List of moves by range (Mystery Dungeon): Difference between revisions

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In the '''{{g|Mystery Dungeon}} series''', '''[[move]]s''' function differently from the [[core series]] games. Moves have various '''ranges''' that determine what [[Dungeon tile|tiles]] they affect. The following list is organized by range with a description of the range followed by moves that fall into that category.
In the '''{{g|Mystery Dungeon series}}''', '''[[move]]s''' function differently from the [[core series]] games. Moves have various '''ranges''' that determine what [[Dungeon tile|tiles]] they affect. The following list is organized by range with a description of the range followed by moves that fall into that category.


==Enemy in front==
==Enemy in front==
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*{{m|Sand Tomb}}
*{{m|Sand Tomb}}
*{{m|Rock Slide}}
*{{m|Rock Slide}}
*{{m|Muddy Water}}
*{{m|Foresight}}
*{{m|Endeavor}}
*{{m|Cotton Spore}}
*{{m|Poison Jab}}
*{{m|Knock Off}}
*{{m|Fire Fang}}
*{{m|Thunder Fang}}
*{{m|Ice Fang}}
*{{m|Night Slash}}
*{{m|X-Scissor}}
Moves with an asterisk (*) technically affect the user, since they are two turn moves.  They will still only damage the enemy in front though.
Moves with an asterisk (*) technically affect the user, since they are two turn moves.  They will still only damage the enemy in front though.


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*{{m|Barrage}}
*{{m|Barrage}}
*{{m|Dragon Pulse}}
*{{m|Dragon Pulse}}
*{{m|Mud Shot}}
*{{m|Swift}}


==Enemy up to 2 tiles away==
==Enemy up to 2 tiles away==
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*{{m|ExtremeSpeed}}
*{{m|ExtremeSpeed}}
*{{m|Sucker Punch}}
*{{m|Sucker Punch}}
*{{m|U-turn}}


==Line of sight==
==Line of sight==


These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[Power points|PP]] to compensate for the excellent range.
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer {{PP}} to compensate for the excellent range.


*{{m|Pin Missile}}
*{{m|Pin Missile}}
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==Enemies within 1 tile range==
==Enemies within 1 tile range==


These moves affect all enemies adjacent to the user, even Ghost types in walls.  These moves do have fewer [[Power points|PP]] because they can affect multiple enemies with one use.
These moves affect all enemies adjacent to the user, even Ghost types in walls.  These moves do have fewer {{PP}} because they can affect multiple enemies with one use.


*{{m|Cut}}
*{{m|Cut}}
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==All enemies in the room==
==All enemies in the room==


These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility, including Ghost-types in walls.  Obviously, these moves can be very useful in clearing out a room if they do damage.  As a result, damaging moves in this category have even fewer [[Power points|PP]] than line of sight moves.
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility, including Ghost-types in walls.  Obviously, these moves can be very useful in clearing out a room if they do damage.  As a result, damaging moves in this category have even fewer {{PP}} than line of sight moves.


*{{m|Attack Order}}
*{{m|Attack Order}}
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