List of moves that do damage: Difference between revisions

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'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not account for moves such as {{m|Assist}}, {{m|Metronome}}, {{m|Mirror Move}}, and {{m|Copycat}}, which can deal damage based on copying other moves.
{{incomplete|needs=missing [[Generation VII]] moves}}


{| align="center" width="100%" style="background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s.
 
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
|-
|-
|  
|  
{| border=1 width="100%" align="center" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{special color}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{special color}}; border-collapse:collapse;"
|-  
|-  
! Move
! Move
! width="15%" | [[Elemental type|Type]]
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Power]]
Line 13: Line 15:
! width="40%" | Notes
! width="40%" | Notes
|-
|-
| class="l" | {{m|Absorb}}
| {{m|Absorb}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| 20
| 100%
| 100%
| class="l" | Restores HP to the user equal to ¼ the damage inflicted.
| Restores HP to the user equal to ¼ the damage inflicted.
|-
|-
| class="l" | {{m|Acid}}
| {{m|Acid}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Defense}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| {{m|Acid Spray}}
{{typetable|Poison}}
{{statustable|Special}}
| 40
| 100%
| Lowers the target's {{stat|Special Defense}} by two stages.
|-
| {{m|Acrobatics}}
{{typetable|Flying}}
{{statustable|Physical}}
| 55
| 100%
| Power is doubled if the user has no held item.
|-
|-
| class="l" | {{m|Aerial Ace}}
| {{m|Aerial Ace}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Aeroblast}}
| {{m|Aeroblast}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 100
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Cutter}}
| {{m|Air Cutter}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 55
| {{tt|60|55 in Generations III-V}}
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Slash}}
| {{m|Air Slash}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 75
| 75
| 95%
| 95%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|AncientPower}}
| {{m|Ancient Power}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's [[stat]]s by one stage.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
|-
| class="l" | {{m|Aqua Jet}}
| {{m|Aqua Jet}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Aqua Tail}}
| {{m|Aqua Tail}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 76: Line 92:
|
|
|-
|-
| class="l" | {{m|Arm Thrust}}
| {{m|Arm Thrust}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Assurance}}
| {{m|Assurance}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|60|50 in Generations IV-V}}
| 100%
| 100%
| class="l" | Power doubles if user receives damage on the turn it is used.
| Power doubles if user receives damage on the turn it is used.
|-
|-
| class="l" | {{m|Astonish}}
| {{m|Astonish}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 30
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Attack Order}}
| {{m|Attack Order}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Aura Sphere}}
| {{m|Aura Sphere}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| {{tt|80|90 in Generations IV-V}}
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Aurora Beam}}
| {{m|Aurora Beam}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Attack}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Avalanche}}
| {{m|Avalanche}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
| Power doubles if the user is attacked by the target on the turn it is used.
|-
|-
| class="l" | {{m|Barrage}}
| {{m|Barrage}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Beat Up}}
| {{m|Beat Up}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| {{tt|—|10 in Generations II-IV}}
| 100%
| 100%
| class="l" | Each member of the user's party attacks once.
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}.
|-
| {{m|Belch}}
{{typetable|Poison}}
{{statustable|Special}}
| 120
| 90%
| Requires the user to eat its held [[Berry]].
|-
| {{m|Bide}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| —
| Deals damage equal to 2× the damage taken by the user after two turns.
|-
|-
| class="l" | {{m|Bind}}
| {{m|Bind}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 75%
| {{tt|85%|75% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Bite}}
| {{m|Bite}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Blast Burn}}
| {{m|Blast Burn}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Blaze Kick}}
| {{m|Blaze Kick}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 90%
| 90%
| class="l" | Has a 10% chance of {{status|burning}}.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Blizzard}}
| {{m|Blizzard}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|110|120 in Generations I-V}}
| 70%
| {{tt|70%|90% in Generation I}}
| class="l" | Has a 10% chance of {{status|freeze|freezing}}.
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Body Slam}}
| {{m|Blue Flare}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Special}}
| 130
| 85%
| Has a 20% chance of {{status|burn}}ing the target.
|-
| {{m|Body Slam}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}.
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Bolt Strike}}
{{typetable|Electric}}
{{statustable|Physical}}
| 130
| 85%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Bone Club}}
| {{m|Bone Club}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 65
| 85%
| 85%
| class="l" | Has a 10% chance of [[List of moves that cause flinching|flinching]].
| Has a 10% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Bone Rush}}
| {{m|Bone Rush}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 25
| 25
| 80%
| {{tt|90%|80% in Generations II-IV}}
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Bonemerang}}
| {{m|Bonemerang}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 90%
| 90%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
| {{m|Boomburst}}
{{typetable|Normal}}
{{statustable|Special}}
| 140
| 100%
|
|-
|-
| class="l" | {{m|Bounce}}
| {{m|Bounce}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 85%
| 85%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}.
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Brave Bird}}
| {{m|Brave Bird}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives ¼ of damage dealt as [[recoil]] damage.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Brick Break}}
| {{m|Brick Break}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 100%
| 100%
| class="l" | {{m|Light Screen}} and {{m|Reflect}} are removed from the target.
| {{m|Light Screen}} and {{m|Reflect}} are removed from the target.
|-
|-
| class="l" | {{m|Brine}}
| {{m|Brine}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Power is doubled if target's health is below 50%.
| Power is doubled if target's health is below 50%.
|-
|-
| class="l" | {{m|Bubble}}
| {{m|Bubble}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| {{tt|40|20 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|BubbleBeam}}
| {{m|Bubble Beam}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Bug Bite}}
| {{m|Bug Bite}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Eats the target's held [[berry]].
| Eats the target's held [[Berry]].
|-
|-
| class="l" | {{m|Bug Buzz}}
| {{m|Bug Buzz}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Bulldoze}}
{{typetable|Ground}}
{{statustable|Physical}}
| 60
| 100%
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Bullet Punch}}
| {{m|Bullet Punch}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Bullet Seed}}
| {{m|Bullet Seed}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| {{tt|25|10 in Generations III-IV}}
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Charge Beam}}
| {{m|Charge Beam}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| 50
| 90%
| 90%
| class="l" | Has a 70% chance of raising the user's {{stat|Special Attack}} by one stage.
| Has a 70% chance of raising the user's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Chatter}}
| {{m|Chatter}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| {{tt|65|60 in Generations IV-V}}
| 100%
| 100%
| class="l" | Has a variable chance of [[list of moves that confuse|confusing the target]].
| Has a 100% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Clamp}}
| {{m|Chip Away}}
{{typetable|Water}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Circle Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 90%
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| {{m|Clamp}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 35
| 75%
| {{tt|85%|75% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| {{m|Clear Smog}}
{{typetable|Poison}}
{{statustable|Special}}
| 50
| —
| Resets all stat levels of the target to zero.
|-
|-
| class="l" | {{m|Close Combat}}
| {{m|Close Combat}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | The user's {{stat|Defense}} and {{stat|Special Defense}} are decreased by one stage.
| The user's {{stat|Defense}} and {{stat|Special Defense}} are decreased by one stage.
|-
|-
| class="l" | {{m|Comet Punch}}
| {{m|Comet Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 18
| 18
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Confusion}}
| {{m|Confusion}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| 50
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Constrict}}
| {{m|Constrict}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 10
| 100%
| 100%
| class="l" | Has a 10% of lowering the target's {{stat|Speed}} by one stage.
| Has a 10% of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Counter}}
| {{m|Counter}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a Physical attack on the turn used.
| Deals back damage inflicted if the user gets attacked by a Physical attack on the turn used.
|-
|-
| class="l" | {{m|Covet}}
| {{m|Covet}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| {{tt|60|40 in Generations III-IV}}
| 100%
| 100%
| class="l" | Steals the target's held item.
| Steals the target's held item.
|-
|-
| class="l" | {{m|Crabhammer}}
| {{m|Crabhammer}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| {{tt|100|90 in Generations I-V}}
| 85%
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Cross Chop}}
| {{m|Cross Chop}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 80%
| 80%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Cross Poison}}
| {{m|Cross Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio and 10% chance of {{status|poisoning}} the target.
| Has a high critical hit ratio and 10% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Crunch}}
| {{m|Crunch}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Crush Claw}}
| {{m|Crush Claw}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 95%
| 95%
| class="l" | Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Crush Grip}}
| {{m|Crush Grip}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
|-
| class="l" | {{m|Cut}}
| {{m|Cut}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 384: Line 463:
|  
|  
|-
|-
| class="l" | {{m|Dark Pulse}}
| {{m|Dark Pulse}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|Dig}}
{{typetable|Ground}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | User burrows underground on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Discharge}}
| {{m|Dazzling Gleam}}
{{typetable|Electric}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|  
|-
|-
| class="l" | {{m|Dive}}
| {{m|Diamond Storm}}
{{typetable|Water}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 100
| 95%
| Has a 50% chance of raising the user's {{stat|Defense}} by one stage.
|-
| {{m|Dig}}
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|80|100 in Generation I, 60 in Generations II-III}}
| 100%
| User burrows underground on the first turn, attacks on the second.
|-
| {{m|Disarming Voice}}
{{typetable|Fairy}}
{{statustable|Special}}
| 40
| —
| Never misses.
|-
| {{m|Discharge}}
{{typetable|Electric}}
{{statustable|Special}}
| 80
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Dive}}
{{typetable|Water}}
{{statustable|Physical}}
| {{tt|80|60 in Generation III}}
| 100%
| 100%
| class="l" | User dive underwater on the first turn, attacks on the second.
| User dive underwater on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Dizzy Punch}}
| {{m|Dizzy Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Doom Desire}}
| {{m|Doom Desire}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|140|120 in Generations III-IV}}
| 85%
| {{tt|100%|85% in Generations III-IV}}
| class="l" | Deals damage two turns after usage.
| Deals damage two turns after usage.
|-
|-
| class="l" | {{m|Double Hit}}
| {{m|Double Hit}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 35
| 90%
| 90%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Double Kick}}
| {{m|Double Kick}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 30
| 100%
| 100%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Double-Edge}}
| {{m|Double-Edge}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|120|100 in Generation I}}
| 100%
| 100%
| class="l" | User receives ¼ of damage dealt as [[recoil]] damage.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|DoubleSlap}}
| {{m|Double Slap}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Draco Meteor}}
| {{m|Draco Meteor}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| {{tt|130|140 in Generations IV-V}}
| 90%
| 90%
| class="l" | Lowers the user's {{stat|Special Attack}} by two stages after usage.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Dragon Ascent}}
{{typetable|Flying}}
{{statustable|Physical}}
| 120
| 100%
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage.
|-
|-
| class="l" | {{m|Dragon Claw}}
| {{m|Dragon Claw}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 468: Line 575:
|  
|  
|-
|-
| class="l" | {{m|Dragon Pulse}}
| {{m|Dragon Pulse}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| {{tt|85|90 in Generations IV-V}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Dragon Rage}}
| {{m|Dragon Rage}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Always deals 40 HP of damage.
| Always deals 40 HP of damage.
|-
|-
| class="l" | {{m|Dragon Rush}}
| {{m|Dragon Rush}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 75%
| 75%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching]].
| Has a 20% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets.
|-
|-
| class="l" | {{m|DragonBreath}}
| {{m|Dragon Tail}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Physical}}
| 60
| 90%
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| {{m|Dragon Breath}}
{{typetable|Dragon}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}.
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Drain Punch}}
| {{m|Drain Punch}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|75|60 in Generation IV}}
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Draining Kiss}}
{{typetable|Fairy}}
{{statustable|Special}}
| 50
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Restores HP to the user equal to 3/4 of the damage inflicted.
|-
|-
| class="l" | {{m|Dream Eater}}
| {{m|Dream Eater}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 100
| 100%
| 100%
| class="l" | Target must be asleep; restores HP to the user equal to 1/2 the damage inflicted.
| Target must be {{status|sleep|asleep}}; restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Drill Peck}}
| {{m|Drill Peck}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 517: Line 638:
|  
|  
|-
|-
| class="l" | {{m|DynamicPunch}}
| {{m|Drill Run}}
{{typetable|Ground}}
{{statustable|Physical}}
| 80
| 95%
| Has a high critical hit ratio.
|-
| {{m|Dual Chop}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 40
| 90%
| Strikes the target twice in a row.
|-
| {{m|Dynamic Punch}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 50%
| 50%
| class="l" | Also [[list of moves that confuse|confuses the target]].
| Also {{status|Confusion|confuses}} the target.
|-
|-
| class="l" | {{m|Earth Power}}
| {{m|Earth Power}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Earthquake}}
| {{m|Earthquake}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 100%
| 100%
| class="l" | Deals double damage against targets using {{m|Dig}}.
| Deals double damage against targets using {{m|Dig}}.
|-
| {{m|Echoed Voice}}
{{typetable|Normal}}
{{statustable|Special}}
| 40
| 100%
| Base power increases by 40 each consecutive turn it is used.
|-
|-
| class="l" | {{m|Egg Bomb}}
| {{m|Egg Bomb}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 545: Line 687:
|  
|  
|-
|-
| class="l" | {{m|Ember}}
| {{m|Electro Ball}}
{{typetable|Fire}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| —
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target.
| Inflicts more damage the faster the user is compared to the target.
|-
|-
| class="l" | {{m|Endeavor}}
| {{m|Electroweb}}
{{typetable|Electric}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Ember}}
{{typetable|Fire}}
{{statustable|Special}}
| 40
| 100%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Endeavor}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals damages so that the target is left with HP equal to the user's.
| Deals damages so that the target is left with HP equal to the user's.
|-
|-
| class="l" | {{m|Energy Ball}}
| {{m|Energy Ball}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| {{tt|90|80 in Generations IV-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Eruption}}
| {{m|Eruption}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 150
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
| Damage is based on the user's current HP; strongest when HP is highest.
|-
|-
| class="l" | {{m|Explosion}}
| {{m|Explosion}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 250
| {{tt|250|170 in Generation I}}
| 100%
| 100%
| class="l" | Target's {{stat|Defense}} is halved; user faints.
| User faints.
|-
|-
| class="l" | {{m|Extrasensory}}
| {{m|Extrasensory}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
| Has a 10% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|ExtremeSpeed}}
| {{m|Extreme Speed}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +2.
|-
|-
| class="l" | {{m|Facade}}
| {{m|Facade}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Power doubles if user is {{status|burned}}, {{status|paralysis|paralyzed}}, or {{status|poisoned}}.
| Power doubles if user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}.
|-
|-
| class="l" | {{m|Faint Attack}}
| {{m|Fairy Wind}}
{{typetable|Dark}}
{{typetable|Fairy}}
{{statustable|Physical}}
{{statustable|Special}}
| 60
| 40
| 100%
| 100%
| class="l" | Never misses.
|  
|-
|-
| class="l" | {{m|Fake Out}}
| {{m|Fake Out}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Only works on the first turn after the user enters battle; makes the target [[list of moves that cause flinching|flinch]].
| Only works on the first turn after the user enters battle; makes the target {{status|flinch}}.
|-
|-
| class="l" | {{m|False Swipe}}
| {{m|False Swipe}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Will always leave the target with at least one HP.
| Will always leave the target with at least one HP.
|-
|-
| class="l" | {{m|Feint}}
| {{m|Feint}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|30|50 in Generation IV}}
| 100%
| 100%
| class="l" | Fails unless the target has used {{m|Protect}} or {{m|Detect}}.
| Breaks {{cat|protection moves}}.
|-
|-
| class="l" | {{m|Fire Blast}}
| {{m|Feint Attack}}
{{typetable|Fire}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Physical}}
| 120
| 60
| 85%
| —
| class="l" | Has a 10% chance of {{status|burning}} the target.
| Never misses.
|-
|-
| class="l" | {{m|Fire Fang}}
| {{m|Fell Stinger}}
{{typetable|Fire}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 30
| 95%
| 100%
| class="l" | Has a 10% chance of {{status|burning}} or [[list of moves that cause flinching|making the target flinch]].
| Raises the user's {{stat|Attack}} two stages if it knocks out another Pokémon with this move.
|-
|-
| class="l" | {{m|Fire Punch}}
| {{m|Fiery Dance}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Special}}
| 75
| 80
| 100%
| Has a 50% chance of raising the user's {{stat|Special Attack}}.
|-
| {{m|Final Gambit}}
{{typetable|Fighting}}
{{statustable|Special}}
| —
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target.
| The target takes damage equal to the user's HP; user faints.
|-
|-
| class="l" | {{m|Fire Spin}}
| {{m|Fire Blast}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 15
| {{tt|110|120 in Generations I-V}}
| 70%
| 85%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Flail}}
| {{m|Fire Fang}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 65
| 95%
| Has a 10% chance of {{status|burn}}ing or causing the target to {{status|flinch}}.
|-
| {{m|Fire Pledge}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
|-
| class="l" | {{m|Flame Wheel}}
| {{m|Fire Punch}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 75
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target; thaws {{status|frozen}} users.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Flamethrower}}
| {{m|Fire Spin}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| {{tt|35|15 in Generations I-IV}}
| 100%
| {{tt|85%|70% in Generations I-IV}}
| class="l" | Has a 10% chance of {{status|burning}} the target.
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Flare Blitz}}
| {{m|Flail}}
{{typetable|Fire}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| —
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target; user receives 1/3 of damage dealt as [[recoil]] damage.
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
|-
| class="l" | {{m|Flash Cannon}}
| {{m|Flame Burst}}
{{typetable|Steel}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 70
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|
|-
|-
| class="l" | {{m|Fling}}
| {{m|Flame Charge}}
{{typetable|Dark}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 50
| 100%
| 100%
| class="l" | User inflicts various damage by losing its held item.
| Raises the user's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Fly}}
| {{m|Flame Wheel}}
{{typetable|Flying}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 60
| 95%
| 100%
| class="l" | User flies up on the first turn, attacks on the second.
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} users.
|-
|-
| class="l" | {{m|Focus Blast}}
| {{m|Flamethrower}}
{{typetable|Fighting}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|90|95 in Generations I-V}}
| 70%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| class="l" | {{m|Focus Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 150
| 100%
| 100%
| class="l" | Attacks at the end of the round if the user is not hit by an attack.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Force Palm}}
| {{m|Flare Blitz}}
{{typetable|Fighting}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 120
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}.
| Has a 10% chance of {{status|burn}}ing the target; user receives 1/3 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Frenzy Plant}}
| {{m|Flash Cannon}}
{{typetable|Grass}}
{{typetable|Steel}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 80
| 90%
| 100%
| class="l" | User recharges on the second turn.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Frustration}}
| {{m|Fling}}
{{typetable|Normal}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on user's [[happiness]] level.
| User inflicts various damage by losing its held item.
|-
|-
| class="l" | {{m|Fury Attack}}
| {{m|Fly}}
{{typetable|Normal}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| {{tt|90|70 in Generations I-III}}
| 85%
| 95%
| class="l" | Strikes the target two to five times in a row.
| User flies up on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Fury Cutter}}
| {{m|Flying Press}}
{{typetable|Bug}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 80
| 95%
| 95%
| class="l" | Doubles power with each consecutive hit.
| Does {{type|Fighting}} and {{type|Flying}} damage.
|-
|-
| class="l" | {{m|Fury Swipes}}
| {{m|Focus Blast}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 18
| 80%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Future Sight}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 120
| 90%
| 70%
| class="l" | Deals damage two turns after usage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Giga Drain}}
| {{m|Focus Punch}}
{{typetable|Grass}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Physical}}
| 60
| 150
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Attacks at the end of the round if the user is not hit by an attack.
|-
|-
| class="l" | {{m|Giga Impact}}
| {{m|Force Palm}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 150
| 60
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Grass Knot}}
{{typetable|Grass}}
{{statustable|Special}}
| -
| 100%
| 100%
| class="l" | Deals damage based on the target's [[List of Pokémon by weight|weight]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Gunk Shot}}
| {{m|Foul Play}}
{{typetable|Poison}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 95
| 70%
| 100%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
| Damage is calculated using the target's {{stat|Attack}}.
|-
|-
| class="l" | {{m|Gust}}
| {{m|Freeze-Dry}}
{{typetable|Flying}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 70
| 100%
| 100%
| class="l" | Deals double damage against targets using {{m|Fly}}.
| Has a 10% chance of {{status|freeze|freezing}} the target; is [[super effective]] on {{t|Water}} types.
|-
|-
| class="l" | {{m|Gyro Ball}}
| {{m|Freeze Shock}}
{{typetable|Steel}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 140
| 100%
| 90%
| class="l" | Deals damage based on the user's {{stat|Speed}} compared to the target's Speed.
| User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Hammer Arm}}
| {{m|Frenzy Plant}}
{{typetable|Fighting}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 100
| 150
| 90%
| 90%
| class="l" | Lowers the user's {{stat|Speed}} by one stage.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Head Smash}}
| {{m|Frost Breath}}
{{typetable|Rock}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Special}}
| 150
| {{tt|60|40 in Generation V}}
| 80%
| 90%
| class="l" | User receives 1/2 of damage dealt as [[recoil]] damage.
| Always lands a critical hit.
|-
|-
| class="l" | {{m|Headbutt}}
| {{m|Frustration}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| —
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Damage depends on user's [[friendship]] level.
|-
|-
| class="l" | {{m|Heat Wave}}
| {{m|Fury Attack}}
{{typetable|Fire}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 100
| 15
| 90%
| 85%
| class="l" | Has a 10% chance of {{status|burning}} the target.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Hi Jump Kick}}
| {{m|Fury Cutter}}
{{typetable|Fighting}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| {{tt|40|10 in Generations II-IV, 20 in Generation V}}
| 90%
| 95%
| class="l" | Deals 1/8 [[recoil]] of calculated damage if user misses.
| Doubles power with each consecutive hit.
|-
|-
| class="l" | {{m|Hidden Power}}
| {{m|Fury Swipes}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| -
| 18
| 100%
| 80%
| class="l" | Type and base power based on the user's [[individual values]].
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Horn Attack}}
| {{m|Fusion Bolt}}
{{typetable|Normal}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 100
| 100%
| 100%
|
| Power doubles is the opponent uses {{m|Fusion Flare}} immediately before this move is executed.
|-
|-
| class="l" | {{m|Hydro Cannon}}
| {{m|Fusion Flare}}
{{typetable|Water}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 100
| 90%
| 100%
| class="l" | User recharges on the second turn.
| Power doubles is the opponent uses {{m|Fusion Bolt}} immediately before this move is executed.
|-
|-
| class="l" | {{m|Hydro Pump}}
| {{m|Future Sight}}
{{typetable|Water}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|120|80 in Generations II-IV, 100 in Generation V}}
| 80%
| {{tt|100%|90% in Generations II-IV}}
|  
| Deals damage two turns after usage.
|-
|-
| class="l" | {{m|Hyper Beam}}
| {{m|Gear Grind}}
{{typetable|Normal}}
{{typetable|Steel}}
{{statustable|Special}}
{{statustable|Physical}}
| 150
| 50
| 90%
| 85%
| class="l" | User recharges on the second turn.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Hyper Fang}}
| {{m|Giga Drain}}
{{typetable|Normal}}
{{typetable|Grass}}
{{statustable|Physical}}
| 80
| 90%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
|-
| class="l" | {{m|Hyper Voice}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| {{tt|75|60 in Generations II-IV}}
| 100%
| 100%
|  
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Ice Ball}}
| {{m|Giga Impact}}
{{typetable|Ice}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 150
| 90%
| 90%
| class="l" | Power is doubled for each turn it hits.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Ice Beam}}
| {{m|Glaciate}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| 100%
| class="l" | Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| class="l" | {{m|Ice Fang}}
{{typetable|Ice}}
{{statustable|Physical}}
| 65
| 65
| 95%
| 95%
| class="l" | Has a 10% chance of {{status|freeze|freezing}} or [[list of moves that cause flinching|making the target flinch]].
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Ice Punch}}
| {{m|Grass Knot}}
{{typetable|Ice}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 75
| —
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|freeze|freezing}} the target.
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
|-
| class="l" | {{m|Ice Shard}}
| {{m|Grass Pledge}}
{{typetable|Ice}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| {{tt|80|50 in Generation V}}
| 100%
| 100%
| class="l" | Always strikes first.
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
|-
| class="l" | {{m|Icicle Spear}}
| {{m|Gunk Shot}}
{{typetable|Ice}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 120
| 100%
| {{tt|80%|70% in Generations IV-V}}
| class="l" | Strikes the target two to five times in a row.
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Icy Wind}}
| {{m|Gust}}
{{typetable|Ice}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 55
| 40
| 95%
| 100%
| class="l" | Lowers the user's Speed by one stage.
| Deals double damage against targets using {{m|Fly}}.
|-
|-
| class="l" | {{m|Iron Head}}
| {{m|Gyro Ball}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| —
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Deals damage based on the user's {{stat|Speed}} compared to the target's Speed.
|-
|-
| class="l" | {{m|Iron Tail}}
| {{m|Hammer Arm}}
{{typetable|Steel}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 75%
| 90%
| class="l" | Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
| Lowers the user's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Judgment}}
| {{m|Head Charge}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 100
| 120
| 100%
| 100%
| class="l" | Changes type based on its held [[Plate]].
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Jump Kick}}
| {{m|Head Smash}}
{{typetable|Fighting}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 150
| 95%
| 80%
| class="l" | Deals 1/8 [[recoil]] of calculated damage if user misses.
| User receives 1/2 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Karate Chop}}
| {{m|Headbutt}}
{{typetable|Fighting}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Knock Off}}
| {{m|Heart Stamp}}
{{typetable|Dark}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 60
| 100%
| 100%
| class="l" | Disables the target's held item.
| Has a 30% of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Last Resort}}
| {{m|Heat Crash}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 130
| —
| 100%
| 100%
| class="l" | Can only be used after user has used all of its other moves.
| Inflicts more damage the heavier the user is compared to the target.
|-
|-
| class="l" | {{m|Lava Plume}}
| {{m|Heat Wave}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| {{tt|95|100 in Generations III-V}}
| 100%
| class="l" | Has a 30% chance of {{status|burning}} the target.
|-
| class="l" | {{m|Leaf Blade}}
{{typetable|Grass}}
{{statustable|Physical}}
| 90
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Leaf Storm}}
{{typetable|Grass}}
{{statustable|Special}}
| 140
| 90%
| 90%
| class="l" | Lowers the user's {{stat|Special Attack}} by two stages after usage.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Leech Life}}
| {{m|Heavy Slam}}
{{typetable|Bug}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| —
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Inflicts more damage the heavier the user is compared to the target.
|-
|-
| class="l" | {{m|Lick}}
| {{m|Hex}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Special}}
| 20
| {{tt|65|50 in Generation V}}
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}} the target.
| Power is doubled if the target is afflicted with a major [[status condition]].
|-
|-
| class="l" | {{m|Low Kick}}
| {{m|High Jump Kick}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| {{tt|130|85 in Generations I-III, 100 in Generation IV}}
| 100%
| 90%
| class="l" | Deals damage based on the target's [[List of Pokémon by weight|weight]].
| Deals [[recoil]] equal to 1/2 of the user's HP if the user misses.
|-
|-
| class="l" | {{m|Luster Purge}}
| {{m|Hidden Power}}
{{typetable|Psychic}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 70
| {{tt|60|31-70 in Generations II-V}}
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]].
|-
|-
| class="l" | {{m|Mach Punch}}
| {{m|Hold Back}}
{{typetable|Fighting}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Will always leave the target with at least one HP.
|-
|-
| class="l" | {{m|Magical Leaf}}
| {{m|Horn Attack}}
{{typetable|Grass}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| -
| class="l" | Never misses.
|-
| class="l" | {{m|Magma Storm}}
{{typetable|Fire}}
{{statustable|Special}}
| 120
| 70%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
| class="l" | {{m|Magnet Bomb}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 65
| -
| 100%
| class="l" | Never misses.
|
|-
|-
| class="l" | {{m|Magnitude}}
| {{m|Horn Leech}}
{{typetable|Ground}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 75
| 100%
| 100%
| class="l" | Deals random damage based on Magnitude's scale.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Me First}}
| {{m|Hurricane}}
{{typetable|Normal}}
{{typetable|Flying}}
{{statustable|Status}}
{{statustable|Special}}
| -
| {{tt|110|120 in Generation V}}
| -
| 70%
| class="l" | Deals damage if it goes first and the target uses a damaging move on that turn.
| Has a 30% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Mega Drain}}
| {{m|Hydro Cannon}}
{{typetable|Grass}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 150
| 100%
| 90%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| User recharges on the second turn.
|-
| {{m|Hydro Pump}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 80%
|
|-
|-
| class="l" | {{m|Mega Kick}}
| {{m|Hyper Beam}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Special}}
| 120
| 150
| 75%
| 90%
|  
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Mega Punch}}
| {{m|Hyper Fang}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 85%
| 90%
|  
| Has a 10% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Megahorn}}
| {{m|Hyper Voice}}
{{typetable|Bug}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Special}}
| 120
| 90
| 85%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Metal Burst}}
| {{m|Hyperspace Hole}}
{{typetable|Steel}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| -
| 80
| 100%
| —
| class="l" | Deals back 1.5x damage inflicted if the user gets attacked on the turn used.
| Never misses.
|-
|-
| class="l" | {{m|Metal Claw}}
| {{m|Hyperspace Fury}}
{{typetable|Steel}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 100
| 95%
| —
| class="l" | Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
| Never misses; breaks {{cat|protection moves}}; lowers the user's {{stat|Defense}} by one stage after usage. Can only be used by {{p|Hoopa}} Unbound.
|-
|-
| class="l" | {{m|Meteor Mash}}
| {{m|Ice Ball}}
{{typetable|Steel}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 30
| 85%
| 90%
| class="l" | Has a 20% chance of raising the user's {{stat|Attack}} by one stage.
| Used five turns in a row, with the power doubling after each hit.
|-
|-
| class="l" | {{m|Mirror Coat}}
| {{m|Ice Beam}}
{{typetable|Psychic}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| -
| {{tt|90|95 in Generations I-V}}
| 100%
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a special attack on the turn used.
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Mirror Shot}}
| {{m|Ice Burn}}
{{typetable|Steel}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| 90%
| Has a 30% chance of {{status|burn}}ing the target; charges on the first turn, attacks on the second.
|-
| {{m|Ice Fang}}
{{typetable|Ice}}
{{statustable|Physical}}
| 65
| 65
| 85%
| 95%
| class="l" | Has a 30% chance of lowering the target's {{stat|Accuracy}} by one stage.
| Has a 10% chance of {{status|freeze|freezing}} or causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Mist Ball}}
| {{m|Ice Punch}}
{{typetable|Psychic}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Physical}}
| 70
| 75
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Ice Shard}}
{{typetable|Ice}}
{{statustable|Physical}}
| 40
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage.
| Has a priority of +1.
|-
| {{m|Icicle Crash}}
{{typetable|Ice}}
{{statustable|Physical}}
| 85
| 90%
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Mud Bomb}}
| {{m|Icicle Spear}}
{{typetable|Ground}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Physical}}
| 65
| {{tt|25|10 in Generations III-IV}}
| 85%
| 100%
| class="l" | Has a 30% chance of lowering the target's {{stat|Accuracy}} by one stage.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Mud Shot}}
| {{m|Icy Wind}}
{{typetable|Ground}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 55
| 55
| 95%
| 95%
| class="l" | Lowers the user's {{stat|Speed}} by one stage.
| Lowers the target's Speed by one stage.
|-
|-
| class="l" | {{m|Mud-Slap}}
| {{m|Incinerate}}
{{typetable|Ground}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| {{tt|60|30 in Generation V}}
| 100%
| 100%
| class="l" | Lowers the user's {{stat|Accuracy}} by one stage.
| Renders the target's [[Berry]] unusable.
|-
|-
| class="l" | {{m|Muddy Water}}
| {{m|Inferno}}
{{typetable|Water}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 50%
| Leaves the target with a {{status|burn}}.
|-
| {{m|Infestation}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| 20
| 85%
| 100%
| class="l" | Has a 30% chance of lowering the target's {{stat|Accuracy}} by one stage.
| Traps the target and inflicts additional damage of 1/8 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Natural Gift}}
| {{m|Iron Head}}
{{typetable|Normal}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 80
| 100%
| 100%
| class="l" | Power and type depend on thrown held [[berry]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Nature Power}}
| {{m|Iron Tail}}
{{typetable|Normal}}
{{typetable|Steel}}
{{statustable|Status}}
| -
| -
| class="l" | Only deals damage when used while battling in very tall grass, oceans, ponds, beaches, caves, rocky terrain, underwater and stadiums.
|-
| class="l" | {{m|Needle Arm}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 100
| 100%
| 75%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Night Shade}}
| {{m|Judgment}}
{{typetable|Ghost}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 100
| 100%
| 100%
| class="l" | Deals damage equal to the user's current level.
| Changes type based on its held [[Plate]].
|-
|-
| class="l" | {{m|Night Slash}}
| {{m|Jump Kick}}
{{typetable|Dark}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| {{tt|100|70 in Generations I-III, 85 in Generation IV}}
| 95%
| Deals [[recoil]] damage equal to half the user's HP if the user misses.
|-
| {{m|Karate Chop}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 50
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Octazooka}}
| {{m|Knock Off}}
{{typetable|Water}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Physical}}
| 65
| {{tt|65|20 in Generations III-V}}
| 85%
| 100%
| class="l" | Has a 50% chance of lowering the target's {{stat|Accuracy}} by one stage.
| Removes the target's held item.
|-
|-
| class="l" | {{m|Ominous Wind}}
| {{m|Land's Wrath}}
{{typetable|Ghost}}
{{typetable|Ground}}
{{statustable|Special}}
{{statustable|Physical}}
| 60
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's [[stat]]s by one stage.
|  
|-
|-
| class="l" | {{m|Outrage}}
| {{m|Last Resort}}
{{typetable|Dragon}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|140|130 in Generation IV}}
| 100%
| 100%
| class="l" | Confuses the user after two or three turns.
| Can only be used after user has used all of its other moves.
|-
|-
| class="l" | {{m|Overheat}}
| {{m|Lava Plume}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| 80
| 90%
| 100%
| class="l" | Lowers the user's {{stat|Special Attack}} by two stages after usage.
| Has a 30% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Pay Day}}
| {{m|Leaf Blade}}
{{typetable|Normal}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| {{tt|90|70 in Generation III}}
| 100%
| 100%
| class="l" | Collects extra money after battles.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Payback}}
| {{m|Leaf Storm}}
{{typetable|Dark}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|130|140 in Generations IV-V}}
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Leaf Tornado}}
{{typetable|Grass}}
{{statustable|Special}}
| 65
| 90%
| Has a 30% chance of lowering the target's {{stat|accuracy}}.
|-
| {{m|Leech Life}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 20
| 100%
| 100%
| class="l" | Power is doubled if user is hit by foe first.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Peck}}
| {{m|Lick}}
{{typetable|Flying}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| {{tt|30|20 in Generations I-V}}
| 100%
| 100%
|  
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Petal Dance}}
| {{m|Light of Ruin}}
{{typetable|Grass}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 140
| 100%
| 90%
| class="l" | [[List of moves that confuse|Confuses]] the user after two or three turns.
| Deals 1/2 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Pin Missile}}
| {{m|Low Kick}}
{{typetable|Bug}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 14
| {{tt|—|50 in Generations I-II}}
| 85%
| {{tt|100%|90% in Generation I}}
| class="l" | Strikes the target two to five times in a row.
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
|-
| class="l" | {{m|Pluck}}
| {{m|Low Sweep}}
{{typetable|Flying}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|65|60 in Generation V}}
| 100%
| 100%
| class="l" | Eats the target's held [[berry]].
| Lowers the target's {{stat|speed}} by one stage.
|-
|-
| class="l" | {{m|Poison Fang}}
| {{m|Luster Purge}}
{{typetable|Poison}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 50
| 70
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|badly poison}}ing the target.
| Has a 50% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Poison Jab}}
| {{m|Mach Punch}}
{{typetable|Poison}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 40
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
| Has a priority of +1.
|-
| {{m|Magical Leaf}}
{{typetable|Grass}}
{{statustable|Special}}
| 60
| —
| Never misses.
|-
| {{m|Magma Storm}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|100|120 in Generations IV-V}}
| {{tt|75%|70% in Generation IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Poison Sting}}
| {{m|Magnet Bomb}}
{{typetable|Poison}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 60
| 100%
| —
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
| Never misses.
|-
|-
| class="l" | {{m|Poison Tail}}
| {{m|Magnitude}}
{{typetable|Poison}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| —
| 100%
| 100%
| class="l" | Has a high critical hit ratio and a 10% chance of {{status|poisoning}} the target.
| Deals random damage based on Magnitude's scale.
|-
|-
| class="l" | {{m|Pound}}
| {{m|Mega Drain}}
{{typetable|Normal}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Mega Kick}}
{{typetable|Normal}}
{{statustable|Physical}}
| 120
| 75%
|  
|  
|-
|-
| class="l" | {{m|Powder Snow}}
| {{m|Mega Punch}}
{{typetable|Ice}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 40
| 80
| 100%
| 85%
| class="l" | Has a 10% chance of ((status|freeze|freezing}} the target.
|-
| class="l" | {{m|Power Gem}}
{{typetable|Rock}}
{{statustable|Special}}
| 70
| 100%
|  
|  
|-
|-
| class="l" | {{m|Power Whip}}
| {{m|Megahorn}}
{{typetable|Grass}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
Line 1,343: Line 1,513:
|  
|  
|-
|-
| class="l" | {{m|Present}}
| {{m|Metal Burst}}
{{typetable|Normal}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 90%
| class="l" | Randomly damages or heals the target.
|-
| class="l" | {{m|Psybeam}}
{{typetable|Psychic}}
{{statustable|Special}}
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Deals back 1.5× damage inflicted if the user gets attacked on the turn used.
|-
|-
| class="l" | {{m|Psychic}}
| {{m|Metal Claw}}
{{typetable|Steel}}
{{statustable|Physical}}
| 50
| 95%
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
|-
| {{m|Meteor Mash}}
{{typetable|Steel}}
{{statustable|Physical}}
| {{tt|90|100 in Generations III-V}}
| {{tt|90%|85% in Generations III-V}}
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage.
|-
| {{m|Mirror Coat}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| —
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Deals back 2× damage inflicted if the user gets attacked by a special attack on the turn used.
|-
|-
| class="l" | {{m|Psycho Boost}}
| {{m|Mirror Shot}}
{{typetable|Psychic}}
{{typetable|Steel}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| 65
| 90%
| 85%
| class="l" | Lowers the user's {{stat|Special Attack}} by two stages after usage.
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Psycho Cut}}
| {{m|Mist Ball}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Psywave}}
| {{m|Moonblast}}
{{typetable|Psychic}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 95
| 80%
| class="l" | Randomly inflicts between one HP and (user's level x1.5) HP of damage.
|-
| class="l" | {{m|Punishment}}
{{typetable|Dark}}
{{statustable|Physical}}
| -
| 100%
| 100%
| class="l" | Power of this attack rises with the target's stat increases.
| May lower the target's {{stat|Special Attack}}
|-
|-
| class="l" | {{m|Pursuit}}
| {{m|Mud Bomb}}
{{typetable|Dark}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| 65
| 85%
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| {{m|Mud Shot}}
{{typetable|Ground}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Mud-Slap}}
{{typetable|Ground}}
{{statustable|Special}}
| 20
| 100%
| 100%
| class="l" | Power doubles if target switches out.
| Lowers the target's {{stat|accuracy}} by one stage.
|-
| {{m|Muddy Water}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|90|95 in Generations III-V}}
| 85%
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Quick Attack}}
| {{m|Mystical Fire}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| 65
| 100%
| 100%
| class="l" | Always strikes first.
| Lowers the target's {{stat|Special Attack}} by one stage per hit.
|-
|-
| class="l" | {{m|Rage}}
| {{m|Natural Gift}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| —
| 100%
| 100%
| class="l" | User's {{stat|Attack}} increases by one stage if attacked after using this move.
| Power and type depend on thrown held [[Berry]].
|-
|-
| class="l" | {{m|Rapid Spin}}
| {{m|Needle Arm}}
{{typetable|Normal}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 60
| 100%
| 100%
| class="l" | Removes user from various annoyances.
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Razor Leaf}}
| {{m|Night Daze}}
{{typetable|Grass}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Special}}
| 55
| 85
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a 40% chance of lowering the target's {{stat|accuracy}}.
|-
|-
| class="l" | {{m|Razor Wind}}
| {{m|Night Shade}}
{{typetable|Normal}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| —
| 100%
| 100%
| class="l" | Charges on the first turn, attacks on the second.
| Deals damage equal to the user's current level.
|-
|-
| class="l" | {{m|Return}}
| {{m|Night Slash}}
{{typetable|Normal}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 70
| 100%
| 100%
| class="l" | Damage depends on user's [[happiness]] level.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Revenge}}
| {{m|Nuzzle}}
{{typetable|Fighting}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 20
| 100%
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Flail}}
| {{m|Oblivion Wing}}
{{typetable|Normal}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Special}}
| -
| 80
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| Restores HP to the user equal to 3/4 of the damage inflicted.
|-
|-
| class="l" | {{m|Roar of Time}}
| {{m|Octazooka}}
{{typetable|Dragon}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 65
| 90%
| 85%
| class="l" | User recharges on the second turn.
| Has a 50% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Rock Blast}}
| {{m|Ominous Wind}}
{{typetable|Rock}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Special}}
| 25
| 60
| 80%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
|-
| class="l" | {{m|Rock Climb}}
| {{m|Origin Pulse}}
{{typetable|Normal}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Special}}
| 90
| 110
| 85%
| 85%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
|  
|-
|-
| class="l" | {{m|Rock Slide}}
| {{m|Outrage}}
{{typetable|Rock}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| {{tt|120|90 in Generations II-III}}
| 100%
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
| {{m|Overheat}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|130|140 in Generations III-V}}
| 90%
| 90%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]].
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Parabolic Charge}}
{{typetable|Electric}}
{{statustable|Special}}
| 50
| 100%
| Restores HP to the user equal to 1/2 of the damage inflicted.
|-
|-
| class="l" | {{m|Rock Smash}}
| {{m|Pay Day}}
{{typetable|Fighting}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
| Collects extra money after battles.
|-
|-
| class="l" | {{m|Rock Throw}}
| {{m|Payback}}
{{typetable|Rock}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 90%
| 100%
| Power is doubled if user is hit by foe first.
|-
| {{m|Peck}}
{{typetable|Flying}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Petal Blizzard}}
{{typetable|Grass}}
{{statustable|Special}}
| 90
| 100%
|  
|  
|-
|-
| class="l" | {{m|Rock Tomb}}
| {{m|Petal Dance}}
{{typetable|Rock}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|120|70 in Generations I-III, 90 in Generation IV}}
| 100%
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
| {{m|Phantom Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 90
| 80%
| 100%
| class="l" | Lowers the target's {{stat|Speed}} by one stage.
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
|-
| class="l" | {{m|Rock Wrecker}}
| {{m|Pin Missile}}
{{typetable|Rock}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 150
| {{tt|25|14 in Generations I-V}}
| 90%
| {{tt|95%|85% in Generations I-V}}
| class="l" | User recharges on the second turn.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Rolling Kick}}
| {{m|Play Rough}}
{{typetable|Fighting}}
{{typetable|Fairy}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 90
| 85%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
|-
| class="l" | {{m|Rollout}}
{{typetable|Rock}}
{{statustable|Physical}}
| 30
| 90%
| 90%
| class="l" | Power is doubled for each turn it hits (and/or if the user uses {{m|Defense Curl}} on the previous turn).
| May lower the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Sacred Fire}}
| {{m|Pluck}}
{{typetable|Fire}}
{{typetable|Flying}}
{{statustable|Special}}
| 100
| 95%
| class="l" | Has a 50% chance of {{status|burn|burning}} the target; thaws {{status|frozen}} user.
|-
| class="l" | {{m|Sand Tomb}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 60
| 70%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
| class="l" | {{m|Scratch}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
| 100%
|
| Eats the target's held [[Berry]].
|-
|-
| class="l" | {{m|Secret Power}}
| {{m|Poison Fang}}
{{typetable|Normal}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 50
| 100%
| 100%
| class="l" | Depending on current battlefield, can also lower the target's {{stat|Attack}}, {{stat|Defense}}, {{stat|Speed}} or {{stat|Accuracy}} or [[list of moves that confuse|confuse]], {{status|paralyze}}, [[list of moves that cause flinching|flinch]], {{status|poison}} or put to {{status|sleep}} the target.
| Has a 50% chance of {{status|bad poison|badly poisoning}} the target.
|-
|-
| class="l" | {{m|Seed Bomb}}
| {{m|Poison Jab}}
{{typetable|Normal}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
|  
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Seed Flare}}
| {{m|Poison Sting}}
{{typetable|Grass}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Physical}}
| 120
| 15
| 85%
| 100%
| class="l" | Has a 40% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Seismic Toss}}
| {{m|Poison Tail}}
{{typetable|Fighting}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 50
| 100%
| 100%
| class="l" | Deals damage equal to the user's current level.
| Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Selfdestruct}}
| {{m|Pound}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 200
| 40
| 100%
| 100%
| class="l" | Target's {{stat|Defense}} is halved; user faints.
|  
|-
|-
| class="l" | {{m|Shadow Ball}}
| {{m|Powder Snow}}
{{typetable|Ghost}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 40
| 100%
| 100%
| class="l" | Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Shadow Claw}}
| {{m|Power Gem}}
{{typetable|Ghost}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Special}}
| 70
| {{tt|80|70 in Generations IV-V}}
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
|  
|-
|-
| class="l" | {{m|Shadow Force}}
| {{m|Power-Up Punch}}
{{typetable|Ghost}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 40
| 100%
| 100%
| class="l" | Disappears on first turn, attacks on second; bypasses {{m|Protect}} and {{m|Detect}}.
| Raises the user's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Shadow Punch}}
| {{m|Power Whip}}
{{typetable|Ghost}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 120
| -
| 85%
| class="l" | Never misses.
|  
|-
|-
| class="l" | {{m|Shadow Sneak}}
| {{m|Precipice Blades}}
{{typetable|Ghost}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 120
| 100%
| 85%
| class="l" | Always strikes first.
|  
|-
|-
| class="l" | {{m|Shock Wave}}
| {{m|Present}}
{{typetable|Electric}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 60
| —
| -
| 90%
| class="l" | Never misses.
| Randomly damages or heals the target.
|-
|-
| class="l" | {{m|Signal Beam}}
| {{m|Psybeam}}
{{typetable|Bug}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 75
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Silver Wind}}
| {{m|Psychic}}
{{typetable|Bug}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's [[stat]]s by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Skull Bash}}
| {{m|Psycho Boost}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 100
| 100%
| class="l" | Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second.
|-
| class="l" | {{m|Sky Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
| 140
| 140
| 90%
| 90%
| class="l" | Prepares on the first turn, attacks on the second.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Sky Uppercut}}
| {{m|Psycho Cut}}
{{typetable|Fighting}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 85
| 90%
| class="l" | Can hit targets using {{m|Fly}}.
|-
| class="l" | {{m|Slam}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 75%
|
|-
| class="l" | {{m|Slash}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Sleep Talk}}
| {{m|Psyshock}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Physical}}
| -
| -
| class="l" | Damages the target if a damaging attack is selected.
|-
| class="l" | {{m|Sludge}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
|-
| class="l" | {{m|Sludge Bomb}}
| {{m|Psystrike}}
{{typetable|Poison}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 100
| 100%
| 100%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
|-
| class="l" | {{m|SmellingSalt}}
| {{m|Psywave}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Special}}
| —
| {{tt|100%|80% in Generations I-V}}
| Randomly inflicts between one HP and (user's level ×1.5) HP of damage.
|-
| {{m|Punishment}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| —
| 100%
| 100%
| class="l" | If target is {{status|paralyzed}}, power is doubled and target is healed of paralysis.
| Power of this attack rises with the target's stat increases.
|-
|-
| class="l" | {{m|Smog}}
| {{m|Pursuit}}
{{typetable|Poison}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Physical}}
| 40
| 40
| 70%
| 100%
| class="l" | Has a 40% chance of {{status|poisoning}} the target.
| Power doubles if target switches out.
|-
|-
| class="l" | {{m|Snore}}
| {{m|Quick Attack}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]]; only works if user is {{status|asleep}}.
| Has a priority of +1.
|-
|-
| class="l" | {{m|SolarBeam}}
| {{m|Rage}}
{{typetable|Grass}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 120
| 20
| 100%
| 100%
| class="l" | Charges on the first turn, attacks on the second; no charge during {{m|Sunny Day}}.
| User's {{stat|Attack}} increases by one stage if attacked after using this move.
|-
|-
| class="l" | {{m|SonicBoom}}
| {{m|Rapid Spin}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| -
| 20
| 100%
| 100%
| class="l" | Always deals 20 HP of damage.
| Removes user from various annoyances.
|-
|-
| class="l" | {{m|Spacial Rend}}
| {{m|Razor Leaf}}
{{typetable|Dragon}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Physical}}
| 100
| 55
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Spark}}
| {{m|Razor Shell}}
{{typetable|Electric}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 75
| 100%
| 95%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}} the target.
| Has a 50% chance of lowering the target's {{stat|defense}}.
|-
|-
| class="l" | {{m|Spike Cannon}}
| {{m|Razor Wind}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Special}}
| 20
| 80
| 100%
| {{tt|100%|75% in Generations I-II}}
| class="l" | Strikes the target two to five times in a row.
| Charges on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Spit Up}}
| {{m|Relic Song}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 75
| 100%
| 100%
| class="l" | Deals damage based on {{m|Stockpile}}d energy.
| Has a 10% chance of putting the target to {{status|sleep}}.
|-
|-
| class="l" | {{m|Steel Wing}}
| {{m|Retaliate}}
{{typetable|Steel}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 90%
| 100%
| class="l" | Has a 10% chance of raising the user's {{stat|Defense}} by one stage.
| Power doubles if one of the user's teammates fainted in the previous turn.
|-
|-
| class="l" | {{m|Stomp}}
| {{m|Return}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| —
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinch]]; double damage against {{m|Minimize}}d targets.
| Damage depends on user's [[friendship]] level.
|-
|-
| class="l" | {{m|Stone Edge}}
| {{m|Revenge}}
{{typetable|Rock}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 60
| 80%
| 100%
| class="l" | Has a high critical hit ratio.
| Power doubles if the user is attacked by the target on the turn it is used.
|-
|-
| class="l" | {{m|Strength}}
| {{m|Reversal}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| —
| 100%
| 100%
|  
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
|-
| class="l" | {{m|Struggle}}
| {{m|Roar of Time}}
{{typetable|Normal}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Special}}
| 50
| 150
| 100%
| 90%
| class="l" | Deals ¼ of damage dealt as [[recoil]] damage; hits {{type2|Ghost}}s.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Submission}}
| {{m|Rock Blast}}
{{typetable|Fighting}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 25
| 80%
| {{tt|90%|80% in Generations III-IV}}
| class="l" | Deals ¼ of damage dealt as [[recoil]] damage.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Sucker Punch}}
| {{m|Rock Climb}}
{{typetable|Dark}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 90
| 100%
| 85%
| class="l" | Always goes first, fails if target is not attacking.
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Super Fang}}
| {{m|Rock Slide}}
{{typetable|Normal}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 75
| 90%
| 90%
| class="l" | Target's HP is halved.
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Superpower}}
| {{m|Rock Smash}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|40|20 in Generations II-III}}
| 100%
| 100%
| class="l" | The user's {{stat|Attack}} and {{stat|Defense}} are decreased by one stage.
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Surf}}
| {{m|Rock Throw}}
{{typetable|Water}}
{{typetable|Rock}}
{{statustable|Special}}
{{statustable|Physical}}
| 95
| 50
| 100%
| {{tt|90%|65% in Generation I}}
| class="l" | Double damage against a target using {{m|Dive}}.
|
|-
|-
| class="l" | {{m|Swift}}
| {{m|Rock Tomb}}
{{typetable|Normal}}
{{typetable|Rock}}
{{statustable|Special}}
{{statustable|Physical}}
| 60
| {{tt|60|50 in Generations III-V}}
| -
| {{tt|95%|80% in Generations III-V}}
| class="l" | Never misses.
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Tackle}}
| {{m|Rock Wrecker}}
{{typetable|Normal}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 150
| 95%
| 90%
|  
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Take Down}}
| {{m|Rolling Kick}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 60
| 85%
| 85%
| class="l" | Deals ¼ of damage dealt as [[recoil]] damage.
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Thief}}
| {{m|Rollout}}
{{typetable|Dark}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 30
| 100%
| 90%
| class="l" | If user is not holding an item, user steals the target's held item.
| Used five turns in a row, with the power doubling after each hit.
|-
|-
| class="l" | {{m|Thrash}}
| {{m|Round}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Special}}
| 90
| 60
| 100%
| 100%
| class="l" | [[List of moves that confuse|Confuses]] the user after two or three turns.
| Power doubles if used consecutively by an ally.
|-
|-
| class="l" | {{m|Thunder}}
| {{m|Sacred Fire}}
{{typetable|Electric}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| 100
| 70%
| 95%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}.
| Has a 50% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user.
|-
|-
| class="l" | {{m|Thunder Fang}}
| {{m|Sacred Sword}}
{{typetable|Electric}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 90
| 95%
| class="l" | Has a 10% chance of {{status|paralysis|paralyzing}} or [[list of moves that cause flinching|making the target flinch]].
|-
| class="l" | {{m|Thunderbolt}}
{{typetable|Electric}}
{{statustable|Special}}
| 95
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|paralysis|paralyzing}} the target.
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
|-
| class="l" | {{m|ThunderPunch}}
| {{m|Sand Tomb}}
{{typetable|Electric}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| {{tt|35|15 in Generations III-IV}}
| 100%
| {{tt|85%|70% in Generations III-IV}}
| class="l" | Has a 10% chance of {{status|paralysis|paralyzing}} the target.
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|ThunderShock}}
| {{m|Scald}}
{{typetable|Electric}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 80
| 100%
| 100%
| class="l" | Has a 10% chance of {{status|paralysis|paralyzing}} the target.
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
|-
| class="l" | {{m|Tri Attack}}
| {{m|Scratch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Searing Shot}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 100
| 100%
| 100%
| class="l" | Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target.
| Has a 30% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Triple Kick}}
| {{m|Secret Power}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 10
| 90%
| class="l" | Strikes the target three times in a row; base power doubles with each strike.
|-
| class="l" | {{m|Trump Card}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
| -
| -
| class="l" | Power depends on remaining [[Power points]].
|-
| class="l" | {{m|Twineedle}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 25
| 70
| 100%
| 100%
| class="l" | Strikes the target twice in a row; has a 20% chance of {{status|poisoning}} the target.
| Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict {{status|flinch}}, {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target.
|-
|-
| class="l" | {{m|Twister}}
| {{m|Secret Sword}}
{{typetable|Dragon}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 85
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
|-
| class="l" | {{m|U-turn}}
| {{m|Seed Bomb}}
{{typetable|Bug}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 80
| 100%
| 100%
| class="l" | User switches out after attacking.
|  
|-
|-
| class="l" | {{m|Uproar}}
| {{m|Seed Flare}}
{{typetable|Normal}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| 120
| 100%
| 85%
| class="l" | User and opponent cannot fall {{status|asleep}} for two to five turns.
| Has a 40% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Vacuum Wave}}
| {{m|Seismic Toss}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Physical}}
| 40
| —
| 100%
| 100%
| class="l" | Always strikes first.
| Deals damage equal to the user's current level.
|-
|-
| class="l" | {{m|ViceGrip}}
| {{m|Self-Destruct}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 55
| {{tt|200|130 in Generation I}}
| 100%
| 100%
|  
| User faints.
|-
|-
| class="l" | {{m|Vine Whip}}
| {{m|Shadow Ball}}
{{typetable|Grass}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Special}}
| 35
| 80
| 100%
| 100%
|  
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Vital Throw}}
| {{m|Shadow Blast}}
{{typetable|Fighting}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
{{statustable|Special}}
| 70
| 80
| 100%
| 100%
| class="l" | Always strikes last, never misses.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Volt Tackle}}
| {{m|Shadow Blitz}}
{{typetable|Electric}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 40
| 100%
| 100%
| class="l" | User receives 1/3 of damage dealt as [[recoil]] damage.
|  
|-
|-
| class="l" | {{m|Wake-Up Slap}}
| {{m|Shadow Bolt}}
{{typetable|Fighting}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Shadow Break}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 75
| 100%
|
|-
| {{m|Shadow Chill}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Shadow Claw}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 70
| 100%
| 100%
| class="l" | If target is {{status|asleep}}, power is doubled and target is woken up.
| Has a high critical hit ratio.
|-
| {{m|Shadow End}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 120
| 60%
| Deals 1/2 of current HP dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Water Gun}}
| {{m|Shadow Fire}}
{{typetable|Water}}
{{statustable|Shadow|------}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 75
| 100%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Shadow Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 120
| 100%
| 100%
|  
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
|-
| class="l" | {{m|Water Pulse}}
| {{m|Shadow Punch}}
{{typetable|Water}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Physical}}
| 60
| 60
| 100%
| —
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
| Never misses.
|-
|-
| class="l" | {{m|Water Spout}}
| {{m|Shadow Rave}}
{{typetable|Water}}
{{statustable|Shadow|------}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 70
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
|
|-
|-
| class="l" | {{m|Waterfall}}
| {{m|Shadow Rush}}
{{typetable|Water}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| {{tt|55|90 in Colosseum}}
| 100%
|
|-
| {{m|Shadow Sneak}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Shadow Storm}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 95
| 100%
|
|-
| {{m|Shadow Wave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 50
| 100%
|
|-
| {{m|Shock Wave}}
{{typetable|Electric}}
{{statustable|Special}}
| 60
| —
| Never misses.
|-
| {{m|Signal Beam}}
{{typetable|Bug}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Silver Wind}}
{{typetable|Bug}}
{{statustable|Special}}
| 60
| 100%
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Skull Bash}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|130|100 in Generations I-V}}
| 100%
| Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second.
|-
| {{m|Sky Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
| 140
| 90%
| Prepares on the first turn, attacks on the second.
|-
| {{m|Sky Drop}}
{{typetable|Flying}}
{{statustable|Physical}}
| 60
| 100%
| Both the user and the target are unable to move the first turn, attacks on the second.
|-
| {{m|Sky Uppercut}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 85
| 90%
| Can hit targets using {{m|Fly}}.
|-
| {{m|Slam}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 75%
|
|-
| {{m|Slash}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Has a high critical hit ratio.
|-
| {{m|Sludge}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Sludge Bomb}}
{{typetable|Poison}}
{{statustable|Special}}
| 90
| 100%
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Sludge Wave}}
{{typetable|Poison}}
{{statustable|Special}}
| 95
| 100%
| Has a 10% chance of {{status|poison}}ing the target.
|-
| {{m|Smack Down}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Smelling Salts}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|70|60 in Generations III-V}}
| 100%
| If target is {{status|paralysis|paralyzed}}, power is doubled and target is healed of paralysis.
|-
| {{m|Smog}}
{{typetable|Poison}}
{{statustable|Special}}
| {{tt|30|20 in Generations I-V}}
| 70%
| Has a 40% chance of {{status|poison}}ing the target.
|-
| {{m|Snarl}}
{{typetable|Dark}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Snore}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|50|40 in Generations II-V}}
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}; only works if user is {{status|sleep|asleep}}.
|-
| {{m|Solar Beam}}
{{typetable|Grass}}
{{statustable|Special}}
| 120
| 100%
| Charges on the first turn, attacks on the second; no charge during {{m|Sunny Day}}.
|-
| {{m|Sonic Boom}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| Always deals 20 HP of damage.
|-
| {{m|Spacial Rend}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 95%
| Has a high critical hit ratio.
|-
| {{m|Spark}}
{{typetable|Electric}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Spike Cannon}}
{{typetable|Normal}}
{{statustable|Physical}}
| 20
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Spit Up}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| Deals damage based on {{m|Stockpile}}d energy.
|-
| {{m|Steam Eruption}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 95%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Steamroller}}
{{typetable|Bug}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets.
|-
| {{m|Steel Wing}}
{{typetable|Steel}}
{{statustable|Physical}}
| 70
| 90%
| Has a 10% chance of raising the user's {{stat|Defense}} by one stage.
|-
| {{m|Stomp}}
{{typetable|Normal}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets.
|-
| {{m|Stone Edge}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100
| 80%
| Has a high critical hit ratio.
|-
| {{m|Stored Power}}
{{typetable|Psychic}}
{{statustable|Special}}
| 20
| 100%
| Power increases whenever the user increases its [[stats]].
|-
| {{m|Storm Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|60|40 in Generation V}}
| 100%
| Always lands a critical hit.
|-
| {{m|Strength}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 100%
|
|-
| {{m|Struggle}}
{{typetable|Normal}}
{{statustable|Physical}}
| 50
| 100%
| Deals ¼ of maximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s.
|-
| {{m|Struggle Bug}}
{{typetable|Bug}}
{{statustable|Special}}
| {{tt|50|30 in Generation V}}
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Submission}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 80%
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Sucker Punch}}
{{typetable|Dark}}
{{statustable|Physical}}
| 70
| 100%
| Always goes first, fails if target is not using an attack move.
|-
| {{m|Super Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 90%
| Target's remaining HP is halved.
|-
| {{m|Superpower}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 120
| 100%
| The user's {{stat|Attack}} and {{stat|Defense}} are decreased by one stage.
|-
| {{m|Surf}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Double damage against a target using {{m|Dive}}.
|-
| {{m|Swift}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| —
| Never misses.
|-
| {{m|Synchronoise}}
{{typetable|Psychic}}
{{statustable|Special}}
| {{tt|120|70 in Generation V}}
| 100%
| Only damages Pokémon the same type as the user.
|-
| {{m|Tackle}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|50|35 in Generations I-IV}}
| {{tt|100%|95% in Generations I-IV}}
|
|-
| {{m|Tail Slap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 25
| 85%
| Strikes the target two to five times in a row.
|-
| {{m|Take Down}}
{{typetable|Normal}}
{{statustable|Physical}}
| 90
| 85%
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Techno Blast}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|120|85 in Generation V}}
| 100%
| Type changes depending on the [[Drive]] the user is holding.
|-
| {{m|Thousand Arrows}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Thousand Waves}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Prevents targets from switching.
|-
| {{m|Thief}}
{{typetable|Dark}}
{{statustable|Physical}}
| {{tt|60|40 in Generations II-V}}
| 100%
| If user is not holding an item, user steals the target's held item.
|-
| {{m|Thrash}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|120|90 in Generations I-IV}}
| 100%
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
| {{m|Thunder}}
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 70%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}.
|-
| {{m|Thunder Fang}}
{{typetable|Electric}}
{{statustable|Physical}}
| 65
| 95%
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to {{status|flinch}}.
|-
| {{m|Thunder Punch}}
{{typetable|Electric}}
{{statustable|Physical}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunder Shock}}
{{typetable|Electric}}
{{statustable|Special}}
| 40
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunderbolt}}
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Tri Attack}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| 100%
| Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target.
|-
| {{m|Triple Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 10
| 90%
| Strikes the target three times in a row; base power doubles with each strike.
|-
| {{m|Trump Card}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| —
| Power depends on remaining {{PP}}.
|-
| {{m|Twineedle}}
{{typetable|Bug}}
{{statustable|Physical}}
| 25
| 100%
| Strikes the target twice in a row; has a 20% chance of {{status|poison}}ing the target.
|-
| {{m|Twister}}
{{typetable|Dragon}}
{{statustable|Special}}
| 40
| 100%
| Has a 20% chance of causing the target to {{status|flinch}}.
|-
| {{m|U-turn}}
{{typetable|Bug}}
{{statustable|Physical}}
| 70
| 100%
| User switches out after attacking.
|-
| {{m|Uproar}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|90|50 in Generations III-IV}}
| 100%
| Used three turns in a row, preventing all Pokémon from falling {{status|sleep|asleep}} for its duration.
|-
| {{m|V-create}}
{{typetable|Fire}}
{{statustable|Physical}}
| 180
| 95%
| Lowers the user's {{stat|Defense}}, {{stat|Special Defense}}, and {{stat|Speed}}.
|-
| {{m|Vacuum Wave}}
{{typetable|Fighting}}
{{statustable|Special}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Venoshock}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| Deals double damage is the target is {{status|poisoned}}.
|-
| {{m|Vice Grip}}
{{typetable|Normal}}
{{statustable|Physical}}
| 55
| 100%
|
|-
| {{m|Vine Whip}}
{{typetable|Grass}}
{{statustable|Physical}}
| {{tt|45|35 in Generations I-V}}
| 100%
|
|-
| {{m|Vital Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 70
| 100%
| Always strikes last, never misses.
|-
| {{m|Volt Switch}}
{{typetable|Electric}}
{{statustable|Special}}
| 70
| 100%
| The user switches out after dealing damage.
|-
| {{m|Volt Tackle}}
{{typetable|Electric}}
{{statustable|Physical}}
| 120
| 100%
| User receives 1/3 of damage dealt as [[recoil]] damage.
|-
| {{m|Wake-Up Slap}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|70|60 in Generations IV-V}}
| 100%
| If target is {{status|sleep|asleep}}, power is doubled and target is woken up.
|-
| {{m|Water Gun}}
{{typetable|Water}}
{{statustable|Special}}
| 40
| 100%
|
|-
| {{m|Water Pledge}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Water Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 60
| 100%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Water Shuriken}}
{{typetable|Water}}
{{statustable|Special}}
| 15
| 100%
| Has a priority of +1; strikes the target two to five times in a row.
|-
| {{m|Water Spout}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 100%
| Damage is based on the user's current HP; strongest when HP is highest.
|-
| {{m|Waterfall}}
{{typetable|Water}}
{{statustable|Physical}}
| 80
| 100%
| Has a 20% chance of causing the target to {{status|flinch}}.
|-
| {{m|Weather Ball}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| Power doubles and type changes during weather: {{type|Fire}} during {{m|Sunny Day}}, {{type|Water}} during {{m|Rain Dance}}, {{type|Ice}} during {{m|Hail}}, {{type|Rock}} during {{m|Sandstorm}}.
|-
| {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|35|15 in Generations II-IV}}
| {{tt|85%|70% in Generations II-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| {{m|Wild Charge}}
{{typetable|Electric}}
{{statustable|Physical}}
| 90
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
| class="l" | {{m|Weather Ball}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| class="l" | Power doubles and type changes during weather: {{type2|Fire}} during {{m|Sunny Day}}, {{type2|Water}} during {{m|Rain Dance}}, {{type2|Ice}} during {{m|Hail}}, {{type2|Rock}} during {{m|Sandstorm}}.
|-
| class="l" | {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| 15
| 70%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
|-
| class="l" | {{m|Wing Attack}}
| {{m|Wing Attack}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|60|35 in Generation I}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Wood Hammer}}
| {{m|Wood Hammer}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives ¼ of damage dealt as recoil damage.
| User receives ¼ of damage dealt as recoil damage.
|-
|-
| class="l" | {{m|Wrap}}
| {{m|Wrap}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Wring Out}}
| {{m|Wring Out}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
|-
| class="l" | {{m|X-Scissor}}
| {{m|X-Scissor}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 2,064: Line 2,822:
|  
|  
|-
|-
| class="l" | {{m|Zap Cannon}}
| {{m|Zap Cannon}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|120|100 in Generations II-III}}
| 50%
| 50%
| class="l" | {{status|paralysis|Paralyzes}} the target.
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Zen Headbutt}}
| {{m|Zen Headbutt}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 90%
| 90%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to {{status|flinch}}.
|}
|}
|}
|}