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{{ | {{move|List of moves that set traps|alt=Trap (battle)}} | ||
A '''trap''' (Japanese: '''{{ruby|罠|わな}}'''), more commonly known by the fan term '''entry hazard''', is a condition that affects a side of the field that causes any Pokémon that is sent into battle on that side of the field to be afflicted by a negative effect. Traps are created by moves, normally [[status move]]s. | |||
Some moves effects can remove traps. | |||
* {{m|Rapid Spin}} and {{m|Mortal Spin}} remove traps from the user's side of the field | |||
* {{m|Defog}} removes traps from the target's side of the field ([[Generation IV]]-{{gen|V}}) or both sides of the field ([[Generation VI]] onward) | |||
* {{m|Tidy Up}} removes traps from both sides of the field | |||
* {{m|G-Max Wind Rage}} removes traps from the target's side of the field | |||
* {{m|Court Change}} will exchange the traps on each side of the field, along with other one-sided field conditions. | |||
If a [[grounded]] {{type|Poison}} enters the battle, it will remove {{m|Toxic Spikes}} from its side of the field. | |||
{| style="margin:auto; background: #{{status color}}; {{ | Pokémon holding [[Heavy-Duty Boots]] are unaffected by traps, but grounded Poison-type Pokémon can still remove Toxic Spikes even if they hold it. | ||
Traps activate before {{cat|Abilities that activate upon entering battle}}, except {{a|Unnerve}}, {{a|Neutralizing Gas}}, and {{a|As One}}. | |||
Traps do activate when a new Pokémon is summoned in an [[SOS Battle]]. Traps do not activate for [[Support Play|Support Trainer]]s joining the battle in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | |||
==List of traps== | |||
{| class="roundtable" style="margin:auto; background: #{{status color}}; border:1px solid #{{status color light}};" | |||
! style="background-color: #{{status color light}}; {{roundytl|5px}}" | Debut Gen | |||
! style="background-color: #{{status color light}}" | Trap | |||
! style="background-color: #{{status color light}}" | Causes | |||
! style="background-color: #{{status color light}}; {{roundytr|5px}}" | Effect | |||
|- | |- | ||
| | | style="background: #{{Gen II color light}}; border: 1px solid #{{Gen II color dark}}; text-align: center" | '''{{color2|000|Generation 2|II}}''' | ||
| Spikes | |||
| {{m|Spikes}}<br>{{m|Ceaseless Edge}}{{sup/9|SV}} | |||
| [[Grounded]] Pokémon entering that side of the field take damage proportional to their maximum HP.<br>From Generation III onward, spikes can be set up a maximum of 3 times on the same side of the field, which causes entering Pokémon to take more damage. | |||
|- | |- | ||
| style="background: #{{Gen IV color light}}; border: 1px solid #{{Gen IV color dark}}; text-align: center" | '''{{color2|000|Generation 4|IV}}''' | |||
| Pointed stones | |||
| {{m|Stealth Rock}}<br>{{m|G-Max Stonesurge}}<br>{{m|Stone Axe}}{{sup/9|SV}} | |||
| Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective {{type|Rock}} moves are against that Pokémon's [[type]]s. | |||
|- | |- | ||
| {{ | | style="background: #{{Gen IV color light}}; border: 1px solid #{{Gen IV color dark}}; text-align: center" | '''{{color2|000|Generation 4|IV}}''' | ||
| {{m|Spikes}} | | Poison spikes | ||
{{ | | {{m|Toxic Spikes}}<br>{{a|Toxic Debris}} | ||
| | | If set up once, {{status|poison}}s grounded Pokémon entering that side of the field.<br>If set up twice, badly poisons grounded Pokémon entering that side of the field. | ||
|- | |- | ||
| {{ | | style="background: #{{Gen VI color light}}; border: 1px solid #{{Gen VI color dark}}; text-align: center" | '''{{color2|000|Generation 6|VI}}''' | ||
| Sticky web | |||
{{ | |||
| | |||
| {{m|Sticky Web}} | | {{m|Sticky Web}} | ||
| Grounded Pokémon entering that side of the field have their {{stat|Speed}} lowered by one stage. | |||
|- | |- | ||
| {{ | | style="background: #{{Gen VIII color light}}; border: 1px solid #{{Gen VIII color dark}}; text-align: center" | '''{{color2|000|Generation 8|VIII}}''' | ||
| Sharp steel | |||
{{ | | {{m|G-Max Steelsurge}} | ||
| {{ | | Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective {{type|Steel}} moves are against that Pokémon's [[type]]s. | ||
|} | |} | ||
== Trivia == | |||
* Only even-numbered [[generation]]s have introduced new moves that set traps. | |||
* There is no way to place sharp steel in [[Generation IX]]. | |||
* Traps don't exist in {{g|Legends: Arceus}}. Instead, moves that would otherwise set traps inflict [[splinters]] on the target. | |||
* In {{g|Sword and Shield}}, it is possible for a Pokémon to faint from full HP using only traps. This can be achieved by switching in {{rf|Alolan}} {{p|Ninetales}}, {{p|Amaura}}, {{p|Aurorus}}, {{p|Snom}}, or {{p|Frosmoth}} after Stealth Rock, three layers of Spikes, and sharp steel have been set. | |||
==In other languages== | |||
{{langtable|color={{status color}}|bordercolor={{status color light}} | |||
|de=Falle | |||
|fr=Piège | |||
|it=Trappola | |||
|es=Trampa | |||
|ko=함정 | |||
|zh_cmn=陷阱 | |||
|zh_yue=陷阱 | |||
}} | |||
{{-}} | {{-}} | ||
{{Move effects}} | {{Move effects}}<br> | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Entry hazard-creating moves|*]] | |||
[[zh: | [[de:Entry Hazards]] | ||
[[fr:Entry Hazard]] | |||
[[it:Entry hazard]] | |||
[[ja:設置技]] | |||
[[zh:对入场宝可梦生效的招式]] |
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