5,363
edits
Unowninator (talk | contribs) mNo edit summary |
Unowninator (talk | contribs) (→Generations I and II: VC?) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
'''Cloning glitches''' are [[glitch]]es in the [[Pokémon games]] that | '''Cloning glitches''' are [[glitch]]es in the [[Pokémon games]] that enable a {{player}} to make an exact copy or "clone" of a {{OBP|Pokémon|species}}. While a cloning glitch has been found in at least one game of each [[generation]] so far (except [[Generation V]]), the methods to achieve it vary from game to game. Most of these methods involve exploiting the relatively long save times of the Pokémon games to interrupt the [[Save|saving]] process when only a portion of data have been saved successfully. Like most glitches, there are negative side effects, such as the potential loss of the Pokémon to be cloned or even corruption of the saved data. | ||
{{glitchResearch|Does it still work in the Virtual Console?}} | |||
==Generations I and II== | ==Generations I and II== | ||
There are two different methods for cloning Pokémon in the games from Generations {{Gen|I}} and {{Gen|II}}, one involving a Pokémon [[trade]], and the other the use of the {{Pkmn|Storage System}}. Even though both are possible in all of the handheld games of these two generations, the trading method is mostly associated with Generation I, and the storage system method with Generation II. | There are two different methods for cloning Pokémon in the games from Generations {{Gen|I}} and {{Gen|II}}, one involving a Pokémon [[trade]], and the other the use of the {{Pkmn|Storage System}}. Even though both are possible in all of the handheld games of these two generations, the trading method is mostly associated with Generation I, and the storage system method with Generation II. | ||
Line 31: | Line 32: | ||
In [[Generation IV]], a cloning method reminiscent of the methods from the first two generations appeared, involving the use of the [[Global Trade System|GTS]]. If the Pokémon is deposited in the GTS and the connection were to be interrupted at the right time, the Pokémon in question would be both in the player's [[party]] or [[Pokémon Storage System|PC Box]] and in the GTS, requiring the {{player}} only to withdraw the Pokémon from the GTS to obtain the clone. In [[Pokémon Platinum Version]], however, the glitch of cloning via GTS was removed; if attempted, the game simply reported a communication error and returned the player back to the main desk. | In [[Generation IV]], a cloning method reminiscent of the methods from the first two generations appeared, involving the use of the [[Global Trade System|GTS]]. If the Pokémon is deposited in the GTS and the connection were to be interrupted at the right time, the Pokémon in question would be both in the player's [[party]] or [[Pokémon Storage System|PC Box]] and in the GTS, requiring the {{player}} only to withdraw the Pokémon from the GTS to obtain the clone. In [[Pokémon Platinum Version]], however, the glitch of cloning via GTS was removed; if attempted, the game simply reported a communication error and returned the player back to the main desk. | ||
Due to the Wi-Fi shutdown, this method is no longer possible. | |||
===Trading=== | ===Trading=== | ||
Line 55: | Line 55: | ||
[[fr:Clonage de Pokémon et d'objets]] | [[fr:Clonage de Pokémon et d'objets]] | ||
[[it:Clonazione Pokémon]] | [[it:Clonazione Pokémon]] | ||
[[zh:克隆(漏洞)]] |
edits