List of glitches (Generation V): Difference between revisions

The supposed double battle glitch is not a glitch, it's you not reading instructions; see the talk page for further info.
(The supposed double battle glitch is not a glitch, it's you not reading instructions; see the talk page for further info.)
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{{youtubevid|lXTeeiPNcwk|Mucrush|grass}}
{{youtubevid|lXTeeiPNcwk|Mucrush|grass}}


===Floccesy Town Snow Glitch===
===Floccesy Town snow glitch===
In Floccesy Town, when the player goes to the house just across the path from the Pokémon Center, and goes behind it and walks around the top-left hand corner during winter, he/she should see snow footsteps, but there is no snow on that block.
In [[Floccesy Town]], in [[seasons|winter]] behind the house immediately east of the Pokémon Center is a tile that behaves as a [[snow tile]], but appears as a normal tile. Stepping on the tile produces the sound normally produced when stepping in snow, and footsteps can be seen to be left behind upon stepping on it. The tile is located 1 tile northeast of the northwest corner of the house.


===Frozen Zoroark glitch===
===Frozen Zoroark glitch===
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{{youtubevid|KBkxYmLNQCA|kewlbdude|bulba}}
{{youtubevid|KBkxYmLNQCA|kewlbdude|bulba}}
===Nimbasa City Light Glitch===
When the player enters into Nimbasa City, with the lights (Yellow Squares) on either side, the player's shadow should appear hollow, but when he/she walks onto the ones closest to Join Avenue, it changes back to normal.


===Pokéstar Studios surfable tree===
===Pokéstar Studios surfable tree===
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One of the trees in [[White Forest]] to the left of the entrance to the White Treehollow does not have a shadow underneath it.
One of the trees in [[White Forest]] to the left of the entrance to the White Treehollow does not have a shadow underneath it.
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===PWT Can't battle glitch===
If the player is in a double battle in the [[PWT]],if the first 2 pokemon faint on the same turn, the player will be asked which
pokémon to send out, but if the player chooses one pokemon, it will go to the which pokémon to send out screen, and the player will only be able to select the pokémon they chose first, and it will continue as a loop.


==In all Generation V games==
==In all Generation V games==
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{{youtubevid|fp5JI-n2Gps|hervoheebo|rock}}
{{youtubevid|fp5JI-n2Gps|hervoheebo|rock}}
===Nimbasa City light glitch===
At the path in [[Nimbasa City]] leading to the [[Join Avenue]]/[[Gate|Nimbasa Gate]], there are several lights on the ground. Usually when the player steps on these their shadow appears under the lights; however, when stepping on the light closest to the Join Avenue/Gate on either side, the player's shadow appears on top of them.


===Prize money glitch===
===Prize money glitch===
[[File:Prize money glitch.jpg|thumb|Receiving more than {{pdollar}}9999 in prize money]]
[[File:Prize money glitch.jpg|thumb|Receiving more than {{pdollar}}9999 in prize money]]
If the player wins a battle with an [[Amulet Coin]] and a [[Entralink#List of Pass Powers|Prize Money Power ↑, ↑↑ or ↑↑↑]], so that the resulting [[prize money]] is an amount greater than {{pdollar}}9999, it will be displayed with a question mark before the last four digits. This happens because the game is only designed to display four digits of the prize money. However, if the player defeats a trainer that normally gives out more than {{PDollar}}9999, the prize money will be displayed correctly.
If the player wins a battle with an [[Amulet Coin]] and a [[Entralink#List of Pass Powers|Prize Money Power ↑, ↑↑ or ↑↑↑]], so that the resulting [[prize money]] is an amount greater than {{pdollar}}9999, it will be displayed with a question mark before the last four digits. This happens because the game is only designed to display four digits of the prize money. However, if the player defeats a Trainer that normally gives out more than {{PDollar}}9999, the prize money will be displayed correctly.
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{{youtubevid|OURmt_qN58o|wtfhloser|normal}}


=== Wild Sandile Static Animation Glitch ===
===Wild Sandile clipping===
{{incomplete|section|Needs an image}}
{{incomplete|section|Needs a video or image}}
When encountering a wild {{p|Sandile}}, its lower jaw will clip through the terrain it is standing on the first time it opens its mouth.
When encountering a wild {{p|Sandile}}, its lower jaw will clip through the terrain it is standing on the first time it opens its mouth.


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