List of glitches (Generation I): Difference between revisions

Added Bide glitch
(Added Bide glitch)
Line 50: Line 50:
===0 PP glitch===
===0 PP glitch===
In Generation I, {{m|Struggle|struggling}} can be avoided by allowing the game to self-select a move to be used, which can happen to any move used immediately after a Pokémon is {{status|Freeze|defrosted}}, or due to a handful of moves' effects ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with {{cat|moves that partially trap|partial-trapping moves}}. A move used with 0 {{PP}} in this way would {{wp|arithmetic underflow|underflow}} to the maximum possible value, 63 PP, and, due to the way the data is structured, a move that 0 [[PP Up]]s had been used on would gain full PP Up status, while those on which PP Ups had been used would lose one PP Up boost. This glitch was addressed in Generation II games and later, which prevent a move from being executed if it has 0 PP.
In Generation I, {{m|Struggle|struggling}} can be avoided by allowing the game to self-select a move to be used, which can happen to any move used immediately after a Pokémon is {{status|Freeze|defrosted}}, or due to a handful of moves' effects ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with {{cat|moves that partially trap|partial-trapping moves}}. A move used with 0 {{PP}} in this way would {{wp|arithmetic underflow|underflow}} to the maximum possible value, 63 PP, and, due to the way the data is structured, a move that 0 [[PP Up]]s had been used on would gain full PP Up status, while those on which PP Ups had been used would lose one PP Up boost. This glitch was addressed in Generation II games and later, which prevent a move from being executed if it has 0 PP.
===Bide glitch===
The stored damage from {{m|Bide}} can hit (but not always) a Pokémon under the invulnerable stage of {{m|Fly}} or {{m|Dig}}. If Bide deals damage to a Pokémon under Fly or Dig, the game will reveal its sprite early.  This also causes a small animation glitch with Dig where it appears that the enemy Pokémon rises from the ground off the top of the screen instead of the enemy rising up from 'underground'. There is no animation glitch with {{m|Fly}} because the game has no animation on the opponent's side of Fly returning from the top of the screen to the ground - the game only reveals the sprite.
{{youtubevid|mpHw7CPQdQY|ChickasaurusGL|normal}}


===Cable Club escape glitch===
===Cable Club escape glitch===
2,061

edits