List of glitches (Generation I): Difference between revisions

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===Stuck in a wall===
===Stuck in a wall===
If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak's laboratory.
If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak's laboratory.
===Trade cloning===
{{main|Cloning glitches#Trading method}}
===Transform assumption glitch===
In Generation {{gen|I}} and {{gen|II}}, any Pokémon that uses {{m|Transform}} is regarded as a {{p|Ditto}} in its new form; this means that if the player catches a {{p|Mew}} or a [[glitch Pokémon]] which has used the move Transform, or a Pokémon which has used Transform via {{m|Mirror Move}}, instead they will obtain a Ditto. Mew turning into Ditto was not an issue, because wild Mew could not have been be legitimately encountered. This system was later changed in Generation III, where wild Mew could be encountered.


===Walking Through an NPC===
===Walking Through an NPC===
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===Walking Through Walls===
===Walking Through Walls===
To walk through walls, the player must first get a poisoned pokemon and deposit all other pokemon in the PC. Then, they need to go to Safari Zone and pay $500 to play. They must try to leave the Safari Zone, but when asked if they want to leave early, select no. Next, they must save the game and restart. After that, they have to walk back into the Safari Zone building and walk downward. When asked if they want to play,they should select no and leave the building. Next, they should walk around and make sure they are on top of a ledge when they have walked 499 steps. Every time the screen flashes black, that is 4 steps, so they should count 125 screen flashes and 3 steps. After that, they must jump off the ledge so you are in midair when they run out of steps. Run around making sure to not go off screen until the only pokemon in their party dies. Thew will be teleported to the last Pokemon Center they have visited and can now walk through walls.
To walk through walls, the player must first get a [[Status_ailment#Poison|poisoned]] Pokémon and deposit all other Pokémon in the PC. Then, they need to go to [[Safari Zone]] and pay $500 to play. They must try to leave the Safari Zone, but when asked if they want to leave early, select no. Next, they must save the game and restart. After that, they have to walk back into the Safari Zone building and walk downward. When asked if they want to play, they should select no and leave the building. Next, they should walk around and make sure they are on top of a ledge when they have walked 499 steps. Every time the screen flashes black, that is 4 steps, so they should count 124 screen flashes and 3 steps. After that, they must jump off the ledge so that the player is in midair when they run out of steps. Run around making sure to not go off screen until the only Pokémon in their party faints. They will be teleported to the last [[Pokemon Center]] they have visited and can now walk through walls.


{{youtubevid|Nfumn28lC0M|Wooggle}}
{{youtubevid|Nfumn28lC0M|Wooggle}}
===Trade cloning===
{{main|Cloning glitches#Trading method}}
===Transform assumption glitch===
In Generation {{gen|I}} and {{gen|II}}, any Pokémon that uses {{m|Transform}} is regarded as a {{p|Ditto}} in its new form; this means that if the player catches a {{p|Mew}} or a [[glitch Pokémon]] which has used the move Transform, or a Pokémon which has used Transform via {{m|Mirror Move}}, instead they will obtain a Ditto. Mew turning into Ditto was not an issue, because wild Mew could not have been be legitimately encountered. This system was later changed in Generation III, where wild Mew could be encountered.


===ZZAZZ glitch===
===ZZAZZ glitch===
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