| {{m|U-turn}}
{{typetable|Bug}}
{{statustable|Physical}}
| 70
| 100%
| User switches out after attacking.
|-
| {{m|Uproar}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|90|50 in Generations III-IV}}
| 100%
| Used three turns in a row, preventing all Pokémon from falling {{status|sleep|asleep}} for its duration.
|-
| {{m|V-create}}
{{typetable|Fire}}
{{statustable|Physical}}
| 180
| 95%
| Lowers the user's {{stat|Defense}}, {{stat|Special Defense}}, and {{stat|Speed}}.
|-
| {{m|Vacuum Wave}}
{{typetable|Fighting}}
{{statustable|Special}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Venoshock}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| Deals double damage is the target is {{status|poisoned}}.
|-
| {{m|Vine Whip}}
{{typetable|Grass}}
{{statustable|Physical}}
| {{tt|45|35 in Generations I-V}}
| 100%
|
|-
| {{m|Vise Grip}}
{{typetable|Normal}}
{{statustable|Physical}}
| 55
| 100%
|
|-
| {{m|Vital Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 70
| 100%
| Always strikes last, never misses.
|-
| {{m|Volt Switch}}
{{typetable|Electric}}
{{statustable|Special}}
| 70
| 100%
| The user switches out after dealing damage.
|-
| {{m|Volt Tackle}}
{{typetable|Electric}}
{{statustable|Physical}}
| 120
| 100%
| User receives 1/3 of damage dealt as [[recoil]] damage.
|-
| {{m|Wake-Up Slap}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|70|60 in Generations IV-V}}
| 100%
| If target is {{status|sleep|asleep}}, power is doubled and target is woken up.
|-
| {{m|Water Gun}}
{{typetable|Water}}
{{statustable|Special}}
| 40
| 100%
|
|-
| {{m|Water Pledge}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Water Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 60
| 100%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Water Shuriken}}
{{typetable|Water}}
{{statustable|Special}}
| 15
| 100%
| Has a priority of +1; strikes the target two to five times in a row.
|-
| {{m|Water Spout}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 100%
| Damage is based on the user's current HP; strongest when HP is highest.
|-
| {{m|Waterfall}}
{{typetable|Water}}
{{statustable|Physical}}
| 80
| 100%
| Has a 20% chance of causing the target to [[flinch]].
|-
| {{m|Weather Ball}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| Power doubles and type changes during weather: {{type|Fire}} during {{m|Sunny Day}}, {{type|Water}} during {{m|Rain Dance}}, {{type|Ice}} during {{m|Hail}}, {{type|Rock}} during {{m|Sandstorm}}.
|-
| {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|35|15 in Generations II-IV}}
| {{tt|85%|70% in Generations II-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Wicked Blow}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| 100%
| Always lands a critical hit.
|-
| {{m|Wild Charge}}
{{typetable|Electric}}
{{statustable|Physical}}
| 90
| 100%
| 100%
|  
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Water Pulse}}
| {{m|Wing Attack}}
{{typetable|Water}}
{{statustable|Special}}
| 60
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
|-
| class="l" | {{m|Water Spout}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
|-
| class="l" | {{m|Waterfall}}
{{typetable|Water}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
|-
| class="l" | {{m|Weather Ball}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| class="l" | Power doubles and type changes during weather: Fire during Sunny Day, Water during Rain Dance, Ice during Hail, Rock during Sandstorm.
|-
| class="l" | {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| 15
| 70%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
| class="l" | {{m|Wing Attack}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|60|35 in Generation I}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Wood Hammer}}
| {{m|Wood Hammer}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives ¼ of damage dealt as recoil damage.
| User receives ¼ of damage dealt as recoil damage.
|-
|-
| class="l" | {{m|Wrap}}
| {{m|Wrap}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Wring Out}}
| {{m|Wring Out}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
|-
| class="l" | {{m|X-Scissor}}
| {{m|X-Scissor}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 2,061: Line 3,335:
|  
|  
|-
|-
| class="l" | {{m|Zap Cannon}}
| {{m|Zap Cannon}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|120|100 in Generations II-III}}
| 50%
| 50%
| class="l" | [[list of moves that paralyze|Paralyzes the target]].
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Zen Headbutt}}
| {{m|Zen Headbutt}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 90%
| 90%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to [[flinch]].
|}
|}
|}


 
{{-}}
{{Move effects}}
{{Move effects}}


[[Category:Lists]]
[[Category:Lists]]