List of glitches (Generation I): Difference between revisions

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===Walking through walls===
===Walking through walls===
To walk through walls, the player must first get a {{status|poison}}ed Pokémon and deposit all other Pokémon in the PC. Then, they need to go to the {{safari|Kanto}} and pay {{Pokedollar}}500 to play. They must try to leave the Safari Zone, but when asked if they want to leave early, select no. Next, they must save the game and restart. After that, they have to walk back into the Safari Zone building and walk downward. When asked if they want to play, they should select no and leave the building. Next, they should walk around and make sure they are on top of a ledge when they have walked 499 steps. Every time the screen flashes black, that is 4 steps, so they should count 124 screen flashes and 3 steps. After that, they must jump off the ledge so that the player is in midair when they run out of steps. Run around making sure to not go off screen until the only Pokémon in their party faints. They will be teleported to the last [[Pokémon Center]] they have visited and can now walk through walls.
To walk through walls, the player must first get a {{status|poison}}ed Pokémon and deposit all other Pokémon in the PC. Then, they need to go to the {{safari|Kanto}} and pay {{Pokedollar}}500 to play. They must try to leave the Safari Zone, but when asked if they want to leave early, select no. Next, they must save the game and restart. After that, they have to walk back into the Safari Zone building and walk downward. When asked if they want to play, they should select no and leave the building. Next, they should walk around and make sure they are on top of a ledge when they have walked 499 steps. Every time the screen flashes black, that is 4 steps, so they should count 124 screen flashes and 3 steps. After that, they must jump off the ledge so that the player is in midair when they run out of steps (with the glitched shadow underneath the player). Run around making sure to not go off screen until the only Pokémon in their party faints. They will be teleported to the last [[Pokémon Center]] they have visited and can now walk through walls.


This is because when jumping off the ledge, the player will temporarily lose interaction collision with solid objects until they land on a lower ground. However, if the game transitions to another map during the "jump down" movement, it interrupts the "regain solid interaction" and keeps thinking that the player is still jumping off.
{{youtubevid|Nfumn28lC0M|Wooggle|glitch}}
{{youtubevid|Nfumn28lC0M|Wooggle|glitch}}


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