List of moves that do damage: Difference between revisions

m
corrected sacred fire's category
m (Force Palm's type (it previously showed the physical 'symbol' instead of FIGHT).)
m (corrected sacred fire's category)
 
(97 intermediate revisions by 44 users not shown)
Line 1: Line 1:
Damage done to a Pokémon is the amount of [[HP]] taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not account for moves such as {{m|Assist}}, {{m|Metronome}}, {{m|Mirror Move}} and {{m|Copycat}}, which can deal damage based on copying other moves.
{{discussDelete|see [https://bulbapedia.bulbagarden.net/wiki/Talk:List_of_moves_that_do_damage#Delete talk page discussion]}}
{{outdated|needs=Generation VII, VIII, and IX moves}}
----


{| {{bluetable2|r sortable}} width="100%"
'''Damage done to a Pokémon''' is the amount of [[HP]] taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s.
|- class="c"
 
! style="text-align: left;" | Name
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
! [[Type]]
! Category
! Power
! Accuracy
! width="50%" | Notes
|-
|-
| class="l" | {{m|Absorb}}
|  
| class="c" | {{ic|Grass}}
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{special color}}; border-collapse:collapse;"
| class="c" | {{ic|Special}}
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| {{m|Absorb}}
{{typetable|Grass}}
{{statustable|Special}}
| 20
| 20
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/4 the damage inflicted.
| Restores HP to the user equal to ¼ the damage inflicted.
|-
| {{m|Accelerock}}
{{typetable|Rock}}
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
|-
| class="l" | {{m|Acid}}
| {{m|Acid}}
| class="c" | {{ic|Poison}}
{{typetable|Poison}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| {{m|Acid Spray}}
{{typetable|Poison}}
{{statustable|Special}}
| 40
| 100%
| Lowers the target's {{stat|Special Defense}} by two stages.
|-
| {{m|Acrobatics}}
{{typetable|Flying}}
{{statustable|Physical}}
| 55
| 100%
| Power is doubled if the user has no held item.
|-
|-
| class="l" | {{m|Aerial Ace}}
| {{m|Aerial Ace}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Aeroblast}}
| {{m|Aeroblast}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 100
| 100
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Cutter}}
| {{m|Air Cutter}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 55
| {{tt|60|55 in Generations III-V}}
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Slash}}
| {{m|Air Slash}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 75
| 75
| 95%
| 95%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Anchor Shot}}
{{typetable|Steel}}
{{statustable|Physical}}
| 80
| 100%
| Prevents target from fleeing or switching out.
|-
|-
| class="l" | {{m|AncientPower}}
| {{m|Ancient Power}}
| class="c" | {{ic|Rock}}
{{typetable|Rock}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
|-
| class="l" | {{m|Aqua Jet}}
| {{m|Apple Acid}}
| class="c" | {{ic|Water}}
{{typetable|Grass}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 80
| 100%
| Lower's the target's Special Defense by one stage.
|-
| {{m|Aqua Jet}}
{{typetable|Water}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Aqua Tail}}
| {{m|Aqua Tail}}
| class="c" | {{ic|Water}}
{{typetable|Water}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 90
| 90
| 90%
| 90%
|
|
|-
|-
| class="l" | {{m|Arm Thrust}}
| {{m|Arm Thrust}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 15
| 15
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Assurance}}
| {{m|Assurance}}
| class="c" | {{ic|Dark}}
{{typetable|Dark}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 50
| {{tt|60|50 in Generations IV-V}}
| 100%
| 100%
| class="l" | Power doubles if user receives damage on the turn it is used.
| Power doubles if user receives damage on the turn it is used.
|-
|-
| class="l" | {{m|Astonish}}
| {{m|Astonish}}
| class="c" | {{ic|Ghost}}
{{typetable|Ghost}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 30
| 30
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Attack Order}}
| {{m|Attack Order}}
| class="c" | {{ic|Bug}}
{{typetable|Bug}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
| {{m|Aura Sphere}}
{{typetable|Fighting}}
{{statustable|Special}}
| {{tt|80|90 in Generations IV-V}}
| —
| Never misses.
|-
|-
| class="l" | {{m|Aura Sphere}}
| {{m|Aura Wheel}}
| class="c" | {{ic|Fighting}}
{{typetable|Electric}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 90
| 110
| -
| 100%
| class="l" | Never misses.
| Raises the user's {{stat|Speed}} stat by one stage. If the user is in [[Hangry Mode]], [[Aura Wheel]] becomes a Dark type move.  
|-
|-
| class="l" | {{m|Aurora Beam}}
| {{m|Aurora Beam}}
| class="c" | {{ic|Ice}}
{{typetable|Ice}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Attack by one stage.
| Has a 10% chance of lowering the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Avalanche}}
| {{m|Avalanche}}
| class="c" | {{ic|Ice}}
{{typetable|Ice}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
| Power doubles if the user is attacked by the target on the turn it is used.
|-
|-
| class="l" | {{m|Barrage}}
| {{m|Barrage}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
| {{m|Beak Blast}}
{{typetable|Flying}}
{{statustable|Physical}}
| 100
| 100%
| The user charges up at the beginning of the turn, then damages the foe at-3 priority. Contact with the user while charging up results in a [[burn]].
|-
| {{m|Beat Up}}
{{typetable|Dark}}
{{statustable|Physical}}
| {{tt|—|10 in Generations II-IV}}
| 100%
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}.
|-
| {{m|Behemoth Bash}}
{{typetable|Steel}}
{{statustable|Physical}}
| 100
| 100%
| Deals twice the damage if the target is Dynamaxed.
|-
|-
| class="l" | {{m|Beat Up}}
| {{m|Behemoth Blade}}  
| class="c" | {{ic|Dark}}
{{typetable|Steel}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 10
| 100
| 100%
| 100%
| class="l" | Each member of the user's party attacks once.
| Deals twice the damage if the target is Dynamaxed.
|-
| {{m|Belch}}
{{typetable|Poison}}
{{statustable|Special}}
| 120
| 90%
| Requires the user to eat its held [[Berry]].
|-
|-
| class="l" | {{m|Bind}}
| {{m|Bide}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| —
| —
| Deals damage equal to 2× the damage taken by the user after two turns.
|-
| {{m|Bind}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| 15
| 75%
| {{tt|85%|75% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Bite}}
| {{m|Bite}}
| class="c" | {{ic|Dark}}
{{typetable|Dark}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Blast Burn}}
| {{m|Blast Burn}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Blast Burn}}
| {{m|Blaze Kick}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 85
| 85
| 90%
| 90%
| class="l" | Has a 10% chance of [[List of moves that burn|burning]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Blizzard}}
| {{m|Blizzard}}
| class="c" | {{ic|Ice}}
{{typetable|Ice}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 120
| {{tt|110|120 in Generations I-V}}
| 70%
| {{tt|70%|90% in Generation I}}
| class="l" | Has a 10% chance of [[List of moves that freeze|freezing]].
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Blue Flare}}
{{typetable|Fire}}
{{statustable|Special}}
| 130
| 85%
| Has a 20% chance of {{status|burn}}ing the target.
|-
| {{m|Body Press}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 100%
| The higher the user's Defense, the more damage it inflicts.
|-
| {{m|Body Slam}}
{{typetable|Normal}}
{{statustable|Physical}}
| 85
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Body Slam}}
| {{m|Bolt Strike}}
| class="c" | {{ic|Normal}}
{{typetable|Electric}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 130
| 85%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target
|-
| {{m|Bolt Beak}}
{{typetable|Electric}}
{{statustable|Physical}}
| 85
| 85
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
| If the user attacks before the target, the move's power is doubled.
|-
|-
| class="l" | {{m|Bone Club}}
| {{m|Bone Club}}
| class="c" | {{ic|Ground}}
{{typetable|Ground}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 65
| 65
| 85%
| 85%
| class="l" | Has a 10% chance of [[List of moves that cause flinching|flinching]].
| Has a 10% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Bone Rush}}
| {{m|Bone Rush}}
| class="c" | {{ic|Ground}}
{{typetable|Ground}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 25
| 25
| 80%
| {{tt|90%|80% in Generations II-IV}}
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Bonemerang}}
| {{m|Bonemerang}}
| class="c" | {{ic|Ground}}
{{typetable|Ground}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 50
| 50
| 90%
| 90%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
| {{m|Boomburst}}
{{typetable|Normal}}
{{statustable|Special}}
| 140
| 100%
|
|-
|-
| class="l" | {{m|Bounce}}
| {{m|Bounce}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 85
| 85
| 85%
| 85%
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Brave Bird}}
| {{m|Brave Bird}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives 1/4 of damage dealt as recoil damage.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Brick Break}}
| {{m|Branch Poke}}
| class="c" | {{ic|Fighting}}
{{typetable|Grass}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Breaking Swipe}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 60
| 100%
| Attacks all opposing Pokémon, and lowers the Attack stat of all targets.
|-
| {{m|Brick Break}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 75
| 75
| 100%
| 100%
| class="l" | Light Screen and Reflect are removed from the target.
| {{m|Light Screen}} and {{m|Reflect}} are removed from the target.
|-
|-
| class="l" | {{m|Brine}}
| {{m|Brine}}
| class="c" | {{ic|Water}}
{{typetable|Water}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Power is doubled if target's health is below 50%.
| Power is doubled if target's health is below 50%.
|-
| {{m|Brutal Swing}}
{{typetable|Dark}}
{{statustable|Physical}}
| 60
| 100%
|
|-
|-
| class="l" | {{m|Bubble}}
| {{m|Bubble}}
| class="c" | {{ic|Water}}
{{typetable|Water}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 20
| {{tt|40|20 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Speed by one stage.
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|BubbleBeam}}
| {{m|Bubble Beam}}
| class="c" | {{ic|Water}}
{{typetable|Water}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Speed by one stage.
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Bug Bite}}
| {{m|Bug Bite}}
| class="c" | {{ic|Bug}}
{{typetable|Bug}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Eats the target's held berry.
| Eats the target's held [[Berry]].
|-
|-
| class="l" | {{m|Bug Buzz}}
| {{m|Bug Buzz}}
| class="c" | {{ic|Bug}}
{{typetable|Bug}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Bullet Punch}}
| {{m|Bulldoze}}
| class="c" | {{ic|Steel}}
{{typetable|Ground}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 100%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Bullet Punch}}
{{typetable|Steel}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Bullet Seed}}
| {{m|Bullet Seed}}
| class="c" | {{ic|Grass}}
{{typetable|Grass}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 10
| {{tt|25|10 in Generations III-IV}}
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Burn Up}}
{{typetable|Fire}}
{{statustable|Special}}
| 130
| 100%
| Thaws a [[frozen]] user. When used, the user will no longer be Fire-type.
|-
| {{m|Burning Jealousy}}
{{typetable|Fire}}
{{statustable|Special}}
| 70
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| {{status|Burn}}s any opponent that has increased its stats during that turn.
|-
|-
| class="l" | {{m|Charge Beam}}
| {{m|Charge Beam}}
| class="c" | {{ic|Electric}}
{{typetable|Electric}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 50
| 50
| 90%
| 90%
| class="l" | Has a 70% chance of raising the user's Special Attack by one stage.
| Has a 70% chance of raising the user's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Chatter}}
| {{m|Chatter}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| {{tt|65|60 in Generations IV-V}}
| 100%
| Has a 100% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Chip Away}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Circle Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 60
| 90%
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| {{m|Clamp}}
{{typetable|Water}}
{{statustable|Physical}}
| 35
| {{tt|85%|75% in Generations I-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Clanging Scales}}
{{typetable|Dragon}}
{{statustable|Special}}
| 110
| 100%
| 100%
| class="l" | Has a variable chance of [[list of moves that confuse|confusing the target]].
| Reduces the user's {{stat|Defense}} by one stage
|-
|-
| class="l" | {{m|Clamp}}
| {{m|Clear Smog}}
| class="c" | {{ic|Water}}
{{typetable|Poison}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 35
| 50
| 75%
| —
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Resets all stat levels of the target to zero.
|-
|-
| class="l" | {{m|Close Combat}}
| {{m|Close Combat}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | The user's Defense and Special Defense are decreased by one stage.
| The user's {{stat|Defense}} and {{stat|Special Defense}} are decreased by one stage.
|-
|-
| class="l" | {{m|Comet Punch}}
| {{m|Comet Punch}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 18
| 18
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Confusion}}
| {{m|Confusion}}
| class="c" | {{ic|Psychic}}
{{typetable|Psychic}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 50
| 50
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Constrict}}
| {{m|Constrict}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 10
| 10
| 100%
| 100%
| class="l" | Has a 10% of lowering the target's speed by one stage.
| Has a 10% of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Counter}}
| {{m|Core Enforcer}}
| class="c" | {{ic|Fighting}}
{{typetable|Dragon}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| -
| 100
| 100%
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a Physical attack on the turn used.
| If the target has already used a move or had a Bag item used on it, this move eliminates the effect of the target's ability.
|-
|-
| class="l" | {{m|Covet}}
| {{m|Counter}}
| class="c" | {{ic|Normal}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 40
| —
| 100%
| Deals back 2× damage inflicted if the user gets attacked by a Physical attack on the turn used.
|-
| {{m|Covet}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|60|40 in Generations III-IV}}
| 100%
| 100%
| class="l" | Steals the target's held item.
| Steals the target's held item.
|-
|-
| class="l" | {{m|Crabhammer}}
| {{m|Crabhammer}}
| class="c" | {{ic|Water}}
{{typetable|Water}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 90
| {{tt|100|90 in Generations I-V}}
| 85%
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Cross Chop}}
| {{m|Cross Chop}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 100
| 100
| 80%
| 80%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Cross Poison}}
| {{m|Cross Poison}}
| class="c" | {{ic|Poison}}
{{typetable|Poison}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio and 10% chance of [[list of moves that poison|poisoning]] the target.
| Has a high critical hit ratio and 10% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Crunch}}
| {{m|Crunch}}
| class="c" | {{ic|Dark}}
{{typetable|Dark}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of lowering the target's Defense by one stage.
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Crush Claw}}
| {{m|Crush Claw}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 75
| 75
| 95%
| 95%
| class="l" | Has a 50% chance of lowering the target's Defense by one stage.
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Crush Grip}}
| {{m|Crush Grip}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
|-
| class="l" | {{m|Cut}}
| {{m|Cut}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 50
| 50
| 95%
| 95%
|  
|  
|-
|-
| class="l" | {{m|Dark Pulse}}
| {{m|Dark Pulse}}
| class="c" | {{ic|Dark}}
{{typetable|Dark}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Dig}}
| {{m|Darkest Lariat}}
| class="c" | {{ic|Ground}}
{{typetable|Dark}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 85
| 100%
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Dazzling Gleam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | User burrows underground on the first turn, attacks on the second.
|  
|-
| {{m|Diamond Storm}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100
| 95%
| Has a 50% chance of raising the user's {{stat|Defense}} by one stage.
|-
| {{m|Dig}}
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|80|100 in Generation I, 60 in Generations II-III}}
| 100%
| User burrows underground on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Discharge}}
| {{m|Disarming Voice}}
| class="c" | {{ic|Electric}}
{{typetable|Fairy}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 40
| —
| Never misses.
|-
| {{m|Discharge}}
{{typetable|Electric}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Dive}}
| {{m|Dive}}
| class="c" | {{ic|Water}}
{{typetable|Water}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| {{tt|80|60 in Generation III}}
| 100%
| 100%
| class="l" | User dive underwater on the first turn, attacks on the second.
| User dive underwater on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Dizzy Punch}}
| {{m|Dizzy Punch}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Doom Desire}}
| {{m|Doom Desire}}
| class="c" | {{ic|Steel}}
{{typetable|Steel}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| {{tt|140|120 in Generations III-IV}}
| 85%
| {{tt|100%|85% in Generations III-IV}}
| class="l" | Deals damage two turns after usage.
| Deals damage two turns after usage.
|-
|-
| class="l" | {{m|Double Hit}}
| {{m|Double Hit}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 35
| 35
| 90%
| 90%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Double Kick}}
| {{m|Double Iron Bash}}
| class="c" | {{ic|Fighting}}
{{typetable|Steel}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 100%
| Strikes the target twice in a row.
|-
| {{m|Double Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 30
| 30
| 100%
| 100%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Double-Edge}}
| {{m|Double-Edge}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| {{tt|120|100 in Generation I}}
| 100%
| 100%
| class="l" | User receives 1/4 of damage dealt as recoil damage.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|DoubleSlap}}
| {{m|Double Slap}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Draco Meteor}}
| {{m|Draco Meteor}}
| class="c" | {{ic|Dragon}}
{{typetable|Dragon}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 140
| {{tt|130|140 in Generations IV-V}}
| 90%
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Dragon Ascent}}
{{typetable|Flying}}
{{statustable|Physical}}
| 120
| 100%
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage.
|-
|-
| class="l" | {{m|Dragon Claw}}
| {{m|Dragon Breath}}
| class="c" | {{ic|Dragon}}
{{typetable|Dragon}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 60
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Dragon Claw}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Dragon Pulse}}
| {{m|Dragon Darts}}
| class="c" | {{ic|Dragon}}
{{typetable|Dragon}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 50
| 100%
| Deals damage twice. If there are two opponents, it hits them both once.
|-
| {{m|Dragon Hammer}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 90
| 90
| 100%
|
|-
| {{m|Dragon Pulse}}
{{typetable|Dragon}}
{{statustable|Special}}
| {{tt|85|90 in Generations IV-V}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Dragon Rage}}
| {{m|Dragon Rage}}
| class="c" | {{ic|Dragon}}
{{typetable|Dragon}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Always deals 40 HP of damage.
| Always deals 40 HP of damage.
|-
|-
| class="l" | {{m|Dragon Rush}}
| {{m|Dragon Rush}}
| class="c" | {{ic|Dragon}}
{{typetable|Dragon}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 100
| 100
| 75%
| 75%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching]].
| Has a 20% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
|-
| class="l" | {{m|DragonBreath}}
| {{m|Dragon Tail}}
| class="c" | {{ic|Dragon}}
{{typetable|Dragon}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 60
| 60
| 90%
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| {{m|Drain Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|75|60 in Generation IV}}
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing]].
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Drain Punch}}
| {{m|Draining Kiss}}
| class="c" | {{ic|Fighting}}
{{typetable|Fairy}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 60
| 50
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Restores HP to the user equal to 3/4 of the damage inflicted.
|-
|-
| class="l" | {{m|Dream Eater}}
| {{m|Dream Eater}}
| class="c" | {{ic|Psychic}}
{{typetable|Psychic}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 100
| 100
| 100%
| 100%
| class="l" | Target must be asleep; restores HP to the user equal to 1/2 the damage inflicted.
| Target must be {{status|sleep|asleep}}; restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Drill Peck}}
| {{m|Drill Peck}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|DynamicPunch}}
| {{m|Drill Run}}
| class="c" | {{ic|Fighting}}
{{typetable|Ground}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 95%
| Has a high critical hit ratio.
|-
| {{m|Drum Beating}}
{{typetable|Grass}}
{{statustable|Physical}}
| 80
| 100%
| Lowers the target's speed stat by one stage.
|-
| {{m|Dual Chop}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 40
| 90%
| Strikes the target twice in a row.
|-
| {{m|Dual Wingbeat}}
{{typetable|Flying}}
{{statustable|Physical}}
| 40
| 90%
| Strikes the target twice in a row.
|-
| {{m|Dynamax Cannon}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 100%
| Deals twice the damage if the target is Dynamaxed.
|-
| {{m|Dynamic Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100
| 100
| 50%
| 50%
| class="l" | Also [[list of moves that confuse|confuses the target]].
| Also {{status|Confusion|confuses}} the target.
|-
|-
| class="l" | {{m|Earth Power}}
| {{m|Earth Power}}
| class="c" | {{ic|Ground}}
{{typetable|Ground}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Earthquake}}
| {{m|Earthquake}}
| class="c" | {{ic|Ground}}
{{typetable|Ground}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 100
| 100
| 100%
| 100%
| class="l" | Deals double damage against targets using {{m|Dig}}.
| Deals double damage against targets using {{m|Dig}}.
|-
|-
| class="l" | {{m|Egg Bomb}}
| {{m|Echoed Voice}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 40
| 100%
| Base power increases by 40 each consecutive turn it is used.
|-
| {{m|Egg Bomb}}
{{typetable|Normal}}
{{statustable|Physical}}
| 100
| 100
| 75%
| 75%
|  
|  
|-
|-
| class="l" | {{m|Ember}}
| {{m|Electro Ball}}
| class="c" | {{ic|Fire}}
{{typetable|Electric}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| —
| 100%
| Inflicts more damage the faster the user is compared to the target.
|-
| {{m|Electroweb}}
{{typetable|Electric}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Ember}}
{{typetable|Fire}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Endeavor}}
| {{m|Endeavor}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals damages so that the target is left with HP equal to the user's.
| Deals damages so that the target is left with HP equal to the user's.
|-
|-
| class="l" | {{m|Energy Ball}}
| {{m|Energy Ball}}
| class="c" | {{ic|Grass}}
{{typetable|Grass}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 80
| {{tt|90|80 in Generations IV-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Eruption}}
| {{m|Eruption}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 150
| 150
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
| Damage is based on the user's current HP; strongest when HP is highest.
|-
| {{m|Eternabeam}}
{{typetable|Dragon}}
{{statustable|Special}}
| 160
| 90%
| The user can't move on the next turn.
|-
| {{m|Expanding Force}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| 100%
| Power is increased and hits all opposing Pokémon if used on [[Psychic Terrain]].
|-
|-
| class="l" | {{m|Explosion}}
| {{m|Explosion}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 250
| {{tt|250|170 in Generation I}}
| 100%
| 100%
| class="l" | Target's defense is halved; user faints.
| User faints.
|-
|-
| class="l" | {{m|Extrasensory}}
| {{m|Extrasensory}}
| class="c" | {{ic|Psychic}}
{{typetable|Psychic}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
| Has a 10% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|ExtremeSpeed}}
| {{m|Extreme Speed}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +2.
|-
|-
| class="l" | {{m|Facade}}
| {{m|Facade}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Power doubles if user is burned, paralyzed or poisoned.
| Power doubles if user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}.
|-
|-
| class="l" | {{m|Faint Attack}}
| {{m|Fairy Wind}}
| class="c" | {{ic|Dark}}
{{typetable|Fairy}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 60
| 40
| 100%
| 100%
| class="l" | Never misses.
|  
|-
|-
| class="l" | {{m|Fake Out}}
| {{m|Fake Out}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Only works on the first turn after the user enters battle; makes the target [[list of moves that cause flinching|flinch]].
| Only works on the first turn after the user enters battle; makes the target [[flinch]]. Has a priority of +3.
|-
|-
| class="l" | {{m|False Swipe}}
|{{m|False Surrender}}
| class="c" | {{ic|Normal}}
{{typetable|Dark}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| —
| This attack never misses.
|-
| {{m|False Swipe}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Will always leave the target with at least one HP.
| Will always leave the target with at least one HP.
|-
| {{m|Feint}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|30|50 in Generation IV}}
| 100%
| Breaks {{cat|protection moves}}.
|-
| {{m|Feint Attack}}
{{typetable|Dark}}
{{statustable|Physical}}
| 60
| —
| Never misses.
|-
| {{m|Fell Stinger}}
{{typetable|Bug}}
{{statustable|Physical}}
| 30
| 100%
| Raises the user's {{stat|Attack}} two stages if it knocks out another Pokémon with this move.
|-
|-
| class="l" | {{m|Feint}}
| {{m|Fiery Dance}}
| class="c" | {{ic|Normal}}
{{typetable|Fire}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 50
| 80
| 100%
| Has a 50% chance of raising the user's {{stat|Special Attack}}.
|-
| {{m|Final Gambit}}
{{typetable|Fighting}}
{{statustable|Special}}
| —
| 100%
| 100%
| class="l" | Fails unless the target has used Protect or Detect.
| The target takes damage equal to the user's HP; user faints.
|-
|-
| class="l" | {{m|Fire Blast}}
| {{m|Fire Blast}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 120
| {{tt|110|120 in Generations I-V}}
| 85%
| 85%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Fire Fang}}
| {{m|Fire Fang}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 65
| 65
| 95%
| 95%
| class="l" | Has a 10% chance of [[list of moves that burn|burning]] or [[list of moves that cause flinching|making the target flinch]].
| Has a 10% chance of {{status|burn}}ing or causing the target to [[flinch]].
|-
| {{m|Fire Lash}}
{{typetable|Fire}}
{{statustable|Physical}}
| 80
| 100%
| Lowers the target's [[Defense]] by one stage.
|-
| {{m|Fire Pledge}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
|-
| class="l" | {{m|Fire Punch}}
| {{m|Fire Punch}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 75
| 75
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Fire Spin}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|35|15 in Generations I-IV}}
| {{tt|85%|70% in Generations I-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|First Impression}}
{{typetable|Bug}}
{{statustable|Physical}}
| 90
| 100%
| Only works on the first turn after user enters battle; has a priority of +2.
|-
| {{m|Fishious Rend}}
{{typetable|Water}}
{{statustable|Physical}}
| 85
| 100%
| If the user attacks before the target, the move's power is doubled.
|-
|-
| class="l" | {{m|Fire Spin}}
| {{m|Flail}}
| class="c" | {{ic|Fire}}
{{typetable|Normal}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 15
| —
| 70%
| 100%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
| {{m|Flame Burst}}
{{typetable|Fire}}
{{statustable|Special}}
| 70
| 100%
|
|-
|-
| class="l" | {{m|Flail}}
| {{m|Flame Charge}}
| class="c" | {{ic|Normal}}
{{typetable|Fire}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| 50
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| Raises the user's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Flame Wheel}}
| {{m|Flame Wheel}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]]; thaws frozen users.
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} users.
|-
|-
| class="l" | {{m|Flamethrower}}
| {{m|Flamethrower}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 95
| {{tt|90|95 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Flare Blitz}}
| {{m|Flare Blitz}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]]; user receives 1/3 of damage dealt as recoil damage.
| Has a 10% chance of {{status|burn}}ing the target; user receives 1/3 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Flash Cannon}}
| {{m|Flash Cannon}}
| class="c" | {{ic|Steel}}
{{typetable|Steel}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Fleur Cannon}}
{{typetable|Fairy}}
{{statustable|Special}}
| 130
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Fling}}
{{typetable|Dark}}
{{statustable|Physical}}
| —
| 100%
| User inflicts various damage by losing its held item.
|-
|-
| class="l" | {{m|Fling}}
| {{m|Flip Turn}}
| class="c" | {{ic|Dark}}
{{typetable|Water}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| 60
| 100%
| 100%
| class="l" | User inflicts various damage by losing its held item.
| User switches out after attacking.
|-
|-
| class="l" | {{m|Fly}}
| {{m|Fly}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 90
| {{tt|90|70 in Generations I-III}}
| 95%
| User flies up on the first turn, attacks on the second.
|-
| {{m|Flying Press}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 95%
| 95%
| class="l" | User flies up on the first turn, attacks on the second.
| Does {{type|Fighting}} and {{type|Flying}} damage.
|-
|-
| class="l" | {{m|Focus Blast}}
| {{m|Focus Blast}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 120
| 120
| 70%
| 70%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Focus Punch}}
| {{m|Focus Punch}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 150
| 150
| 100%
| 100%
| class="l" | Attacks at the end of the round if the user is not hit by an attack.
| Attacks at the end of the round if the user is not hit by an attack.
|-
|-
| class="l" | {{m|Force Palm}}
| {{m|Force Palm}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Foul Play}}
{{typetable|Dark}}
{{statustable|Physical}}
| 95
| 100%
| Damage is calculated using the target's {{stat|Attack}}.
|-
| {{m|Freeze-Dry}}
{{typetable|Ice}}
{{statustable|Special}}
| 70
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target; is [[super effective]] on {{t|Water}} types.
|-
|-
| class="l" | {{m|Frenzy Plant}}
| {{m|Freeze Shock}}
| class="c" | {{ic|Grass}}
{{typetable|Ice}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 140
| 90%
| User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Frenzy Plant}}
{{typetable|Grass}}
{{statustable|Special}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Frustration}}
| {{m|Frost Breath}}
| class="c" | {{ic|Normal}}
{{typetable|Ice}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| -
| {{tt|60|40 in Generation V}}
| 90%
| Always lands a critical hit.
|-
| {{m|Frustration}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| 100%
| class="l" | Damage depends on user's happiness level.
| Damage depends on user's [[friendship]] level.
|-
|-
| class="l" | {{m|Fury Attack}}
| {{m|Fury Attack}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Fury Cutter}}
| {{m|Fury Cutter}}
| class="c" | {{ic|Bug}}
{{typetable|Bug}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 10
| {{tt|40|10 in Generations II-IV, 20 in Generation V}}
| 95%
| 95%
| class="l" | Doubles power with each consecutive hit.
| Doubles power with each consecutive hit.
|-
|-
| class="l" | {{m|Fury Swipes}}
| {{m|Fury Swipes}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 10
| 18
| 80%
| 80%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Future Sight}}
| {{m|Fusion Bolt}}
| class="c" | {{ic|Psychic}}
{{typetable|Electric}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 80
| 100
| 90%
| 100%
| class="l" | Deals damage two turns after usage.
| Power doubles is the opponent uses {{m|Fusion Flare}} immediately before this move is executed.
|-
| {{m|Fusion Flare}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 100%
| Power doubles is the opponent uses {{m|Fusion Bolt}} immediately before this move is executed.
|-
| {{m|Future Sight}}
{{typetable|Psychic}}
{{statustable|Special}}
| {{tt|120|80 in Generations II-IV, 100 in Generation V}}
| {{tt|100%|90% in Generations II-IV}}
| Deals damage two turns after usage.
|-
| {{m|Gear Grind}}
{{typetable|Steel}}
{{statustable|Physical}}
| 50
| 85%
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Giga Drain}}
| {{m|Giga Drain}}
| class="c" | {{ic|Grass}}
{{typetable|Grass}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 60
| {{tt|75|60 in Generations II-IV}}
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Giga Impact}}
| {{m|Giga Impact}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Grass Knot}}
| {{m|Glaciate}}
| class="c" | {{ic|Grass}}
{{typetable|Ice}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| -
| 65
| 95%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Grass Knot}}
{{typetable|Grass}}
{{statustable|Special}}
| —
| 100%
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
| {{m|Grass Pledge}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
| {{m|Grassy Glide}}
{{typetable|Grass}}
{{statustable|Physical}}
| 70
| 100%
| 100%
| class="l" | Deals damage based on the target's weight.
| Increased priority if used on [[Grassy Terrain]].
|-
|-
| class="l" | {{m|Gunk Shot}}
| {{m|Grav Apple}}
| class="c" | {{ic|Poison}}
{{typetable|Grass}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 100%
| Lowers the target's Defense by one stage. If [[Gravity]] is in effect, it's power increases to 120.
|-
| {{m|Gunk Shot}}
{{typetable|Poison}}
{{statustable|Physical}}
| 120
| 120
| 70%
| {{tt|80%|70% in Generations IV-V}}
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Gust}}
| {{m|Gust}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Deals double damage against targets using {{m|Fly}}.
| Deals double damage against targets using {{m|Fly}}.
|-
|-
| class="l" | {{m|Gyro Ball}}
| {{m|Gyro Ball}}
| class="c" | {{ic|Steel}}
{{typetable|Steel}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals damage based on the user's Speed compared to the target's Speed.
| Deals damage based on the user's {{stat|Speed}} compared to the target's Speed.
|-
|-
| class="l" | {{m|Hammer Arm}}
| {{m|Hammer Arm}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 100
| 100
| 90%
| 90%
| class="l" | Lowers the user's Speed by one stage.
| Lowers the user's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Head Smash}}
| {{m|Head Charge}}
| class="c" | {{ic|Rock}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| 100%
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Head Smash}}
{{typetable|Rock}}
{{statustable|Physical}}
| 150
| 150
| 80%
| 80%
| class="l" | User receives 1/2 of damage dealt as recoil damage.
| User receives 1/2 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Headbutt}}
| {{m|Headbutt}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Heart Stamp}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 60
| 100%
| Has a 30% of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Heat Wave}}
| {{m|Heat Crash}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 100
| —
| 100%
| Inflicts more damage the heavier the user is compared to the target.
|-
| {{m|Heat Wave}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|95|100 in Generations III-V}}
| 90%
| 90%
| class="l" | Has a 10% chance of [[List of moves that burn|burning the target]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Hi Jump Kick}}
| {{m|Heavy Slam}}
| class="c" | {{ic|Fighting}}
{{typetable|Steel}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 100
| —
| 100%
| Inflicts more damage the heavier the user is compared to the target.
|-
| {{m|Hex}}
{{typetable|Ghost}}
{{statustable|Special}}
| {{tt|65|50 in Generation V}}
| 100%
| Power is doubled if the target is afflicted with a major [[status condition]].
|-
| {{m|High Jump Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|130|85 in Generations I-III, 100 in Generation IV}}
| 90%
| 90%
| class="l" | Deals 1/8 recoil of calculated damage if user misses.
| Deals [[crash damage]] equal to 1/2 of the user's HP if the user misses.
|-
|-
| class="l" | {{m|Hidden Power}}
| {{m|Hidden Power}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| -
| {{tt|60|31-70 in Generations II-V}}
| 100%
| 100%
| class="l" | Type and base power based on the user's [[individual values]].
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]].
|-
| {{m|High Horsepower}}
{{typetable|Ground}}
{{statustable|Physical}}
| 95
| 95%
|
|-
|-
| class="l" | {{m|Horn Attack}}
| {{m|Hold Back}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 40
| 100%
| Will always leave the target with at least one HP.
|-
| {{m|Horn Attack}}
{{typetable|Normal}}
{{statustable|Physical}}
| 65
| 65
| 100%
| 100%
|
|
|-
|-
| class="l" | {{m|Hydro Cannon}}
| {{m|Horn Leech}}
| class="c" | {{ic|Water}}
{{typetable|Grass}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 75
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Hurricane}}
{{typetable|Flying}}
{{statustable|Special}}
| {{tt|110|120 in Generation V}}
| 70%
| Has a 30% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Hydro Cannon}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Hydro Pump}}
| {{m|Hydro Pump}}
| class="c" | {{ic|Water}}
{{typetable|Water}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 120
| {{tt|110|120 in Generations I-V}}
| 80%
| 80%
|  
|  
|-
|-
| class="l" | {{m|Hyper Beam}}
| {{m|Hyper Beam}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Hyper Fang}}
| {{m|Hyper Fang}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 80
| 90%
| 90%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
| Has a 10% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Hyper Voice}}
| {{m|Hyper Voice}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Ice Ball}}
| {{m|Hyperspace Hole}}
| class="c" | {{ic|Ice}}
{{typetable|Psychic}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 80
| —
| Never misses.
|-
| {{m|Hyperspace Fury}}
{{typetable|Dark}}
{{statustable|Physical}}
| 100
| —
| Never misses; breaks {{cat|protection moves}}; lowers the user's {{stat|Defense}} by one stage after usage. Can only be used by {{p|Hoopa}} Unbound.
|-
| {{m|Ice Ball}}
{{typetable|Ice}}
{{statustable|Physical}}
| 30
| 30
| 90%
| 90%
| class="l" | Power is doubled for each turn it hits.
| Used five turns in a row, with the power doubling after each hit.
|-
|-
| class="l" | {{m|Ice Beam}}
| {{m|Ice Beam}}
| class="c" | {{ic|Ice}}
{{typetable|Ice}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 95
| {{tt|90|95 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Ice Burn}}
{{typetable|Ice}}
{{statustable|Special}}
| 140
| 90%
| Has a 30% chance of {{status|burn}}ing the target; charges on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Ice Fang}}
| {{m|Ice Fang}}
| class="c" | {{ic|Ice}}
{{typetable|Ice}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 65
| 65
| 95%
| 95%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing]] or [[list of moves that cause flinching|making the target flinch]].
| Has a 10% chance of {{status|freeze|freezing}} or causing the target to [[flinch]].
|-
| {{m|Ice Hammer}}
{{typetable|Ice}}
{{statustable|Physical}}
| 100
| 90%
| Lowers the user's {{stat|Speed}} by one stage
|-
|-
| class="l" | {{m|Ice Punch}}
| {{m|Ice Punch}}
| class="c" | {{ic|Ice}}
{{typetable|Ice}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 75
| 75
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Ice Shard}}
| {{m|Ice Shard}}
| class="c" | {{ic|Ice}}
{{typetable|Ice}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Icicle Spear}}
| {{m|Icicle Crash}}
| class="c" | {{ic|Ice}}
{{typetable|Ice}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 10
| 85
| 90%
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Icicle Spear}}
{{typetable|Ice}}
{{statustable|Physical}}
| {{tt|25|10 in Generations III-IV}}
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Icy Wind}}
| {{m|Icy Wind}}
| class="c" | {{ic|Ice}}
{{typetable|Ice}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 55
| 55
| 95%
| 95%
| class="l" | Lowers the user's Speed by one stage.
| Lowers the target's Speed by one stage.
|-
| {{m|Incinerate}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|60|30 in Generation V}}
| 100%
| Renders the target's [[Berry]] unusable.
|-
|-
| class="l" | {{m|Iron Head}}
| {{m|Inferno}}
| class="c" | {{ic|Steel}}
{{typetable|Fire}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 100
| 50%
| Leaves the target with a {{status|burn}}.
|-
| {{m|Infestation}}
{{typetable|Bug}}
{{statustable|Special}}
| 20
| 100%
| Traps the target and inflicts additional damage of 1/8 of the target's max HP for four to five turns.
|-
| {{m|Iron Head}}
{{typetable|Steel}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Iron Tail}}
| {{m|Iron Tail}}
| class="c" | {{ic|Steel}}
{{typetable|Steel}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 100
| 100
| 75%
| 75%
| class="l" | Has a 30% chance of lowering the target's Defense by one stage.
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| {{m|Jaw Lock}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| 100%
| Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field.
|-
|-
| class="l" | {{m|Judgment}}
| {{m|Judgment}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 100
| 100
| 100%
| 100%
| class="l" | Changes type based on its held [[Plate]].
| Changes type based on its held [[Plate]].
|-
|-
| class="l" | {{m|Jump Kick}}
| {{m|Jump Kick}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 85
| {{tt|100|70 in Generations I-III, 85 in Generation IV}}
| 95%
| 95%
| class="l" | Deals 1/8 recoil of calculated damage if user misses.
| Deals [[crash damage]] equal to half the user's HP if the user misses.
|-
|-
| class="l" | {{m|Karate Chop}}
| {{m|Karate Chop}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 50
| 50
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Knock Off}}
| {{m|Knock Off}}
| class="c" | {{ic|Dark}}
{{typetable|Dark}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 20
| {{tt|65|20 in Generations III-V}}
| 100%
| Removes the target's held item.
|-
| {{m|Land's Wrath}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
|
|-
| {{m|Last Resort}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|140|130 in Generation IV}}
| 100%
| 100%
| class="l" | Disables the target's held item.
| Can only be used after user has used all of its other moves.
|-
|-
| class="l" | {{m|Last Resort}}
| {{m|Lash Out}}
| class="c" | {{ic|Normal}}
{{typetable|Dark}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 130
| 75
| 100%
| 100%
| class="l" | Can only be used after user has used all of its other moves.
| Power doubles if any of the user's [[stats]] were lowered on the turn it is used.
|-
|-
| class="l" | {{m|Lava Plume}}
| {{m|Lava Plume}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that burn|burning the target]].
| Has a 30% chance of {{status|burn}}ing the target.
|-
| {{m|Leafage}}
{{typetable|Grass}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Leaf Blade}}
{{typetable|Grass}}
{{statustable|Physical}}
| {{tt|90|70 in Generation III}}
| 100%
| Has a high critical hit ratio.
|-
| {{m|Leaf Storm}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|130|140 in Generations IV-V}}
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Leaf Tornado}}
{{typetable|Grass}}
{{statustable|Special}}
| 65
| 90%
| Has a 30% chance of lowering the target's {{stat|accuracy}}.
|-
| {{m|Leech Life}}
{{typetable|Bug}}
{{statustable|Physical}}
| 20
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Leaf Blade}}
| {{m|Lick}}
| class="c" | {{ic|Grass}}
{{typetable|Ghost}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 90
| {{tt|30|20 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Leaf Storm}}
| {{m|Light of Ruin}}
| class="c" | {{ic|Grass}}
{{typetable|Fairy}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 140
| 140
| 90%
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Deals 1/2 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Leech Life}}
| {{m|Liquidation}}
| class="c" | {{ic|Bug}}
{{typetable|Water}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 20
| 85
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Lick}}
| {{m|Low Kick}}
| class="c" | {{ic|Ghost}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 20
| {{tt|—|50 in Generations I-II}}
| {{tt|100%|90% in Generation I}}
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
| {{m|Low Sweep}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|65|60 in Generation V}}
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
| Lowers the target's {{stat|speed}} by one stage.
|-
|-
| class="l" | {{m|Low Kick}}
| {{m|Lunge}}
| class="c" | {{ic|Fighting}}
{{typetable|Bug}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| 80
| 100%
| 100%
| class="l" | Deals damage based on the target's weight.
| Lowers the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Luster Purge}}
| {{m|Luster Purge}}
| class="c" | {{ic|Psychic}}
{{typetable|Psychic}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's Special Defense by one stage.
| Has a 50% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Mach Punch}}
| {{m|Mach Punch}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Magical Leaf}}
| {{m|Magical Leaf}}
| class="c" | {{ic|Grass}}
{{typetable|Grass}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Magma Storm}}
| {{m|Magma Storm}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 120
| {{tt|100|120 in Generations IV-V}}
| 70%
| {{tt|75%|70% in Generation IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Magnet Bomb}}
| {{m|Magnet Bomb}}
| class="c" | {{ic|Steel}}
{{typetable|Steel}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Magnitude}}
| {{m|Magnitude}}
| class="c" | {{ic|Ground}}
{{typetable|Ground}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals random damage based on Magnitude's scale.
| Deals random damage based on Magnitude's scale.
|-
|-
| class="l" | {{m|Me First}}
| {{m|Mega Drain}}
| class="c" | {{ic|Normal}}
{{typetable|Grass}}
| class="c" | {{ic|Status}}
{{statustable|Special}}
| -
| -
| class="l" | Deals damage if it goes first and the target uses a damaging move on that turn.
|-
| class="l" | {{m|Mega Drain}}
| class="c" | {{ic|Grass}}
| class="c" | {{ic|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Mega Kick}}
| {{m|Mega Kick}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| 120
| 75%
| 75%
|  
|  
|-
|-
| class="l" | {{m|Mega Punch}}
| {{m|Mega Punch}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 80
| 85%
| 85%
|  
|  
|-
|-
| class="l" | {{m|Megahorn}}
| {{m|Megahorn}}
| class="c" | {{ic|Bug}}
{{typetable|Bug}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| 120
| 85%
| 85%
|  
|  
|-
|-
| class="l" | {{m|Metal Burst}}
| {{m|Metal Burst}}
| class="c" | {{ic|Steel}}
{{typetable|Steel}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals back 1.5x damage inflicted if the user gets attacked on the turn used.
| Deals back 1.damage inflicted if the user gets attacked on the turn used.
|-
|-
| class="l" | {{m|Metal Claw}}
| {{m|Metal Claw}}
| class="c" | {{ic|Steel}}
{{typetable|Steel}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 50
| 50
| 95%
| 95%
| class="l" | Has a 10% chance of raising the user's Attack by one stage.
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
|-
| {{m|Meteor Assault}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 150
| 100%
| The user can't move on the next turn.
|-
| {{m|Meteor Beam}}
{{typetable|Rock}}
{{statustable|Special}}
| 120
| 90%
| Prepares on the first turn and raises the user's {{stat|Special Attack}} by one stage, attacks on the second.
|-
| {{m|Meteor Mash}}
{{typetable|Steel}}
{{statustable|Physical}}
| {{tt|90|100 in Generations III-V}}
| {{tt|90%|85% in Generations III-V}}
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Meteor Mash}}
| {{m|Mind Blown}}
| class="c" | {{ic|Steel}}
{{typetable|Fire}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 100
| 150
| 85%
| 100%
| class="l" | Has a 20% chance of raising the user's Attack by one stage.
| Deals [[recoil]] equal to 1/2 of the user's HP.
|-
|-
| class="l" | {{m|Mirror Coat}}
| {{m|Mirror Coat}}
| class="c" | {{ic|Psychic}}
{{typetable|Psychic}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a special attack on the turn used.
| Deals back damage inflicted if the user gets attacked by a special attack on the turn used.
|-
|-
| class="l" | {{m|Mirror Shot}}
| {{m|Mirror Shot}}
| class="c" | {{ic|Steel}}
{{typetable|Steel}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 65
| 65
| 85%
| 85%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Mist Ball}}
| {{m|Mist Ball}}
| class="c" | {{ic|Psychic}}
{{typetable|Psychic}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's Special Attack by one stage.
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Misty Explosion}}
{{typetable|Fairy}}
{{statustable|Special}}
| 100
| 100%
| User faints. Base power is increased by 50% if used on [[Misty Terrain]].
|-
| {{m|Moonblast}}
{{typetable|Fairy}}
{{statustable|Special}}
| 95
| 100%
| May lower the target's {{stat|Special Attack}}.
|-
|-
| class="l" | {{m|Mud Bomb}}
| {{m|Moongeist Beam}}
| class="c" | {{ic|Ground}}
{{typetable|Ghost}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 100
| 100%
| Ignores all {{cat|ignorable Abilities}}.
|-
| {{m|Mud Bomb}}
{{typetable|Ground}}
{{statustable|Special}}
| 65
| 65
| 85%
| 85%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Mud Shot}}
| {{m|Mud Shot}}
| class="c" | {{ic|Ground}}
{{typetable|Ground}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 55
| 55
| 95%
| 95%
| class="l" | Lowers the user's Speed by one stage.
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Mud-Slap}}
| {{m|Mud-Slap}}
| class="c" | {{ic|Ground}}
{{typetable|Ground}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 20
| 20
| 100%
| 100%
| class="l" | Lowers the user's Accuracy by one stage.
| Lowers the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Muddy Water}}
| {{m|Muddy Water}}
| class="c" | {{ic|Water}}
{{typetable|Water}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 95
| {{tt|90|95 in Generations III-V}}
| 85%
| 85%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Natural Gift}}
| {{m|Multi-Attack}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| {{tt|120|90 in Generation VII}}
| 100%
| 100%
| class="l" | Power and type depend on thrown held berry.
| The [[memory]] held by the user determines this move's type.
|-
|-
| class="l" | {{m|Nature Power}}
| {{m|Mystical Fire}}
| class="c" | {{ic|Normal}}
{{typetable|Fire}}
| class="c" | {{ic|Status}}
{{statustable|Special}}
| -
| {{tt|75|65 in Generation VI}}
| -
| 100%
| class="l" | Only deals damage when used while battling in very tall grass, oceans, ponds, beaches, caves, rocky terrain, underwater and stadiums.
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Natural Gift}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| Power and type depend on thrown held [[Berry]].
|-
| {{m|Nature's Madness}}
{{typetable|Fairy}}
{{statustable|Special}}
| —
| 90%
| Deals damage equal to half the target's remaining [[HP]]; always deals at least 1 HP of damage.
|-
|-
| class="l" | {{m|Needle Arm}}
| {{m|Needle Arm}}
| class="c" | {{ic|Grass}}
{{typetable|Grass}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Night Shade}}
| {{m|Night Daze}}
| class="c" | {{ic|Ghost}}
{{typetable|Dark}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| -
| 85
| 95%
| Has a 40% chance of lowering the target's {{stat|accuracy}}.
|-
| {{m|Night Shade}}
{{typetable|Ghost}}
{{statustable|Special}}
| —
| 100%
| 100%
| class="l" | Deals damage equal to the user's current level.
| Deals damage equal to the user's current level.
|-
|-
| class="l" | {{m|Night Slash}}
| {{m|Night Slash}}
| class="c" | {{ic|Dark}}
{{typetable|Dark}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
| {{m|Nuzzle}}
{{typetable|Electric}}
{{statustable|Physical}}
| 20
| 100%
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Octazooka}}
| {{m|Oblivion Wing}}
| class="c" | {{ic|Water}}
{{typetable|Flying}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 80
| 100%
| Restores HP to the user equal to 3/4 of the damage inflicted.
|-
| {{m|Octazooka}}
{{typetable|Water}}
{{statustable|Special}}
| 65
| 65
| 85%
| 85%
| class="l" | Has a 50% chance of lowering the target's Accuracy by one stage.
| Has a 50% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Ominous Wind}}
| {{m|Ominous Wind}}
| class="c" | {{ic|Ghost}}
{{typetable|Ghost}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Origin Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 85%
|
|-
| {{m|Outrage}}
{{typetable|Dragon}}
{{statustable|Physical}}
| {{tt|120|90 in Generations II-III}}
| 100%
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
|-
| class="l" | {{m|Outrage}}
| {{m|Overdrive}}
| class="c" | {{ic|Dragon}}
{{typetable|Electric}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 120
| 80
| 100%
| 100%
| class="l" | Confuses the user after two or three turns.
|  
|-
|-
| class="l" | {{m|Overheat}}
| {{m|Overheat}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 140
| {{tt|130|140 in Generations III-V}}
| 90%
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Parabolic Charge}}
{{typetable|Electric}}
{{statustable|Special}}
| 50
| 100%
| Restores HP to the user equal to 1/2 of the damage inflicted.
|-
|-
| class="l" | {{m|Pay Day}}
| {{m|Pay Day}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Collects extra money after battles.
| Collects extra money after battles.
|-
|-
| class="l" | {{m|Payback}}
| {{m|Payback}}
| class="c" | {{ic|Dark}}
{{typetable|Dark}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 50
| 50
| 100%
| 100%
| class="l" | Power is doubled if user is hit by foe first.
| Power is doubled if user is hit by foe first.
|-
|-
| class="l" | {{m|Peck}}
| {{m|Peck}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Petal Dance}}
| {{m|Petal Blizzard}}
| class="c" | {{ic|Grass}}
{{typetable|Grass}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Confuses the user after two or three turns.
|  
|-
|-
| class="l" | {{m|Pin Missile}}
| {{m|Petal Dance}}
| class="c" | {{ic|Bug}}
{{typetable|Grass}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 14
| {{tt|120|70 in Generations I-III, 90 in Generation IV}}
| 85%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
| {{m|Phantom Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 90
| 100%
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
| {{m|Photon Geyser}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100
| 100%
| Deals either {{stat|Attack}} or {{stat|Special Attack}} depending on which of the user's stats are higher.
|-
| {{m|Pin Missile}}
{{typetable|Bug}}
{{statustable|Physical}}
| {{tt|25|14 in Generations I-V}}
| {{tt|95%|85% in Generations I-V}}
| Strikes the target two to five times in a row.
|-
| {{m|Plasma Fists}}
{{typetable|Electric}}
{{statustable|Physical}}
| 100
| 100%
| For the remainder of the turn, all Normal-type moves become Electric-type.
|-
| {{m|Play Rough}}
{{typetable|Fairy}}
{{statustable|Physical}}
| 90
| 90%
| May lower the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Pluck}}
| {{m|Pluck}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Eats the target's held berry.
| Eats the target's held [[Berry]].
|-
|-
| class="l" | {{m|Poison Fang}}
| {{m|Poison Fang}}
| class="c" | {{ic|Poison}}
{{typetable|Poison}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 50
| 50
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|badly poisoning the target]].
| Has a 50% chance of {{status|bad poison|badly poisoning}} the target.
|-
|-
| class="l" | {{m|Poison Jab}}
| {{m|Poison Jab}}
| class="c" | {{ic|Poison}}
{{typetable|Poison}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Poison Sting}}
| {{m|Poison Sting}}
| class="c" | {{ic|Poison}}
{{typetable|Poison}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 15
| 15
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Poison Tail}}
| {{m|Poison Tail}}
| class="c" | {{ic|Poison}}
{{typetable|Poison}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 50
| 50
| 100%
| 100%
| class="l" | Has a high critical hit ratio and a 10% chance of [[list of moves that poison|poisoning the target]].
| Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target.
|-
| {{m|Pollen Puff}}
{{typetable|Bug}}
{{statustable|Special}}
| 90
| 100%
| If an ally is targeted, 1/2 their maximum [[stat|HP]] is restored.
|-
| {{m|Poltergeist}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 110
| 90%
| Fails if the target has no held item.
|-
| {{m|Pound}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
|
|-
|-
| class="l" | {{m|Pound}}
| {{m|Powder Snow}}
| class="c" | {{ic|Normal}}
{{typetable|Ice}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 40
| 40
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Power Gem}}
{{typetable|Rock}}
{{statustable|Special}}
| {{tt|80|70 in Generations IV-V}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Powder Snow}}
| {{m|Power-Up Punch}}
| class="c" | {{ic|Ice}}
{{typetable|Fighting}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
| Raises the user's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Power Gem}}
| {{m|Power Trip}}
| class="c" | {{ic|Rock}}
{{typetable|Dark}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 70
| 20
| 100%
| 100%
| Power increases whenever user increases its [[stats]].
|-
| {{m|Power Whip}}
{{typetable|Grass}}
{{statustable|Physical}}
| 120
| 85%
|  
|  
|-
|-
| class="l" | {{m|Power Whip}}
| {{m|Precipice Blades}}
| class="c" | {{ic|Grass}}
{{typetable|Ground}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| 120
| 85%
| 85%
|  
|  
|-
|-
| class="l" | {{m|Present}}
| {{m|Present}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| —
| 90%
| 90%
| class="l" | Randomly damages or heals the target.
| Randomly damages or heals the target.
|-
|-
| class="l" | {{m|Psybeam}}
| {{m|Prismatic Laser}}
| class="c" | {{ic|Psychic}}
{{typetable|Psychic}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 160
| 100%
| User recharges on the next turn.
|-
| {{m|Psybeam}}
{{typetable|Psychic}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Psychic}}
| {{m|Psychic}}
| class="c" | {{ic|Psychic}}
{{typetable|Psychic}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Psycho Boost}}
| {{m|Psychic Fangs}}
| class="c" | {{ic|Psychic}}
{{typetable|Psychic}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 85
| 100%
| Destroys {{m|Light Screen}}, {{m|Reflect}} and {{m|Aurora Veil}}.
|-
| {{m|Psycho Boost}}
{{typetable|Psychic}}
{{statustable|Special}}
| 140
| 140
| 90%
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Psycho Cut}}
| {{m|Psycho Cut}}
| class="c" | {{ic|Psychic}}
{{typetable|Psychic}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
| {{m|Psyshock}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| 100%
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
|-
| class="l" | {{m|Psywave}}
| {{m|Psystrike}}
| class="c" | {{ic|Psychic}}
{{typetable|Psychic}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| -
| 100
| 80%
| 100%
| class="l" | Randomly inflicts between one HP and (user's level x1.5) HP of damage.
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| {{m|Psywave}}
{{typetable|Psychic}}
{{statustable|Special}}
| —
| {{tt|100%|80% in Generations I-V}}
| Randomly inflicts between one HP and (user's level ×1.5) HP of damage.
|-
|-
| class="l" | {{m|Punishment}}
| {{m|Punishment}}
| class="c" | {{ic|Dark}}
{{typetable|Dark}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Power of this attack rises with the target's stat increases.
| Power of this attack rises with the target's stat increases.
|-
|-
| class="l" | {{m|Pursuit}}
| {{m|Pursuit}}
| class="c" | {{ic|Dark}}
{{typetable|Dark}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Power doubles if target switches out.
| Power doubles if target switches out.
|-
|-
| class="l" | {{m|Quick Attack}}
| {{m|Pyro Ball}}
| class="c" | {{ic|Normal}}
{{typetable|Fire}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| 90%
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user.
|-
| {{m|Quick Attack}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Rage}}
| {{m|Rage}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 20
| 20
| 100%
| 100%
| class="l" | User's Attack increases by one stage if attacked after using this move.
| User's {{stat|Attack}} increases by one stage if attacked after using this move.
|-
|-
| class="l" | {{m|Rapid Spin}}
| {{m|Rapid Spin}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 20
| 20
| 100%
| 100%
| class="l" | Removes user from various annoyances.
| Removes user from various annoyances.
|-
|-
| class="l" | {{m|Razor Leaf}}
| {{m|Razor Leaf}}
| class="c" | {{ic|Grass}}
{{typetable|Grass}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 55
| 55
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Razor Wind}}
| {{m|Razor Shell}}
| class="c" | {{ic|Normal}}
{{typetable|Water}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 75
| 95%
| Has a 50% chance of lowering the target's {{stat|defense}}.
|-
| {{m|Razor Wind}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| 80
| {{tt|100%|75% in Generations I-II}}
| Charges on the first turn, attacks on the second.
|-
| {{m|Relic Song}}
{{typetable|Normal}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of putting the target to {{status|sleep}}.
|-
| {{m|Retaliate}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Power doubles if one of the user's teammates fainted in the previous turn.
|-
| {{m|Return}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| 100%
| class="l" | Charges on the first turn, attacks on the second.
| Damage depends on user's [[friendship]] level.
|-
|-
| class="l" | {{m|Return}}
| {{m|Revelation Dance}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| -
| 90
| 100%
| 100%
| class="l" | Damage depends on user's happiness level.
| Changes type based on the user's type.
|-
|-
| class="l" | {{m|Revenge}}
| {{m|Revenge}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
| Power doubles if the user is attacked by the target on the turn it is used.
|-
|-
| class="l" | {{m|Flail}}
| {{m|Reversal}}
| class="c" | {{ic|Normal}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
|-
| class="l" | {{m|Roar of Time}}
| {{m|Rising Voltage}}
| class="c" | {{ic|Dragon}}
{{typetable|Electric}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 70
| 100%
| Power doubles when the target is on [[Electric Terrain]].
|-
| {{m|Roar of Time}}
{{typetable|Dragon}}
{{statustable|Special}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Rock Blast}}
| {{m|Rock Blast}}
| class="c" | {{ic|Rock}}
{{typetable|Rock}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 25
| 25
| 80%
| {{tt|90%|80% in Generations III-IV}}
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Rock Climb}}
| {{m|Rock Climb}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 90
| 90
| 85%
| 85%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Rock Slide}}
| {{m|Rock Slide}}
| class="c" | {{ic|Rock}}
{{typetable|Rock}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 75
| 75
| 90%
| 90%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Rock Smash}}
| {{m|Rock Smash}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 40
| {{tt|40|20 in Generations II-III}}
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's Defense by one stage.
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Rock Throw}}
| {{m|Rock Throw}}
| class="c" | {{ic|Rock}}
{{typetable|Rock}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 50
| 50
| 90%
| {{tt|90%|65% in Generation I}}
|  
|  
|-
|-
| class="l" | {{m|Rock Tomb}}
| {{m|Rock Tomb}}
| class="c" | {{ic|Rock}}
{{typetable|Rock}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 50
| {{tt|60|50 in Generations III-V}}
| 80%
| {{tt|95%|80% in Generations III-V}}
| class="l" | Lowers the user's Speed by one stage.
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Rock Wrecker}}
| {{m|Rock Wrecker}}
| class="c" | {{ic|Rock}}
{{typetable|Rock}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Rolling Kick}}
| {{m|Rolling Kick}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 60
| 85%
| 85%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Rollout}}
| {{m|Rollout}}
| class="c" | {{ic|Rock}}
{{typetable|Rock}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 30
| 30
| 90%
| 90%
| class="l" | Power is doubled for each turn it hits (and/or if the user uses Defense Curl on the previous turn).
| Used five turns in a row, with the power doubling after each hit.
|-
| {{m|Round}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| 100%
| Power doubles if used consecutively by an ally.
|-
|-
| class="l" | {{m|Sacred Fire}}
| {{m|Sacred Fire}}
| class="c" | {{ic|Fire}}
{{typetable|Fire}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 100
| 100
| 95%
| 95%
| class="l" | Has a 50% chance of [[list of moves that burn|burning the target]]; thaws frozen user.
| Has a 50% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user.
|-
|-
| class="l" | {{m|Sand Tomb}}
| {{m|Sacred Sword}}
| class="c" | {{ic|Ground}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 15
| 90
| 70%
| 100%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Sand Tomb}}
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|35|15 in Generations III-IV}}
| {{tt|85%|70% in Generations III-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Scald}}
{{typetable|Water}}
{{statustable|Special}}
| 80
| 100%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Scale Shot}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 25
| 90%
| Strikes the target two to five times in a row. Lowers the user's {{stat|Defense}}, but also raises the user's {{stat|Speed}}.
|-
| {{m|Scorching Sands}}
{{typetable|Ground}}
{{statustable|Special}}
| 70
| 100%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
|-
| class="l" | {{m|Scratch}}
| {{m|Scratch}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
|
|
|-
|-
| class="l" | {{m|Secret Power}}
| {{m|Searing Shot}}
| class="c" | {{ic|Normal}}
{{typetable|Fire}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 100
| 100%
| Has a 30% chance of {{status|burn}}ing the target.
|-
| {{m|Secret Power}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Depending on current battlefield, can also lower the target's Attack, Defense, Speed or Accuracy or [[list of moves that confuse|confuse]], [[list of moves that paralyze|paralyze]], [[list of moves that cause flinching|flinch]], [[list of moves that poison|poison]] or [[list of moves that cause sleep|put to sleep]] the target.
| Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict [[flinch]], {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target.
|-
|-
| class="l" | {{m|Seed Bomb}}
| {{m|Secret Sword}}
| class="c" | {{ic|Normal}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 85
| 100%
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| {{m|Seed Bomb}}
{{typetable|Grass}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Seed Flare}}
| {{m|Seed Flare}}
| class="c" | {{ic|Grass}}
{{typetable|Grass}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 120
| 120
| 85%
| 85%
| class="l" | Has a 40% chance of lowering the target's Special Defense by one stage.
| Has a 40% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Seismic Toss}}
{{typetable|Fighting}}
{{statustable|Physical}}
| —
| 100%
| Deals damage equal to the user's current level.
|-
|-
| class="l" | {{m|Seismic Toss}}
| {{m|Self-Destruct}}
| class="c" | {{ic|Fighting}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| {{tt|200|130 in Generation I}}
| 100%
| 100%
| class="l" | Deals damage equal to the user's current level.
| User faints.
|-
|-
| class="l" | {{m|Selfdestruct}}
| {{m|Shadow Ball}}
| class="c" | {{ic|Normal}}
{{typetable|Ghost}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 200
| 80
| 100%
| 100%
| class="l" | Target's Defense is halved; user faints.
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Shadow Ball}}
| {{m|Shadow Bone}}
| class="c" | {{ic|Ghost}}
{{typetable|Ghost}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 85
| 100%
| Has a 20% chance to lower the target's [[stat|Defense]] by one stage.
|-
| {{m|Shadow Blast}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of lowering the target's Special Defense by one stage.
| Has a high critical hit ratio.
|-
| {{m|Shadow Blitz}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Shadow Bolt}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Shadow Break}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 75
| 100%
|
|-
| {{m|Shadow Chill}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Shadow Claw}}
| {{m|Shadow Claw}}
| class="c" | {{ic|Ghost}}
{{typetable|Ghost}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
| {{m|Shadow End}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 120
| 60%
| Deals 1/2 of current HP dealt as [[recoil]] damage.
|-
| {{m|Shadow Fire}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Shadow Force}}
| {{m|Shadow Force}}
| class="c" | {{ic|Ghost}}
{{typetable|Ghost}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | Disappears on first turn, attacks on second; bypasses Protect and Detect.
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
|-
| class="l" | {{m|Shadow Punch}}
| {{m|Shadow Punch}}
| class="c" | {{ic|Ghost}}
{{typetable|Ghost}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
| {{m|Shadow Rave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 70
| 100%
|
|-
| {{m|Shadow Rush}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| {{tt|55|90 in Colosseum}}
| 100%
|
|-
|-
| class="l" | {{m|Shadow Sneak}}
| {{m|Shadow Sneak}}
| class="c" | {{ic|Ghost}}
{{typetable|Ghost}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
| {{m|Shadow Storm}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 95
| 100%
|
|-
| {{m|Shadow Wave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 50
| 100%
|  
|-
|-
| class="l" | {{m|Shock Wave}}
| {{m|Shell Side Arm}}
| class="c" | {{ic|Electric}}
{{typetable|Poison}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 90
| 100%
| Has a 20% chance of {{status|poison}}ing the target. Deals either physical or special damage based on whichever would be higher.
|-
| {{m|Shock Wave}}
{{typetable|Electric}}
{{statustable|Special}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Signal Beam}}
| {{m|Signal Beam}}
| class="c" | {{ic|Bug}}
{{typetable|Bug}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 75
| 75
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Silver Wind}}
| {{m|Silver Wind}}
| class="c" | {{ic|Bug}}
{{typetable|Bug}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
|-
| class="l" | {{m|Skull Bash}}
| {{m|Skitter Smack}}
| class="c" | {{ic|Normal}}
{{typetable|Bug}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 100
| 70
| 90%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Skull Bash}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|130|100 in Generations I-V}}
| 100%
| 100%
| class="l" | Prepares on the first turn and raises the user's Defense by one stage, attacks on the second.
| Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second.
|-
|-
| class="l" | {{m|Sky Attack}}
| {{m|Sky Attack}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 140
| 140
| 90%
| 90%
| class="l" | Prepares on the first turn, attacks on the second.
| Prepares on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Sky Uppercut}}
| {{m|Sky Drop}}
| class="c" | {{ic|Fighting}}
{{typetable|Flying}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| 100%
| Both the user and the target are unable to move the first turn, attacks on the second.
|-
| {{m|Sky Uppercut}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 85
| 85
| 90%
| 90%
| class="l" | Can hit targets using {{m|Fly}}.
| Can hit targets using {{m|Fly}}.
|-
|-
| class="l" | {{m|Slam}}
| {{m|Slam}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 80
| 75%
| 75%
|  
|  
|-
|-
| class="l" | {{m|Slash}}
| {{m|Slash}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Sleep Talk}}
| {{m|Sludge}}
| class="c" | {{ic|Normal}}
{{typetable|Poison}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| -
| -
| class="l" | Damages the target if a damaging attack is selected.
|-
| class="l" | {{m|Sludge}}
| class="c" | {{ic|Poison}}
| class="c" | {{ic|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Sludge Bomb}}
| {{m|Sludge Bomb}}
| class="c" | {{ic|Poison}}
{{typetable|Poison}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Sludge Wave}}
{{typetable|Poison}}
{{statustable|Special}}
| 95
| 100%
| Has a 10% chance of {{status|poison}}ing the target.
|-
| {{m|Smack Down}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50
| 100%
| Knocks airborne targets to the ground.
|-
|-
| class="l" | {{m|SmellingSalt}}
| {{m|Smelling Salts}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| {{tt|70|60 in Generations III-V}}
| 100%
| 100%
| class="l" | If target is paralyzed, power is doubled and target is healed of paralysis.
| If target is {{status|paralysis|paralyzed}}, power is doubled and target is healed of paralysis.
|-
|-
| class="l" | {{m|Smog}}
| {{m|Smog}}
| class="c" | {{ic|Poison}}
{{typetable|Poison}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 40
| {{tt|30|20 in Generations I-V}}
| 70%
| 70%
| class="l" | Has a 40% chance of [[list of moves that poison|poisoning the target]].
| Has a 40% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Snore}}
| {{m|Snarl}}
| class="c" | {{ic|Normal}}
{{typetable|Dark}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 40
| 55
| 95%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Snap Trap}}
{{typetable|Grass}}
{{statustable|Physical}}
| 35
| 100%
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Snipe Shot}}
{{typetable|Water}}
{{statustable|Special}}
| 80
| 100%
| Ignores moves/abilites that draw in moves, like [[Storm Drain]].
|-
| {{m|Snore}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|50|40 in Generations II-V}}
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]]; only works if user is asleep.
| Has a 30% chance of causing the target to [[flinch]]; only works if user is {{status|sleep|asleep}}.
|-
|-
| class="l" | {{m|SolarBeam}}
| {{m|Solar Beam}}
| class="c" | {{ic|Grass}}
{{typetable|Grass}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 120
| 120
| 100%
| 100%
| class="l" | Charges on the first turn, attacks on the second; no charge during Sunny Day.
| Charges on the first turn, attacks on the second; no charge during {{m|Sunny Day}}.
|-
|-
| class="l" | {{m|SonicBoom}}
| {{m|Sonic Boom}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Always deals 20 HP of damage.
| Always deals 20 HP of damage.
|-
|-
| class="l" | {{m|Spacial Rend}}
| {{m|Spacial Rend}}
| class="c" | {{ic|Dragon}}
{{typetable|Dragon}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 100
| 100
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Spark}}
| {{m|Spark}}
| class="c" | {{ic|Electric}}
{{typetable|Electric}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Spike Cannon}}
| {{m|Spike Cannon}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 20
| 20
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Spit Up}}
| {{m|Spirit Break}}
| class="c" | {{ic|Normal}}
{{typetable|Fairy}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| -
| 75
| 100%
| 100%
| class="l" | Deals damage based on Stockpiled energy.
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Steel Wing}}
| {{m|Spit Up}}
| class="c" | {{ic|Steel}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| —
| 100%
| Deals damage based on {{m|Stockpile}}d energy.
|-
| {{m|Steam Eruption}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 95%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Steamroller}}
{{typetable|Bug}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
| {{m|Steel Beam}}
{{typetable|Steel}}
{{statustable|Special}}
| 140
| 95%
| The user takes damage equal to half of its maximum HP, rounded up.
|-
| {{m|Steel Roller}}
{{typetable|Steel}}
{{statustable|Physical}}
| 130
| 100%
| Removes any active [[terrain]]. Fails when there is no terrain.
|-
| {{m|Steel Wing}}
{{typetable|Steel}}
{{statustable|Physical}}
| 70
| 70
| 90%
| 90%
| class="l" | Has a 10% chance of raising the user's Defense by one stage.
| Has a 10% chance of raising the user's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Stomp}}
| {{m|Stomp}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinch]]; double damage against Minimized targets.
| Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
|-
| class="l" | {{m|Stone Edge}}
| {{m|Stone Edge}}
| class="c" | {{ic|Rock}}
{{typetable|Rock}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 100
| 100
| 80%
| 80%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
| {{m|Stored Power}}
{{typetable|Psychic}}
{{statustable|Special}}
| 20
| 100%
| Power increases whenever user increases its [[stats]].
|-
| {{m|Storm Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|60|40 in Generation V}}
| 100%
| Always lands a critical hit.
|-
| {{m|Strange Steam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 90
| 95%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Strength}}
| {{m|Strength}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Struggle}}
| {{m|Struggle}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 50
| 50
| 100%
| 100%
| class="l" | Deals 1/4 of damage dealt as recoil damage; hits Ghosts.
| Deals ¼ of maximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s.
|-
| {{m|Struggle Bug}}
{{typetable|Bug}}
{{statustable|Special}}
| {{tt|50|30 in Generation V}}
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Submission}}
| {{m|Submission}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 80
| 80%
| 80%
| class="l" | Deals 1/4 of damage dealt as recoil damage.
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Sucker Punch}}
| {{m|Sucker Punch}}
| class="c" | {{ic|Dark}}
{{typetable|Dark}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 70
| 100%
| 100%
| class="l" | Always goes first, fails if target is not attacking.
| Always goes first, fails if target is not using an attack move.
|-
|-
| class="l" | {{m|Super Fang}}
| {{m|Super Fang}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| -
| —
| 90%
| 90%
| class="l" | Target's HP is halved.
| Target's remaining HP is halved.
|-
|-
| class="l" | {{m|Superpower}}
| {{m|Superpower}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | The user's Attack and Defense are decreased by one stage.
| The user's {{stat|Attack}} and {{stat|Defense}} are decreased by one stage.
|-
| {{m|Surf}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Double damage against a target using {{m|Dive}}.
|-
|-
| class="l" | {{m|Surf}}
| {{m|Surging Strikes}}
| class="c" | {{ic|Water}}
{{typetable|Water}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 95
| 25
| 100%
| 100%
| class="l" | Double damage against a target using {{m|Dive}}.
| Strikes the target three times in a row. Each hit always lands a critical hit.
|-
|-
| class="l" | {{m|Swift}}
| {{m|Swift}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Tackle}}
| {{m|Synchronoise}}
| class="c" | {{ic|Normal}}
{{typetable|Psychic}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 35
| {{tt|120|70 in Generation V}}
| 95%
| 100%
| Only damages Pokémon the same type as the user.
|-
| {{m|Tackle}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|50|35 in Generations I-IV}}
| {{tt|100%|95% in Generations I-IV}}
|  
|  
|-
|-
| class="l" | {{m|Take Down}}
| {{m|Tail Slap}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 25
| 85%
| Strikes the target two to five times in a row.
|-
| {{m|Take Down}}
{{typetable|Normal}}
{{statustable|Physical}}
| 90
| 90
| 85%
| 85%
| class="l" | Deals 1/4 of damage dealt as recoil damage.
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Techno Blast}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|120|85 in Generation V}}
| 100%
| Type changes depending on the [[Drive]] the user is holding.
|-
|-
| class="l" | {{m|Thief}}
| {{m|Terrain Pulse}}
| class="c" | {{ic|Dark}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 40
| 50
| 100%
| Power doubles and changes type depending on the [[terrain]].
|-
| {{m|Thousand Arrows}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| 100%
| class="l" | If user is not holding an item, user steals the target's held item.
| Knocks airborne targets to the ground.
|-
|-
| class="l" | {{m|Thrash}}
| {{m|Thousand Waves}}
| class="c" | {{ic|Normal}}
{{typetable|Ground}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 90
| 90
| 100%
| 100%
| class="l" | Confuses the user after two or three turns.
| Prevents targets from switching.
|-
|-
| class="l" | {{m|Thunder}}
| {{m|Thief}}
| class="c" | {{ic|Electric}}
{{typetable|Dark}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 120
| {{tt|60|40 in Generations II-V}}
| 100%
| If user is not holding an item, user steals the target's held item.
|-
| {{m|Thrash}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|120|90 in Generations I-IV}}
| 100%
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
| {{m|Thunder}}
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 70%
| 70%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]]; has 100% accuracy during Rain Dance, 50% accuracy in Sunny Day.
| Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}.
|-
|-
| class="l" | {{m|Thunder Fang}}
| {{m|Thunder Fang}}
| class="c" | {{ic|Electric}}
{{typetable|Electric}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 65
| 65
| 95%
| 95%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing]] or [[list of moves that cause flinching|making the target flinch]].
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Thunderbolt}}
| {{m|Thunder Punch}}
| class="c" | {{ic|Electric}}
{{typetable|Electric}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 95
| 75
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|ThunderPunch}}
| {{m|Thunder Shock}}
| class="c" | {{ic|Electric}}
{{typetable|Electric}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 75
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|ThunderShock}}
| {{m|Thunderbolt}}
| class="c" | {{ic|Electric}}
{{typetable|Electric}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 40
| {{tt|90|95 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Tri Attack}}
| {{m|Tri Attack}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 6.67% chance each to [[list of moves that paralyze|paralyze]], [[list of moves that freeze|freeze]] or [[list of moves that burn|burn]] the target.
| Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target.
|-
| {{m|Triple Axel}}
{{typetable|Ice}}
{{statustable|Physical}}
| 20
| 90%
| Strikes the target three times in a row; base power doubles with each strike.
|-
|-
| class="l" | {{m|Triple Kick}}
| {{m|Triple Kick}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 10
| 10
| 90%
| 90%
| class="l" | Strikes the target three times in a row; base power doubles with each strike.
| Strikes the target three times in a row; base power doubles with each strike.
|-
|-
| class="l" | {{m|Trump Card}}
| {{m|Trump Card}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| -
| —
| -
| —
| class="l" | Power depends on remaining [[Power Points]].
| Power depends on remaining [[PP]].
|-
|-
| class="l" | {{m|Twineedle}}
| {{m|Twineedle}}
| class="c" | {{ic|Bug}}
{{typetable|Bug}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 25
| 25
| 100%
| 100%
| class="l" | Strikes the target twice in a row; has a 20% chance of [[list of moves that poison|poisoning]] the target.
| Strikes the target twice in a row; has a 20% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Twister}}
| {{m|Twister}}
| class="c" | {{ic|Dragon}}
{{typetable|Dragon}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|U-turn}}
| {{m|U-turn}}
| class="c" | {{ic|Bug}}
{{typetable|Bug}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | User switches out after attacking.
| User switches out after attacking.
|-
|-
| class="l" | {{m|Uproar}}
| {{m|Uproar}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 50
| {{tt|90|50 in Generations III-IV}}
| 100%
| 100%
| class="l" | User and opponent cannot fall asleep for two to five turns.
| Used three turns in a row, preventing all Pokémon from falling {{status|sleep|asleep}} for its duration.
|-
|-
| class="l" | {{m|Vacuum Wave}}
| {{m|V-create}}
| class="c" | {{ic|Fighting}}
{{typetable|Fire}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 180
| 95%
| Lowers the user's {{stat|Defense}}, {{stat|Special Defense}}, and {{stat|Speed}}.
|-
| {{m|Vacuum Wave}}
{{typetable|Fighting}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
| {{m|Venoshock}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| Deals double damage is the target is {{status|poisoned}}.
|-
| {{m|Vine Whip}}
{{typetable|Grass}}
{{statustable|Physical}}
| {{tt|45|35 in Generations I-V}}
| 100%
|
|-
|-
| class="l" | {{m|ViceGrip}}
| {{m|Vise Grip}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 55
| 55
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Vine Whip}}
| {{m|Vital Throw}}
| class="c" | {{ic|Grass}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 35
| 70
| 100%
| 100%
|  
| Always strikes last, never misses.
|-
|-
| class="l" | {{m|Vital Throw}}
| {{m|Volt Switch}}
| class="c" | {{ic|Fighting}}
{{typetable|Electric}}
| class="c" | {{ic|Physical}}
{{statustable|Special}}
| 70
| 70
| 100%
| 100%
| class="l" | Always strikes last, never misses.
| The user switches out after dealing damage.
|-
|-
| class="l" | {{m|Volt Tackle}}
| {{m|Volt Tackle}}
| class="c" | {{ic|Electric}}
{{typetable|Electric}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives 1/3 of damage dealt as recoil damage.
| User receives 1/3 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Wake-Up Slap}}
| {{m|Wake-Up Slap}}
| class="c" | {{ic|Fighting}}
{{typetable|Fighting}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| {{tt|70|60 in Generations IV-V}}
| 100%
| 100%
| class="l" | If target is asleep, power is doubled and target is woken up.
| If target is {{status|sleep|asleep}}, power is doubled and target is woken up.
|-
|-
| class="l" | {{m|Water Gun}}
| {{m|Water Gun}}
| class="c" | {{ic|Water}}
{{typetable|Water}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Water Pulse}}
| {{m|Water Pledge}}
| class="c" | {{ic|Water}}
{{typetable|Water}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Water Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Water Spout}}
| {{m|Water Shuriken}}
| class="c" | {{ic|Water}}
{{typetable|Water}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 15
| 100%
| Has a priority of +1; strikes the target two to five times in a row.
|-
| {{m|Water Spout}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 150
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
| Damage is based on the user's current HP; strongest when HP is highest.
|-
|-
| class="l" | {{m|Waterfall}}
| {{m|Waterfall}}
| class="c" | {{ic|Water}}
{{typetable|Water}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Weather Ball}}
| {{m|Weather Ball}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 50
| 50
| 100%
| 100%
| class="l" | Power doubles and type changes during weather: Fire during Sunny Day, Water during Rain Dance, Ice during Hail, Rock during Sandstorm.
| Power doubles and type changes during weather: {{type|Fire}} during {{m|Sunny Day}}, {{type|Water}} during {{m|Rain Dance}}, {{type|Ice}} during {{m|Hail}}, {{type|Rock}} during {{m|Sandstorm}}.
|-
| {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|35|15 in Generations II-IV}}
| {{tt|85%|70% in Generations II-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Wicked Blow}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| 100%
| Always lands a critical hit.
|-
|-
| class="l" | {{m|Whirlpool}}
| {{m|Wild Charge}}
| class="c" | {{ic|Water}}
{{typetable|Electric}}
| class="c" | {{ic|Special}}
{{statustable|Physical}}
| 15
| 90
| 70%
| 100%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Wing Attack}}
| {{m|Wing Attack}}
| class="c" | {{ic|Flying}}
{{typetable|Flying}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 60
| {{tt|60|35 in Generation I}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Wood Hammer}}
| {{m|Wood Hammer}}
| class="c" | {{ic|Grass}}
{{typetable|Grass}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives 1/4 of damage dealt as recoil damage.
| User receives ¼ of damage dealt as recoil damage.
|-
|-
| class="l" | {{m|Wrap}}
| {{m|Wrap}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Wring Out}}
| {{m|Wring Out}}
| class="c" | {{ic|Normal}}
{{typetable|Normal}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
|-
| class="l" | {{m|X-Scissor}}
| {{m|X-Scissor}}
| class="c" | {{ic|Bug}}
{{typetable|Bug}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Zap Cannon}}
| {{m|Zap Cannon}}
| class="c" | {{ic|Electric}}
{{typetable|Electric}}
| class="c" | {{ic|Special}}
{{statustable|Special}}
| 120
| {{tt|120|100 in Generations II-III}}
| 50%
| 50%
| class="l" | [[list of moves that paralyze|Paralyzes the target]].
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Zen Headbutt}}
| {{m|Zen Headbutt}}
| class="c" | {{ic|Psychic}}
{{typetable|Psychic}}
| class="c" | {{ic|Physical}}
{{statustable|Physical}}
| 80
| 80
| 90%
| 90%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to [[flinch]].
|-
|}
|}


|}
{{-}}
{{Move effects}}
{{Move effects}}


[[Category:Lists]]
[[Category:Lists]]