List of glitches (Generation V): Difference between revisions

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m (→‎In Pokémon Black and White: Just alphabetizing. That's all. ^_^)
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===Café Warehouse glitch===
===Café Warehouse glitch===
The tiles on the center and right of the door on the inside of the Café Warehouse say "It looks like a cabinet full of Pokémon goods." when the A Button is pressed while facing them.
The tiles on the center and right of the door on the inside of the Café Warehouse say, "It looks like a cabinet full of Pokémon goods." when the A Button is pressed while facing them.


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===Fainted Pokémon glitch===
===Fainted Pokémon glitch===
{{incomplete|section|cause; checking if it occurs in B2W2}}
{{incomplete|section|cause; checking if it occurs in B2W2}}
Sometimes in a battle a Pokémon will survive a would-be one-hit KO with one {{stat|HP}} left, but will still [[Fainting|faint]]. This occurs more often to low level Pokémon.   
Sometimes in a battle, a Pokémon will survive a would-be one-hit KO with one {{stat|HP}} left, but will still [[Fainting|faint]]. This occurs more often to low level Pokémon.   


In a [[Pokémon battle|Single Battle]], this prevents the player from switching out Pokémon or attack. The only way out of this is to reset the game.
In a [[Pokémon battle|Single Battle]], this prevents the player from switching out Pokémon or attack. The only way out of this is to reset the game.
<!--In a [[Double Battle]], when the fainted Pokémon is switched out there will be no sprite, but it will still be in battle as a [[glitch Pokémon]] with all of the [[moves]] being what was in the first slot of that Pokémon. When the battle ends the game will be back to normal with the Pokémon fainted.-->
<!--In a [[Double Battle]], when the fainted Pokémon is switched out, there will be no sprite, but it will still be in battle as a [[glitch Pokémon]], with all of the [[moves]] being what was in the first slot of that Pokémon. When the battle ends, the game will be back to normal, with the Pokémon fainted.-->


In a [[Rotation Battle]], the Pokémon can still be rotated out to a different Pokémon.
In a [[Rotation Battle]], the Pokémon can still be rotated out to a different Pokémon.
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===GTS freeze glitch===
===GTS freeze glitch===
{{incomplete|section|checking if it occurs in B2W2}}
{{incomplete|section|checking if it occurs in B2W2}}
This glitch appears to happen when the game does not display the sprites of Trainers that have the sought Pokémon for trade. When selecting a Trainer after an empty space the [[game freeze]]s. Tapping on a Trainer after a space will cause the game to display that an error has occurred.
This glitch appears to happen when the game does not display the sprites of Trainers that have the sought Pokémon for trade. When selecting a Trainer after an empty space, the [[game freeze]]s. Tapping on a Trainer after a space will cause the game to display that an error has occurred.
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===Gym Leader music glitch===
===Gym Leader music glitch===
{{incomplete|section|checking if it occurs in B2W2}}
{{incomplete|section|checking if it occurs in B2W2}}
If the player is in the middle of a move that inflicts damage over several turns consecutively (such as {{m|Rollout}}) and the [[Gym Leader]] sends out their last Pokémon, the battle music will not change until after the duration of the move ends. This is because the Gym Leader does not come out to speak, which is what cues the music change.
If the player is in the middle of a move that inflicts damage over several turns consecutively (such as {{m|Rollout}}), and the [[Gym Leader]] sends out their last Pokémon, the battle music will not change until after the duration of the move ends. This is because the Gym Leader does not come out to speak, which is what cues the music change.


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===Liberty Garden Fly glitch===
===Liberty Garden Fly glitch===
When selecting Liberty Garden while using Fly, its green dot is filled red as if it could be flown to, unlike other locations represented by the same symbol. This indicates that it may have been intended to be a location which could be flown to in the [[beta]] versions.
When selecting Liberty Garden while using Fly, its green dot is filled red, as if it could be flown to, unlike other locations represented by the same symbol. This indicates that it may have been intended to be a location which could be flown to in the [[beta]] versions.


In the [[Pokémon Black and White Versions 2|sequels]] however, all locations marked by green squares turn red.
In the [[Pokémon Black and White Versions 2|sequels]] however, all locations marked by green squares turn red.


===Nacrene Gym bookcase glitch===
===Nacrene Gym bookcase glitch===
After the bookcase in [[Nacrene Gym]] has been moved to reveal the secret stairs, it is still possible to read the book on the bookshelf from the stepladder. If the player stands on the stepladder, [[Saving|saves]], then resets, upon resuming it is possible to read the book as if the bookcase had not moved. It is possible to do this until the player leaves the room.
After the bookcase in [[Nacrene Gym]] has been moved to reveal the secret stairs, it is still possible to read the book on the bookshelf from the stepladder. If the player stands on the stepladder, [[Saving|saves]], then resets, upon resuming, it is possible to read the book as if the bookcase had not moved. It is possible to do this until the player leaves the room.


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{{youtubevid|XlrPJPUCUv0|Zowayixx|Normal}}


===Nimbasa Gym Trainer glitch===
===Nimbasa Gym Trainer glitch===
In Japanese versions of {{game|Black and White|s}}, if the player loses to {{tc|Lady}} Colette in [[Nimbasa Gym]] while directly facing her when encountered, this glitch will occur. When the player comes back in she will be standing on the same spot and will battle the player. After she is defeated, she still remains on the tracks of the roller coaster, and can be passed through while riding the roller coaster to [[Elesa]].
In Japanese versions of {{game|Black and White|s}}, if the player loses to {{tc|Lady}} Colette in [[Nimbasa Gym]] while directly facing her when encountered, this glitch will occur. When the player comes back in, she will be standing on the same spot, and will battle the player. After she is defeated, she still remains on the tracks of the roller coaster, and can be passed through while riding the roller coaster to [[Elesa]].


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===Nimbasa Shift Glitch===
===Nimbasa Shift Glitch===
At the gate to the park in Nimbasa City,  when entering in the middle of the gate, the player will shift up to the top path. This does not work when exiting.
At the gate to the park in Nimbasa City,  when entering in the middle of the gate, the player will shift up to the top path. This does not work when exiting.
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===Opelucid Gym pedestal glitch===
===Opelucid Gym pedestal glitch===
In front of both of the "certified Trainers" pedestals in the [[Opelucid Gym]] is an empty tile that cannot be walked on. This tile is considered by the game to be the pedestal and can be interacted with rather than the pedestal itself, and acts just like it. Despite this, the space taken by the visible pedestal cannot be walked on.
In front of both of the "certified Trainers" pedestals in the [[Opelucid Gym]] is an empty tile that cannot be walked on. This tile is considered by the game to be the pedestal, and can be interacted with rather than the pedestal itself, and acts just like it. Despite this, the space taken by the visible pedestal cannot be walked on.


===Opelucid Gym shadowed tiles glitch===
===Opelucid Gym shadowed tiles glitch===
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===Relic Castle glitch===
===Relic Castle glitch===
On B3F of the [[Relic Castle]] near the drop point from the hole closest to the correct drop point to B2F there is a non-solid wall tile. It is on the wall one tile to the left of the wall directly to the south of this drop point.
On B3F of the [[Relic Castle]], near the drop point from the hole closest to the correct drop point to B2F, there is a non-solid wall tile. It is on the wall one tile to the left of the wall directly to the south of this drop point.


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{{youtubevid|bOLcm3SbC38|GamingMasterErnest|ground}}


===Sitrus Berry glitch===
===Sitrus Berry glitch===
If a Pokémon holding a [[Sitrus Berry]] hurts itself from confusion and reaches under half of its max HP through the damage, then its Sitrus Berry will not activate until another form of damage is dealt.
If a Pokémon holding a [[Sitrus Berry]] hurts itself from confusion, and reaches under half of its max HP through the damage, then its Sitrus Berry will not activate until another form of damage is dealt.


===Sky Drop glitch===
===Sky Drop glitch===
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Due to this glitch, the move Sky Drop was banned in Wi-Fi Random Matches starting November 10, 2010.
Due to this glitch, the move Sky Drop was banned in Wi-Fi Random Matches starting November 10, 2010.


This glitch can only occur in [[Double Battle|Double]] and [[Triple Battle]]s. It is activated when Gravity is used while two Pokémon are in the semi-invulnerable state after Sky Drop is used. Gravity will bring the user of Sky Drop down while the target will be stuck in the semi-invulnerable state, unable to move until it is knocked out.
This glitch can only occur in [[Double Battle|Double]] and [[Triple Battle]]s. It is activated when Gravity is used while two Pokémon are in the semi-invulnerable state after Sky Drop is used. Gravity will bring the user of Sky Drop down, while the target will be stuck in the semi-invulnerable state, unable to move until it is knocked out.


===Text speed glitch===
===Text speed glitch===
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===Trick Room glitch===
===Trick Room glitch===
{{incomplete|section|checking if it occurs in B2W2}}
{{incomplete|section|checking if it occurs in B2W2}}
If a Pokémon has an effective speed greater than 1809, it will ignore the effects of {{m|Trick Room}} and act before slower Pokémon.
If a Pokémon has an effective speed greater than 1809, it will ignore the effects of {{m|Trick Room}}, and act before slower Pokémon.


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{{youtubevid|TmZHKZJMnBc|NaiJPC|speed}}


===Walking Trainer glitch===
===Walking Trainer glitch===
When blocking the path of certain Trainers who walk in a loop, if their path is blocked at a corner so that they cannot change direction, they will continue walking in the direction they were slowly and without turning, so as to appear to be walking into nothing but behaving as if they are walking into a wall.
When blocking the path of certain Trainers who walk in a loop, if their path is blocked at a corner so that they cannot change direction, they will continue walking in the direction they were slowly and without turning, so as to appear to be walking into nothing, but behaving as if they are walking into a wall.


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===Floccesy Ranch grass glitch===
===Floccesy Ranch grass glitch===
In [[Floccesy Ranch]] there is a tile that appears to be a [[tall grass]] tile, but is instead a normal tile. Wild Pokémon cannot be encountered in it (even with {{m|Sweet Scent}} or [[Honey]]). Unlike actual tall grass tiles, the bottom of the player's sprite is not covered by the grass when standing on it, and it does not make a noise when the player steps on it.
In [[Floccesy Ranch]], there is a tile that appears to be a [[tall grass]] tile, but is instead a normal tile. Wild Pokémon cannot be encountered in it (even with {{m|Sweet Scent}} or [[Honey]]). Unlike actual tall grass tiles, the bottom of the player's sprite is not covered by the grass when standing on it, and it does not make a noise when the player steps on it.


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{{youtubevid|lXTeeiPNcwk|Mucrush|grass}}


===Floccesy Town snow glitch===
===Floccesy Town snow glitch===
In [[Floccesy Town]], in [[seasons|winter]] behind the house immediately east of the Pokémon Center is a tile that behaves as a [[snow tile]], but appears as a normal tile. Stepping on the tile produces the sound normally produced when stepping in snow, and footsteps can be seen to be left behind upon stepping on it. The tile is located 1 tile northeast of the northwest corner of the house.
In [[Floccesy Town]], in [[seasons|winter]], behind the house immediately east of the Pokémon Center is a tile that behaves as a [[snow tile]], but appears as a normal tile. Stepping on the tile produces the sound normally produced when stepping in snow, and footsteps can be seen to be left behind upon stepping on it. The tile is located 1 tile northeast of the northwest corner of the house.


===Frozen Zoroark glitch===
===Frozen Zoroark glitch===
In the Japanese versions of Pokémon Black 2 and White 2, if the player begins following [[N]]'s {{p|Zoroark}} through {{OBP|Victory Road|Black 2 and White 2}} then leaves the area, Zoroark will appear in its initial position and will not move. This prevents the player from meeting [[N]]. This bug was fixed in international releases.
In the Japanese versions of Pokémon Black 2 and White 2, if the player begins following [[N]]'s {{p|Zoroark}} through {{OBP|Victory Road|Black 2 and White 2}} then leaves the area, Zoroark will appear in its initial position, and will not move. This prevents the player from meeting [[N]]. This bug was fixed in international releases.


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===Marlon glitch===
===Marlon glitch===
{{incomplete|section|Specific timing of the glitch}}
{{incomplete|section|Specific timing of the glitch}}
In the Japanese versions of Pokémon Black 2 and White 2, if the player talks to [[Marlon]] in the [[Humilau Gym]] before the events of [[Ghetsis]] but after beating the [[Shadow Triad]] at the [[Plasma Frigate]], he will have blank dialogue boxes. This has been fixed in international releases.
In the Japanese versions of Pokémon Black 2 and White 2, if the player talks to [[Marlon]] in the [[Humilau Gym]] before the events of [[Ghetsis]], but after beating the [[Shadow Triad]] at the [[Plasma Frigate]], he will have blank dialogue boxes. This has been fixed in international releases.


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===N glitch===
===N glitch===
{{incomplete|section|cause}}
{{incomplete|section|cause}}
In the ruins of [[N's Castle]], the player can get a copy of N to appear. One N will follow the player around while the other will stand still and can be talked to as normal. Since the player is being followed by a copy of N, this glitch prevents the player from flying or fighting in battles.
In the ruins of [[N's Castle]], the player can get a copy of N to appear. One N will follow the player around, while the other will stand still and can be talked to as normal. Since the player is being followed by a copy of N, this glitch prevents the player from flying or fighting in battles.


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{{youtubevid|KBkxYmLNQCA|kewlbdude|bulba}}


===Phantom Bianca glitch===
===Phantom Bianca glitch===
When going through [[Reversal Mountain]] for the first time, if the player enters the dungeon from the left side, causing [[Bianca]] to follow them, then goes through the southernmost exit and comes back inside, returning to the start of the cave, but not leaving the mountain entirely, [[Bianca]] will ask to split up. The player will then move to the next screen, where if they then use either an [[Escape Rope]] or {{m|Dig}} they will exit back to the southernmost point. Returning to the main part of the cave will cause [[Bianca]]'s dialogue box to appear, but for her to be out of sight. After walking around for a while she will eventually catch up, but may travel through walls in the process.
When going through [[Reversal Mountain]] for the first time, if the player enters the dungeon from the left side, causing [[Bianca]] to follow them, then goes through the southernmost exit and comes back inside, returning to the start of the cave, but not leaving the mountain entirely, [[Bianca]] will ask to split up. The player will then move to the next screen, where if they then use either an [[Escape Rope]] or {{m|Dig}} they will exit back to the southernmost point. Returning to the main part of the cave will cause [[Bianca]]'s dialogue box to appear, but for her to be out of sight. After walking around for a while, she will eventually catch up, but may travel through walls in the process.


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{{youtubevid|nxbxiP27fUE|ninjaturkey101|ghost}}
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===Rondez-View Ferris Wheel glitch===
===Rondez-View Ferris Wheel glitch===
{{incomplete|section|video, specifics}}
{{incomplete|section|video, specifics}}
In certain cases, if the player [[saving|saves]] the game in the {{ci|Nimbasa}} Amusement Park, then resumes play on a later date, the NPC in front of the Rondez-View Ferris Wheel can change to a different NPC but keep the sprite of the old NPC.
In certain cases, if the player [[saving|saves]] the game in the {{ci|Nimbasa}} Amusement Park, then resumes play on a later date, the NPC in front of the Rondez-View Ferris Wheel can change to a different NPC, but keep the sprite of the old NPC.


For example, [[N]] can be observed speaking about [[Hugh]]'s younger sister as if she was his, and then turns into Hugh when riding the Ferris Wheel, then turns back into N when he gets off.
For example, [[N]] can be observed speaking about [[Hugh]]'s younger sister as if she was his, and then turns into Hugh when riding the Ferris Wheel, then turns back into N when he gets off.
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===Tag Battle victory music glitch===
===Tag Battle victory music glitch===
Defeating a pair of [[wild Pokémon]] while the player has a partner will play the Trainer defeated jingle rather than wild Pokémon defeated jingle.
Defeating a pair of [[wild Pokémon]] while the player has a partner will play the Trainer defeated jingle, rather than the wild Pokémon defeated jingle.


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If put in the party, it temporarily takes the colored menu sprite of the silhouette after reopening the party; if the space was empty, it reverts to its original menu sprite. If the Pokémon did not copy another Pokémon silhouette then it will remain invisible. If left in a Box and the Box is changed (except using the "Switch Box" method initially used before), its menu sprite will revert to normal; if left in the party it will remain in its false menu sprite. It will return to its regular sprite if the PC is closed, a Pokémon status screen is examined, the bag screen is opened or if the search screen is selected.
If put in the party, it temporarily takes the colored menu sprite of the silhouette after reopening the party; if the space was empty, it reverts to its original menu sprite. If the Pokémon did not copy another Pokémon silhouette then it will remain invisible. If left in a Box and the Box is changed (except using the "Switch Box" method initially used before), its menu sprite will revert to normal; if left in the party it will remain in its false menu sprite. It will return to its regular sprite if the PC is closed, a Pokémon status screen is examined, the bag screen is opened or if the search screen is selected.


If a Pokémon that has its form changed by an item ({{p|Giratina}}, {{p|Arceus}}, or {{p|Genesect}}) and its item is removed while it is under the effect of the glitch then the proper menu sprite will show, ending the glitch.
If a Pokémon that has its form changed by an item ({{p|Giratina}}, {{p|Arceus}}, or {{p|Genesect}}) and its item is removed while it is under the effect of the glitch, the proper menu sprite will show, ending the glitch.


===Icirrus Gym glitch===
===Icirrus Gym glitch===
In [[Icirrus Gym]], there are three rocks which are not solid—they can be walked on. Using one of these rocks, in {{2v2|Black|White}} it is possible to reach [[Brycen]] without battling {{tc|Black Belt}} Thomas.
In [[Icirrus Gym]], there are three rocks which are not solid—they can be walked on. Using one of these rocks, in {{2v2|Black|White}}, it is possible to reach [[Brycen]] without battling {{tc|Black Belt}} Thomas.


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