List of moves that cause entry hazards: Difference between revisions

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{{move|List of moves that set traps|alt=Trap (battle)}}
An '''entry hazard''' is any battlefield effect that affects the opponent's Pokémon as they are sent out of their [[Poké Ball]]. Any Pokémon already on the battlefield when these effects begin will be unaffected.
A '''trap''' (Japanese: '''{{ruby|罠|わな}}'''), more commonly known by the fan term '''entry hazard''', is a condition that affects a side of the field that causes any Pokémon that is sent into battle on that side of the field to be afflicted by a negative effect. Traps are created by moves, normally [[status move]]s.


Entry hazards are removed by {{m|Rapid Spin}} (user's side) and {{m|Defog}} (Generation VI: both sides; Generation IV-V: only opponent's side).
Some moves effects can remove traps.
* {{m|Rapid Spin}} and {{m|Mortal Spin}} remove traps from the user's side of the field
* {{m|Defog}} removes traps from the target's side of the field ([[Generation IV]]-{{gen|V}}) or both sides of the field ([[Generation VI]] onward)
* {{m|Tidy Up}} removes traps from both sides of the field
* {{m|G-Max Wind Rage}} removes traps from the target's side of the field
* {{m|Court Change}} will exchange the traps on each side of the field, along with other one-sided field conditions.  


The following moves create entry hazards of various types.
If a [[grounded]] {{type|Poison}} enters the battle, it will remove {{m|Toxic Spikes}} from its side of the field.


{| style="margin:auto; background: #{{status color}}; {{roundy}}; border: 5px solid #{{status color light}};"
Pokémon holding [[Heavy-Duty Boots]] are unaffected by traps, but grounded Poison-type Pokémon can still remove Toxic Spikes even if they hold it.
|-
 
|
Traps activate before {{cat|Abilities that activate upon entering battle}}, except {{a|Unnerve}}, {{a|Neutralizing Gas}}, and {{a|As One}}.
{| border=1 class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{status color}}; border-collapse:collapse;"
 
Traps do activate when a new Pokémon is summoned in an [[SOS Battle]]. Traps do not activate for [[Support Play|Support Trainer]]s joining the battle in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
 
==List of traps==
{| class="roundtable" style="margin:auto; background: #{{status color}}; border:1px solid #{{status color light}};"
! style="background-color: #{{status color light}}; {{roundytl|5px}}" | Debut Gen
! style="background-color: #{{status color light}}" | Trap
! style="background-color: #{{status color light}}" | Causes
! style="background-color: #{{status color light}}; {{roundytr|5px}}" | Effect
|-
|-
! Move
| style="background: #{{Gen II color light}}; border: 1px solid #{{Gen II color dark}}; text-align: center" | '''{{color2|000|Generation 2|II}}'''
! [[Type]]
| Spikes
! [[Damage category|Category]]
| {{m|Spikes}}<br>{{m|Ceaseless Edge}}{{sup/9|SV}}
! Effect
| [[Grounded]] Pokémon entering that side of the field take damage proportional to their maximum HP.<br>From Generation III onward, spikes can be set up a maximum of 3 times on the same side of the field, which causes entering Pokémon to take more damage.
|-
|-
| {{m|Spikes}}
| style="background: #{{Gen IV color light}}; border: 1px solid #{{Gen IV color dark}}; text-align: center" | '''{{color2|000|Generation 4|IV}}'''
{{typetable|Ground}}
| Pointed stones
{{statustable|Status}}
| {{m|Stealth Rock}}<br>{{m|G-Max Stonesurge}}<br>{{m|Stone Axe}}{{sup/9|SV}}
| Damages incoming opponents. Additional uses of this move will do more damage. Only affects grounded Pokémon.
| Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective {{type|Rock}} moves are against that Pokémon's [[type]]s.
|-
|-
| {{m|Stealth Rock}}
| style="background: #{{Gen IV color light}}; border: 1px solid #{{Gen IV color dark}}; text-align: center" | '''{{color2|000|Generation 4|IV}}'''
{{typetable|Rock}}
| Poison spikes
{{statustable|Status}}
| {{m|Toxic Spikes}}<br>{{a|Toxic Debris}}
| Damages incoming opponents. Affected by type matchups.
| If set up once, {{status|poison}}s grounded Pokémon entering that side of the field.<br>If set up twice, badly poisons grounded Pokémon entering that side of the field.
|-
|-
| style="background: #{{Gen VI color light}}; border: 1px solid #{{Gen VI color dark}}; text-align: center" | '''{{color2|000|Generation 6|VI}}'''
| Sticky web
| {{m|Sticky Web}}
| {{m|Sticky Web}}
{{typetable|Bug}}
| Grounded Pokémon entering that side of the field have their {{stat|Speed}} lowered by one stage.
{{statustable|Status}}
| Reduces {{stat|Speed}} of incoming opponents by one stage. Only affects grounded Pokémon.
|-
|-
| {{m|Toxic Spikes}}
| style="background: #{{Gen VIII color light}}; border: 1px solid #{{Gen VIII color dark}}; text-align: center" | '''{{color2|000|Generation 8|VIII}}'''
{{typetable|Poison}}
| Sharp steel
{{statustable|Status}}
| {{m|G-Max Steelsurge}}
| {{status|Poison}}s incoming opponents. A second use of this move causes the Pokémon to be {{status|badly poisoned}}. Only affects grounded Pokémon.
| Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective {{type|Steel}} moves are against that Pokémon's [[type]]s.
|}
|}
|}


== Trivia ==
* Only even-numbered [[generation]]s have introduced new moves that set traps.
* There is no way to place sharp steel in [[Generation IX]].
* Traps don't exist in {{g|Legends: Arceus}}. Instead, moves that would otherwise set traps inflict [[splinters]] on the target.
* In {{g|Sword and Shield}}, it is possible for a Pokémon to faint from full HP using only traps. This can be achieved by switching in {{rf|Alolan}} {{p|Ninetales}}, {{p|Amaura}}, {{p|Aurorus}}, {{p|Snom}}, or {{p|Frosmoth}} after Stealth Rock, three layers of Spikes, and sharp steel have been set.
==In other languages==
{{langtable|color={{status color}}|bordercolor={{status color light}}
|de=Falle
|fr=Piège
|it=Trappola
|es=Trampa
|ko=함정
|zh_cmn=陷阱
|zh_yue=陷阱
}}
{{-}}
{{-}}
{{Move effects}}
{{Move effects}}<br>
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Lists]]
[[Category:Lists]]
[[Category:Entry hazard-creating moves|*]]
[[de:Entry Hazards]]
[[fr:Entry Hazard]]
[[it:Entry hazard]]
[[ja:設置技]]
[[zh:对入场宝可梦生效的招式]]
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