List of moves that do damage: Difference between revisions

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corrected sacred fire's category
m (Better template design.)
m (corrected sacred fire's category)
 
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'''Damage done to a Pokémon''' is the amount of [[HP]] taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not account for moves such as {{m|Assist}}, {{m|Metronome}}, {{m|Mirror Move}} and {{m|Copycat}}, which can deal damage based on copying other moves.
{{discussDelete|see [https://bulbapedia.bulbagarden.net/wiki/Talk:List_of_moves_that_do_damage#Delete talk page discussion]}}
{{outdated|needs=Generation VII, VIII, and IX moves}}
----


{| align="center" width="100%" style="background: #{{special color}}; -moz-border-radius: 1em; border: 5px solid #{{physical color light}};"
'''Damage done to a Pokémon''' is the amount of [[HP]] taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s.
 
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
|-
|-
|  
|  
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{special color}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{special color}}; border-collapse:collapse;"
|-  
|-  
! Move!
! Move
! width="15%" | [[Elemental type|Type]]
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Power]]
Line 13: Line 17:
! width="40%" | Notes
! width="40%" | Notes
|-
|-
| class="l" | {{m|Absorb}}
| {{m|Absorb}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| 20
| 100%
| 100%
| class="l" | Restores HP to the user equal to ¼ the damage inflicted.
| Restores HP to the user equal to ¼ the damage inflicted.
|-
| {{m|Accelerock}}
{{typetable|Rock}}
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
|-
| class="l" | {{m|Acid}}
| {{m|Acid}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Aerial Ace}}
| {{m|Acid Spray}}
{{typetable|Poison}}
{{statustable|Special}}
| 40
| 100%
| Lowers the target's {{stat|Special Defense}} by two stages.
|-
| {{m|Acrobatics}}
{{typetable|Flying}}
{{statustable|Physical}}
| 55
| 100%
| Power is doubled if the user has no held item.
|-
| {{m|Aerial Ace}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Aeroblast}}
| {{m|Aeroblast}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 100
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Cutter}}
| {{m|Air Cutter}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 55
| {{tt|60|55 in Generations III-V}}
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Slash}}
| {{m|Air Slash}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 75
| 75
| 95%
| 95%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Anchor Shot}}
{{typetable|Steel}}
{{statustable|Physical}}
| 80
| 100%
| Prevents target from fleeing or switching out.
|-
|-
| class="l" | {{m|AncientPower}}
| {{m|Ancient Power}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
|-
| class="l" | {{m|Aqua Jet}}
| {{m|Apple Acid}}
{{typetable|Grass}}
{{statustable|Special}}
| 80
| 100%
| Lower's the target's Special Defense by one stage.
|-
| {{m|Aqua Jet}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Aqua Tail}}
| {{m|Aqua Tail}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 76: Line 115:
|
|
|-
|-
| class="l" | {{m|Arm Thrust}}
| {{m|Arm Thrust}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Assurance}}
| {{m|Assurance}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|60|50 in Generations IV-V}}
| 100%
| 100%
| class="l" | Power doubles if user receives damage on the turn it is used.
| Power doubles if user receives damage on the turn it is used.
|-
|-
| class="l" | {{m|Astonish}}
| {{m|Astonish}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 30
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Attack Order}}
| {{m|Attack Order}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Aura Sphere}}
| {{m|Aura Sphere}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| {{tt|80|90 in Generations IV-V}}
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Aurora Beam}}
| {{m|Aura Wheel}}
{{typetable|Electric}}
{{statustable|Physical}}
| 110
| 100%
| Raises the user's {{stat|Speed}} stat by one stage. If the user is in [[Hangry Mode]], [[Aura Wheel]] becomes a Dark type move.
|-
| {{m|Aurora Beam}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Attack by one stage.
| Has a 10% chance of lowering the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Avalanche}}
| {{m|Avalanche}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
| Power doubles if the user is attacked by the target on the turn it is used.
|-
|-
| class="l" | {{m|Barrage}}
| {{m|Barrage}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Beat Up}}
| {{m|Beak Blast}}
{{typetable|Flying}}
{{statustable|Physical}}
| 100
| 100%
| The user charges up at the beginning of the turn, then damages the foe at-3 priority. Contact with the user while charging up results in a [[burn]].
|-
| {{m|Beat Up}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| {{tt|—|10 in Generations II-IV}}
| 100%
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}.
|-
| {{m|Behemoth Bash}}
{{typetable|Steel}}
{{statustable|Physical}}
| 100
| 100%
| Deals twice the damage if the target is Dynamaxed.
|-
| {{m|Behemoth Blade}}
{{typetable|Steel}}
{{statustable|Physical}}
| 100
| 100%
| 100%
| class="l" | Each member of the user's party attacks once.
| Deals twice the damage if the target is Dynamaxed.
|-
| {{m|Belch}}
{{typetable|Poison}}
{{statustable|Special}}
| 120
| 90%
| Requires the user to eat its held [[Berry]].
|-
|-
| class="l" | {{m|Bind}}
| {{m|Bide}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| —
| Deals damage equal to 2× the damage taken by the user after two turns.
|-
| {{m|Bind}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 75%
| {{tt|85%|75% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Bite}}
| {{m|Bite}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Blast Burn}}
| {{m|Blast Burn}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Blaze Kick}}
| {{m|Blaze Kick}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 90%
| 90%
| class="l" | Has a 10% chance of [[List of moves that burn|burning]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Blizzard}}
| {{m|Blizzard}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|110|120 in Generations I-V}}
| 70%
| {{tt|70%|90% in Generation I}}
| class="l" | Has a 10% chance of [[List of moves that freeze|freezing]].
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Blue Flare}}
{{typetable|Fire}}
{{statustable|Special}}
| 130
| 85%
| Has a 20% chance of {{status|burn}}ing the target.
|-
| {{m|Body Press}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 100%
| The higher the user's Defense, the more damage it inflicts.
|-
|-
| class="l" | {{m|Body Slam}}
| {{m|Body Slam}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Bone Club}}
| {{m|Bolt Strike}}
{{typetable|Electric}}
{{statustable|Physical}}
| 130
| 85%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target
|-
| {{m|Bolt Beak}}
{{typetable|Electric}}
{{statustable|Physical}}
| 85
| 100%
| If the user attacks before the target, the move's power is doubled.
|-
| {{m|Bone Club}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 65
| 85%
| 85%
| class="l" | Has a 10% chance of [[List of moves that cause flinching|flinching]].
| Has a 10% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Bone Rush}}
| {{m|Bone Rush}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 25
| 25
| 80%
| {{tt|90%|80% in Generations II-IV}}
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Bonemerang}}
| {{m|Bonemerang}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 90%
| 90%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Bounce}}
| {{m|Boomburst}}
{{typetable|Normal}}
{{statustable|Special}}
| 140
| 100%
|
|-
| {{m|Bounce}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 85%
| 85%
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Brave Bird}}
| {{m|Brave Bird}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives ¼ of damage dealt as recoil damage.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Brick Break}}
| {{m|Branch Poke}}
{{typetable|Grass}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Breaking Swipe}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 60
| 100%
| Attacks all opposing Pokémon, and lowers the Attack stat of all targets.
|-
| {{m|Brick Break}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 100%
| 100%
| class="l" | Light Screen and Reflect are removed from the target.
| {{m|Light Screen}} and {{m|Reflect}} are removed from the target.
|-
|-
| class="l" | {{m|Brine}}
| {{m|Brine}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Power is doubled if target's health is below 50%.
| Power is doubled if target's health is below 50%.
|-
|-
| class="l" | {{m|Bubble}}
| {{m|Brutal Swing}}
{{typetable|Dark}}
{{statustable|Physical}}
| 60
| 100%
|
|-
| {{m|Bubble}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| {{tt|40|20 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Speed by one stage.
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|BubbleBeam}}
| {{m|Bubble Beam}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Speed by one stage.
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Bug Bite}}
| {{m|Bug Bite}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Eats the target's held berry.
| Eats the target's held [[Berry]].
|-
|-
| class="l" | {{m|Bug Buzz}}
| {{m|Bug Buzz}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Bulldoze}}
{{typetable|Ground}}
{{statustable|Physical}}
| 60
| 100%
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Bullet Punch}}
| {{m|Bullet Punch}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Bullet Seed}}
| {{m|Bullet Seed}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| {{tt|25|10 in Generations III-IV}}
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Charge Beam}}
| {{m|Burn Up}}
{{typetable|Electric}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| 130
| 100%
| Thaws a [[frozen]] user. When used, the user will no longer be Fire-type.
|-
| {{m|Burning Jealousy}}
{{typetable|Fire}}
{{statustable|Special}}
| 70
| 100%
| {{status|Burn}}s any opponent that has increased its stats during that turn.
|-
| {{m|Charge Beam}}
{{typetable|Electric}}
{{statustable|Special}}
| 50
| 90%
| 90%
| class="l" | Has a 70% chance of raising the user's Special Attack by one stage.
| Has a 70% chance of raising the user's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Chatter}}
| {{m|Chatter}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| {{tt|65|60 in Generations IV-V}}
| 100%
| Has a 100% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Chip Away}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Circle Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 90%
| class="l" | Has a variable chance of [[list of moves that confuse|confusing the target]].
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
|-
| class="l" | {{m|Clamp}}
| {{m|Clamp}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 35
| 75%
| {{tt|85%|75% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Clanging Scales}}
{{typetable|Dragon}}
{{statustable|Special}}
| 110
| 100%
| Reduces the user's {{stat|Defense}} by one stage
|-
| {{m|Clear Smog}}
{{typetable|Poison}}
{{statustable|Special}}
| 50
| —
| Resets all stat levels of the target to zero.
|-
|-
| class="l" | {{m|Close Combat}}
| {{m|Close Combat}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | The user's Defense and Special Defense are decreased by one stage.
| The user's {{stat|Defense}} and {{stat|Special Defense}} are decreased by one stage.
|-
|-
| class="l" | {{m|Comet Punch}}
| {{m|Comet Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 18
| 18
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Confusion}}
| {{m|Confusion}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| 50
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Constrict}}
| {{m|Constrict}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 10
| 100%
| 100%
| class="l" | Has a 10% of lowering the target's speed by one stage.
| Has a 10% of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Counter}}
| {{m|Core Enforcer}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 100%
| If the target has already used a move or had a Bag item used on it, this move eliminates the effect of the target's ability.
|-
| {{m|Counter}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a Physical attack on the turn used.
| Deals back damage inflicted if the user gets attacked by a Physical attack on the turn used.
|-
|-
| class="l" | {{m|Covet}}
| {{m|Covet}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| {{tt|60|40 in Generations III-IV}}
| 100%
| 100%
| class="l" | Steals the target's held item.
| Steals the target's held item.
|-
|-
| class="l" | {{m|Crabhammer}}
| {{m|Crabhammer}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| {{tt|100|90 in Generations I-V}}
| 85%
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Cross Chop}}
| {{m|Cross Chop}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 80%
| 80%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Cross Poison}}
| {{m|Cross Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio and 10% chance of [[list of moves that poison|poisoning]] the target.
| Has a high critical hit ratio and 10% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Crunch}}
| {{m|Crunch}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of lowering the target's Defense by one stage.
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Crush Claw}}
| {{m|Crush Claw}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 95%
| 95%
| class="l" | Has a 50% chance of lowering the target's Defense by one stage.
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Crush Grip}}
| {{m|Crush Grip}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
|-
| class="l" | {{m|Cut}}
| {{m|Cut}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 384: Line 577:
|  
|  
|-
|-
| class="l" | {{m|Dark Pulse}}
| {{m|Dark Pulse}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Dig}}
| {{m|Darkest Lariat}}
{{typetable|Dark}}
{{statustable|Physical}}
| 85
| 100%
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Dazzling Gleam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 80
| 100%
|
|-
| {{m|Diamond Storm}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100
| 95%
| Has a 50% chance of raising the user's {{stat|Defense}} by one stage.
|-
| {{m|Dig}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| {{tt|80|100 in Generation I, 60 in Generations II-III}}
| 100%
| 100%
| class="l" | User burrows underground on the first turn, attacks on the second.
| User burrows underground on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Discharge}}
| {{m|Disarming Voice}}
{{typetable|Fairy}}
{{statustable|Special}}
| 40
| —
| Never misses.
|-
| {{m|Discharge}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Dive}}
| {{m|Dive}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| {{tt|80|60 in Generation III}}
| 100%
| 100%
| class="l" | User dive underwater on the first turn, attacks on the second.
| User dive underwater on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Dizzy Punch}}
| {{m|Dizzy Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Doom Desire}}
| {{m|Doom Desire}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|140|120 in Generations III-IV}}
| 85%
| {{tt|100%|85% in Generations III-IV}}
| class="l" | Deals damage two turns after usage.
| Deals damage two turns after usage.
|-
|-
| class="l" | {{m|Double Hit}}
| {{m|Double Hit}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 35
| 90%
| 90%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
| {{m|Double Iron Bash}}
{{typetable|Steel}}
{{statustable|Physical}}
| 60
| 100%
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Double Kick}}
| {{m|Double Kick}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 30
| 100%
| 100%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Double-Edge}}
| {{m|Double-Edge}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|120|100 in Generation I}}
| 100%
| 100%
| class="l" | User receives ¼ of damage dealt as recoil damage.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|DoubleSlap}}
| {{m|Double Slap}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Draco Meteor}}
| {{m|Draco Meteor}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| {{tt|130|140 in Generations IV-V}}
| 90%
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Dragon Claw}}
| {{m|Dragon Ascent}}
{{typetable|Dragon}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 120
| 100%
| 100%
|  
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage.
|-
|-
| class="l" | {{m|Dragon Pulse}}
| {{m|Dragon Breath}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 60
| 100%
| 100%
|  
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Dragon Rage}}
| {{m|Dragon Claw}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Physical}}
| -
| 80
| 100%
| 100%
| class="l" | Always deals 40 HP of damage.
|  
|-
|-
| class="l" | {{m|Dragon Rush}}
| {{m|Dragon Darts}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 50
| 75%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching]].
| Deals damage twice. If there are two opponents, it hits them both once.
|-
|-
| class="l" | {{m|DragonBreath}}
| {{m|Dragon Hammer}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Physical}}
| 60
| 90
| 100%
|
|-
| {{m|Dragon Pulse}}
{{typetable|Dragon}}
{{statustable|Special}}
| {{tt|85|90 in Generations IV-V}}
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing]].
|  
|-
|-
| class="l" | {{m|Drain Punch}}
| {{m|Dragon Rage}}
{{typetable|Dragon}}
{{statustable|Special}}
| —
| 100%
| Always deals 40 HP of damage.
|-
| {{m|Dragon Rush}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 100
| 75%
| Has a 20% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
| {{m|Dragon Tail}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 60
| 90%
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| {{m|Drain Punch}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|75|60 in Generation IV}}
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Draining Kiss}}
{{typetable|Fairy}}
{{statustable|Special}}
| 50
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Restores HP to the user equal to 3/4 of the damage inflicted.
|-
|-
| class="l" | {{m|Dream Eater}}
| {{m|Dream Eater}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 100
| 100%
| 100%
| class="l" | Target must be asleep; restores HP to the user equal to 1/2 the damage inflicted.
| Target must be {{status|sleep|asleep}}; restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Drill Peck}}
| {{m|Drill Peck}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 517: Line 780:
|  
|  
|-
|-
| class="l" | {{m|DynamicPunch}}
| {{m|Drill Run}}
{{typetable|Fighting}}
{{typetable|Ground}}
{{statustable|Physical}}
| 80
| 95%
| Has a high critical hit ratio.
|-
| {{m|Drum Beating}}
{{typetable|Grass}}
{{statustable|Physical}}
| 80
| 100%
| Lowers the target's speed stat by one stage.
|-
| {{m|Dual Chop}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 40
| 90%
| Strikes the target twice in a row.
|-
| {{m|Dual Wingbeat}}
{{typetable|Flying}}
{{statustable|Physical}}
| 40
| 90%
| Strikes the target twice in a row.
|-
| {{m|Dynamax Cannon}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 100%
| Deals twice the damage if the target is Dynamaxed.
|-
| {{m|Dynamic Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 50%
| 50%
| class="l" | Also [[list of moves that confuse|confuses the target]].
| Also {{status|Confusion|confuses}} the target.
|-
|-
| class="l" | {{m|Earth Power}}
| {{m|Earth Power}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Earthquake}}
| {{m|Earthquake}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 100%
| 100%
| class="l" | Deals double damage against targets using {{m|Dig}}.
| Deals double damage against targets using {{m|Dig}}.
|-
|-
| class="l" | {{m|Egg Bomb}}
| {{m|Echoed Voice}}
{{typetable|Normal}}
{{statustable|Special}}
| 40
| 100%
| Base power increases by 40 each consecutive turn it is used.
|-
| {{m|Egg Bomb}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 545: Line 850:
|  
|  
|-
|-
| class="l" | {{m|Ember}}
| {{m|Electro Ball}}
{{typetable|Electric}}
{{statustable|Special}}
| —
| 100%
| Inflicts more damage the faster the user is compared to the target.
|-
| {{m|Electroweb}}
{{typetable|Electric}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Ember}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Endeavor}}
| {{m|Endeavor}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals damages so that the target is left with HP equal to the user's.
| Deals damages so that the target is left with HP equal to the user's.
|-
|-
| class="l" | {{m|Energy Ball}}
| {{m|Energy Ball}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| {{tt|90|80 in Generations IV-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Eruption}}
| {{m|Eruption}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 150
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
| Damage is based on the user's current HP; strongest when HP is highest.
|-
|-
| class="l" | {{m|Explosion}}
| {{m|Eternabeam}}
{{typetable|Dragon}}
{{statustable|Special}}
| 160
| 90%
| The user can't move on the next turn.
|-
| {{m|Expanding Force}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| 100%
| Power is increased and hits all opposing Pokémon if used on [[Psychic Terrain]].
|-
| {{m|Explosion}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 250
| {{tt|250|170 in Generation I}}
| 100%
| 100%
| class="l" | Target's defense is halved; user faints.
| User faints.
|-
|-
| class="l" | {{m|Extrasensory}}
| {{m|Extrasensory}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
| Has a 10% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|ExtremeSpeed}}
| {{m|Extreme Speed}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +2.
|-
|-
| class="l" | {{m|Facade}}
| {{m|Facade}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Power doubles if user is burned, paralyzed or poisoned.
| Power doubles if user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}.
|-
|-
| class="l" | {{m|Faint Attack}}
| {{m|Fairy Wind}}
{{typetable|Dark}}
{{typetable|Fairy}}
{{statustable|Physical}}
{{statustable|Special}}
| 60
| 40
| 100%
| 100%
| class="l" | Never misses.
|  
|-
|-
| class="l" | {{m|Fake Out}}
| {{m|Fake Out}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Only works on the first turn after the user enters battle; makes the target [[list of moves that cause flinching|flinch]].
| Only works on the first turn after the user enters battle; makes the target [[flinch]]. Has a priority of +3.
|-
|-
| class="l" | {{m|False Swipe}}
|{{m|False Surrender}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| —
| This attack never misses.
|-
| {{m|False Swipe}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Will always leave the target with at least one HP.
| Will always leave the target with at least one HP.
|-
|-
| class="l" | {{m|Feint}}
| {{m|Feint}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|30|50 in Generation IV}}
| 100%
| Breaks {{cat|protection moves}}.
|-
| {{m|Feint Attack}}
{{typetable|Dark}}
{{statustable|Physical}}
| 60
| —
| Never misses.
|-
| {{m|Fell Stinger}}
{{typetable|Bug}}
{{statustable|Physical}}
| 30
| 100%
| Raises the user's {{stat|Attack}} two stages if it knocks out another Pokémon with this move.
|-
| {{m|Fiery Dance}}
{{typetable|Fire}}
{{statustable|Special}}
| 80
| 100%
| Has a 50% chance of raising the user's {{stat|Special Attack}}.
|-
| {{m|Final Gambit}}
{{typetable|Fighting}}
{{statustable|Special}}
| —
| 100%
| 100%
| class="l" | Fails unless the target has used Protect or Detect.
| The target takes damage equal to the user's HP; user faints.
|-
|-
| class="l" | {{m|Fire Blast}}
| {{m|Fire Blast}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|110|120 in Generations I-V}}
| 85%
| 85%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Fire Fang}}
| {{m|Fire Fang}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 65
| 95%
| 95%
| class="l" | Has a 10% chance of [[list of moves that burn|burning]] or [[list of moves that cause flinching|making the target flinch]].
| Has a 10% chance of {{status|burn}}ing or causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Fire Punch}}
| {{m|Fire Lash}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 80
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| Lowers the target's [[Defense]] by one stage.
|-
|-
| class="l" | {{m|Fire Spin}}
| {{m|Fire Pledge}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 15
| {{tt|80|50 in Generation V}}
| 70%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
| class="l" | {{m|Flail}}
{{typetable|Normal}}
{{statustable|Physical}}
| -
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
|-
| class="l" | {{m|Flame Wheel}}
| {{m|Fire Punch}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 75
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]]; thaws frozen users.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Flamethrower}}
| {{m|Fire Spin}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| {{tt|35|15 in Generations I-IV}}
| {{tt|85%|70% in Generations I-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|First Impression}}
{{typetable|Bug}}
{{statustable|Physical}}
| 90
| 100%
| Only works on the first turn after user enters battle; has a priority of +2.
|-
| {{m|Fishious Rend}}
{{typetable|Water}}
{{statustable|Physical}}
| 85
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| If the user attacks before the target, the move's power is doubled.
|-
|-
| class="l" | {{m|Flare Blitz}}
| {{m|Flail}}
{{typetable|Fire}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| —
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]]; user receives 1/3 of damage dealt as recoil damage.
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
|-
| class="l" | {{m|Flash Cannon}}
| {{m|Flame Burst}}
{{typetable|Steel}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 70
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
|
|-
|-
| class="l" | {{m|Fling}}
| {{m|Flame Charge}}
{{typetable|Dark}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 50
| 100%
| 100%
| class="l" | User inflicts various damage by losing its held item.
| Raises the user's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Fly}}
| {{m|Flame Wheel}}
{{typetable|Flying}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 60
| 95%
| 100%
| class="l" | User flies up on the first turn, attacks on the second.
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} users.
|-
|-
| class="l" | {{m|Focus Blast}}
| {{m|Flamethrower}}
{{typetable|Fighting}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|90|95 in Generations I-V}}
| 70%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Focus Punch}}
| {{m|Flare Blitz}}
{{typetable|Fighting}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 150
| 120
| 100%
| 100%
| class="l" | Attacks at the end of the round if the user is not hit by an attack.
| Has a 10% chance of {{status|burn}}ing the target; user receives 1/3 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Force Palm}}
| {{m|Flash Cannon}}
{{typetable|Fighting}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Special}}
| 60
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Frenzy Plant}}
| {{m|Fleur Cannon}}
{{typetable|Grass}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 130
| 90%
| 90%
| class="l" | User recharges on the second turn.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Frustration}}
| {{m|Fling}}
{{typetable|Normal}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on user's happiness level.
| User inflicts various damage by losing its held item.
|-
|-
| class="l" | {{m|Fury Attack}}
| {{m|Flip Turn}}
{{typetable|Normal}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 60
| 85%
| 100%
| class="l" | Strikes the target two to five times in a row.
| User switches out after attacking.
|-
|-
| class="l" | {{m|Fury Cutter}}
| {{m|Fly}}
{{typetable|Bug}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| {{tt|90|70 in Generations I-III}}
| 95%
| 95%
| class="l" | Doubles power with each consecutive hit.
| User flies up on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Fury Swipes}}
| {{m|Flying Press}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 18
| 80%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Future Sight}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| 80
| 90%
| 95%
| class="l" | Deals damage two turns after usage.
| Does {{type|Fighting}} and {{type|Flying}} damage.
|-
|-
| class="l" | {{m|Giga Drain}}
| {{m|Focus Blast}}
{{typetable|Grass}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 120
| 100%
| 70%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Giga Impact}}
| {{m|Focus Punch}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 150
| 150
| 90%
| 100%
| class="l" | User recharges on the second turn.
| Attacks at the end of the round if the user is not hit by an attack.
|-
|-
| class="l" | {{m|Grass Knot}}
| {{m|Force Palm}}
{{typetable|Grass}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Physical}}
| -
| 60
| 100%
| 100%
| class="l" | Deals damage based on the target's weight.
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Gunk Shot}}
| {{m|Foul Play}}
{{typetable|Poison}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 95
| 70%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Damage is calculated using the target's {{stat|Attack}}.
|-
|-
| class="l" | {{m|Gust}}
| {{m|Freeze-Dry}}
{{typetable|Flying}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 70
| 100%
| 100%
| class="l" | Deals double damage against targets using {{m|Fly}}.
| Has a 10% chance of {{status|freeze|freezing}} the target; is [[super effective]] on {{t|Water}} types.
|-
|-
| class="l" | {{m|Gyro Ball}}
| {{m|Freeze Shock}}
{{typetable|Steel}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 140
| 100%
| 90%
| class="l" | Deals damage based on the user's Speed compared to the target's Speed.
| User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Hammer Arm}}
| {{m|Frenzy Plant}}
{{typetable|Fighting}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 100
| 150
| 90%
| 90%
| class="l" | Lowers the user's Speed by one stage.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Head Smash}}
| {{m|Frost Breath}}
{{typetable|Rock}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Special}}
| 150
| {{tt|60|40 in Generation V}}
| 80%
| 90%
| class="l" | User receives 1/2 of damage dealt as recoil damage.
| Always lands a critical hit.
|-
|-
| class="l" | {{m|Headbutt}}
| {{m|Frustration}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| —
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Damage depends on user's [[friendship]] level.
|-
|-
| class="l" | {{m|Heat Wave}}
| {{m|Fury Attack}}
{{typetable|Fire}}
{{typetable|Normal}}
{{statustable|Special}}
| 100
| 90%
| class="l" | Has a 10% chance of [[List of moves that burn|burning the target]].
|-
| class="l" | {{m|Hi Jump Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 15
| 90%
| 85%
| class="l" | Deals 1/8 recoil of calculated damage if user misses.
| Strikes the target two to five times in a row.
|-
| {{m|Fury Cutter}}
{{typetable|Bug}}
{{statustable|Physical}}
| {{tt|40|10 in Generations II-IV, 20 in Generation V}}
| 95%
| Doubles power with each consecutive hit.
|-
|-
| class="l" | {{m|Hidden Power}}
| {{m|Fury Swipes}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| -
| 18
| 100%
| 80%
| class="l" | Type and base power based on the user's [[individual values]].
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Horn Attack}}
| {{m|Fusion Bolt}}
{{typetable|Normal}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 100
| 100%
| 100%
|
| Power doubles is the opponent uses {{m|Fusion Flare}} immediately before this move is executed.
|-
|-
| class="l" | {{m|Hydro Cannon}}
| {{m|Fusion Flare}}
{{typetable|Water}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 100
| 90%
| 100%
| class="l" | User recharges on the second turn.
| Power doubles is the opponent uses {{m|Fusion Bolt}} immediately before this move is executed.
|-
|-
| class="l" | {{m|Hydro Pump}}
| {{m|Future Sight}}
{{typetable|Water}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|120|80 in Generations II-IV, 100 in Generation V}}
| 80%
| {{tt|100%|90% in Generations II-IV}}
|  
| Deals damage two turns after usage.
|-
|-
| class="l" | {{m|Hyper Beam}}
| {{m|Gear Grind}}
{{typetable|Normal}}
{{typetable|Steel}}
{{statustable|Special}}
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Hyper Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 50
| 90%
| 85%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Hyper Voice}}
| {{m|Giga Drain}}
{{typetable|Normal}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| {{tt|75|60 in Generations II-IV}}
| 100%
| 100%
|  
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Ice Ball}}
| {{m|Giga Impact}}
{{typetable|Ice}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 150
| 90%
| 90%
| class="l" | Power is doubled for each turn it hits.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Ice Beam}}
| {{m|Glaciate}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| 100%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
|-
| class="l" | {{m|Ice Fang}}
{{typetable|Ice}}
{{statustable|Physical}}
| 65
| 65
| 95%
| 95%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing]] or [[list of moves that cause flinching|making the target flinch]].
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Ice Punch}}
| {{m|Grass Knot}}
{{typetable|Ice}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 75
| —
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
|-
| class="l" | {{m|Ice Shard}}
| {{m|Grass Pledge}}
{{typetable|Ice}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
| {{m|Grassy Glide}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 70
| 100%
| 100%
| class="l" | Always strikes first.
| Increased priority if used on [[Grassy Terrain]].
|-
|-
| class="l" | {{m|Icicle Spear}}
| {{m|Grav Apple}}
{{typetable|Ice}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 80
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Lowers the target's Defense by one stage. If [[Gravity]] is in effect, it's power increases to 120.
|-
|-
| class="l" | {{m|Icy Wind}}
| {{m|Gunk Shot}}
{{typetable|Ice}}
{{typetable|Poison}}
{{statustable|Physical}}
| 120
| {{tt|80%|70% in Generations IV-V}}
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Gust}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 55
| 40
| 95%
| 100%
| class="l" | Lowers the user's Speed by one stage.
| Deals double damage against targets using {{m|Fly}}.
|-
|-
| class="l" | {{m|Iron Head}}
| {{m|Gyro Ball}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| —
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Deals damage based on the user's {{stat|Speed}} compared to the target's Speed.
|-
|-
| class="l" | {{m|Iron Tail}}
| {{m|Hammer Arm}}
{{typetable|Steel}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 75%
| 90%
| class="l" | Has a 30% chance of lowering the target's Defense by one stage.
| Lowers the user's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Judgment}}
| {{m|Head Charge}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 100
| 120
| 100%
| 100%
| class="l" | Changes type based on its held [[Plate]].
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Jump Kick}}
| {{m|Head Smash}}
{{typetable|Fighting}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 150
| 95%
| 80%
| class="l" | Deals 1/8 recoil of calculated damage if user misses.
| User receives 1/2 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Karate Chop}}
| {{m|Headbutt}}
{{typetable|Fighting}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Knock Off}}
| {{m|Heart Stamp}}
{{typetable|Dark}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 60
| 100%
| 100%
| class="l" | Disables the target's held item.
| Has a 30% of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Last Resort}}
| {{m|Heat Crash}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 130
| —
| 100%
| 100%
| class="l" | Can only be used after user has used all of its other moves.
| Inflicts more damage the heavier the user is compared to the target.
|-
|-
| class="l" | {{m|Lava Plume}}
| {{m|Heat Wave}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| {{tt|95|100 in Generations III-V}}
| 100%
| 90%
| class="l" | Has a 30% chance of [[list of moves that burn|burning the target]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Leaf Blade}}
| {{m|Heavy Slam}}
{{typetable|Grass}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| —
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Inflicts more damage the heavier the user is compared to the target.
|-
|-
| class="l" | {{m|Leaf Storm}}
| {{m|Hex}}
{{typetable|Grass}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| {{tt|65|50 in Generation V}}
| 100%
| Power is doubled if the target is afflicted with a major [[status condition]].
|-
| {{m|High Jump Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|130|85 in Generations I-III, 100 in Generation IV}}
| 90%
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Deals [[crash damage]] equal to 1/2 of the user's HP if the user misses.
|-
|-
| class="l" | {{m|Leech Life}}
| {{m|Hidden Power}}
{{typetable|Bug}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Special}}
| 20
| {{tt|60|31-70 in Generations II-V}}
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]].
|-
|-
| class="l" | {{m|Lick}}
| {{m|High Horsepower}}
{{typetable|Ghost}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 95
| 100%
| 95%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
|
|-
|-
| class="l" | {{m|Low Kick}}
| {{m|Hold Back}}
{{typetable|Fighting}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 40
| 100%
| 100%
| class="l" | Deals damage based on the target's weight.
| Will always leave the target with at least one HP.
|-
|-
| class="l" | {{m|Luster Purge}}
| {{m|Horn Attack}}
{{typetable|Psychic}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 70
| 65
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's Special Defense by one stage.
|
|-
|-
| class="l" | {{m|Mach Punch}}
| {{m|Horn Leech}}
{{typetable|Fighting}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 75
| 100%
| 100%
| class="l" | Always strikes first.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Magical Leaf}}
| {{m|Hurricane}}
{{typetable|Grass}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| {{tt|110|120 in Generation V}}
| -
| 70%
| class="l" | Never misses.
| Has a 30% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Magma Storm}}
| {{m|Hydro Cannon}}
{{typetable|Fire}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| 150
| 70%
| 90%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Magnet Bomb}}
| {{m|Hydro Pump}}
{{typetable|Steel}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Special}}
| 60
| {{tt|110|120 in Generations I-V}}
| -
| 80%
| class="l" | Never misses.
|  
|-
|-
| class="l" | {{m|Magnitude}}
| {{m|Hyper Beam}}
{{typetable|Ground}}
{{statustable|Physical}}
| -
| 100%
| class="l" | Deals random damage based on Magnitude's scale.
|-
| class="l" | {{m|Me First}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
| -
| -
| class="l" | Deals damage if it goes first and the target uses a damaging move on that turn.
|-
| class="l" | {{m|Mega Drain}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 150
| 100%
| 90%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Mega Kick}}
| {{m|Hyper Fang}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 80
| 75%
| 90%
| Has a 10% chance of causing the target to [[flinch]].
|-
| {{m|Hyper Voice}}
{{typetable|Normal}}
{{statustable|Special}}
| 90
| 100%
|  
|  
|-
|-
| class="l" | {{m|Mega Punch}}
| {{m|Hyperspace Hole}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 80
| 80
| 85%
| —
|  
| Never misses.
|-
|-
| class="l" | {{m|Megahorn}}
| {{m|Hyperspace Fury}}
{{typetable|Bug}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 100
| 85%
| —
|  
| Never misses; breaks {{cat|protection moves}}; lowers the user's {{stat|Defense}} by one stage after usage. Can only be used by {{p|Hoopa}} Unbound.
|-
|-
| class="l" | {{m|Metal Burst}}
| {{m|Ice Ball}}
{{typetable|Steel}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 30
| 90%
| Used five turns in a row, with the power doubling after each hit.
|-
| {{m|Ice Beam}}
{{typetable|Ice}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| 100%
| class="l" | Deals back 1.5x damage inflicted if the user gets attacked on the turn used.
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Metal Claw}}
| {{m|Ice Burn}}
{{typetable|Steel}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Special}}
| 50
| 140
| 90%
| Has a 30% chance of {{status|burn}}ing the target; charges on the first turn, attacks on the second.
|-
| {{m|Ice Fang}}
{{typetable|Ice}}
{{statustable|Physical}}
| 65
| 95%
| 95%
| class="l" | Has a 10% chance of raising the user's Attack by one stage.
| Has a 10% chance of {{status|freeze|freezing}} or causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Meteor Mash}}
| {{m|Ice Hammer}}
{{typetable|Steel}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 85%
| 90%
| class="l" | Has a 20% chance of raising the user's Attack by one stage.
| Lowers the user's {{stat|Speed}} by one stage
|-
|-
| class="l" | {{m|Mirror Coat}}
| {{m|Ice Punch}}
{{typetable|Psychic}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Physical}}
| -
| 75
| 100%
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a special attack on the turn used.
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Mirror Shot}}
| {{m|Ice Shard}}
{{typetable|Steel}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Physical}}
| 65
| 40
| 85%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
|-
| class="l" | {{m|Mist Ball}}
{{typetable|Psychic}}
{{statustable|Special}}
| 70
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's Special Attack by one stage.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Mud Bomb}}
| {{m|Icicle Crash}}
{{typetable|Ground}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Physical}}
| 65
| 85
| 85%
| 90%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Icicle Spear}}
{{typetable|Ice}}
{{statustable|Physical}}
| {{tt|25|10 in Generations III-IV}}
| 100%
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Mud Shot}}
| {{m|Icy Wind}}
{{typetable|Ground}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 55
| 55
| 95%
| 95%
| class="l" | Lowers the user's Speed by one stage.
| Lowers the target's Speed by one stage.
|-
|-
| class="l" | {{m|Mud-Slap}}
| {{m|Incinerate}}
{{typetable|Ground}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| {{tt|60|30 in Generation V}}
| 100%
| 100%
| class="l" | Lowers the user's Accuracy by one stage.
| Renders the target's [[Berry]] unusable.
|-
|-
| class="l" | {{m|Muddy Water}}
| {{m|Inferno}}
{{typetable|Water}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| 100
| 85%
| 50%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
| Leaves the target with a {{status|burn}}.
|-
|-
| class="l" | {{m|Natural Gift}}
| {{m|Infestation}}
{{typetable|Normal}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Special}}
| -
| 20
| 100%
| 100%
| class="l" | Power and type depend on thrown held berry.
| Traps the target and inflicts additional damage of 1/8 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Nature Power}}
| {{m|Iron Head}}
{{typetable|Normal}}
{{typetable|Steel}}
{{statustable|Status}}
| -
| -
| class="l" | Only deals damage when used while battling in very tall grass, oceans, ponds, beaches, caves, rocky terrain, underwater and stadiums.
|-
| class="l" | {{m|Needle Arm}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Night Shade}}
| {{m|Iron Tail}}
{{typetable|Ghost}}
{{typetable|Steel}}
{{statustable|Special}}
{{statustable|Physical}}
| -
| 100
| 100%
| 75%
| class="l" | Deals damage equal to the user's current level.
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Night Slash}}
| {{m|Jaw Lock}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 80
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field.
|-
|-
| class="l" | {{m|Octazooka}}
| {{m|Judgment}}
{{typetable|Water}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 100
| 85%
| class="l" | Has a 50% chance of lowering the target's Accuracy by one stage.
|-
| class="l" | {{m|Ominous Wind}}
{{typetable|Ghost}}
{{statustable|Special}}
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
| Changes type based on its held [[Plate]].
|-
|-
| class="l" | {{m|Outrage}}
| {{m|Jump Kick}}
{{typetable|Dragon}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|100|70 in Generations I-III, 85 in Generation IV}}
| 100%
| 95%
| class="l" | Confuses the user after two or three turns.
| Deals [[crash damage]] equal to half the user's HP if the user misses.
|-
|-
| class="l" | {{m|Overheat}}
| {{m|Karate Chop}}
{{typetable|Fire}}
{{typetable|Fighting}}
{{statustable|Special}}
| 140
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
|-
| class="l" | {{m|Pay Day}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 50
| 100%
| 100%
| class="l" | Collects extra money after battles.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Payback}}
| {{m|Knock Off}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|65|20 in Generations III-V}}
| 100%
| 100%
| class="l" | Power is doubled if user is hit by foe first.
| Removes the target's held item.
|-
|-
| class="l" | {{m|Peck}}
| {{m|Land's Wrath}}
{{typetable|Flying}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 90
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Petal Dance}}
| {{m|Last Resort}}
{{typetable|Grass}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 90
| {{tt|140|130 in Generation IV}}
| 100%
| 100%
| class="l" | Confuses the user after two or three turns.
| Can only be used after user has used all of its other moves.
|-
|-
| class="l" | {{m|Pin Missile}}
| {{m|Lash Out}}
{{typetable|Bug}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 14
| 75
| 85%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Power doubles if any of the user's [[stats]] were lowered on the turn it is used.
|-
|-
| class="l" | {{m|Pluck}}
| {{m|Lava Plume}}
{{typetable|Flying}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Special}}
| 60
| 80
| 100%
| 100%
| class="l" | Eats the target's held berry.
| Has a 30% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Poison Fang}}
| {{m|Leafage}}
{{typetable|Poison}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 40
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|badly poisoning the target]].
|
|-
|-
| class="l" | {{m|Poison Jab}}
| {{m|Leaf Blade}}
{{typetable|Poison}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| {{tt|90|70 in Generation III}}
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Poison Sting}}
| {{m|Leaf Storm}}
{{typetable|Poison}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 15
| {{tt|130|140 in Generations IV-V}}
| 100%
| 90%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Leaf Tornado}}
{{typetable|Grass}}
{{statustable|Special}}
| 65
| 90%
| Has a 30% chance of lowering the target's {{stat|accuracy}}.
|-
|-
| class="l" | {{m|Poison Tail}}
| {{m|Leech Life}}
{{typetable|Poison}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 20
| 100%
| 100%
| class="l" | Has a high critical hit ratio and a 10% chance of [[list of moves that poison|poisoning the target]].
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Pound}}
| {{m|Lick}}
{{typetable|Normal}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| {{tt|30|20 in Generations I-V}}
| 100%
| 100%
|  
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Powder Snow}}
| {{m|Light of Ruin}}
{{typetable|Ice}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 140
| 100%
| 90%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
| Deals 1/2 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Power Gem}}
| {{m|Liquidation}}
{{typetable|Rock}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Physical}}
| 70
| 85
| 100%
| 100%
|  
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Power Whip}}
| {{m|Low Kick}}
{{typetable|Grass}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|—|50 in Generations I-II}}
| 85%
| {{tt|100%|90% in Generation I}}
|  
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
|-
| class="l" | {{m|Present}}
| {{m|Low Sweep}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| {{tt|65|60 in Generation V}}
| 90%
| 100%
| class="l" | Randomly damages or heals the target.
| Lowers the target's {{stat|speed}} by one stage.
|-
|-
| class="l" | {{m|Psybeam}}
| {{m|Lunge}}
{{typetable|Psychic}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Physical}}
| 65
| 80
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Lowers the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Psychic}}
| {{m|Luster Purge}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 70
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 50% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Psycho Boost}}
| {{m|Mach Punch}}
{{typetable|Psychic}}
{{typetable|Fighting}}
{{statustable|Special}}
| 140
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
|-
| class="l" | {{m|Psycho Cut}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 40
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Psywave}}
| {{m|Magical Leaf}}
{{typetable|Psychic}}
{{typetable|Grass}}
{{statustable|Special}}
| 60
| —
| Never misses.
|-
| {{m|Magma Storm}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| -
| {{tt|100|120 in Generations IV-V}}
| 80%
| {{tt|75%|70% in Generation IV}}
| class="l" | Randomly inflicts between one HP and (user's level x1.5) HP of damage.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Magnet Bomb}}
{{typetable|Steel}}
{{statustable|Physical}}
| 60
| —
| Never misses.
|-
|-
| class="l" | {{m|Punishment}}
| {{m|Magnitude}}
{{typetable|Dark}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Power of this attack rises with the target's stat increases.
| Deals random damage based on Magnitude's scale.
|-
|-
| class="l" | {{m|Pursuit}}
| {{m|Mega Drain}}
{{typetable|Dark}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Power doubles if target switches out.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Quick Attack}}
| {{m|Mega Kick}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 120
| 100%
| 75%
| class="l" | Always strikes first.
|  
|-
|-
| class="l" | {{m|Rage}}
| {{m|Mega Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 80
| 100%
| 85%
| class="l" | User's Attack increases by one stage if attacked after using this move.
|  
|-
|-
| class="l" | {{m|Rapid Spin}}
| {{m|Megahorn}}
{{typetable|Normal}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 120
| 100%
| 85%
| class="l" | Removes user from various annoyances.
|  
|-
|-
| class="l" | {{m|Razor Leaf}}
| {{m|Metal Burst}}
{{typetable|Grass}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 55
| —
| 95%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Razor Wind}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| 100%
| 100%
| class="l" | Charges on the first turn, attacks on the second.
| Deals back 1.5× damage inflicted if the user gets attacked on the turn used.
|-
|-
| class="l" | {{m|Return}}
| {{m|Metal Claw}}
{{typetable|Normal}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 50
| 100%
| 95%
| class="l" | Damage depends on user's happiness level.
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Revenge}}
| {{m|Meteor Assault}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 150
| 100%
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
| The user can't move on the next turn.
|-
|-
| class="l" | {{m|Flail}}
| {{m|Meteor Beam}}
{{typetable|Normal}}
{{typetable|Rock}}
{{statustable|Special}}
| 120
| 90%
| Prepares on the first turn and raises the user's {{stat|Special Attack}} by one stage, attacks on the second.
|-
| {{m|Meteor Mash}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| {{tt|90|100 in Generations III-V}}
| 100%
| {{tt|90%|85% in Generations III-V}}
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Roar of Time}}
| {{m|Mind Blown}}
{{typetable|Dragon}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 150
| 90%
| 100%
| class="l" | User recharges on the second turn.
| Deals [[recoil]] equal to 1/2 of the user's HP.
|-
|-
| class="l" | {{m|Rock Blast}}
| {{m|Mirror Coat}}
{{typetable|Rock}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 25
| —
| 80%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Deals back 2× damage inflicted if the user gets attacked by a special attack on the turn used.
|-
|-
| class="l" | {{m|Rock Climb}}
| {{m|Mirror Shot}}
{{typetable|Normal}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Special}}
| 90
| 65
| 85%
| 85%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Rock Slide}}
| {{m|Mist Ball}}
{{typetable|Rock}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 75
| 70
| 90%
| 100%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]].
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Rock Smash}}
| {{m|Misty Explosion}}
{{typetable|Fighting}}
{{typetable|Fairy}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| 100
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's Defense by one stage.
| User faints. Base power is increased by 50% if used on [[Misty Terrain]].
|-
|-
| class="l" | {{m|Rock Throw}}
| {{m|Moonblast}}
{{typetable|Rock}}
{{typetable|Fairy}}
{{statustable|Physical}}
{{statustable|Special}}
| 50
| 95
| 90%
| 100%
|  
| May lower the target's {{stat|Special Attack}}.
|-
|-
| class="l" | {{m|Rock Tomb}}
| {{m|Moongeist Beam}}
{{typetable|Rock}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Special}}
| 50
| 100
| 80%
| 100%
| class="l" | Lowers the target's Speed by one stage.
| Ignores all {{cat|ignorable Abilities}}.
|-
|-
| class="l" | {{m|Rock Wrecker}}
| {{m|Mud Bomb}}
{{typetable|Rock}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Special}}
| 150
| 65
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Rolling Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 85%
| 85%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Rollout}}
| {{m|Mud Shot}}
{{typetable|Rock}}
{{typetable|Ground}}
{{statustable|Physical}}
| 30
| 90%
| class="l" | Power is doubled for each turn it hits (and/or if the user uses Defense Curl on the previous turn).
|-
| class="l" | {{m|Sacred Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 55
| 95%
| 95%
| class="l" | Has a 50% chance of [[list of moves that burn|burning the target]]; thaws frozen user.
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Sand Tomb}}
| {{m|Mud-Slap}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Special}}
| 15
| 20
| 70%
| 100%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Lowers the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Scratch}}
| {{m|Muddy Water}}
{{typetable|Normal}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| {{tt|90|95 in Generations III-V}}
| 100%
| 85%
|
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Secret Power}}
| {{m|Multi-Attack}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| {{tt|120|90 in Generation VII}}
| 100%
| 100%
| class="l" | Depending on current battlefield, can also lower the target's Attack, Defense, Speed or Accuracy or [[list of moves that confuse|confuse]], [[list of moves that paralyze|paralyze]], [[list of moves that cause flinching|flinch]], [[list of moves that poison|poison]] or [[list of moves that cause sleep|put to sleep]] the target.
| The [[memory]] held by the user determines this move's type.
|-
|-
| class="l" | {{m|Seed Bomb}}
| {{m|Mystical Fire}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|75|65 in Generation VI}}
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Natural Gift}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| —
| 100%
| 100%
|  
| Power and type depend on thrown held [[Berry]].
|-
|-
| class="l" | {{m|Seed Flare}}
| {{m|Nature's Madness}}
{{typetable|Grass}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| —
| 85%
| 90%
| class="l" | Has a 40% chance of lowering the target's Special Defense by one stage.
| Deals damage equal to half the target's remaining [[HP]]; always deals at least 1 HP of damage.
|-
|-
| class="l" | {{m|Seismic Toss}}
| {{m|Needle Arm}}
{{typetable|Fighting}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 60
| 100%
| 100%
| class="l" | Deals damage equal to the user's current level.
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| class="l" | {{m|Selfdestruct}}
| {{m|Night Daze}}
{{typetable|Normal}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Special}}
| 200
| 85
| 100%
| 95%
| class="l" | Target's Defense is halved; user faints.
| Has a 40% chance of lowering the target's {{stat|accuracy}}.
|-
|-
| class="l" | {{m|Shadow Ball}}
| {{m|Night Shade}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| —
| 100%
| 100%
| class="l" | Has a 20% chance of lowering the target's Special Defense by one stage.
| Deals damage equal to the user's current level.
|-
|-
| class="l" | {{m|Shadow Claw}}
| {{m|Night Slash}}
{{typetable|Ghost}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Shadow Force}}
| {{m|Nuzzle}}
{{typetable|Ghost}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 20
| 100%
| 100%
| class="l" | Disappears on first turn, attacks on second; bypasses Protect and Detect.
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Shadow Punch}}
| {{m|Oblivion Wing}}
{{typetable|Ghost}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Special}}
| 60
| 80
| -
| class="l" | Never misses.
|-
| class="l" | {{m|Shadow Sneak}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Restores HP to the user equal to 3/4 of the damage inflicted.
|-
|-
| class="l" | {{m|Shock Wave}}
| {{m|Octazooka}}
{{typetable|Electric}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 65
| -
| 85%
| class="l" | Never misses.
| Has a 50% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Signal Beam}}
| {{m|Ominous Wind}}
{{typetable|Bug}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Special}}
| 75
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
|-
| class="l" | {{m|Silver Wind}}
| {{m|Origin Pulse}}
{{typetable|Bug}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 110
| 100%
| 85%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
|  
|-
|-
| class="l" | {{m|Skull Bash}}
| {{m|Outrage}}
{{typetable|Normal}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| {{tt|120|90 in Generations II-III}}
| 100%
| 100%
| class="l" | Prepares on the first turn and raises the user's Defense by one stage, attacks on the second.
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
|-
| class="l" | {{m|Sky Attack}}
| {{m|Overdrive}}
{{typetable|Flying}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Special}}
| 140
| 80
| 90%
| 100%
| class="l" | Prepares on the first turn, attacks on the second.
|  
|-
|-
| class="l" | {{m|Sky Uppercut}}
| {{m|Overheat}}
{{typetable|Fighting}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Special}}
| 85
| {{tt|130|140 in Generations III-V}}
| 90%
| 90%
| class="l" | Can hit targets using {{m|Fly}}.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Slam}}
| {{m|Parabolic Charge}}
{{typetable|Normal}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Special}}
| 80
| 50
| 75%
| 100%
|  
| Restores HP to the user equal to 1/2 of the damage inflicted.
|-
|-
| class="l" | {{m|Slash}}
| {{m|Pay Day}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 40
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Collects extra money after battles.
|-
|-
| class="l" | {{m|Sleep Talk}}
| {{m|Payback}}
{{typetable|Normal}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 50
| -
| class="l" | Damages the target if a damaging attack is selected.
|-
| class="l" | {{m|Sludge}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Power is doubled if user is hit by foe first.
|-
|-
| class="l" | {{m|Sludge Bomb}}
| {{m|Peck}}
{{typetable|Poison}}
{{typetable|Flying}}
{{statustable|Special}}
| 90
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
|-
| class="l" | {{m|SmellingSalt}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 40
| 100%
| 100%
| class="l" | If target is paralyzed, power is doubled and target is healed of paralysis.
|  
|-
|-
| class="l" | {{m|Smog}}
| {{m|Petal Blizzard}}
{{typetable|Poison}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 90
| 70%
| class="l" | Has a 40% chance of [[list of moves that poison|poisoning the target]].
|-
| class="l" | {{m|Snore}}
{{typetable|Normal}}
{{statustable|Special}}
| 40
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]]; only works if user is asleep.
|  
|-
|-
| class="l" | {{m|SolarBeam}}
| {{m|Petal Dance}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|120|70 in Generations I-III, 90 in Generation IV}}
| 100%
| 100%
| class="l" | Charges on the first turn, attacks on the second; no charge during Sunny Day.
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
|-
| class="l" | {{m|SonicBoom}}
| {{m|Phantom Force}}
{{typetable|Normal}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Physical}}
| -
| 90
| 100%
| 100%
| class="l" | Always deals 20 HP of damage.
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
|-
| class="l" | {{m|Spacial Rend}}
| {{m|Photon Geyser}}
{{typetable|Dragon}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 100
| 95%
| 100%
| class="l" | Has a high critical hit ratio.
| Deals either {{stat|Attack}} or {{stat|Special Attack}} depending on which of the user's stats are higher.
|-
|-
| class="l" | {{m|Spark}}
| {{m|Pin Missile}}
{{typetable|Electric}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| {{tt|25|14 in Generations I-V}}
| 100%
| {{tt|95%|85% in Generations I-V}}
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Spike Cannon}}
| {{m|Plasma Fists}}
{{typetable|Normal}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 100
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| For the remainder of the turn, all Normal-type moves become Electric-type.
|-
|-
| class="l" | {{m|Spit Up}}
| {{m|Play Rough}}
{{typetable|Normal}}
{{typetable|Fairy}}
{{statustable|Special}}
| -
| 100%
| class="l" | Deals damage based on Stockpiled energy.
|-
| class="l" | {{m|Steel Wing}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 90
| 90%
| 90%
| class="l" | Has a 10% chance of raising the user's Defense by one stage.
| May lower the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Stomp}}
| {{m|Pluck}}
{{typetable|Normal}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinch]]; double damage against Minimized targets.
| Eats the target's held [[Berry]].
|-
|-
| class="l" | {{m|Stone Edge}}
| {{m|Poison Fang}}
{{typetable|Rock}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 50
| 80%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a 50% chance of {{status|bad poison|badly poisoning}} the target.
|-
|-
| class="l" | {{m|Strength}}
| {{m|Poison Jab}}
{{typetable|Normal}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
|  
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Struggle}}
| {{m|Poison Sting}}
{{typetable|Normal}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 15
| 100%
| 100%
| class="l" | Deals ¼ of damage dealt as recoil damage; hits Ghosts.
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Submission}}
| {{m|Poison Tail}}
{{typetable|Fighting}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 50
| 80%
| 100%
| class="l" | Deals ¼ of damage dealt as recoil damage.
| Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Sucker Punch}}
| {{m|Pollen Puff}}
{{typetable|Dark}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Special}}
| 80
| 90
| 100%
| 100%
| class="l" | Always goes first, fails if target is not attacking.
| If an ally is targeted, 1/2 their maximum [[stat|HP]] is restored.
|-
|-
| class="l" | {{m|Super Fang}}
| {{m|Poltergeist}}
{{typetable|Normal}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 110
| 90%
| 90%
| class="l" | Target's HP is halved.
| Fails if the target has no held item.
|-
|-
| class="l" | {{m|Superpower}}
| {{m|Pound}}
{{typetable|Fighting}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 40
| 100%
| 100%
| class="l" | The user's Attack and Defense are decreased by one stage.
|  
|-
|-
| class="l" | {{m|Surf}}
| {{m|Powder Snow}}
{{typetable|Water}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| 40
| 100%
| 100%
| class="l" | Double damage against a target using {{m|Dive}}.
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Swift}}
| {{m|Power Gem}}
{{typetable|Normal}}
{{typetable|Rock}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| {{tt|80|70 in Generations IV-V}}
| -
| 100%
| class="l" | Never misses.
|-
| class="l" | {{m|Tackle}}
{{typetable|Normal}}
{{statustable|Physical}}
| 35
| 95%
|  
|  
|-
|-
| class="l" | {{m|Take Down}}
| {{m|Power-Up Punch}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 40
| 85%
| 100%
| class="l" | Deals ¼ of damage dealt as recoil damage.
| Raises the user's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Thief}}
| {{m|Power Trip}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 20
| 100%
| 100%
| class="l" | If user is not holding an item, user steals the target's held item.
| Power increases whenever user increases its [[stats]].
|-
|-
| class="l" | {{m|Thrash}}
| {{m|Power Whip}}
{{typetable|Normal}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 100%
| class="l" | Confuses the user after two or three turns.
|-
| class="l" | {{m|Thunder}}
{{typetable|Electric}}
{{statustable|Special}}
| 120
| 120
| 70%
| 85%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]]; has 100% accuracy during Rain Dance, 50% accuracy in Sunny Day.
|  
|-
|-
| class="l" | {{m|Thunder Fang}}
| {{m|Precipice Blades}}
{{typetable|Electric}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 120
| 95%
| 85%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing]] or [[list of moves that cause flinching|making the target flinch]].
|  
|-
| {{m|Present}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 90%
| Randomly damages or heals the target.
|-
|-
| class="l" | {{m|Thunderbolt}}
| {{m|Prismatic Laser}}
{{typetable|Electric}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| 160
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
| User recharges on the next turn.
|-
|-
| class="l" | {{m|ThunderPunch}}
| {{m|Psybeam}}
{{typetable|Electric}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 75
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
|-
| class="l" | {{m|ThunderShock}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Tri Attack}}
| {{m|Psychic}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 90
| 100%
| 100%
| class="l" | Has a 6.67% chance each to [[list of moves that paralyze|paralyze]], [[list of moves that freeze|freeze]] or [[list of moves that burn|burn]] the target.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Triple Kick}}
| {{m|Psychic Fangs}}
{{typetable|Fighting}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 85
| 90%
| 100%
| class="l" | Strikes the target three times in a row; base power doubles with each strike.
| Destroys {{m|Light Screen}}, {{m|Reflect}} and {{m|Aurora Veil}}.
|-
|-
| class="l" | {{m|Trump Card}}
| {{m|Psycho Boost}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 140
| -
| 90%
| class="l" | Power depends on remaining [[Power Points]].
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Twineedle}}
| {{m|Psycho Cut}}
{{typetable|Bug}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 25
| 70
| 100%
| 100%
| class="l" | Strikes the target twice in a row; has a 20% chance of [[list of moves that poison|poisoning]] the target.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Twister}}
| {{m|Psyshock}}
{{typetable|Dragon}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
|-
| class="l" | {{m|U-turn}}
| {{m|Psystrike}}
{{typetable|Bug}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 70
| 100
| 100%
| 100%
| class="l" | User switches out after attacking.
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
|-
| class="l" | {{m|Uproar}}
| {{m|Psywave}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| —
| {{tt|100%|80% in Generations I-V}}
| Randomly inflicts between one HP and (user's level ×1.5) HP of damage.
|-
| {{m|Punishment}}
{{typetable|Dark}}
{{statustable|Physical}}
| —
| 100%
| 100%
| class="l" | User and opponent cannot fall asleep for two to five turns.
| Power of this attack rises with the target's stat increases.
|-
|-
| class="l" | {{m|Vacuum Wave}}
| {{m|Pursuit}}
{{typetable|Fighting}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Power doubles if target switches out.
|-
|-
| class="l" | {{m|ViceGrip}}
| {{m|Pyro Ball}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 55
| 120
| 100%
| 90%
|  
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user.
|-
|-
| class="l" | {{m|Vine Whip}}
| {{m|Quick Attack}}
{{typetable|Grass}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 40
| 100%
| 100%
|  
| Has a priority of +1.
|-
|-
| class="l" | {{m|Vital Throw}}
| {{m|Rage}}
{{typetable|Fighting}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 20
| 100%
| 100%
| class="l" | Always strikes last, never misses.
| User's {{stat|Attack}} increases by one stage if attacked after using this move.
|-
|-
| class="l" | {{m|Volt Tackle}}
| {{m|Rapid Spin}}
{{typetable|Electric}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 20
| 100%
| 100%
| class="l" | User receives 1/3 of damage dealt as recoil damage.
| Removes user from various annoyances.
|-
|-
| class="l" | {{m|Wake-Up Slap}}
| {{m|Razor Leaf}}
{{typetable|Fighting}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 55
| 100%
| 95%
| class="l" | If target is asleep, power is doubled and target is woken up.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Water Gun}}
| {{m|Razor Shell}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Physical}}
| 75
| 95%
| Has a 50% chance of lowering the target's {{stat|defense}}.
|-
| {{m|Razor Wind}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| {{tt|100%|75% in Generations I-II}}
| Charges on the first turn, attacks on the second.
|-
| {{m|Relic Song}}
{{typetable|Normal}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of putting the target to {{status|sleep}}.
|-
| {{m|Retaliate}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Power doubles if one of the user's teammates fainted in the previous turn.
|-
| {{m|Return}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| Damage depends on user's [[friendship]] level.
|-
| {{m|Revelation Dance}}
{{typetable|Normal}}
{{statustable|Special}}
| 90
| 100%
| Changes type based on the user's type.
|-
| {{m|Revenge}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 100%
| Power doubles if the user is attacked by the target on the turn it is used.
|-
| {{m|Reversal}}
{{typetable|Fighting}}
{{statustable|Physical}}
| —
| 100%
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
| {{m|Rising Voltage}}
{{typetable|Electric}}
{{statustable|Special}}
| 70
| 100%
| Power doubles when the target is on [[Electric Terrain]].
|-
| {{m|Roar of Time}}
{{typetable|Dragon}}
{{statustable|Special}}
| 150
| 90%
| The user can't move on the next turn.
|-
| {{m|Rock Blast}}
{{typetable|Rock}}
{{statustable|Physical}}
| 25
| {{tt|90%|80% in Generations III-IV}}
| Strikes the target two to five times in a row.
|-
| {{m|Rock Climb}}
{{typetable|Normal}}
{{statustable|Physical}}
| 90
| 85%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Rock Slide}}
{{typetable|Rock}}
{{statustable|Physical}}
| 75
| 90%
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Rock Smash}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|40|20 in Generations II-III}}
| 100%
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| {{m|Rock Throw}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50
| {{tt|90%|65% in Generation I}}
|
|-
| {{m|Rock Tomb}}
{{typetable|Rock}}
{{statustable|Physical}}
| {{tt|60|50 in Generations III-V}}
| {{tt|95%|80% in Generations III-V}}
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Rock Wrecker}}
{{typetable|Rock}}
{{statustable|Physical}}
| 150
| 90%
| The user can't move on the next turn.
|-
| {{m|Rolling Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 85%
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Rollout}}
{{typetable|Rock}}
{{statustable|Physical}}
| 30
| 90%
| Used five turns in a row, with the power doubling after each hit.
|-
| {{m|Round}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| 100%
| Power doubles if used consecutively by an ally.
|-
| {{m|Sacred Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
| 100
| 95%
| Has a 50% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user.
|-
| {{m|Sacred Sword}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 90
| 100%
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Sand Tomb}}
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|35|15 in Generations III-IV}}
| {{tt|85%|70% in Generations III-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Scald}}
{{typetable|Water}}
{{statustable|Special}}
| 80
| 100%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Scale Shot}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 25
| 90%
| Strikes the target two to five times in a row. Lowers the user's {{stat|Defense}}, but also raises the user's {{stat|Speed}}.
|-
| {{m|Scorching Sands}}
{{typetable|Ground}}
{{statustable|Special}}
| 70
| 100%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Scratch}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
|  
|
|-
|-
| class="l" | {{m|Water Pulse}}
| {{m|Searing Shot}}
{{typetable|Water}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 100
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
| Has a 30% chance of {{status|burn}}ing the target.
|-
| {{m|Secret Power}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict [[flinch]], {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target.
|-
| {{m|Secret Sword}}
{{typetable|Fighting}}
{{statustable|Special}}
| 85
| 100%
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| {{m|Seed Bomb}}
{{typetable|Grass}}
{{statustable|Physical}}
| 80
| 100%
|
|-
| {{m|Seed Flare}}
{{typetable|Grass}}
{{statustable|Special}}
| 120
| 85%
| Has a 40% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Seismic Toss}}
{{typetable|Fighting}}
{{statustable|Physical}}
| —
| 100%
| Deals damage equal to the user's current level.
|-
| {{m|Self-Destruct}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|200|130 in Generation I}}
| 100%
| User faints.
|-
| {{m|Shadow Ball}}
{{typetable|Ghost}}
{{statustable|Special}}
| 80
| 100%
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Shadow Bone}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 85
| 100%
| Has a 20% chance to lower the target's [[stat|Defense]] by one stage.
|-
| {{m|Shadow Blast}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 80
| 100%
| Has a high critical hit ratio.
|-
| {{m|Shadow Blitz}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Shadow Bolt}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Shadow Break}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 75
| 100%
|
|-
| {{m|Shadow Chill}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Shadow Claw}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 70
| 100%
| Has a high critical hit ratio.
|-
| {{m|Shadow End}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 120
| 60%
| Deals 1/2 of current HP dealt as [[recoil]] damage.
|-
| {{m|Shadow Fire}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Shadow Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 120
| 100%
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
| {{m|Shadow Punch}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 60
| —
| Never misses.
|-
| {{m|Shadow Rave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 70
| 100%
|
|-
| {{m|Shadow Rush}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| {{tt|55|90 in Colosseum}}
| 100%
|
|-
| {{m|Shadow Sneak}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Shadow Storm}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 95
| 100%
|
|-
| {{m|Shadow Wave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 50
| 100%
|
|-
| {{m|Shell Side Arm}}
{{typetable|Poison}}
{{statustable|Special}}
| 90
| 100%
| Has a 20% chance of {{status|poison}}ing the target. Deals either physical or special damage based on whichever would be higher.
|-
| {{m|Shock Wave}}
{{typetable|Electric}}
{{statustable|Special}}
| 60
| —
| Never misses.
|-
| {{m|Signal Beam}}
{{typetable|Bug}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Silver Wind}}
{{typetable|Bug}}
{{statustable|Special}}
| 60
| 100%
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Skitter Smack}}
{{typetable|Bug}}
{{statustable|Physical}}
| 70
| 90%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Skull Bash}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|130|100 in Generations I-V}}
| 100%
| Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second.
|-
| {{m|Sky Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
| 140
| 90%
| Prepares on the first turn, attacks on the second.
|-
| {{m|Sky Drop}}
{{typetable|Flying}}
{{statustable|Physical}}
| 60
| 100%
| Both the user and the target are unable to move the first turn, attacks on the second.
|-
| {{m|Sky Uppercut}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 85
| 90%
| Can hit targets using {{m|Fly}}.
|-
| {{m|Slam}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 75%
|
|-
| {{m|Slash}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Has a high critical hit ratio.
|-
| {{m|Sludge}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Sludge Bomb}}
{{typetable|Poison}}
{{statustable|Special}}
| 90
| 100%
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Sludge Wave}}
{{typetable|Poison}}
{{statustable|Special}}
| 95
| 100%
| Has a 10% chance of {{status|poison}}ing the target.
|-
| {{m|Smack Down}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Smelling Salts}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|70|60 in Generations III-V}}
| 100%
| If target is {{status|paralysis|paralyzed}}, power is doubled and target is healed of paralysis.
|-
| {{m|Smog}}
{{typetable|Poison}}
{{statustable|Special}}
| {{tt|30|20 in Generations I-V}}
| 70%
| Has a 40% chance of {{status|poison}}ing the target.
|-
| {{m|Snarl}}
{{typetable|Dark}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Snap Trap}}
{{typetable|Grass}}
{{statustable|Physical}}
| 35
| 100%
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Snipe Shot}}
{{typetable|Water}}
{{statustable|Special}}
| 80
| 100%
| Ignores moves/abilites that draw in moves, like [[Storm Drain]].
|-
| {{m|Snore}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|50|40 in Generations II-V}}
| 100%
| Has a 30% chance of causing the target to [[flinch]]; only works if user is {{status|sleep|asleep}}.
|-
| {{m|Solar Beam}}
{{typetable|Grass}}
{{statustable|Special}}
| 120
| 100%
| Charges on the first turn, attacks on the second; no charge during {{m|Sunny Day}}.
|-
| {{m|Sonic Boom}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| Always deals 20 HP of damage.
|-
| {{m|Spacial Rend}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 95%
| Has a high critical hit ratio.
|-
| {{m|Spark}}
{{typetable|Electric}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Spike Cannon}}
{{typetable|Normal}}
{{statustable|Physical}}
| 20
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Spirit Break}}
{{typetable|Fairy}}
{{statustable|Physical}}
| 75
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Spit Up}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| Deals damage based on {{m|Stockpile}}d energy.
|-
| {{m|Steam Eruption}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 95%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Steamroller}}
{{typetable|Bug}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
| {{m|Steel Beam}}
{{typetable|Steel}}
{{statustable|Special}}
| 140
| 95%
| The user takes damage equal to half of its maximum HP, rounded up.
|-
| {{m|Steel Roller}}
{{typetable|Steel}}
{{statustable|Physical}}
| 130
| 100%
| Removes any active [[terrain]]. Fails when there is no terrain.
|-
| {{m|Steel Wing}}
{{typetable|Steel}}
{{statustable|Physical}}
| 70
| 90%
| Has a 10% chance of raising the user's {{stat|Defense}} by one stage.
|-
| {{m|Stomp}}
{{typetable|Normal}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
| {{m|Stone Edge}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100
| 80%
| Has a high critical hit ratio.
|-
| {{m|Stored Power}}
{{typetable|Psychic}}
{{statustable|Special}}
| 20
| 100%
| Power increases whenever user increases its [[stats]].
|-
| {{m|Storm Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|60|40 in Generation V}}
| 100%
| Always lands a critical hit.
|-
| {{m|Strange Steam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 90
| 95%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Strength}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 100%
|
|-
| {{m|Struggle}}
{{typetable|Normal}}
{{statustable|Physical}}
| 50
| 100%
| Deals ¼ of maximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s.
|-
| {{m|Struggle Bug}}
{{typetable|Bug}}
{{statustable|Special}}
| {{tt|50|30 in Generation V}}
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Submission}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 80%
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Sucker Punch}}
{{typetable|Dark}}
{{statustable|Physical}}
| 70
| 100%
| Always goes first, fails if target is not using an attack move.
|-
| {{m|Super Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 90%
| Target's remaining HP is halved.
|-
| {{m|Superpower}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 120
| 100%
| The user's {{stat|Attack}} and {{stat|Defense}} are decreased by one stage.
|-
| {{m|Surf}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Double damage against a target using {{m|Dive}}.
|-
| {{m|Surging Strikes}}
{{typetable|Water}}
{{statustable|Physical}}
| 25
| 100%
| Strikes the target three times in a row. Each hit always lands a critical hit.
|-
| {{m|Swift}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| —
| Never misses.
|-
| {{m|Synchronoise}}
{{typetable|Psychic}}
{{statustable|Special}}
| {{tt|120|70 in Generation V}}
| 100%
| Only damages Pokémon the same type as the user.
|-
| {{m|Tackle}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|50|35 in Generations I-IV}}
| {{tt|100%|95% in Generations I-IV}}
|
|-
| {{m|Tail Slap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 25
| 85%
| Strikes the target two to five times in a row.
|-
| {{m|Take Down}}
{{typetable|Normal}}
{{statustable|Physical}}
| 90
| 85%
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Techno Blast}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|120|85 in Generation V}}
| 100%
| Type changes depending on the [[Drive]] the user is holding.
|-
| {{m|Terrain Pulse}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| Power doubles and changes type depending on the [[terrain]].
|-
| {{m|Thousand Arrows}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Thousand Waves}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Prevents targets from switching.
|-
| {{m|Thief}}
{{typetable|Dark}}
{{statustable|Physical}}
| {{tt|60|40 in Generations II-V}}
| 100%
| If user is not holding an item, user steals the target's held item.
|-
| {{m|Thrash}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|120|90 in Generations I-IV}}
| 100%
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
| {{m|Thunder}}
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 70%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}.
|-
| {{m|Thunder Fang}}
{{typetable|Electric}}
{{statustable|Physical}}
| 65
| 95%
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to [[flinch]].
|-
| {{m|Thunder Punch}}
{{typetable|Electric}}
{{statustable|Physical}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunder Shock}}
{{typetable|Electric}}
{{statustable|Special}}
| 40
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunderbolt}}
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Tri Attack}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| 100%
| Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target.
|-
| {{m|Triple Axel}}
{{typetable|Ice}}
{{statustable|Physical}}
| 20
| 90%
| Strikes the target three times in a row; base power doubles with each strike.
|-
| {{m|Triple Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 10
| 90%
| Strikes the target three times in a row; base power doubles with each strike.
|-
| {{m|Trump Card}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| —
| Power depends on remaining [[PP]].
|-
| {{m|Twineedle}}
{{typetable|Bug}}
{{statustable|Physical}}
| 25
| 100%
| Strikes the target twice in a row; has a 20% chance of {{status|poison}}ing the target.
|-
| {{m|Twister}}
{{typetable|Dragon}}
{{statustable|Special}}
| 40
| 100%
| Has a 20% chance of causing the target to [[flinch]].
|-
| {{m|U-turn}}
{{typetable|Bug}}
{{statustable|Physical}}
| 70
| 100%
| User switches out after attacking.
|-
| {{m|Uproar}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|90|50 in Generations III-IV}}
| 100%
| Used three turns in a row, preventing all Pokémon from falling {{status|sleep|asleep}} for its duration.
|-
| {{m|V-create}}
{{typetable|Fire}}
{{statustable|Physical}}
| 180
| 95%
| Lowers the user's {{stat|Defense}}, {{stat|Special Defense}}, and {{stat|Speed}}.
|-
| {{m|Vacuum Wave}}
{{typetable|Fighting}}
{{statustable|Special}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Venoshock}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| Deals double damage is the target is {{status|poisoned}}.
|-
| {{m|Vine Whip}}
{{typetable|Grass}}
{{statustable|Physical}}
| {{tt|45|35 in Generations I-V}}
| 100%
|
|-
| {{m|Vise Grip}}
{{typetable|Normal}}
{{statustable|Physical}}
| 55
| 100%
|
|-
| {{m|Vital Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 70
| 100%
| Always strikes last, never misses.
|-
| {{m|Volt Switch}}
{{typetable|Electric}}
{{statustable|Special}}
| 70
| 100%
| The user switches out after dealing damage.
|-
| {{m|Volt Tackle}}
{{typetable|Electric}}
{{statustable|Physical}}
| 120
| 100%
| User receives 1/3 of damage dealt as [[recoil]] damage.
|-
| {{m|Wake-Up Slap}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|70|60 in Generations IV-V}}
| 100%
| If target is {{status|sleep|asleep}}, power is doubled and target is woken up.
|-
| {{m|Water Gun}}
{{typetable|Water}}
{{statustable|Special}}
| 40
| 100%
|
|-
| {{m|Water Pledge}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Water Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 60
| 100%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Water Shuriken}}
{{typetable|Water}}
{{statustable|Special}}
| 15
| 100%
| Has a priority of +1; strikes the target two to five times in a row.
|-
| {{m|Water Spout}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 100%
| Damage is based on the user's current HP; strongest when HP is highest.
|-
| {{m|Waterfall}}
{{typetable|Water}}
{{statustable|Physical}}
| 80
| 100%
| Has a 20% chance of causing the target to [[flinch]].
|-
| {{m|Weather Ball}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| Power doubles and type changes during weather: {{type|Fire}} during {{m|Sunny Day}}, {{type|Water}} during {{m|Rain Dance}}, {{type|Ice}} during {{m|Hail}}, {{type|Rock}} during {{m|Sandstorm}}.
|-
| {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|35|15 in Generations II-IV}}
| {{tt|85%|70% in Generations II-IV}}
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Wicked Blow}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| 100%
| Always lands a critical hit.
|-
| {{m|Wild Charge}}
{{typetable|Electric}}
{{statustable|Physical}}
| 90
| 100%
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Water Spout}}
| {{m|Wing Attack}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
|-
| class="l" | {{m|Waterfall}}
{{typetable|Water}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
|-
| class="l" | {{m|Weather Ball}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| class="l" | Power doubles and type changes during weather: Fire during Sunny Day, Water during Rain Dance, Ice during Hail, Rock during Sandstorm.
|-
| class="l" | {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| 15
| 70%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
| class="l" | {{m|Wing Attack}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|60|35 in Generation I}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Wood Hammer}}
| {{m|Wood Hammer}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives ¼ of damage dealt as recoil damage.
| User receives ¼ of damage dealt as recoil damage.
|-
|-
| class="l" | {{m|Wrap}}
| {{m|Wrap}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Wring Out}}
| {{m|Wring Out}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
|-
| class="l" | {{m|X-Scissor}}
| {{m|X-Scissor}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 2,064: Line 3,335:
|  
|  
|-
|-
| class="l" | {{m|Zap Cannon}}
| {{m|Zap Cannon}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|120|100 in Generations II-III}}
| 50%
| 50%
| class="l" | [[list of moves that paralyze|Paralyzes the target]].
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Zen Headbutt}}
| {{m|Zen Headbutt}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 90%
| 90%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to [[flinch]].
|}
|}
|}
|}