List of moves that do damage: Difference between revisions

m
corrected sacred fire's category
(Undo revision 158674 by Razzia (Talk) Now why did you do that for?)
m (corrected sacred fire's category)
 
(115 intermediate revisions by 52 users not shown)
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{| {{bluetable2|r sortable}} width="100%"
{{discussDelete|see [https://bulbapedia.bulbagarden.net/wiki/Talk:List_of_moves_that_do_damage#Delete talk page discussion]}}
|- class="c"
{{outdated|needs=Generation VII, VIII, and IX moves}}
! style="text-align: left;" | Name
----
! [[Type]]
 
! Category
'''Damage done to a Pokémon''' is the amount of [[HP]] taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s.
! Power
 
! Accuracy
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
! width="50%" | Notes
|-
|-
| class="l" | {{m|Absorb}}
|  
| class="c" | [[Image:GrassIC.gif]]
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{special color}}; border-collapse:collapse;"
| class="c" | [[Image:SpecialIC.gif]]
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| {{m|Absorb}}
{{typetable|Grass}}
{{statustable|Special}}
| 20
| 20
| 100%
| 100%
|
| Restores HP to the user equal to ¼ the damage inflicted.
|-
| {{m|Accelerock}}
{{typetable|Rock}}
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Acid}}
{{typetable|Poison}}
{{statustable|Special}}
| 40
| 100%
| Has a 10% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Acid}}
| {{m|Acid Spray}}
| class="c" | [[Image:PoisonIC.gif]]
{{typetable|Poison}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
|
| Lowers the target's {{stat|Special Defense}} by two stages.
|-
| {{m|Acrobatics}}
{{typetable|Flying}}
{{statustable|Physical}}
| 55
| 100%
| Power is doubled if the user has no held item.
|-
|-
| class="l" | {{m|Aerial Ace}}
| {{m|Aerial Ace}}
| class="c" | [[Image:FlyingIC.gif]]
{{typetable|Flying}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 60
| 60
| -
| —
|
| Never misses.
|-
|-
| class="l" | {{m|Aeroblast}}
| {{m|Aeroblast}}
| class="c" | [[Image:FlyingIC.gif]]
{{typetable|Flying}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Special}}
| 100
| 100
| 95%
| 95%
|
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Cutter}}
| {{m|Air Cutter}}
| class="c" | [[Image:FlyingIC.gif]]
{{typetable|Flying}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Special}}
| 55
| {{tt|60|55 in Generations III-V}}
| 95%
| 95%
|
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Slash}}
| {{m|Air Slash}}
| class="c" | [[Image:FlyingIC.gif]]
{{typetable|Flying}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Special}}
| 75
| 75
| 95%
| 95%
| class="l" | Also has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Ancientpower}}
| {{m|Anchor Shot}}
| class="c" | [[Image:RockIC.gif]]
{{typetable|Steel}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Physical}}
| 80
| 100%
| Prevents target from fleeing or switching out.
|-
| {{m|Ancient Power}}
{{typetable|Rock}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
|
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Apple Acid}}
{{typetable|Grass}}
{{statustable|Special}}
| 80
| 100%
| Lower's the target's Special Defense by one stage.
|-
|-
| class="l" | {{m|Aqua Jet}}
| {{m|Aqua Jet}}
| class="c" | [[Image:WaterIC.gif]]
{{typetable|Water}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
|
| Has a priority of +1.
|-
|-
| class="l" | {{m|Aqua Tail}}
| {{m|Aqua Tail}}
| class="c" | [[Image:WaterIC.gif]]
{{typetable|Water}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 90
| 90
| 90%
| 90%
|
|
|-
|-
| class="l" | {{m|Arm Thrust}}
| {{m|Arm Thrust}}
| class="c" | [[Image:FightingIC.gif]]
{{typetable|Fighting}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 15
| 15
| 100%
| 100%
| class="l" | Strikes the foe two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Assurance}}
| {{m|Assurance}}
| class="c" | [[Image:DarkIC.gif]]
{{typetable|Dark}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 50
| {{tt|60|50 in Generations IV-V}}
| 100%
| 100%
| class="l" | Power doubles if Pokemon receives damage on the turn it is used.
| Power doubles if user receives damage on the turn it is used.
|-
|-
| class="l" | {{m|Astonish}}
| {{m|Astonish}}
| class="c" | [[Image:GhostIC.gif]]
{{typetable|Ghost}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 30
| 30
| 100%
| 100%
| class="l" | Also has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Attack Order}}
| {{m|Attack Order}}
| class="c" | [[Image:BugIC.gif]]
{{typetable|Bug}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 90
| 90
| 100%
| Has a high critical hit ratio.
|-
| {{m|Aura Sphere}}
{{typetable|Fighting}}
{{statustable|Special}}
| {{tt|80|90 in Generations IV-V}}
| —
| Never misses.
|-
| {{m|Aura Wheel}}
{{typetable|Electric}}
{{statustable|Physical}}
| 110
| 100%
| Raises the user's {{stat|Speed}} stat by one stage. If the user is in [[Hangry Mode]], [[Aura Wheel]] becomes a Dark type move.
|-
| {{m|Aurora Beam}}
{{typetable|Ice}}
{{statustable|Special}}
| 65
| 100%
| Has a 10% chance of lowering the target's {{stat|Attack}} by one stage.
|-
| {{m|Avalanche}}
{{typetable|Ice}}
{{statustable|Physical}}
| 60
| 100%
| Power doubles if the user is attacked by the target on the turn it is used.
|-
| {{m|Barrage}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| 85%
| Strikes the target two to five times in a row.
|-
| {{m|Beak Blast}}
{{typetable|Flying}}
{{statustable|Physical}}
| 100
| 100%
| The user charges up at the beginning of the turn, then damages the foe at-3 priority. Contact with the user while charging up results in a [[burn]].
|-
| {{m|Beat Up}}
{{typetable|Dark}}
{{statustable|Physical}}
| {{tt|—|10 in Generations II-IV}}
| 100%
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}.
|-
| {{m|Behemoth Bash}}
{{typetable|Steel}}
{{statustable|Physical}}
| 100
| 100%
| Deals twice the damage if the target is Dynamaxed.
|-
| {{m|Behemoth Blade}}
{{typetable|Steel}}
{{statustable|Physical}}
| 100
| 100%
| Deals twice the damage if the target is Dynamaxed.
|-
| {{m|Belch}}
{{typetable|Poison}}
{{statustable|Special}}
| 120
| 90%
| Requires the user to eat its held [[Berry]].
|-
| {{m|Bide}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| —
| Deals damage equal to 2× the damage taken by the user after two turns.
|-
| {{m|Bind}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| {{tt|85%|75% in Generations I-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Bite}}
{{typetable|Dark}}
{{statustable|Physical}}
| 60
| 100%
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Blast Burn}}
{{typetable|Fire}}
{{statustable|Special}}
| 150
| 90%
| The user can't move on the next turn.
|-
| {{m|Blaze Kick}}
{{typetable|Fire}}
{{statustable|Physical}}
| 85
| 90%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Blizzard}}
{{typetable|Ice}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| {{tt|70%|90% in Generation I}}
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Blue Flare}}
{{typetable|Fire}}
{{statustable|Special}}
| 130
| 85%
| Has a 20% chance of {{status|burn}}ing the target.
|-
| {{m|Body Press}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 100%
| The higher the user's Defense, the more damage it inflicts.
|-
| {{m|Body Slam}}
{{typetable|Normal}}
{{statustable|Physical}}
| 85
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Bolt Strike}}
{{typetable|Electric}}
{{statustable|Physical}}
| 130
| 85%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target
|-
| {{m|Bolt Beak}}
{{typetable|Electric}}
{{statustable|Physical}}
| 85
| 100%
| If the user attacks before the target, the move's power is doubled.
|-
| {{m|Bone Club}}
{{typetable|Ground}}
{{statustable|Physical}}
| 65
| 85%
| Has a 10% chance of causing the target to [[flinch]].
|-
| {{m|Bone Rush}}
{{typetable|Ground}}
{{statustable|Physical}}
| 25
| {{tt|90%|80% in Generations II-IV}}
| Strikes the target two to five times in a row.
|-
| {{m|Bonemerang}}
{{typetable|Ground}}
{{statustable|Physical}}
| 50
| 90%
| Strikes the target twice in a row.
|-
| {{m|Boomburst}}
{{typetable|Normal}}
{{statustable|Special}}
| 140
| 100%
|
|-
| {{m|Bounce}}
{{typetable|Flying}}
{{statustable|Physical}}
| 85
| 85%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Brave Bird}}
{{typetable|Flying}}
{{statustable|Physical}}
| 120
| 100%
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Branch Poke}}
{{typetable|Grass}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Breaking Swipe}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 60
| 100%
| Attacks all opposing Pokémon, and lowers the Attack stat of all targets.
|-
| {{m|Brick Break}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 75
| 100%
| {{m|Light Screen}} and {{m|Reflect}} are removed from the target.
|-
| {{m|Brine}}
{{typetable|Water}}
{{statustable|Special}}
| 65
| 100%
| Power is doubled if target's health is below 50%.
|-
| {{m|Brutal Swing}}
{{typetable|Dark}}
{{statustable|Physical}}
| 60
| 100%
| 100%
|
|
|-
|-
| class="l" | {{m|Aura Sphere}}
| {{m|Bubble}}
| class="c" | [[Image:FightingIC.gif]]
{{typetable|Water}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Special}}
| {{tt|40|20 in Generations I-V}}
| 100%
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
| {{m|Bubble Beam}}
{{typetable|Water}}
{{statustable|Special}}
| 65
| 100%
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
| {{m|Bug Bite}}
{{typetable|Bug}}
{{statustable|Physical}}
| 60
| 100%
| Eats the target's held [[Berry]].
|-
| {{m|Bug Buzz}}
{{typetable|Bug}}
{{statustable|Special}}
| 90
| 90
| -
| 100%
|
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Bulldoze}}
{{typetable|Ground}}
{{statustable|Physical}}
| 60
| 100%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Bullet Punch}}
{{typetable|Steel}}
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Bullet Seed}}
{{typetable|Grass}}
{{statustable|Physical}}
| {{tt|25|10 in Generations III-IV}}
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Burn Up}}
{{typetable|Fire}}
{{statustable|Special}}
| 130
| 100%
| Thaws a [[frozen]] user. When used, the user will no longer be Fire-type.
|-
| {{m|Burning Jealousy}}
{{typetable|Fire}}
{{statustable|Special}}
| 70
| 100%
| {{status|Burn}}s any opponent that has increased its stats during that turn.
|-
| {{m|Charge Beam}}
{{typetable|Electric}}
{{statustable|Special}}
| 50
| 90%
| Has a 70% chance of raising the user's {{stat|Special Attack}} by one stage.
|-
| {{m|Chatter}}
{{typetable|Flying}}
{{statustable|Special}}
| {{tt|65|60 in Generations IV-V}}
| 100%
| Has a 100% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Aurora Beam}}
| {{m|Chip Away}}
| class="c" | [[Image:IceIC.gif]]
{{typetable|Normal}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Physical}}
| 65
| 70
| 100%
| 100%
|
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
|-
| class="l" | {{m|Avalanche}}
| {{m|Circle Throw}}
| class="c" | [[Image:IceIC.gif]]
{{typetable|Fighting}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 60
| 60
| 90%
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| {{m|Clamp}}
{{typetable|Water}}
{{statustable|Physical}}
| 35
| {{tt|85%|75% in Generations I-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Clanging Scales}}
{{typetable|Dragon}}
{{statustable|Special}}
| 110
| 100%
| 100%
| class="l" | Power doubles if the Pokemon is attacked by the opponent on the turn it is used.
| Reduces the user's {{stat|Defense}} by one stage
|-
|-
| class="l" | {{m|Barrage}}
| {{m|Clear Smog}}
| class="c" | [[Image:NormalIC.gif]]
{{typetable|Poison}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Special}}
| 15
| 50
| —
| Resets all stat levels of the target to zero.
|-
| {{m|Close Combat}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 120
| 100%
| The user's {{stat|Defense}} and {{stat|Special Defense}} are decreased by one stage.
|-
| {{m|Comet Punch}}
{{typetable|Normal}}
{{statustable|Physical}}
| 18
| 85%
| 85%
| class="l" | Strikes the foe two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Beat Up}}
| {{m|Confusion}}
| class="c" | [[Image:DarkIC.gif]]
{{typetable|Psychic}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Special}}
| 50
| 100%
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Constrict}}
{{typetable|Normal}}
{{statustable|Physical}}
| 10
| 10
| 100%
| 100%
| class="l" | Each member of the user's party attacks once.
| Has a 10% of lowering the target's {{stat|Speed}} by one stage.
|-
| {{m|Core Enforcer}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 100%
| If the target has already used a move or had a Bag item used on it, this move eliminates the effect of the target's ability.
|-
| {{m|Counter}}
{{typetable|Fighting}}
{{statustable|Physical}}
| —
| 100%
| Deals back 2× damage inflicted if the user gets attacked by a Physical attack on the turn used.
|-
| {{m|Covet}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|60|40 in Generations III-IV}}
| 100%
| Steals the target's held item.
|-
| {{m|Crabhammer}}
{{typetable|Water}}
{{statustable|Physical}}
| {{tt|100|90 in Generations I-V}}
| {{tt|90%|85% in Generations I-IV}}
| Has a high critical hit ratio.
|-
| {{m|Cross Chop}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100
| 80%
| Has a high critical hit ratio.
|-
| {{m|Cross Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
| 70
| 100%
| Has a high critical hit ratio and 10% chance of {{status|poison}}ing the target.
|-
| {{m|Crunch}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| 100%
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| {{m|Crush Claw}}
{{typetable|Normal}}
{{statustable|Physical}}
| 75
| 95%
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| {{m|Crush Grip}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
| {{m|Cut}}
{{typetable|Normal}}
{{statustable|Physical}}
| 50
| 95%
|
|-
| {{m|Dark Pulse}}
{{typetable|Dark}}
{{statustable|Special}}
| 80
| 100%
| Has a 20% chance of causing the target to [[flinch]].
|-
| {{m|Darkest Lariat}}
{{typetable|Dark}}
{{statustable|Physical}}
| 85
| 100%
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Dazzling Gleam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 80
| 100%
|
|-
| {{m|Diamond Storm}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100
| 95%
| Has a 50% chance of raising the user's {{stat|Defense}} by one stage.
|-
| {{m|Dig}}
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|80|100 in Generation I, 60 in Generations II-III}}
| 100%
| User burrows underground on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Bind}}
| {{m|Disarming Voice}}
| class="c" | [[Image:NormalIC.gif]]
{{typetable|Fairy}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Special}}
| 40
| —
| Never misses.
|-
| {{m|Discharge}}
{{typetable|Electric}}
{{statustable|Special}}
| 80
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Dive}}
{{typetable|Water}}
{{statustable|Physical}}
| {{tt|80|60 in Generation III}}
| 100%
| User dive underwater on the first turn, attacks on the second.
|-
| {{m|Dizzy Punch}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Doom Desire}}
{{typetable|Steel}}
{{statustable|Physical}}
| {{tt|140|120 in Generations III-IV}}
| {{tt|100%|85% in Generations III-IV}}
| Deals damage two turns after usage.
|-
| {{m|Double Hit}}
{{typetable|Normal}}
{{statustable|Physical}}
| 35
| 90%
| Strikes the target twice in a row.
|-
| {{m|Double Iron Bash}}
{{typetable|Steel}}
{{statustable|Physical}}
| 60
| 100%
| Strikes the target twice in a row.
|-
| {{m|Double Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 30
| 100%
| Strikes the target twice in a row.
|-
| {{m|Double-Edge}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|120|100 in Generation I}}
| 100%
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Double Slap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| 15
| 85%
| Strikes the target two to five times in a row.
|-
| {{m|Draco Meteor}}
{{typetable|Dragon}}
{{statustable|Special}}
| {{tt|130|140 in Generations IV-V}}
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Dragon Ascent}}
{{typetable|Flying}}
{{statustable|Physical}}
| 120
| 100%
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage.
|-
| {{m|Dragon Breath}}
{{typetable|Dragon}}
{{statustable|Special}}
| 60
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Dragon Claw}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 80
| 100%
|
|-
| {{m|Dragon Darts}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 50
| 100%
| Deals damage twice. If there are two opponents, it hits them both once.
|-
| {{m|Dragon Hammer}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 90
| 100%
|
|-
| {{m|Dragon Pulse}}
{{typetable|Dragon}}
{{statustable|Special}}
| {{tt|85|90 in Generations IV-V}}
| 100%
|
|-
| {{m|Dragon Rage}}
{{typetable|Dragon}}
{{statustable|Special}}
| —
| 100%
| Always deals 40 HP of damage.
|-
| {{m|Dragon Rush}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 100
| 75%
| 75%
| class="l" | Also causes damage equal to 1/16 of the user's max HP for two to five turns.
| Has a 20% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
|-
| class="l" | {{m|Bite}}
| {{m|Dragon Tail}}
| class="c" | [[Image:DarkIC.gif]]
{{typetable|Dragon}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 60
| 60
| 90%
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| {{m|Drain Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|75|60 in Generation IV}}
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Draining Kiss}}
{{typetable|Fairy}}
{{statustable|Special}}
| 50
| 100%
| Restores HP to the user equal to 3/4 of the damage inflicted.
|-
| {{m|Dream Eater}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100
| 100%
| Target must be {{status|sleep|asleep}}; restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Drill Peck}}
{{typetable|Flying}}
{{statustable|Physical}}
| 80
| 100%
|
|-
| {{m|Drill Run}}
{{typetable|Ground}}
{{statustable|Physical}}
| 80
| 95%
| Has a high critical hit ratio.
|-
| {{m|Drum Beating}}
{{typetable|Grass}}
{{statustable|Physical}}
| 80
| 100%
| Lowers the target's speed stat by one stage.
|-
| {{m|Dual Chop}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 40
| 90%
| Strikes the target twice in a row.
|-
| {{m|Dual Wingbeat}}
{{typetable|Flying}}
{{statustable|Physical}}
| 40
| 90%
| Strikes the target twice in a row.
|-
| {{m|Dynamax Cannon}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 100%
| Deals twice the damage if the target is Dynamaxed.
|-
| {{m|Dynamic Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100
| 50%
| Also {{status|Confusion|confuses}} the target.
|-
| {{m|Earth Power}}
{{typetable|Ground}}
{{statustable|Special}}
| 90
| 100%
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Earthquake}}
{{typetable|Ground}}
{{statustable|Physical}}
| 100
| 100%
| Deals double damage against targets using {{m|Dig}}.
|-
| {{m|Echoed Voice}}
{{typetable|Normal}}
{{statustable|Special}}
| 40
| 100%
| Base power increases by 40 each consecutive turn it is used.
|-
| {{m|Egg Bomb}}
{{typetable|Normal}}
{{statustable|Physical}}
| 100
| 75%
|
|-
| {{m|Electro Ball}}
{{typetable|Electric}}
{{statustable|Special}}
| —
| 100%
| Inflicts more damage the faster the user is compared to the target.
|-
| {{m|Electroweb}}
{{typetable|Electric}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Ember}}
{{typetable|Fire}}
{{statustable|Special}}
| 40
| 100%
| 100%
| class="l" | Also has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Blast Burn}}
| {{m|Endeavor}}
| class="c" | [[Image:FireIC.gif]]
{{typetable|Normal}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Physical}}
| —
| 100%
| Deals damages so that the target is left with HP equal to the user's.
|-
| {{m|Energy Ball}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|90|80 in Generations IV-V}}
| 100%
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Eruption}}
{{typetable|Fire}}
{{statustable|Special}}
| 150
| 150
| 100%
| Damage is based on the user's current HP; strongest when HP is highest.
|-
| {{m|Eternabeam}}
{{typetable|Dragon}}
{{statustable|Special}}
| 160
| 90%
| 90%
| The user can't move on the next turn.
|-
| {{m|Expanding Force}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| 100%
| Power is increased and hits all opposing Pokémon if used on [[Psychic Terrain]].
|-
| {{m|Explosion}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|250|170 in Generation I}}
| 100%
| User faints.
|-
| {{m|Extrasensory}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| 100%
| Has a 10% chance of causing the target to [[flinch]].
|-
| {{m|Extreme Speed}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 100%
| Has a priority of +2.
|-
| {{m|Facade}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Power doubles if user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}.
|-
| {{m|Fairy Wind}}
{{typetable|Fairy}}
{{statustable|Special}}
| 40
| 100%
|  
|  
|-
|-
| class="l" | {{m|Blast Burn}}
| {{m|Fake Out}}
| class="c" | [[Image:FireIC.gif]]
{{typetable|Normal}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 40
| 100%
| Only works on the first turn after the user enters battle; makes the target [[flinch]]. Has a priority of +3.
|-
|{{m|False Surrender}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| —
| This attack never misses.
|-
| {{m|False Swipe}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
| Will always leave the target with at least one HP.
|-
| {{m|Feint}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|30|50 in Generation IV}}
| 100%
| Breaks {{cat|protection moves}}.
|-
| {{m|Feint Attack}}
{{typetable|Dark}}
{{statustable|Physical}}
| 60
| —
| Never misses.
|-
| {{m|Fell Stinger}}
{{typetable|Bug}}
{{statustable|Physical}}
| 30
| 100%
| Raises the user's {{stat|Attack}} two stages if it knocks out another Pokémon with this move.
|-
| {{m|Fiery Dance}}
{{typetable|Fire}}
{{statustable|Special}}
| 80
| 100%
| Has a 50% chance of raising the user's {{stat|Special Attack}}.
|-
| {{m|Final Gambit}}
{{typetable|Fighting}}
{{statustable|Special}}
| —
| 100%
| The target takes damage equal to the user's HP; user faints.
|-
| {{m|Fire Blast}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 85%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Fire Fang}}
{{typetable|Fire}}
{{statustable|Physical}}
| 65
| 95%
| Has a 10% chance of {{status|burn}}ing or causing the target to [[flinch]].
|-
| {{m|Fire Lash}}
{{typetable|Fire}}
{{statustable|Physical}}
| 80
| 100%
| Lowers the target's [[Defense]] by one stage.
|-
| {{m|Fire Pledge}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
| {{m|Fire Punch}}
{{typetable|Fire}}
{{statustable|Physical}}
| 75
| 100%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Fire Spin}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|35|15 in Generations I-IV}}
| {{tt|85%|70% in Generations I-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|First Impression}}
{{typetable|Bug}}
{{statustable|Physical}}
| 90
| 100%
| Only works on the first turn after user enters battle; has a priority of +2.
|-
| {{m|Fishious Rend}}
{{typetable|Water}}
{{statustable|Physical}}
| 85
| 85
| 100%
| If the user attacks before the target, the move's power is doubled.
|-
| {{m|Flail}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
| {{m|Flame Burst}}
{{typetable|Fire}}
{{statustable|Special}}
| 70
| 100%
|
|-
| {{m|Flame Charge}}
{{typetable|Fire}}
{{statustable|Physical}}
| 50
| 100%
| Raises the user's {{stat|Speed}} by one stage.
|-
| {{m|Flame Wheel}}
{{typetable|Fire}}
{{statustable|Physical}}
| 60
| 100%
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} users.
|-
| {{m|Flamethrower}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Flare Blitz}}
{{typetable|Fire}}
{{statustable|Physical}}
| 120
| 100%
| Has a 10% chance of {{status|burn}}ing the target; user receives 1/3 of damage dealt as [[recoil]] damage.
|-
| {{m|Flash Cannon}}
{{typetable|Steel}}
{{statustable|Special}}
| 80
| 100%
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Fleur Cannon}}
{{typetable|Fairy}}
{{statustable|Special}}
| 130
| 90%
| 90%
| class="l" | Also has a 10% chance of [[List of moves that burn|burning]].
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Fling}}
{{typetable|Dark}}
{{statustable|Physical}}
| —
| 100%
| User inflicts various damage by losing its held item.
|-
| {{m|Flip Turn}}
{{typetable|Water}}
{{statustable|Physical}}
| 60
| 100%
| User switches out after attacking.
|-
|-
| class="l" | {{m|Blizzard}}
| {{m|Fly}}
| class="c" | [[Image:IceIC.gif]]
{{typetable|Flying}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Physical}}
| {{tt|90|70 in Generations I-III}}
| 95%
| User flies up on the first turn, attacks on the second.
|-
| {{m|Flying Press}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 95%
| Does {{type|Fighting}} and {{type|Flying}} damage.
|-
| {{m|Focus Blast}}
{{typetable|Fighting}}
{{statustable|Special}}
| 120
| 120
| 70%
| 70%
| class="l" | Also has a 10% chance of [[List of moves that freeze|freezing]].
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Body Slam}}
| {{m|Focus Punch}}
| class="c" | [[Image:NormalIC.gif]]
{{typetable|Fighting}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 85
| 150
| 100%
| Attacks at the end of the round if the user is not hit by an attack.
|-
| {{m|Force Palm}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Foul Play}}
{{typetable|Dark}}
{{statustable|Physical}}
| 95
| 100%
| Damage is calculated using the target's {{stat|Attack}}.
|-
| {{m|Freeze-Dry}}
{{typetable|Ice}}
{{statustable|Special}}
| 70
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target; is [[super effective]] on {{t|Water}} types.
|-
| {{m|Freeze Shock}}
{{typetable|Ice}}
{{statustable|Physical}}
| 140
| 90%
| User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Frenzy Plant}}
{{typetable|Grass}}
{{statustable|Special}}
| 150
| 90%
| The user can't move on the next turn.
|-
| {{m|Frost Breath}}
{{typetable|Ice}}
{{statustable|Special}}
| {{tt|60|40 in Generation V}}
| 90%
| Always lands a critical hit.
|-
| {{m|Frustration}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| 100%
| class="l" | Also has a 30% chance of [[List of moves that paralyze|paralyzing]].
| Damage depends on user's [[friendship]] level.
|-
|-
| class="l" | {{m|Bone Club}}
| {{m|Fury Attack}}
| class="c" | [[Image:GroundIC.gif]]
{{typetable|Normal}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 65
| 15
| 85%
| 85%
| class="l" | Also has a 10% chance of [[List of moves that cause flinching|flinching]].
| Strikes the target two to five times in a row.
|-
| {{m|Fury Cutter}}
{{typetable|Bug}}
{{statustable|Physical}}
| {{tt|40|10 in Generations II-IV, 20 in Generation V}}
| 95%
| Doubles power with each consecutive hit.
|-
|-
| class="l" | {{m|Bone Rush}}
| {{m|Fury Swipes}}
| class="c" | [[Image:GroundIC.gif]]
{{typetable|Normal}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 25
| 18
| 80%
| 80%
| class="l" | Strikes the foe two to five times in a row.
| Strikes the target two to five times in a row.
|-
| {{m|Fusion Bolt}}
{{typetable|Electric}}
{{statustable|Physical}}
| 100
| 100%
| Power doubles is the opponent uses {{m|Fusion Flare}} immediately before this move is executed.
|-
| {{m|Fusion Flare}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 100%
| Power doubles is the opponent uses {{m|Fusion Bolt}} immediately before this move is executed.
|-
| {{m|Future Sight}}
{{typetable|Psychic}}
{{statustable|Special}}
| {{tt|120|80 in Generations II-IV, 100 in Generation V}}
| {{tt|100%|90% in Generations II-IV}}
| Deals damage two turns after usage.
|-
|-
| class="l" | {{m|Bonemerang}}
| {{m|Gear Grind}}
| class="c" | [[Image:GroundIC.gif]]
{{typetable|Steel}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 50
| 50
| 85%
| Strikes the target twice in a row.
|-
| {{m|Giga Drain}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|75|60 in Generations II-IV}}
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Giga Impact}}
{{typetable|Normal}}
{{statustable|Physical}}
| 150
| 90%
| The user can't move on the next turn.
|-
| {{m|Glaciate}}
{{typetable|Ice}}
{{statustable|Special}}
| 65
| 95%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Grass Knot}}
{{typetable|Grass}}
{{statustable|Special}}
| —
| 100%
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
| {{m|Grass Pledge}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
| {{m|Grassy Glide}}
{{typetable|Grass}}
{{statustable|Physical}}
| 70
| 100%
| Increased priority if used on [[Grassy Terrain]].
|-
| {{m|Grav Apple}}
{{typetable|Grass}}
{{statustable|Physical}}
| 80
| 100%
| Lowers the target's Defense by one stage. If [[Gravity]] is in effect, it's power increases to 120.
|-
| {{m|Gunk Shot}}
{{typetable|Poison}}
{{statustable|Physical}}
| 120
| {{tt|80%|70% in Generations IV-V}}
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Gust}}
{{typetable|Flying}}
{{statustable|Special}}
| 40
| 100%
| Deals double damage against targets using {{m|Fly}}.
|-
| {{m|Gyro Ball}}
{{typetable|Steel}}
{{statustable|Physical}}
| —
| 100%
| Deals damage based on the user's {{stat|Speed}} compared to the target's Speed.
|-
| {{m|Hammer Arm}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100
| 90%
| Lowers the user's {{stat|Speed}} by one stage.
|-
| {{m|Head Charge}}
{{typetable|Normal}}
{{statustable|Physical}}
| 120
| 100%
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Head Smash}}
{{typetable|Rock}}
{{statustable|Physical}}
| 150
| 80%
| User receives 1/2 of damage dealt as [[recoil]] damage.
|-
| {{m|Headbutt}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Heart Stamp}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 60
| 100%
| Has a 30% of causing the target to [[flinch]].
|-
| {{m|Heat Crash}}
{{typetable|Fire}}
{{statustable|Physical}}
| —
| 100%
| Inflicts more damage the heavier the user is compared to the target.
|-
| {{m|Heat Wave}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|95|100 in Generations III-V}}
| 90%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Heavy Slam}}
{{typetable|Steel}}
{{statustable|Physical}}
| —
| 100%
| Inflicts more damage the heavier the user is compared to the target.
|-
| {{m|Hex}}
{{typetable|Ghost}}
{{statustable|Special}}
| {{tt|65|50 in Generation V}}
| 100%
| Power is doubled if the target is afflicted with a major [[status condition]].
|-
| {{m|High Jump Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|130|85 in Generations I-III, 100 in Generation IV}}
| 90%
| Deals [[crash damage]] equal to 1/2 of the user's HP if the user misses.
|-
| {{m|Hidden Power}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|60|31-70 in Generations II-V}}
| 100%
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]].
|-
| {{m|High Horsepower}}
{{typetable|Ground}}
{{statustable|Physical}}
| 95
| 95%
|
|-
| {{m|Hold Back}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
| Will always leave the target with at least one HP.
|-
| {{m|Horn Attack}}
{{typetable|Normal}}
{{statustable|Physical}}
| 65
| 100%
|
|-
| {{m|Horn Leech}}
{{typetable|Grass}}
{{statustable|Physical}}
| 75
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Hurricane}}
{{typetable|Flying}}
{{statustable|Special}}
| {{tt|110|120 in Generation V}}
| 70%
| Has a 30% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Hydro Cannon}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 90%
| The user can't move on the next turn.
|-
| {{m|Hydro Pump}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 80%
|
|-
| {{m|Hyper Beam}}
{{typetable|Normal}}
{{statustable|Special}}
| 150
| 90%
| The user can't move on the next turn.
|-
| {{m|Hyper Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 90%
| Has a 10% chance of causing the target to [[flinch]].
|-
| {{m|Hyper Voice}}
{{typetable|Normal}}
{{statustable|Special}}
| 90
| 100%
|
|-
| {{m|Hyperspace Hole}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| —
| Never misses.
|-
| {{m|Hyperspace Fury}}
{{typetable|Dark}}
{{statustable|Physical}}
| 100
| —
| Never misses; breaks {{cat|protection moves}}; lowers the user's {{stat|Defense}} by one stage after usage. Can only be used by {{p|Hoopa}} Unbound.
|-
| {{m|Ice Ball}}
{{typetable|Ice}}
{{statustable|Physical}}
| 30
| 90%
| Used five turns in a row, with the power doubling after each hit.
|-
| {{m|Ice Beam}}
{{typetable|Ice}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Ice Burn}}
{{typetable|Ice}}
{{statustable|Special}}
| 140
| 90%
| Has a 30% chance of {{status|burn}}ing the target; charges on the first turn, attacks on the second.
|-
| {{m|Ice Fang}}
{{typetable|Ice}}
{{statustable|Physical}}
| 65
| 95%
| Has a 10% chance of {{status|freeze|freezing}} or causing the target to [[flinch]].
|-
| {{m|Ice Hammer}}
{{typetable|Ice}}
{{statustable|Physical}}
| 100
| 90%
| 90%
| class="l" | Strikes the foe twice in a row.
| Lowers the user's {{stat|Speed}} by one stage
|-
|-
| class="l" | {{m|Bounce}}
| {{m|Ice Punch}}
| class="c" | [[Image:FlyingIC.gif]]
{{typetable|Ice}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 75
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Ice Shard}}
{{typetable|Ice}}
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Icicle Crash}}
{{typetable|Ice}}
{{statustable|Physical}}
| 85
| 85
| 85%
| 90%
| class="l" | Also has a 30% chance of [[List of moves that paralyze|paralyzing]].
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Icicle Spear}}
{{typetable|Ice}}
{{statustable|Physical}}
| {{tt|25|10 in Generations III-IV}}
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Icy Wind}}
{{typetable|Ice}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's Speed by one stage.
|-
| {{m|Incinerate}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|60|30 in Generation V}}
| 100%
| Renders the target's [[Berry]] unusable.
|-
| {{m|Inferno}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 50%
| Leaves the target with a {{status|burn}}.
|-
| {{m|Infestation}}
{{typetable|Bug}}
{{statustable|Special}}
| 20
| 100%
| Traps the target and inflicts additional damage of 1/8 of the target's max HP for four to five turns.
|-
| {{m|Iron Head}}
{{typetable|Steel}}
{{statustable|Physical}}
| 80
| 100%
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Iron Tail}}
{{typetable|Steel}}
{{statustable|Physical}}
| 100
| 75%
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| {{m|Jaw Lock}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| 100%
| Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field.
|-
| {{m|Judgment}}
{{typetable|Normal}}
{{statustable|Special}}
| 100
| 100%
| Changes type based on its held [[Plate]].
|-
| {{m|Jump Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|100|70 in Generations I-III, 85 in Generation IV}}
| 95%
| Deals [[crash damage]] equal to half the user's HP if the user misses.
|-
| {{m|Karate Chop}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 50
| 100%
| Has a high critical hit ratio.
|-
| {{m|Knock Off}}
{{typetable|Dark}}
{{statustable|Physical}}
| {{tt|65|20 in Generations III-V}}
| 100%
| Removes the target's held item.
|-
|-
| class="l" | {{m|Brave Bird}}
| {{m|Land's Wrath}}
| class="c" | [[Image:FlyingIC.gif]]
{{typetable|Ground}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 120
| 90
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Brick Break}}
| {{m|Last Resort}}
| class="c" | [[Image:FightingIC.gif]]
{{typetable|Normal}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| {{tt|140|130 in Generation IV}}
| 100%
| Can only be used after user has used all of its other moves.
|-
| {{m|Lash Out}}
{{typetable|Dark}}
{{statustable|Physical}}
| 75
| 75
| 100%
| 100%
| Power doubles if any of the user's [[stats]] were lowered on the turn it is used.
|-
| {{m|Lava Plume}}
{{typetable|Fire}}
{{statustable|Special}}
| 80
| 100%
| Has a 30% chance of {{status|burn}}ing the target.
|-
| {{m|Leafage}}
{{typetable|Grass}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Leaf Blade}}
{{typetable|Grass}}
{{statustable|Physical}}
| {{tt|90|70 in Generation III}}
| 100%
| Has a high critical hit ratio.
|-
| {{m|Leaf Storm}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|130|140 in Generations IV-V}}
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Leaf Tornado}}
{{typetable|Grass}}
{{statustable|Special}}
| 65
| 90%
| Has a 30% chance of lowering the target's {{stat|accuracy}}.
|-
| {{m|Leech Life}}
{{typetable|Bug}}
{{statustable|Physical}}
| 20
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Lick}}
{{typetable|Ghost}}
{{statustable|Physical}}
| {{tt|30|20 in Generations I-V}}
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Light of Ruin}}
{{typetable|Fairy}}
{{statustable|Special}}
| 140
| 90%
| Deals 1/2 of damage dealt as [[recoil]] damage.
|-
| {{m|Liquidation}}
{{typetable|Water}}
{{statustable|Physical}}
| 85
| 100%
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| {{m|Low Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|—|50 in Generations I-II}}
| {{tt|100%|90% in Generation I}}
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
| {{m|Low Sweep}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|65|60 in Generation V}}
| 100%
| Lowers the target's {{stat|speed}} by one stage.
|-
| {{m|Lunge}}
{{typetable|Bug}}
{{statustable|Physical}}
| 80
| 100%
| Lowers the target's {{stat|Attack}} by one stage.
|-
| {{m|Luster Purge}}
{{typetable|Psychic}}
{{statustable|Special}}
| 70
| 100%
| Has a 50% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Mach Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Magical Leaf}}
{{typetable|Grass}}
{{statustable|Special}}
| 60
| —
| Never misses.
|-
| {{m|Magma Storm}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|100|120 in Generations IV-V}}
| {{tt|75%|70% in Generation IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Magnet Bomb}}
{{typetable|Steel}}
{{statustable|Physical}}
| 60
| —
| Never misses.
|-
| {{m|Magnitude}}
{{typetable|Ground}}
{{statustable|Physical}}
| —
| 100%
| Deals random damage based on Magnitude's scale.
|-
| {{m|Mega Drain}}
{{typetable|Grass}}
{{statustable|Special}}
| 40
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Mega Kick}}
{{typetable|Normal}}
{{statustable|Physical}}
| 120
| 75%
|  
|  
|-
|-
| class="l" | {{m|Brine}}
| {{m|Mega Punch}}
| class="c" | [[Image:WaterIC.gif]]
{{typetable|Normal}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Physical}}
| 80
| 85%
|
|-
| {{m|Megahorn}}
{{typetable|Bug}}
{{statustable|Physical}}
| 120
| 85%
|
|-
| {{m|Metal Burst}}
{{typetable|Steel}}
{{statustable|Physical}}
| —
| 100%
| Deals back 1.5× damage inflicted if the user gets attacked on the turn used.
|-
| {{m|Metal Claw}}
{{typetable|Steel}}
{{statustable|Physical}}
| 50
| 95%
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
|-
| {{m|Meteor Assault}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 150
| 100%
| The user can't move on the next turn.
|-
| {{m|Meteor Beam}}
{{typetable|Rock}}
{{statustable|Special}}
| 120
| 90%
| Prepares on the first turn and raises the user's {{stat|Special Attack}} by one stage, attacks on the second.
|-
| {{m|Meteor Mash}}
{{typetable|Steel}}
{{statustable|Physical}}
| {{tt|90|100 in Generations III-V}}
| {{tt|90%|85% in Generations III-V}}
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage.
|-
| {{m|Mind Blown}}
{{typetable|Fire}}
{{statustable|Special}}
| 150
| 100%
| Deals [[recoil]] equal to 1/2 of the user's HP.
|-
| {{m|Mirror Coat}}
{{typetable|Psychic}}
{{statustable|Special}}
| —
| 100%
| Deals back 2× damage inflicted if the user gets attacked by a special attack on the turn used.
|-
| {{m|Mirror Shot}}
{{typetable|Steel}}
{{statustable|Special}}
| 65
| 65
| 85%
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| {{m|Mist Ball}}
{{typetable|Psychic}}
{{statustable|Special}}
| 70
| 100%
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Misty Explosion}}
{{typetable|Fairy}}
{{statustable|Special}}
| 100
| 100%
| User faints. Base power is increased by 50% if used on [[Misty Terrain]].
|-
| {{m|Moonblast}}
{{typetable|Fairy}}
{{statustable|Special}}
| 95
| 100%
| May lower the target's {{stat|Special Attack}}.
|-
| {{m|Moongeist Beam}}
{{typetable|Ghost}}
{{statustable|Special}}
| 100
| 100%
| Ignores all {{cat|ignorable Abilities}}.
|-
| {{m|Mud Bomb}}
{{typetable|Ground}}
{{statustable|Special}}
| 65
| 85%
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| {{m|Mud Shot}}
{{typetable|Ground}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Mud-Slap}}
{{typetable|Ground}}
{{statustable|Special}}
| 20
| 100%
| Lowers the target's {{stat|accuracy}} by one stage.
|-
| {{m|Muddy Water}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|90|95 in Generations III-V}}
| 85%
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| {{m|Multi-Attack}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|120|90 in Generation VII}}
| 100%
| The [[memory]] held by the user determines this move's type.
|-
| {{m|Mystical Fire}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|75|65 in Generation VI}}
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Natural Gift}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| Power and type depend on thrown held [[Berry]].
|-
| {{m|Nature's Madness}}
{{typetable|Fairy}}
{{statustable|Special}}
| —
| 90%
| Deals damage equal to half the target's remaining [[HP]]; always deals at least 1 HP of damage.
|-
| {{m|Needle Arm}}
{{typetable|Grass}}
{{statustable|Physical}}
| 60
| 100%
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Night Daze}}
{{typetable|Dark}}
{{statustable|Special}}
| 85
| 95%
| Has a 40% chance of lowering the target's {{stat|accuracy}}.
|-
| {{m|Night Shade}}
{{typetable|Ghost}}
{{statustable|Special}}
| —
| 100%
| Deals damage equal to the user's current level.
|-
| {{m|Night Slash}}
{{typetable|Dark}}
{{statustable|Physical}}
| 70
| 100%
| 100%
| class="l" | Power is doubled if opponent's health is below 50%.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Bubble}}
| {{m|Nuzzle}}
| class="c" | [[Image:WaterIC.gif]]
{{typetable|Electric}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Physical}}
| 20
| 20
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the opponent's Speed by one level.
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Bubblebeam}}
| {{m|Oblivion Wing}}
| class="c" | [[Image:WaterIC.gif]]
{{typetable|Flying}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Special}}
| 80
| 100%
| Restores HP to the user equal to 3/4 of the damage inflicted.
|-
| {{m|Octazooka}}
{{typetable|Water}}
{{statustable|Special}}
| 65
| 65
| 85%
| Has a 50% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| {{m|Ominous Wind}}
{{typetable|Ghost}}
{{statustable|Special}}
| 60
| 100%
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Origin Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 85%
|
|-
| {{m|Outrage}}
{{typetable|Dragon}}
{{statustable|Physical}}
| {{tt|120|90 in Generations II-III}}
| 100%
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
| {{m|Overdrive}}
{{typetable|Electric}}
{{statustable|Special}}
| 80
| 100%
|
|-
| {{m|Overheat}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|130|140 in Generations III-V}}
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Parabolic Charge}}
{{typetable|Electric}}
{{statustable|Special}}
| 50
| 100%
| Restores HP to the user equal to 1/2 of the damage inflicted.
|-
| {{m|Pay Day}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
| Collects extra money after battles.
|-
| {{m|Payback}}
{{typetable|Dark}}
{{statustable|Physical}}
| 50
| 100%
| Power is doubled if user is hit by foe first.
|-
| {{m|Peck}}
{{typetable|Flying}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Petal Blizzard}}
{{typetable|Grass}}
{{statustable|Special}}
| 90
| 100%
|
|-
| {{m|Petal Dance}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|120|70 in Generations I-III, 90 in Generation IV}}
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the opponent's Speed by one level.
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
|-
| class="l" | {{m|Bug Bite}}
| {{m|Phantom Force}}
| class="c" | [[Image:BugIC.gif]]
{{typetable|Ghost}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 90
| 100%
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
| {{m|Photon Geyser}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100
| 100%
| Deals either {{stat|Attack}} or {{stat|Special Attack}} depending on which of the user's stats are higher.
|-
| {{m|Pin Missile}}
{{typetable|Bug}}
{{statustable|Physical}}
| {{tt|25|14 in Generations I-V}}
| {{tt|95%|85% in Generations I-V}}
| Strikes the target two to five times in a row.
|-
| {{m|Plasma Fists}}
{{typetable|Electric}}
{{statustable|Physical}}
| 100
| 100%
| For the remainder of the turn, all Normal-type moves become Electric-type.
|-
| {{m|Play Rough}}
{{typetable|Fairy}}
{{statustable|Physical}}
| 90
| 90%
| May lower the target's {{stat|Attack}} by one stage.
|-
| {{m|Pluck}}
{{typetable|Flying}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Eats the opponent's held berry.
| Eats the target's held [[Berry]].
|-
| {{m|Poison Fang}}
{{typetable|Poison}}
{{statustable|Physical}}
| 50
| 100%
| Has a 50% chance of {{status|bad poison|badly poisoning}} the target.
|-
| {{m|Poison Jab}}
{{typetable|Poison}}
{{statustable|Physical}}
| 80
| 100%
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Poison Sting}}
{{typetable|Poison}}
{{statustable|Physical}}
| 15
| 100%
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Poison Tail}}
{{typetable|Poison}}
{{statustable|Physical}}
| 50
| 100%
| Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target.
|-
| {{m|Pollen Puff}}
{{typetable|Bug}}
{{statustable|Special}}
| 90
| 100%
| If an ally is targeted, 1/2 their maximum [[stat|HP]] is restored.
|-
| {{m|Poltergeist}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 110
| 90%
| Fails if the target has no held item.
|-
| {{m|Pound}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Powder Snow}}
{{typetable|Ice}}
{{statustable|Special}}
| 40
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Bug Buzz}}
| {{m|Power Gem}}
| class="c" | [[Image:BugIC.gif]]
{{typetable|Rock}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Special}}
| {{tt|80|70 in Generations IV-V}}
| 100%
|
|-
| {{m|Power-Up Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 40
| 100%
| Raises the user's {{stat|Attack}} by one stage.
|-
| {{m|Power Trip}}
{{typetable|Dark}}
{{statustable|Physical}}
| 20
| 100%
| Power increases whenever user increases its [[stats]].
|-
| {{m|Power Whip}}
{{typetable|Grass}}
{{statustable|Physical}}
| 120
| 85%
|
|-
| {{m|Precipice Blades}}
{{typetable|Ground}}
{{statustable|Physical}}
| 120
| 85%
|
|-
| {{m|Present}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 90%
| Randomly damages or heals the target.
|-
| {{m|Prismatic Laser}}
{{typetable|Psychic}}
{{statustable|Special}}
| 160
| 100%
| User recharges on the next turn.
|-
| {{m|Psybeam}}
{{typetable|Psychic}}
{{statustable|Special}}
| 65
| 100%
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the opponent's Special Defense by one level.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Psychic Fangs}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 85
| 100%
| Destroys {{m|Light Screen}}, {{m|Reflect}} and {{m|Aurora Veil}}.
|-
| {{m|Psycho Boost}}
{{typetable|Psychic}}
{{statustable|Special}}
| 140
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Psycho Cut}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 70
| 100%
| Has a high critical hit ratio.
|-
| {{m|Psyshock}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| 100%
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| {{m|Psystrike}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100
| 100%
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
|-
| class="l" | {{m|Bullet Punch}}
| {{m|Psywave}}
| class="c" | [[Image:SteelIC.gif]]
{{typetable|Psychic}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Special}}
| —
| {{tt|100%|80% in Generations I-V}}
| Randomly inflicts between one HP and (user's level ×1.5) HP of damage.
|-
| {{m|Punishment}}
{{typetable|Dark}}
{{statustable|Physical}}
| —
| 100%
| Power of this attack rises with the target's stat increases.
|-
| {{m|Pursuit}}
{{typetable|Dark}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Power doubles if target switches out.
|-
| {{m|Pyro Ball}}
{{typetable|Fire}}
{{statustable|Physical}}
| 120
| 90%
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user.
|-
| {{m|Quick Attack}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Rage}}
{{typetable|Normal}}
{{statustable|Physical}}
| 20
| 100%
| User's {{stat|Attack}} increases by one stage if attacked after using this move.
|-
| {{m|Rapid Spin}}
{{typetable|Normal}}
{{statustable|Physical}}
| 20
| 100%
| Removes user from various annoyances.
|-
| {{m|Razor Leaf}}
{{typetable|Grass}}
{{statustable|Physical}}
| 55
| 95%
| Has a high critical hit ratio.
|-
| {{m|Razor Shell}}
{{typetable|Water}}
{{statustable|Physical}}
| 75
| 95%
| Has a 50% chance of lowering the target's {{stat|defense}}.
|-
| {{m|Razor Wind}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| {{tt|100%|75% in Generations I-II}}
| Charges on the first turn, attacks on the second.
|-
| {{m|Relic Song}}
{{typetable|Normal}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of putting the target to {{status|sleep}}.
|-
| {{m|Retaliate}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Power doubles if one of the user's teammates fainted in the previous turn.
|-
| {{m|Return}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| Damage depends on user's [[friendship]] level.
|-
| {{m|Revelation Dance}}
{{typetable|Normal}}
{{statustable|Special}}
| 90
| 100%
| Changes type based on the user's type.
|-
| {{m|Revenge}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 100%
| Power doubles if the user is attacked by the target on the turn it is used.
|-
|-
| class="l" | {{m|Bullet Seed}}
| {{m|Reversal}}
| class="c" | [[Image:GrassIC.gif]]
{{typetable|Fighting}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 10
| —
| 100%
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
| {{m|Rising Voltage}}
{{typetable|Electric}}
{{statustable|Special}}
| 70
| 100%
| Power doubles when the target is on [[Electric Terrain]].
|-
| {{m|Roar of Time}}
{{typetable|Dragon}}
{{statustable|Special}}
| 150
| 90%
| The user can't move on the next turn.
|-
| {{m|Rock Blast}}
{{typetable|Rock}}
{{statustable|Physical}}
| 25
| {{tt|90%|80% in Generations III-IV}}
| Strikes the target two to five times in a row.
|-
| {{m|Rock Climb}}
{{typetable|Normal}}
{{statustable|Physical}}
| 90
| 85%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Rock Slide}}
{{typetable|Rock}}
{{statustable|Physical}}
| 75
| 90%
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Rock Smash}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|40|20 in Generations II-III}}
| 100%
| 100%
| class="l" | Strikes the foe two to five times in a row.
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Charge Beam}}
| {{m|Rock Throw}}
| class="c" | [[Image:ElectricIC.gif]]
{{typetable|Rock}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Physical}}
| 50
| 50
| {{tt|90%|65% in Generation I}}
|
|-
| {{m|Rock Tomb}}
{{typetable|Rock}}
{{statustable|Physical}}
| {{tt|60|50 in Generations III-V}}
| {{tt|95%|80% in Generations III-V}}
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Rock Wrecker}}
{{typetable|Rock}}
{{statustable|Physical}}
| 150
| 90%
| The user can't move on the next turn.
|-
| {{m|Rolling Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 85%
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Rollout}}
{{typetable|Rock}}
{{statustable|Physical}}
| 30
| 90%
| Used five turns in a row, with the power doubling after each hit.
|-
| {{m|Round}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| 100%
| Power doubles if used consecutively by an ally.
|-
| {{m|Sacred Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
| 100
| 95%
| Has a 50% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user.
|-
| {{m|Sacred Sword}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 90
| 100%
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Sand Tomb}}
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|35|15 in Generations III-IV}}
| {{tt|85%|70% in Generations III-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Scald}}
{{typetable|Water}}
{{statustable|Special}}
| 80
| 100%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Scale Shot}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 25
| 90%
| 90%
| Strikes the target two to five times in a row. Lowers the user's {{stat|Defense}}, but also raises the user's {{stat|Speed}}.
|-
| {{m|Scorching Sands}}
{{typetable|Ground}}
{{statustable|Special}}
| 70
| 100%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Scratch}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Searing Shot}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 100%
| Has a 30% chance of {{status|burn}}ing the target.
|-
| {{m|Secret Power}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict [[flinch]], {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target.
|-
| {{m|Secret Sword}}
{{typetable|Fighting}}
{{statustable|Special}}
| 85
| 100%
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| {{m|Seed Bomb}}
{{typetable|Grass}}
{{statustable|Physical}}
| 80
| 100%
|
|-
| {{m|Seed Flare}}
{{typetable|Grass}}
{{statustable|Special}}
| 120
| 85%
| Has a 40% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Seismic Toss}}
{{typetable|Fighting}}
{{statustable|Physical}}
| —
| 100%
| Deals damage equal to the user's current level.
|-
| {{m|Self-Destruct}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|200|130 in Generation I}}
| 100%
| User faints.
|-
| {{m|Shadow Ball}}
{{typetable|Ghost}}
{{statustable|Special}}
| 80
| 100%
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Shadow Bone}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 85
| 100%
| Has a 20% chance to lower the target's [[stat|Defense]] by one stage.
|-
| {{m|Shadow Blast}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 80
| 100%
| Has a high critical hit ratio.
|-
| {{m|Shadow Blitz}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Shadow Bolt}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Shadow Break}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 75
| 100%
|
|-
| {{m|Shadow Chill}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Shadow Claw}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 70
| 100%
| Has a high critical hit ratio.
|-
| {{m|Shadow End}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 120
| 60%
| Deals 1/2 of current HP dealt as [[recoil]] damage.
|-
| {{m|Shadow Fire}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Shadow Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 120
| 100%
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
| {{m|Shadow Punch}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 60
| —
| Never misses.
|-
| {{m|Shadow Rave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 70
| 100%
|
|-
| {{m|Shadow Rush}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| {{tt|55|90 in Colosseum}}
| 100%
|  
|  
|-
|-
| class="l" | {{m|Chatter}}
| {{m|Shadow Sneak}}
| class="c" | [[Image:FlyingIC.gif]]
{{typetable|Ghost}}
| class="c" | [[Image:SpecialIC.gif]]
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Shadow Storm}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 95
| 100%
|
|-
| {{m|Shadow Wave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 50
| 100%
|
|-
| {{m|Shell Side Arm}}
{{typetable|Poison}}
{{statustable|Special}}
| 90
| 100%
| Has a 20% chance of {{status|poison}}ing the target. Deals either physical or special damage based on whichever would be higher.
|-
| {{m|Shock Wave}}
{{typetable|Electric}}
{{statustable|Special}}
| 60
| —
| Never misses.
|-
| {{m|Signal Beam}}
{{typetable|Bug}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Silver Wind}}
{{typetable|Bug}}
{{statustable|Special}}
| 60
| 100%
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Skitter Smack}}
{{typetable|Bug}}
{{statustable|Physical}}
| 70
| 90%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Skull Bash}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|130|100 in Generations I-V}}
| 100%
| Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second.
|-
| {{m|Sky Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
| 140
| 90%
| Prepares on the first turn, attacks on the second.
|-
| {{m|Sky Drop}}
{{typetable|Flying}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Also has a variable chance of [[list of moves that confuse|confusing the opponent]].
| Both the user and the target are unable to move the first turn, attacks on the second.
|-
| {{m|Sky Uppercut}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 85
| 90%
| Can hit targets using {{m|Fly}}.
|-
| {{m|Slam}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 75%
|
|-
| {{m|Slash}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Clamp}}
| {{m|Sludge}}
| class="c" | [[Image:WaterIC.gif]]
{{typetable|Poison}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Special}}
| 65
| 100%
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Sludge Bomb}}
{{typetable|Poison}}
{{statustable|Special}}
| 90
| 100%
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Sludge Wave}}
{{typetable|Poison}}
{{statustable|Special}}
| 95
| 100%
| Has a 10% chance of {{status|poison}}ing the target.
|-
| {{m|Smack Down}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Smelling Salts}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|70|60 in Generations III-V}}
| 100%
| If target is {{status|paralysis|paralyzed}}, power is doubled and target is healed of paralysis.
|-
| {{m|Smog}}
{{typetable|Poison}}
{{statustable|Special}}
| {{tt|30|20 in Generations I-V}}
| 70%
| Has a 40% chance of {{status|poison}}ing the target.
|-
| {{m|Snarl}}
{{typetable|Dark}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Snap Trap}}
{{typetable|Grass}}
{{statustable|Physical}}
| 35
| 35
| 75%
| 100%
| class="l" | Also causes damage equal to 1/16 of the user's max HP for two to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Snipe Shot}}
{{typetable|Water}}
{{statustable|Special}}
| 80
| 100%
| Ignores moves/abilites that draw in moves, like [[Storm Drain]].
|-
| {{m|Snore}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|50|40 in Generations II-V}}
| 100%
| Has a 30% chance of causing the target to [[flinch]]; only works if user is {{status|sleep|asleep}}.
|-
| {{m|Solar Beam}}
{{typetable|Grass}}
{{statustable|Special}}
| 120
| 100%
| Charges on the first turn, attacks on the second; no charge during {{m|Sunny Day}}.
|-
| {{m|Sonic Boom}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| Always deals 20 HP of damage.
|-
| {{m|Spacial Rend}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 95%
| Has a high critical hit ratio.
|-
| {{m|Spark}}
{{typetable|Electric}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Spike Cannon}}
{{typetable|Normal}}
{{statustable|Physical}}
| 20
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Spirit Break}}
{{typetable|Fairy}}
{{statustable|Physical}}
| 75
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Spit Up}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| Deals damage based on {{m|Stockpile}}d energy.
|-
| {{m|Steam Eruption}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 95%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Steamroller}}
{{typetable|Bug}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
| {{m|Steel Beam}}
{{typetable|Steel}}
{{statustable|Special}}
| 140
| 95%
| The user takes damage equal to half of its maximum HP, rounded up.
|-
| {{m|Steel Roller}}
{{typetable|Steel}}
{{statustable|Physical}}
| 130
| 100%
| Removes any active [[terrain]]. Fails when there is no terrain.
|-
| {{m|Steel Wing}}
{{typetable|Steel}}
{{statustable|Physical}}
| 70
| 90%
| Has a 10% chance of raising the user's {{stat|Defense}} by one stage.
|-
| {{m|Stomp}}
{{typetable|Normal}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
| {{m|Stone Edge}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100
| 80%
| Has a high critical hit ratio.
|-
| {{m|Stored Power}}
{{typetable|Psychic}}
{{statustable|Special}}
| 20
| 100%
| Power increases whenever user increases its [[stats]].
|-
| {{m|Storm Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|60|40 in Generation V}}
| 100%
| Always lands a critical hit.
|-
| {{m|Strange Steam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 90
| 95%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Strength}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 100%
|
|-
| {{m|Struggle}}
{{typetable|Normal}}
{{statustable|Physical}}
| 50
| 100%
| Deals ¼ of maximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s.
|-
| {{m|Struggle Bug}}
{{typetable|Bug}}
{{statustable|Special}}
| {{tt|50|30 in Generation V}}
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Submission}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 80%
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Sucker Punch}}
{{typetable|Dark}}
{{statustable|Physical}}
| 70
| 100%
| Always goes first, fails if target is not using an attack move.
|-
| {{m|Super Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 90%
| Target's remaining HP is halved.
|-
|-
| class="l" | {{m|Close Combat}}
| {{m|Superpower}}
| class="c" | [[Image:FightingIC.gif]]
{{typetable|Fighting}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | The user's Defense and Special Defense are decreased by one level.
| The user's {{stat|Attack}} and {{stat|Defense}} are decreased by one stage.
|-
| {{m|Surf}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Double damage against a target using {{m|Dive}}.
|-
| {{m|Surging Strikes}}
{{typetable|Water}}
{{statustable|Physical}}
| 25
| 100%
| Strikes the target three times in a row. Each hit always lands a critical hit.
|-
| {{m|Swift}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| —
| Never misses.
|-
| {{m|Synchronoise}}
{{typetable|Psychic}}
{{statustable|Special}}
| {{tt|120|70 in Generation V}}
| 100%
| Only damages Pokémon the same type as the user.
|-
| {{m|Tackle}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|50|35 in Generations I-IV}}
| {{tt|100%|95% in Generations I-IV}}
|
|-
| {{m|Tail Slap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 25
| 85%
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Comet Punch}}
| {{m|Take Down}}
| class="c" | [[Image:NormalIC.gif]]
{{typetable|Normal}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 18
| 90
| 85%
| 85%
| class="l" | Strikes the foe two to five times in a row.
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Confusion}}
| {{m|Techno Blast}}
| class="c" | [[Image:PsychicIC.gif]]
{{typetable|Normal}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Special}}
| {{tt|120|85 in Generation V}}
| 100%
| Type changes depending on the [[Drive]] the user is holding.
|-
| {{m|Terrain Pulse}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 50
| 100%
| 100%
| class="l" | Also has a 10% chance of [[list of moves that confuse|confusing the opponent]].
| Power doubles and changes type depending on the [[terrain]].
|-
| {{m|Thousand Arrows}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Thousand Waves}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Prevents targets from switching.
|-
|-
| class="l" | {{m|Constrict}}
| {{m|Thief}}
| class="c" | [[Image:NormalIC.gif]]
{{typetable|Dark}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| {{tt|60|40 in Generations II-V}}
| 100%
| If user is not holding an item, user steals the target's held item.
|-
| {{m|Thrash}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|120|90 in Generations I-IV}}
| 100%
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
| {{m|Thunder}}
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 70%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}.
|-
| {{m|Thunder Fang}}
{{typetable|Electric}}
{{statustable|Physical}}
| 65
| 95%
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to [[flinch]].
|-
| {{m|Thunder Punch}}
{{typetable|Electric}}
{{statustable|Physical}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunder Shock}}
{{typetable|Electric}}
{{statustable|Special}}
| 40
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunderbolt}}
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Tri Attack}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| 100%
| Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target.
|-
| {{m|Triple Axel}}
{{typetable|Ice}}
{{statustable|Physical}}
| 20
| 90%
| Strikes the target three times in a row; base power doubles with each strike.
|-
| {{m|Triple Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 10
| 10
| 90%
| Strikes the target three times in a row; base power doubles with each strike.
|-
| {{m|Trump Card}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| —
| Power depends on remaining [[PP]].
|-
| {{m|Twineedle}}
{{typetable|Bug}}
{{statustable|Physical}}
| 25
| 100%
| 100%
| class="l" | Has a 10% of lowering the opponent's speed by one level.
| Strikes the target twice in a row; has a 20% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Counter}}
| {{m|Twister}}
| class="c" | [[Image:FightingIC.gif]]
{{typetable|Dragon}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Special}}
| -
| 40
| 100%
| 100%
| class="l" | If the user is hit by a physical attack on the turn this attack is used, damage is doubled back at the opponent.
| Has a 20% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Covet}}
| {{m|U-turn}}
| class="c" | [[Image:NormalIC.gif]]
{{typetable|Bug}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Physical}}
| 70
| 100%
| User switches out after attacking.
|-
| {{m|Uproar}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|90|50 in Generations III-IV}}
| 100%
| Used three turns in a row, preventing all Pokémon from falling {{status|sleep|asleep}} for its duration.
|-
| {{m|V-create}}
{{typetable|Fire}}
{{statustable|Physical}}
| 180
| 95%
| Lowers the user's {{stat|Defense}}, {{stat|Special Defense}}, and {{stat|Speed}}.
|-
| {{m|Vacuum Wave}}
{{typetable|Fighting}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Steals the opponent's held item.
| Has a priority of +1.
|-
| {{m|Venoshock}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| Deals double damage is the target is {{status|poisoned}}.
|-
| {{m|Vine Whip}}
{{typetable|Grass}}
{{statustable|Physical}}
| {{tt|45|35 in Generations I-V}}
| 100%
|
|-
| {{m|Vise Grip}}
{{typetable|Normal}}
{{statustable|Physical}}
| 55
| 100%
|
|-
| {{m|Vital Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 70
| 100%
| Always strikes last, never misses.
|-
| {{m|Volt Switch}}
{{typetable|Electric}}
{{statustable|Special}}
| 70
| 100%
| The user switches out after dealing damage.
|-
| {{m|Volt Tackle}}
{{typetable|Electric}}
{{statustable|Physical}}
| 120
| 100%
| User receives 1/3 of damage dealt as [[recoil]] damage.
|-
| {{m|Wake-Up Slap}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|70|60 in Generations IV-V}}
| 100%
| If target is {{status|sleep|asleep}}, power is doubled and target is woken up.
|-
| {{m|Water Gun}}
{{typetable|Water}}
{{statustable|Special}}
| 40
| 100%
|
|-
| {{m|Water Pledge}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Water Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 60
| 100%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Water Shuriken}}
{{typetable|Water}}
{{statustable|Special}}
| 15
| 100%
| Has a priority of +1; strikes the target two to five times in a row.
|-
| {{m|Water Spout}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 100%
| Damage is based on the user's current HP; strongest when HP is highest.
|-
| {{m|Waterfall}}
{{typetable|Water}}
{{statustable|Physical}}
| 80
| 100%
| Has a 20% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Crabhammer}}
| {{m|Weather Ball}}
| class="c" | [[Image:WaterIC.gif]]
{{typetable|Normal}}
| class="c" | [[Image:PhysicalIC.gif]]
{{statustable|Special}}
| 50
| 100%
| Power doubles and type changes during weather: {{type|Fire}} during {{m|Sunny Day}}, {{type|Water}} during {{m|Rain Dance}}, {{type|Ice}} during {{m|Hail}}, {{type|Rock}} during {{m|Sandstorm}}.
|-
| {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|35|15 in Generations II-IV}}
| {{tt|85%|70% in Generations II-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Wicked Blow}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| 100%
| Always lands a critical hit.
|-
| {{m|Wild Charge}}
{{typetable|Electric}}
{{statustable|Physical}}
| 90
| 90
| 85%
| 100%
| class="l" | Has a high critical hit ratio.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Wing Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
| {{tt|60|35 in Generation I}}
| 100%
|
|-
| {{m|Wood Hammer}}
{{typetable|Grass}}
{{statustable|Physical}}
| 120
| 100%
| User receives ¼ of damage dealt as recoil damage.
|-
| {{m|Wrap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| {{tt|90%|85% in Generations I-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Wring Out}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
| {{m|X-Scissor}}
{{typetable|Bug}}
{{statustable|Physical}}
| 80
| 100%
|
|-
| {{m|Zap Cannon}}
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|120|100 in Generations II-III}}
| 50%
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| {{m|Zen Headbutt}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 80
| 90%
| Has a 20% chance of causing the target to [[flinch]].
|}
|}


|}
{{-}}
{{Move effects}}
{{Move effects}}


[[Category:Lists]]
[[Category:Lists]]