List of glitches (Generation V): Difference between revisions

→‎Black 2 and White 2: Twist mountain habitat list oversight
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This is a '''list of glitches''' that occur in the [[Generation V]] [[core series]] [[Pokémon games]].
This is a '''list of glitches''' that occur in the [[Generation V]] [[core series]] [[Pokémon games]].


==In Pokémon Black and White==
==Black and White==
===Café Warehouse glitch===
===Café Warehouse oversight===
The tiles on the center and right of the door on the inside of the Café Warehouse say "It looks like a cabinet full of Pokémon goods." when the A Button is pressed while facing them.
The tiles on the center and right of the door on the inside of the Café Warehouse say "It looks like a cabinet full of Pokémon goods." when the A Button is pressed while facing them.


{{youtubevid|5Q9qWs78JY4|Zowayixx|Normal}}
{{youtubevid|5Q9qWs78JY4|Zowayixx|Normal}}


===Dreamyard invisible wall glitch===
===Dreamyard invisible wall oversight===
The row of tiles immediately west of the staircase to the [[Dreamyard]]'s basement cannot be walked on, despite these type of tiles being able to be walked on in other locations.
The row of tiles immediately west of the staircase to the [[Dreamyard]]'s basement cannot be walked on, despite these type of tiles being able to be walked on in other locations.
===Fainted Pokémon glitch===
{{incomplete|section|cause; checking if it occurs in B2W2}}
Sometimes in a battle, a Pokémon will survive a would-be one-hit KO with one {{stat|HP}} left, but will still [[Fainting|faint]]. This occurs more often with low-level Pokémon.
In a [[Pokémon battle|Single Battle]], this prevents the player from switching out Pokémon or attack. The only way out of this is to reset the game.
<!--In a [[Double Battle]], when the fainted Pokémon is switched out, there will be no sprite, but it will still be in battle as a [[glitch Pokémon]], with all of the [[moves]] being what was in the first slot of that Pokémon. When the battle ends, the game will be back to normal, with the Pokémon fainted.-->
In a [[Rotation Battle]], the Pokémon can still be rotated out to a different Pokémon.
{{youtubevid|sWXjGusQZd0|DSLiteUser55|Unknown}}
===Gear Station glitch===
{{incomplete|section|checking if it occurs in B2W2}}
When returning to Gear Station after riding a train from a location other than Gear Station, the location name "Gear Station" is not displayed until entering the center of the station, despite the platform itself being considered to be Gear Station by the game. This includes when the player reaches the rest area after seven wins in a row, since it is considered to be the [[Battle Subway]] by the game, but all other parts of the Battle Subway do not trigger this.


===GTS morphing glitch===
===GTS morphing glitch===
{{main|Global Terminal#Morphing glitch|Global Terminal}}
{{main|Global Trade System#Morphing glitch|Global Trade System}}


{{youtubevid|k0VFZvtyBbc|wtfhloser|normal}}
{{youtubevid|k0VFZvtyBbc|wtfhloser|thlon}}


===GTS search glitch===
===GTS search glitch===
After successfully trading with a Trainer, when a trainer returns to seek more Pokémon, there will be no trainers there but when the player presses Select nothing will happen, and if they hit Search a message will pop up saying "Please change your search conditions". The player cannot search for the Pokémon again until they have searched for another, then search for it.
After successfully trading with another player, when the player returns to seek more Pokémon, there will be no other players there; pressing Select won't cause anything to happen, pressing Search will bring up the message "Please change your search conditions". The player cannot search for that Pokémon again until they have searched for another, then search for it.


===GTS trainer display glitch===
===GTS Trainer display glitch===
Sometimes, the GTS will not display trainers when the player is searching for some kind of Pokémon. This seems to differ between trainers.
Sometimes, the GTS will not display Trainers when the player is searching for some kind of Pokémon. This seems to differ between Trainers.


====GTS freeze glitch====
====GTS freeze glitch====
{{incomplete|section|checking if it occurs in B2W2}}
{{incomplete|section|checking if it occurs in B2W2}}
This glitch happens as a side effect of the glitch above. When selecting a Trainer after an empty space, the [[game freeze]]s. Tapping on a Trainer after a space will cause the game to display that an error has occurred.
This glitch happens as a side effect of the GTS Trainer display glitch. When selecting a Trainer after an empty space, the [[game freeze]]s. Tapping on a Trainer after a space will cause the game to display that an error has occurred.
{{youtubevid|DKKAjdlF7Kk|wtfhloser|normal}}
{{youtubevid|DKKAjdlF7Kk|wtfhloser|water}}


===Gym Leader music glitch===
===Gym Leader music oversight===
{{incomplete|section|checking if it occurs in B2W2}}
{{incomplete|section|checking if it occurs in B2W2}}
If the player is in the middle of a move that inflicts damage over several turns consecutively (such as {{m|Rollout}}), and the [[Gym Leader]] sends out their last Pokémon, the battle music will not change until after the duration of the move ends. This is because the Gym Leader does not come out to speak, which is what cues the music change.
If the player is in the middle of a move that inflicts damage over several turns consecutively (such as {{m|Rollout}}), and the [[Gym Leader]] sends out their last Pokémon, the battle music will not change until after the duration of the move ends. This is because the Gym Leader does not come out to speak, which is what cues the music change.


{{youtubevid|HfNG6yPQpL8|chicobo329|Flying}}
{{youtubevid|HfNG6yPQpL8|chicobo329|rock}}
===HP display glitch===
 
{{incomplete|section|check if it occurs in B2W2}}
[[File:HP display glitch.png|thumb|right|The screens are desynchronized.]]
Sometimes, when the player's Pokémon has gained enough HP EVs during a battle to increase its HP stat, the battle and team summary screen may display different values.
===Landing on person or item===
===Landing on person or item===
When {{m|Surf}}ing, by moving towards a tile directly adjacent to an NPC or item that is adjacent to [[water tile|water]], then quickly pressing the D-pad to dismount onto the NPC or item, the player will be standing on top of it. However, this won't occur if the person is moving.
When {{m|Surf}}ing, by moving towards a tile directly adjacent to an NPC or item that is adjacent to [[water tile|water]], then quickly pressing the D-pad to dismount onto the NPC or item, the player will be standing on top of it. However, this won't occur if the person is moving.
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{{youtubevid|1Z6LeM3Pq5w|mmxmm246|Water}}
{{youtubevid|1Z6LeM3Pq5w|mmxmm246|Water}}


===Liberty Garden Fly glitch===
===Liberty Garden Fly oversight===
When selecting Liberty Garden while using Fly, its green dot is filled red, as if it could be flown to, unlike other locations represented by the same symbol. This indicates that it may have been intended to be a location which could be flown to in the [[beta]] versions.
When selecting Liberty Garden while using Fly, its green dot is filled red, as if it could be flown to, unlike other locations represented by the same symbol. This indicates that it may have been intended to be a location which could be flown to in the [[beta]] versions.


In the [[Pokémon Black and White Versions 2|sequels]] however, all locations marked by green squares turn red.
In the [[Pokémon Black and White Versions 2|sequels]] however, all locations marked by green squares turn red.


===Nacrene Gym bookcase glitch===
===Nacrene Gym bookcase oversight===
After the bookcase in [[Nacrene Gym]] has been moved to reveal the secret stairs, it is still possible to read the book on the bookshelf from the stepladder. If the player stands on the stepladder, [[Saving|saves]], then resets, upon resuming, it is possible to read the book as if the bookcase had not moved. It is possible to do this until the player leaves the room.
After the bookcase in [[Nacrene Gym]] has been moved to reveal the secret stairs, it is still possible to read the book on the bookshelf from the stepladder. If the player stands on the stepladder, [[save]]s, then resets, upon resuming, it is possible to read the book as if the bookcase had not moved. It is possible to do this until the player leaves the room.


{{youtubevid|XlrPJPUCUv0|Zowayixx|Normal}}
{{youtubevid|XlrPJPUCUv0|Zowayixx|Normal}}
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{{youtubevid|VD1HxV0Q9mQ|NaiJPC|Electric}}
{{youtubevid|VD1HxV0Q9mQ|NaiJPC|Electric}}


===Nimbasa Shift Glitch===
===Nimbasa shift glitch===
At the gate to the park in Nimbasa City, when entering in the middle of the gate, the player will shift up to the top path. This does not work when exiting.
When going through the gate between the city section of [[Nimbasa City]] and the amusement park section from either side, there is at least one tile that the player will never emerge from on either side. On the city side, the player will never emerge from the bottommost or topmost tiles, while on the park side, the player will never emerge from the second tile from the bottom. This is despite the fact that the city-side gate is five tiles tall and the amusement park-side gate is four tiles tall, meaning only the city side should need to have a tile that the player does not emerge from, and there should only need to be a single tile.


===Opelucid Gym air walk glitch===
===Opelucid Gym air walk oversight===
[[File:Opelucid Gym glitch.png|frame|right|The player floating one tile to the north of the slope]]
[[File:Opelucid Gym glitch.png|frame|right|The player floating one tile to the north of the slope]]
On the sloping part of the path before the first dragon's tail in [[Opelucid Gym]], the two tiles directly up and down can be walked on, leaving the player walking on the air.
On the sloping part of the path before the first dragon's tail in [[Opelucid Gym]], the two tiles directly up and down can be walked on, leaving the player walking on the air.
{{-}}
{{-}}


===Opelucid Gym pedestal glitch===
===Opelucid Gym pedestal oversight===
In front of both of the "certified Trainers" pedestals in the [[Opelucid Gym]] is an empty tile that cannot be walked on. This tile is considered by the game to be the pedestal, and can be interacted with rather than the pedestal itself, and acts just like it. Despite this, the space taken by the visible pedestal cannot be walked on.
In front of both of the "certified Trainers" pedestals in the [[Opelucid Gym]] is an empty tile that cannot be walked on. This tile is considered by the game to be the pedestal, and can be interacted with rather than the pedestal itself, and acts just like it. Despite this, the space taken by the visible pedestal cannot be walked on.


===Opelucid Gym shadowed tiles glitch===
===Opelucid Gym shadowed tiles oversight===
In Opelucid Gym, none of the tiles behind the [[warp tile]] behind the [[Gym Leader]] can be walked on.
In Opelucid Gym, none of the tiles behind the [[warp tile]] behind the [[Gym Leader]] can be walked on.


===PC red 'X' button glitch===
===PC red 'X' button oversight===
If the "Switch Box" mode is entered in "Move Pokémon" - either by the select button or the red button above the PC box - and the player proceeds to change the name of the current box, upon changing the name, the red cross in the bottom-right corner will no longer be visible. This is only aesthetic, as the empty space will still function as the cross does. Note that the actual name of the box does not need to be changed; the glitch activates when returning to the PC box from the character palette.
If the "Switch Box" mode is entered in "Move Pokémon" and the player proceeds to change the name of the current box, upon changing the name, the red cross in the bottom-right corner will no longer be visible. This is only aesthetic, as the empty space will still function as the cross does. The actual name of the box does not need to be changed; the glitch activates when returning to the PC box from the character entry menu.


===Relic Castle glitch===
===Relic Castle oversight===
On B3F of the [[Relic Castle]], near the drop point from the hole closest to the correct drop point to B2F, there is a non-solid wall tile. It is on the wall one tile to the left of the wall directly to the south of this drop point.
On B3F of the [[Relic Castle]], near the drop point from the hole closest to the correct drop point to B2F, there is a non-solid wall tile. It is on the wall one tile to the left of the wall directly to the south of this drop point.


{{youtubevid|bOLcm3SbC38|GamingMasterErnest|ground}}
{{youtubevid|bOLcm3SbC38|GamingMasterErnest|ground}}


===Sitrus Berry glitch===
===Sitrus Berry oversight===
If a Pokémon holding a [[Sitrus Berry]] hurts itself from confusion, and reaches under half of its max HP through the damage, then its Sitrus Berry will not activate until another form of damage is dealt.
If a Pokémon holding a [[Sitrus Berry]] hurts itself from confusion, and reaches under half of its max HP through the damage, then its Sitrus Berry will not activate until another form of damage is dealt.
===Skyarrow Bridge glitch===
The player cannot use the bicycle or use fly on the place that connects [[Pinwheel Forest]] to [[Skyarrow Bridge]].


===Sky Drop glitch===
===Sky Drop glitch===
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This glitch can only occur in [[Double Battle|Double]] and [[Triple Battle]]s. It is activated when Gravity is used while two Pokémon are in the semi-invulnerable state after Sky Drop is used. Gravity will bring the user of Sky Drop down, while the target will be stuck in the semi-invulnerable state, unable to move until it is knocked out.
This glitch can only occur in [[Double Battle|Double]] and [[Triple Battle]]s. It is activated when Gravity is used while two Pokémon are in the semi-invulnerable state after Sky Drop is used. Gravity will bring the user of Sky Drop down, while the target will be stuck in the semi-invulnerable state, unable to move until it is knocked out.


===Text speed glitch===
===Text speed oversight===
An old woman in [[Driftveil City]] talks one text speed slower than the selected text speed. If the text speed is set to slow, she speaks even slower than usual in the slow speed setting. This is due to her missing a large section of code, and is not intentional.
An old woman in [[Driftveil City]] talks one text speed slower than the selected text speed. If the text speed is set to slow, she speaks even slower than usual in the slow speed setting. This is due to her missing a large section of code, and is not intentional.


{{youtubevid|I40tO6KokoM|Zowayixx|White}}
{{youtubevid|I40tO6KokoM|Zowayixx|Ice}}


===TM67 Retaliate glitch===
===TM67 Retaliate oversight===
[[File:TM67 Retaliate glitch.png|frame|right|Menu screen of TM67 in the Japanese versions]]
[[File:TM67 Retaliate glitch.png|frame|right|Menu screen of TM67 in the Japanese versions]]
In Japanese versions of {{game|Black and White|s}}, {{TM|67|Retaliate}} appears as a {{type|Dark}} TM, despite the move being {{type|Normal}}.
In Japanese versions of {{game|Black and White|s}}, {{TM|67|Retaliate}} appears as a {{type|Dark}} TM, despite the move being {{type|Normal}}.
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If a Pokémon has an effective speed greater than 1809, it will ignore the effects of {{m|Trick Room}}, and act before slower Pokémon.
If a Pokémon has an effective speed greater than 1809, it will ignore the effects of {{m|Trick Room}}, and act before slower Pokémon.


{{youtubevid|TmZHKZJMnBc|NaiJPC|speed}}
{{youtubevid|TmZHKZJMnBc|NaiJPC|psychic}}


===Walking Trainer glitch===
===Walking Trainer glitch===
When blocking the path of certain Trainers who walk in a loop, if their path is blocked at a corner so that they cannot change direction, they will continue walking in the direction they were slowly and without turning, so as to appear to be walking into nothing, but behaving as if they are walking into a wall.
When blocking the path of certain Trainers who walk in a loop, if their path is blocked at a corner so that they cannot change direction, they will continue walking in the direction they were slowly and without turning, so as to appear to be walking into nothing, but behaving as if they are walking into a wall.


{{youtubevid|NMvSGFzN-QU|blahperson15|black}}
{{youtubevid|NMvSGFzN-QU|blahperson15|black|white}}


==Pokémon Black 2 and White 2==
===Village Bridge Sandwich Shop oversight===
Sometimes, at the Village Bridge Sandwich Shop, when Chef Chris requests the player hand out sandwiches to the customers, the speech bubble will be coming from the Pikachu's Trainer.
 
==Black 2 and White 2==
===Ace Trainer Summer glitch===
===Ace Trainer Summer glitch===
When coming in sight of Ace Trainer Summer in Undella Bay from the north while surfing, she will walk over water and challenge the player to a battle.
When the player enters the sight range of {{tc|Ace Trainer}} Summer in [[Undella Bay]] from the north while surfing, she will walk over water and challenge the player to a battle.


{{youtubevid|n6x8-3A3xj8|ProfessorWess|water}}
{{youtubevid|n6x8-3A3xj8|ProfessorWess|water}}


===Alder Glitch===
===Alder Town Map oversight===
If the player talks to Alder at anytime between the battle with [[Hugh]] in [[Floccesy Ranch]] (and giving him the Town Map) and finding the ranch owner's {{p|Herdier}}, Alder will reject the player and ask the player to give their Town Map to [[Hugh]], which the player already did.
If the player talks to [[Alder]] at any time between the battle with [[Hugh]] in [[Floccesy Ranch]] (and giving him the [[Town Map]]) and finding the ranch owner's {{p|Herdier}}, Alder will reject the player and ask the player to give their Town Map to [[Hugh]], which the player already did.


===Floccesy Ranch grass glitch===
===Floccesy Ranch grass oversight===
In [[Floccesy Ranch]], there is a tile that appears to be a [[tall grass]] tile, but is instead a normal tile. Wild Pokémon cannot be encountered in it (even with {{m|Sweet Scent}} or [[Honey]]). Unlike actual tall grass tiles, the bottom of the player's sprite is not covered by the grass when standing on it, and it does not make a noise when the player steps on it.
In [[Floccesy Ranch]], there is a tile that appears to be a [[tall grass]] tile, but is instead a normal tile. Wild Pokémon cannot be encountered in it (even with {{m|Sweet Scent}} or [[Honey]]). Unlike actual tall grass tiles, the bottom of the player's sprite is not covered by the grass when standing on it, and it does not make a noise when the player steps on it.


{{youtubevid|lXTeeiPNcwk|Mucrush|grass}}
{{youtubevid|lXTeeiPNcwk|Mucrush|grass}}


===Floccesy Town snow glitch===
===Floccesy Town snow oversight===
In [[Floccesy Town]], in [[seasons|winter]], behind the house immediately east of the Pokémon Center is a tile that behaves as a [[snow tile]], but appears as a normal tile. Stepping on the tile produces the sound normally produced when stepping in snow, and footsteps can be seen to be left behind upon stepping on it. The tile is located 1 tile northeast of the northwest corner of the house.
In [[Floccesy Town]], in [[seasons|winter]], behind the house immediately east of the Pokémon Center is a tile that behaves as a [[snow tile]], but appears as a normal tile. Stepping on the tile produces the sound normally produced when stepping in snow, and footsteps can be seen to be left behind upon stepping on it. The tile is located 1 tile northeast of the northwest corner of the house.


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{{youtubevid|cZPfeBxQa4g|elvistny|dark}}
{{youtubevid|cZPfeBxQa4g|elvistny|dark}}


===Giant Chasm tree glitch===
===Giant Chasm tree oversight===
In the [[Giant Chasm]], there is a row of trees that can be walked through.
In the [[Giant Chasm]], there is a row of trees that can be walked through.


{{youtubevid|ALd8EAHSkc4|djtrfigo|grass}}
{{youtubevid|ALd8EAHSkc4|djtrfigo|ice}}


===Habitat glitch===
===Habitat glitch===
If one is on the Unova Pokédex, and chooses a Pokémon that is found on a route where a Pokémon outside of the Unova Pokédex found by fishing, clicking Area and selecting the route with A, clicks the fishing icon, and selects a non-native Pokémon, and then clicking A, pressing B twice will show {{p|Victini}}'s area page. Clicking any other option in Victini's entry will cause an error that will require the game to be turned off. The game will not freeze if one has already seen Victini.
In the Unova Pokédex, if the player chooses a Pokémon that is found on a route where a Pokémon outside of the Unova Pokédex can be found by fishing, clicks Area and selects the route with A, then clicks the fishing icon and selects a non-native Pokémon, and then presses A, pressing B twice will show {{p|Victini}}'s area page. Unless the player has seen Victini, clicking any other option in Victini's entry will [[Game freeze|freeze the game]].


===Hidden Grotto Glitch===
{{youtubevid|niHbAGIm3is|channel/UCKv6g1wNjLuiVghus0Y9gKA|name=Luciano Sigilli|fire}}
Attempting to exit the [[Hidden Grotto]] right when the [[repel]] runs out makes it impossible to go straight through the exit. When it happens, the player must exit by moving up and exiting again.


{{youtubevid|UZILQ6L4TNw|mompokemon555|fairy}}
===Hidden Grotto Repel oversight===
Attempting to exit the [[Hidden Grotto]] right when a [[Repel]] runs out makes it impossible to go straight through the exit. When it happens, the player must take a step up, then attempt to exit again.


===Mail Ability description glitch===
{{youtubevid|UZILQ6L4TNw|mompokemon555|dream}}
 
===Mail Ability description oversight===
If the player reads [[Mail]] held by a Pokémon, then views the summary of any Pokémon in their party, the description of its Ability will disappear. The description returns if the player changes to any screen but the one displaying that Pokémon's Ability.
If the player reads [[Mail]] held by a Pokémon, then views the summary of any Pokémon in their party, the description of its Ability will disappear. The description returns if the player changes to any screen but the one displaying that Pokémon's Ability.


{{youtubevid|Rz9ATutPWv0|MrSuperHeatran|mail}}
{{youtubevid|Rz9ATutPWv0|MrSuperHeatran|mail}}


===Marlon glitch===
===Marlon blank dialogue boxes===
In the Japanese versions of Pokémon Black 2 and White 2, if the player beats the [[Shadow Triad]] at the [[Plasma Frigate]] in the [[Giant Chasm]], then, before defeating [[Ghetsis]], goes to the [[Humilau City Gym]] and talks to [[Marlon]], his second and third text boxes will be blank. This bug was fixed in international releases.
 
{{youtubevid|NV9FeVv58OQ|grandmaster101587458|water}}


In the Japanese versions of Pokémon Black 2 and White 2, if the player beats the [[Shadow Triad]] at the [[Plasma Frigate]] in the [[Giant Chasm]], then goes to the [[Humilau City Gym]] and talks to [[Marlon]], his second and third text boxes will be blank. This glitch doesn't work if the player has already defeated [[Ghetsis]]. This bug was fixed in international releases.
===Multi Battle victory jingle oversight===
Defeating a pair of [[wild Pokémon]] while the player has a partner will play the Trainer defeated jingle, rather than the wild Pokémon defeated jingle.


{{youtubevid|NV9FeVv58OQ|grandmaster101587458|water}}
{{youtubevid|Fzypi6vyt5k|chicobo329|white 2|black 2}}


===N glitch===
===N duplication oversight===
{{incomplete|section|cause}}
{{incomplete|section|cause}}
In the ruins of [[N's Castle]], the player can get a copy of N to appear. One N will follow the player around, while the other will stand still and can be talked to as normal. Since the player is being followed by a copy of N, this glitch prevents the player from flying or fighting in battles.
In the ruins of [[N's Castle]], the player can get a copy of N to appear. One N will follow the player around, while the other will stand still and can be talked to as normal. Since the player is being followed by a copy of N, this glitch prevents the player from flying or fighting in battles.
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When going through [[Reversal Mountain]] for the first time, if the player enters the dungeon from the left side, causing [[Bianca]] to follow them, then goes through the southernmost exit and comes back inside, returning to the start of the cave, but not leaving the mountain entirely, Bianca will ask to split up. The player will then move to the next screen, where if they then use either an [[Escape Rope]] or {{m|Dig}} they will exit back to the southernmost point. Returning to the main part of the cave will cause Bianca's dialogue box to appear, but for her to be out of sight. After walking around for a while, she will eventually catch up, but may travel through walls in the process.
When going through [[Reversal Mountain]] for the first time, if the player enters the dungeon from the left side, causing [[Bianca]] to follow them, then goes through the southernmost exit and comes back inside, returning to the start of the cave, but not leaving the mountain entirely, Bianca will ask to split up. The player will then move to the next screen, where if they then use either an [[Escape Rope]] or {{m|Dig}} they will exit back to the southernmost point. Returning to the main part of the cave will cause Bianca's dialogue box to appear, but for her to be out of sight. After walking around for a while, she will eventually catch up, but may travel through walls in the process.


{{youtubevid|nxbxiP27fUE|ninjaturkey101|ghost}}
{{youtubevid|nxbxiP27fUE|ninjaturkey101|white}}


===Pokéstar Studios surfable tree===
===Pokéstar Studios surfable tree===
In the Pokéstar Studios area, there is a tree on the right side that can be {{m|surf}}ed on. No wild Pokémon can be found here. The Super Rod can't be used on this tile either, instead giving the message used when a key item can't be used: "Juniper's words echoed... <player>! There's a time and place for everything! But not now."
In the Pokéstar Studios plaza, the right-hand side of the tree in the northeast corner can be {{m|surf}}ed on. No wild Pokémon can be found here. The Super Rod cannot be used on this tile, giving the same message as whenever the player would otherwise try and fish in a non-water tile.


The beginning of the glitch is at 2:00 and ends at 2:42, with the results of the glitch being shown from 2:26 to 2:42.
The beginning of the glitch is at 2:00 and ends at 2:42, with the results of the glitch being shown from 2:26 to 2:42.
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{{youtubevid|tkJI2TfBc3k|EverChangerDelta|water}}
{{youtubevid|tkJI2TfBc3k|EverChangerDelta|water}}


===Pokémon World Tournament glitch===
===Pokémon World Tournament NPC duplication oversight===
A minor bug occurs in the Pokémon World Tournament building. In a section of the building, there is a spot for the last important NPC the player has battled in for the Semifinals, Quarterfinals, and the Opening Round. If a player battles an important NPC, then in the next tournament battles the same NPC but in a different position and an unimportant NPC in the same position as the important NPC was in the first round, the important NPC will be shown in two different spots.
A minor bug occurs in the Pokémon World Tournament building. In a section of the building, there is a spot for the last important NPC the player has battled in for the Semifinals, Quarterfinals, and the Opening Round. If a player battles an important NPC, then in the next tournament battles the same NPC but in a different position and an unimportant NPC in the same position as the important NPC was in the first round, the important NPC will be shown in two different spots.


The beginning of the glitch is at 0:14 and ends at 1:59, with the results of the glitch being shown from 1:51 to 1:59.
The beginning of the glitch is at 0:14 and ends at 1:59, with the results of the glitch being shown from 1:51 to 1:59.


{{youtubevid|tkJI2TfBc3k|EverChangerDelta|ice}}
{{youtubevid|tkJI2TfBc3k|EverChangerDelta|black 2|white 2}}


===Rondez-View Ferris Wheel glitch===
===Rondez-View Ferris Wheel glitch===
{{incomplete|section|video, specifics}}
{{incomplete|section|video, specifics}}
In certain cases, if the player [[saving|saves]] the game in the {{ci|Nimbasa}} Amusement Park, then resumes play on a later date, the NPC in front of the Rondez-View Ferris Wheel can change to a different NPC, but keep the sprite of the old NPC.
In certain cases, if the player [[save]]s the game in the {{ci|Nimbasa}} Amusement Park, then resumes play on a later date, the NPC in front of the Rondez-View Ferris Wheel can change to a different NPC, but keep the sprite of the old NPC.


For example, [[N]] can be observed speaking about [[Hugh]]'s younger sister as if she was his, and then turns into Hugh when riding the Ferris Wheel, then turns back into N when he gets off.
For example, [[N]] can be observed speaking about [[Hugh]]'s younger sister as if she was his, and then turns into Hugh when riding the Ferris Wheel, then turns back into N when he gets off.
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If a Pokémon behind a {{m|substitute}} faints from {{a|Rough Skin}} or [[Rocky Helmet]], the defending Pokémon will appear to be behind a substitute, but will function as normal.
If a Pokémon behind a {{m|substitute}} faints from {{a|Rough Skin}} or [[Rocky Helmet]], the defending Pokémon will appear to be behind a substitute, but will function as normal.


{{youtubevid|MKfijhME_TU|TrainerOfDistinction|Dragon}}
{{youtubevid|MKfijhME_TU|TrainerOfDistinction|Dragon|Normal}}


===Route 19 non-solid wall===
===Route 19 non-solid wall===
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{{youtubevid|8I2pMi5niK0|Kaphotics|rock}}
{{youtubevid|8I2pMi5niK0|Kaphotics|rock}}


===Multi Battle victory music glitch===
===Route 20 hole glitch===
Defeating a pair of [[wild Pokémon]] while the player has a partner will play the Trainer defeated jingle, rather than the wild Pokémon defeated jingle.
On {{rt|20|Unova}}, in the area to the south during {{DL|Seasons|autumn}} that requires {{m|Surf}} to access, there is an area with several Pokémon Rangers.  To the north of Pokémon Ranger Bret is a tile that causes the player to fall through the leaves, similar to the  [[Trap|Hole Traps]] from Generation IV.  For this specific tile, the player will have a shadow appear on their face which is unlike the other similar tiles on the route.


{{youtubevid|Fzypi6vyt5k|chicobo329|white}}
===Twist Mountain Habitat List oversight===
The [[Habitat List]] entry for [[Twist Mountain]] is only added if the player enters from {{rt|7|Unova}}. Entering from either [[Icirrus City]] or the [[Clay Tunnel]] will not add Twist Mountain to the Habitat List.


===White and Black flashback glitch===
===White and Black flashback oversight===
If the player has used the [[Memory Link]] and defeated [[N]] and [[Ghetsis]] in the Black or White version which the game is linked to, the [[Memory Link#White_and_Black|White and Black flashback]] will be unlocked. The description from the Memory List says that in order to make it happen, the player needs to first participate in the [[Pokémon World Tournament]]. However, it is possible to watch the flashback before doing so, just after having gone to [[Rood]]'s house in [[Driftveil City]] for the first time.
If the player has used the [[Memory Link]] and defeated [[N]] and [[Ghetsis]] in the Black or White version which the game is linked to, the {{DL|Memory Link|White and Black}} flashback will be unlocked. The description from the Memory List says that in order to make it happen, the player needs to first participate in the [[Pokémon World Tournament]]. However, it is possible to watch the flashback before doing so, just after having gone to [[Rood]]'s house in [[Driftveil City]] for the first time.


===White Forest shadow glitch===
===White Forest shadow oversight===
[[File:White Forest tree glitch.png|frame|right|The tree lacking a shadow as seen in the upper left corner]]
[[File:White Forest tree glitch.png|frame|right|The tree lacking a shadow as seen in the upper left corner]]
One of the trees in [[White Forest]] to the left of the entrance to the White Treehollow does not have a shadow underneath it.
One of the trees in [[White Forest]] to the left of the entrance to the White Treehollow does not have a shadow underneath it.
{{-}}
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===Castelia Street Passerby Glitch===
==In all games==
In [[Castelia City]]'s Castelia Street, if the player rides on the Bicycle lengthwise from one end of the street to another, without changing direction or stopping, the player will appear to pass through the passerby NPCs on the same gridline instead of the NPC stepping aside.
 
==In all Generation V games==
===Assist Egg glitch===
===Assist Egg glitch===
When {{m|Assist}} is used, it can use the moves of unhatched {{pkmn|Egg}}s in the party.
When {{m|Assist}} is used, it can use the moves of unhatched {{pkmn|Egg}}s in the party.
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===Box change glitch===
===Box change glitch===
{{incomplete|section|Needs a video, cause}}
{{incomplete|section|Needs cause}}
If a Pokémon is selected, then the Box is changed by tapping the Box name and using the "Switch Box" option, when changing back to the original Box the selected Pokémon's menu sprite will be invisible.
If a Pokémon is selected, then the Box is changed by tapping the Box name and using the "Switch Box" option, when changing back to the original Box the selected Pokémon's menu sprite will be invisible.


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If a Pokémon that has its form changed by an item ({{p|Giratina}}, {{p|Arceus}}, or {{p|Genesect}}) and its item is removed while it is under the effect of the glitch, the proper menu sprite will show, ending the glitch.
If a Pokémon that has its form changed by an item ({{p|Giratina}}, {{p|Arceus}}, or {{p|Genesect}}) and its item is removed while it is under the effect of the glitch, the proper menu sprite will show, ending the glitch.


===Card Album cry glitch===
{{youtubevid|DU_RL0GkOfQ|ChickasaurusGL|Normal}}
 
===Card Album cry oversight===
If the player has another page of Wonder Cards following the page they are viewing, and moves the cursor over to "Back" and taps the bottom screen, the cry of the Pokémon in the first slot of the next page can be heard.
If the player has another page of Wonder Cards following the page they are viewing, and moves the cursor over to "Back" and taps the bottom screen, the cry of the Pokémon in the first slot of the next page can be heard.


===Conkeldurr pillar zoom glitch===
===Castelia Street NPC oversight===
In [[Castelia City]]'s Castelia Street, if the player rides a [[Bicycle]] lengthwise from one end of the street to another without changing direction or stopping, the player will appear to pass through the passerby NPCs on the same gridline instead of the NPC stepping aside.
 
===Conkeldurr pillar zoom oversight===
{{incomplete|section|Needs a video, cause}}
{{incomplete|section|Needs a video, cause}}
When zooming in on an enemy's Conkeldurr for any reason, the bottom portion of Conkeldurr's pillars will disappear underneath its platform. After zooming back into regular zoom though, the missing portion of Conkeldurr's pillars will return. This also happens when Conkeldurr faints while its cry is playing.
When zooming in on an enemy's Conkeldurr for any reason, the bottom portion of Conkeldurr's pillars will disappear underneath its platform. After zooming back into regular zoom though, the missing portion of Conkeldurr's pillars will return. This also happens when Conkeldurr faints while its cry is playing.


===Icirrus Gym glitch===
===Floccesy Town building oversight===
In [[Floccesy Town]] and viewable from [[Route 20]], there are two buildings to the north near Alder's house.  While the left building is on the ground, the right building is slightly off of the ground. This causes its shadow to also be slightly off of the ground.
 
===Gear Station oversight===
When returning to Gear Station after riding a train from a location other than Gear Station, the location name "Gear Station" is not displayed until entering the center of the station, despite the platform itself being considered to be Gear Station by the game. This includes when the player reaches the rest area after seven wins in a row, since it is considered to be the [[Battle Subway]] by the game, but all other parts of the Battle Subway do not trigger this.
 
===HP display glitch===
{{incomplete|section|check what would happen if False Swipe was used}}
[[File:HP display glitch.png|thumb|right|The screens are desynchronized.]]
Sometimes, when the player's Pokémon has gained enough HP EVs during a battle to increase its HP stat, the battle and team summary screen may display different values.  This can also occur when the game recalculates the HP of a Pokémon on the last Pokémon of a Trainer battle or at the conclusion of a Wild Battle.
 
====Fainted Pokémon glitch====
{{incomplete|section|checking if it occurs in B2W2; confirm the Double Battle glitch Pokémon occurs; check if this can occur with 2 HP or more}}
This glitch can occur in Pokémon Black or White as a side effect of the HP display glitch.  If a Pokémon gains enough HP EVs that would allow it survive a would-be one-hit KO with one {{stat|HP}} left that it would not have be able to do prior to the gain, that Pokémon will still [[Fainting|faint]]. This occurs more often with low-level Pokémon due to seemly being more likely to gain a level while benefiting from the EVs, in addition to having stats that would originally lead to a one-hit KO prior to leveling up.
 
In a [[Pokémon battle|Single Battle]], this prevents the player from switching out Pokémon or attack.  Due to this, the only way out is to reset the game.
 
<!--In a [[Double Battle]], when the fainted Pokémon is switched out, there will be no sprite, but it will still be in battle as a [[glitch Pokémon]], with all of the [[moves]] being what was in the first slot of that Pokémon. When the battle ends, the game will be back to normal, with the Pokémon fainted.-->
In a [[Rotation Battle]], the Pokémon can still be rotated out to a different Pokémon.
 
{{youtubevid|sqBPXcsLh4Y|Rentaline99|fighting}}
===Icirrus Gym oversight===
In [[Icirrus Gym]], there are three rocks which are not solid—they can be walked on. Using one of these rocks, in {{2v2|Black|White}}, it is possible to reach [[Brycen]] without battling {{tc|Black Belt}} Thomas.
In [[Icirrus Gym]], there are three rocks which are not solid—they can be walked on. Using one of these rocks, in {{2v2|Black|White}}, it is possible to reach [[Brycen]] without battling {{tc|Black Belt}} Thomas.


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===Kadabra trade glitch===
===Kadabra trade glitch===
If a {{p|Kadabra}} is traded while it is holding an {{evostone|Everstone}}, it will still evolve into {{p|Alakazam}}.
If a {{p|Kadabra}} is traded while it is holding an {{DL|Out-of-battle effect item|Everstone}}, it will still evolve into {{p|Alakazam}}.


===Low HP cry glitch===
===Low HP cry oversight===
While Pokémon with a yellow HP bar have a distorted [[cry]] to match their low {{stat|HP}}, Pokémon with a red HP bar have the same cry as Pokémon with a green HP bar.
While Pokémon with a yellow HP bar have a distorted [[cry]] to match their low {{stat|HP}}, Pokémon with a red HP bar have the same cry as Pokémon with a green HP bar.


===Music memory glitch===
===Music memory oversight===
{{incomplete|section|Needs a video}}
If the player goes below the first floor in the [[Dreamyard]], [[Wellspring Cave]], [[Chargestone Cave]] or [[Challenger's Cave]], the music will usually play with a lower pitch and tempo. This is deliberate and is meant to set the atmosphere. However, if the player [[save]]s and resets, the music will play as if the player was on the top floor.  
If the player goes below the first floor in the [[Dreamyard]], [[Wellspring Cave]], [[Chargestone Cave]] or [[Challenger's Cave]], the music will usually play with a lower pitch and tempo. This is deliberate and is meant to set the atmosphere. However, if the player [[Saving|saves]] and resets, the music will play as if the player was on the top floor.  


Likewise, if the player rides to a different area after getting on the [[bicycle]], the music will change from the cycling theme to that location's music. However, if the player then saves and resets, the cycling music will play.
Likewise, if the player rides to a different area after getting on the [[bicycle]], the music will change from the cycling theme to that location's music. However, if the player then saves and resets, the cycling music will play.
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Variable scoring is not affected by this.
Variable scoring is not affected by this.


===Music speed glitch===
{{youtubevid|WEtDMGpu7_c|MuzikBikeGaming|rock}}
 
===Music speed oversight===
When the player uses {{m|Dig}} or an [[Escape Rope]] while [[Bicycle|cycling]] (cycling music must be playing) or {{m|surf}}ing while below the first floor in [[Wellspring Cave]], [[Chargestone Cave]] or [[Challenger's Cave]] and travels to [[Pinwheel Forest]], [[Moor of Icirrus]] or the [[Desert Resort]], the music will play with a lower pitch and tempo, as if the player was in an underground floor. Reentering the affected area will revert the music back to normal, as will surfing or using the bicycle.
When the player uses {{m|Dig}} or an [[Escape Rope]] while [[Bicycle|cycling]] (cycling music must be playing) or {{m|surf}}ing while below the first floor in [[Wellspring Cave]], [[Chargestone Cave]] or [[Challenger's Cave]] and travels to [[Pinwheel Forest]], [[Moor of Icirrus]] or the [[Desert Resort]], the music will play with a lower pitch and tempo, as if the player was in an underground floor. Reentering the affected area will revert the music back to normal, as will surfing or using the bicycle.


{{youtubevid|fp5JI-n2Gps|hervoheebo|rock}}
{{youtubevid|fp5JI-n2Gps|hervoheebo|ground}}


===Nimbasa City light glitch===
===Nimbasa City light oversight===
At the path in [[Nimbasa City]] leading to the [[Join Avenue]]/[[Gate|Nimbasa Gate]], there are several lights on the ground. Usually when the player steps on these their shadow appears under the lights; however, when stepping on the light closest to the Join Avenue/Gate on either side, the player's shadow appears on top of them.
At the path in [[Nimbasa City]] leading to the [[Join Avenue]]/[[Gate|Nimbasa Gate]], there are several lights on the ground. Usually when the player steps on these their shadow appears under the lights; however, when stepping on the light closest to the Join Avenue/Gate on either side, the player's shadow appears on top of them.


===Prize money glitch===
===Prize money display oversight===
[[File:Prize money glitch.jpg|thumb|256px|right|Receiving more than {{pdollar}}9999 in prize money]]
[[File:Prize money glitch.png|thumb|256px|right|Receiving more than {{pdollar}}99,999 in prize money]]
If the player wins a battle with an [[Amulet Coin]] and a [[Entralink#List of Pass Powers|Prize Money Power ↑, ↑↑ or ↑↑↑]], so that the resulting [[prize money]] is an amount greater than {{pdollar}}9999, it will be displayed with a question mark before the last four digits. This happens because the game is only designed to display four digits of the prize money. However, if the player defeats a Trainer that normally gives out more than {{PDollar}}9999, the prize money will be displayed correctly.
If the player wins a battle with an [[Amulet Coin]] and a [[Entralink#List of Pass Powers|Prize Money Power ↑, ↑↑ or ↑↑↑]], so that the resulting [[prize money]] is an amount greater than {{pdollar}}99,999, it will be displayed with a question mark before the last four digits. This happens because the game is only designed to display up to five digits of the prize money.
{{-}}
{{-}}


===Route 3 tall grass rows glitch===
===Route 3 tall grass rows oversight===
[[File:Route 3 tall grass rows glitch.png|frame|right|The rows count]]
[[File:Route 3 tall grass rows glitch.png|frame|right|The rows count]]
On {{rt|3|unova}}, the two westernmost columns of tall grass in the patch closest to [[Nacrene City]] are subject to a graphical glitch: Seven tall grass sprites in each column are squashed to fit into six spaces on the world's grid. The player still moves along this grid, thus disaligning him or her with the grass sprites in these rows.
On {{rt|3|Unova}}, the two westernmost columns of tall grass in the patch closest to [[Nacrene City]] are subject to a graphical glitch: Seven tall grass sprites in each column are squashed to fit into six spaces on the world's grid. The player still moves along this grid, thus misaligning him or her with the grass sprites in these rows.


===Shed Shell glitch===
===Shed Shell glitch===
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{{youtubevid|ZV74uPW0PiU|wtfhloser|bug}}
{{youtubevid|ZV74uPW0PiU|wtfhloser|bug}}


===TM94 Rock Smash glitch===
===TM94 Rock Smash oversight===
[[File:TM94 Rock Smash glitch.png|frame|left|Menu screen of TM94 in Black and White]]
[[File:TM94 Rock Smash glitch.png|frame|left|Menu screen of TM94 in Black and White]]
[[File:TM94 Rock Smash glitch B2W2.png|frame|Menu screen of TM94 in Black 2 and White 2]]
[[File:TM94 Rock Smash glitch B2W2.png|frame|Menu screen of TM94 in Black 2 and White 2]]
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{{-}}
{{-}}


===Variable scoring glitch===
===Variable scoring oversight===
This glitch only works in cities and towns that can be {{m|Fly|flown}} or {{m|teleport}}ed to with variable scoring dependent on the player's location in the area; specifically, [[Nacrene City]] (accordion player), [[Icirrus City]] (clapping group walking in a circle), and [[Opelucid City]] (keytar/erhu player). If the player is in the area that the variable scoring is active, and flies or teleports to that same city or town, the variable scoring will be active until the music is changed, regardless of the player's location within the city or town. Likewise, if the player is in an area where the variable score is not active and flies or teleports to that city or town, the variable score will not activate until the music is changed.
This glitch only works in cities and towns that can be {{m|Fly|flown}} or {{m|teleport}}ed to with variable scoring dependent on the player's location in the area; specifically, [[Nacrene City]] (accordion player), [[Icirrus City]] (clapping group walking in a circle), and [[Opelucid City]] (keytar/erhu player). If the player is in the area that the variable scoring is active, and flies or teleports to that same city or town, the variable scoring will be active until the music is changed, regardless of the player's location within the city or town. Likewise, if the player is in an area where the variable score is not active and flies or teleports to that city or town, the variable score will not activate until the music is changed.


{{youtubevid|OURmt_qN58o|wtfhloser|normal}}
{{youtubevid|OURmt_qN58o|wtfhloser|flying}}


===Wild Sandile clipping===
===Wild Sandile sprite clipping===
[[File:Sandilejawclip.png|frame|Sandile's sprite with jaw being clipped by the terrain.]]
[[File:Sandilejawclip.png|frame|Sandile's sprite with jaw being clipped by the terrain]]
When encountering a wild {{p|Sandile}}, its lower jaw will clip through the terrain it is standing on the first time it opens its mouth.
When encountering a wild {{p|Sandile}}, its lower jaw will clip through the terrain it is standing on the first time it opens its mouth.


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