List of Pokémon with form differences

Some Pokémon have major variations between individuals, known as forms (Japanese: すがた form). These variations all have differing appearances and are recognized by the Pokédex. Some Pokémon with form differences can change between their forms (e.g. Castform), while others are fixed and cannot be changed (e.g. Unown).

Form differences were introduced in Generation II, in which Unown was the only Pokémon to have them. All subsequent generations have introduced multiple Pokémon with form differences. Pokémon able to change between their forms were first introduced in Generation III.

At times, these differences are purely cosmetic and have no bearing on the Pokémon's attributes besides its appearance; however, several Pokémon differ in stats, type, Ability, moves they can learn, etc. depending on their form. Among these are several Legendary and Mythical Pokémon, whose alternate forms are usually spelled as Formes (Japanese: フォルム Forme).

Starting in Pokémon HeartGold and SoulSilver, every official different form has a name given by the Pokédex, though Arceus, Genesect, and Furfrou's alternate forms were not recognized separately in the Pokédex until Pokémon Omega Ruby and Alpha Sapphire. In Generations II, III, and IV, whichever form is encountered first will be the sprite displayed in the Pokédex by default; for example, if West Sea Shellos was encountered first, its sprite will appear in the Pokédex by default, whereas if East Sea Shellos was encountered first its sprite will. In Generation II, the Pokédex has a separate Unown Mode to show the forms of Unown. In Generation IV, the 'forms' section was added to the individual entries of each Pokémon, showing form differences that have been encountered, as well as gender differences. In Generation V, the forms section returns and displays Shiny Pokémon as separate forms (if they have been encountered); additionally, the sprite displayed in the Pokédex can be changed using the forms section. In Pokémon Black and White, the forms section is only available after interacting with Cedric Juniper in Mistralton City, while in Pokémon Black 2 and White 2, it is available from the start. Starting in Generation VI, the Pokédex does not have a separate forms section; instead, a Pokémon's forms (including shiny forms and gender differences) that have been encountered can be switched between in the Pokémon's entry, and this changes the sprite shown in the Pokédex.

Pokémon with multiple forms

Regional forms

Main article: Regional form

In Pokémon Sun and Moon, regional forms (formerly called regional variants) were introduced. These are Pokémon that have adapted specifically for the environment of the region they reside in and thus differ in appearance, type, moves, and (in most cases) Ability, as well as base stats in certain cases, from the same species of Pokémon as found in other regions. Three regions are known to have their own regional forms: Alolan Forms are found in Alola, Galarian Forms are found in Galar, and Hisuian Forms are found in Hisui.

Gender differences

Main article: List of Pokémon with gender differences

Though the majority of Pokémon have no visual distinction between their genders, there are some that do. Gender differences were introduced in Generation IV, with multiple Pokémon from earlier generations having been updated to have these differences in addition to new Pokémon having them. Most gender differences affect nothing beyond the Pokémon's appearance; however, there are three exceptions, with Meowstic and Indeedee also differing in the moves they can learn and their Abilities, and Indeedee and Basculegion differing in base stats.

Mega Evolutions

Main article: Mega Evolution

In Pokémon X and Y, Mega Evolution was introduced, allowing certain Pokémon to achieve a more powerful form in battle. Mega Evolution may only be achieved if the Pokémon's Trainer possesses a Key Stone and the Pokémon holds the Mega Stone corresponding to its species (with the sole exception of Rayquaza), and a Trainer can only Mega Evolve their Pokémon once per battle. In addition to altering the Pokémon's appearance, Mega Evolution changes its base stats, and may also change its type and Ability. Mega Evolution has been removed from the core series as of Generation VIII.

Gigantamax forms

Main article: Gigantamax

In Pokémon Sword and Shield, Gigantamax was introduced. Gigantamax is a special type of Dynamax that causes the Pokémon's appearance to change beyond simply an increase in size. Only certain species of Pokémon can Gigantamax, and even among Pokémon with Gigantamax forms, only those possessing a trait known as the Gigantamax Factor may Gigantamax. Gigantamaxing has many of the same effects as regular Dynamaxing; however, when a Pokémon Gigantamaxes, its attacking moves of a certain type are replaced with that Pokémon's exclusive G-Max Move, rather than regular Max Moves.

Pikachu

Cosplay Pikachu

Main article: Cosplay Pikachu

Cosplay Pikachu is a unique female Pikachu who has a black heart-shaped mark at the end of its tail. It only appears in Pokémon Omega Ruby and Alpha Sapphire, in which it is obtained from a Pokémon Breeder after the player takes part in their first Pokémon Contest Spectacular. It is able to be dressed up into different costumes corresponding to each of the five conditions (Coolness, Beauty, Cuteness, Cleverness, and Toughness) and learn a move associated with that condition that it otherwise could not learn. Cosplay Pikachu can change or remove its costume at any Contest Hall, forgetting the move it learned with the last costume (if it still knows it) and learning the move from the new costume (if applicable). If Cosplay Pikachu removes its costume while the only move it knows is the move tied to its costume, it learns Thunder Shock.

Unlike other Pikachu, it cannot evolve or breed. It also cannot be traded via the GTS or Wonder Trade. Additionally, as it is not present in any games besides Omega Ruby and Alpha Sapphire, Cosplay Pikachu cannot be deposited into Pokémon Bank, and does not register as a separate form in Pokémon Bank's Pokédex despite it registering separately in the Pokédex of Omega Ruby and Alpha Sapphire.

Pikachu
 
 Electric 
Cosplay Pikachu
File:Spr 6o 025 C.png
 Electric 
Thunder Shock
Pikachu Rock Star
 
 Electric 
Meteor Mash

Cool

Pikachu Belle
 
 Electric 
Icicle Crash

Beautiful

Pikachu Pop Star
 
 Electric 
Draining Kiss

Cute

Pikachu, Ph. D
 
 Electric 
Electric Terrain

Clever

Pikachu Libre
 
 Electric 
Flying Press

Tough

Pikachu in a cap

Main article: Pikachu in a cap

These cap-wearing Pikachu are event-exclusive Pokémon that debuted in Pokémon Sun and Moon. Like Ash's Pikachu, these Pikachu are always male and cannot evolve or breed. They are also able to use the event-exclusive Z-Crystal Pikashunium Z and its corresponding Z-Move 10,000,000 Volt Thunderbolt. Their cry differs from that of regular Pikachu.

Six variants exist in Sun and Moon, one for each of Ash's hats from the anime's original series to Pokémon the Series: Sun & Moon. A seventh variant debuted in Pokémon Ultra Sun and Ultra Moon, wearing the Partner Cap, Ash's hat from the 20th movie. An eighth variant debuted in the Version 1.2.0 update of Pokémon Sword and Shield, wearing the World Cap, Ash's hat from Pokémon Journeys: The Series.

The original six Pikachu in caps were distributed via serial codes in Pokémon Sun and Moon in celebration of the Pokémon anime's 20th movie, and by extension, the anime's 20th anniversary. Partner Cap Pikachu was distributed in Pokémon Ultra Sun and Ultra Moon via a QR Code that can be scanned. All eight Pikachu in caps (including World Cap Pikachu) were distributed via serial codes in Pokémon Sword and Shield to commemorate the anime's timeslot change to Fridays in Japan; uniquely, the Pikachu from this distribution can learn Volt Tackle from the Move Reminder, Jack.

Pikachu
 
 Electric 
Original Cap
Pikachu
 
 Electric 
Hoenn Cap
Pikachu
 
 Electric 
Sinnoh Cap
Pikachu
 
 Electric 
Unova Cap
Pikachu
 
 Electric 
Kalos Cap
Pikachu
 
 Electric 
Alola Cap
Pikachu
 
 Electric 
Partner Cap
Pikachu
 
 Electric 
World Cap
Pikachu
 
 Electric 

Pichu

Main article: Spiky-eared Pichu

Spiky-eared Pichu is a unique female Pichu who has a tuft of hair on the end of her left ear. She only appears in Pokémon HeartGold and SoulSilver. Spiky-eared Pichu cannot evolve, and her Pokéathlon performance stats differ from those of a normal Pichu.

The Pikachu-colored Pichu was a Shiny Pichu distributed in events in Pokémon Diamond, Pearl, and Platinum; if it is traded to Pokémon HeartGold or SoulSilver and taken to the Ilex Forest, Spiky-eared Pichu will join the player. This is the only way to obtain Spiky-eared Pichu, and she cannot be traded, so only one can be obtained per game. She also cannot be transferred to the Generation V games.

Pichu
 
 Electric 
Spiky-eared
 
 Electric 

Unown

Unown has many forms, each of them corresponding to a typographical character. It was the first Pokémon to have multiple forms in the games. From its debut in Generation II, there are 26 forms of Unown, each corresponding to each of the 26 letters of the Latin alphabet. Starting in the Generation III games, Unown has two additional forms, corresponding to the question mark and exclamation mark. These forms are not interchangeable.

In Pokémon Gold, Silver, and Crystal, there is a special Unown Mode, an upgrade to the Pokédex that was developed by the researchers at the Ruins of Alph to record the different forms of Unown, which is available after the player has caught several Unown. In Pokémon HeartGold and SoulSilver, there is the Unown Report, which is obtainable after the player completes the first tile puzzle in the Ruins of Alph.

In the Generation II games, Unown's form is determined by its IVs, which results in some strange phenomena; for example, in Generation II, only Unown I and V can be Shiny due to Shininess also being determined by IVs in these games. In the Generation III games, Unown's form is determined by its personality value. From the Generation IV games onward, Unown's letter is determined by a separate form identifier, unrelated to the personality value.

Though the form has no bearing on base stats, punctuation Unown have different performance stats to alphabetical Unown.

A
 
 Psychic 
B
 
 Psychic 
C
 
 Psychic 
D
 
 Psychic 
E
 
 Psychic 
F
 
 Psychic 
G
 
 Psychic 
H
 
 Psychic 
I
 
 Psychic 
J
 
 Psychic 
K
 
 Psychic 
L
 
 Psychic 
M
 
 Psychic 
N
 
 Psychic 
O
 
 Psychic 
P
 
 Psychic 
Q
 
 Psychic 
R
 
 Psychic 
S
 
 Psychic 
T
 
 Psychic 
U
 
 Psychic 
V
 
 Psychic 
W
 
 Psychic 
X
 
 Psychic 
Y
 
 Psychic 
Z
 
 Psychic 
!
 
 Psychic 
?
 
 Psychic 

Castform

Castform has four different interchangeable forms, which it switches between based on the weather in battles due to its Ability Forecast. Each of its forms has a different type to match the weather. Castform was the first Pokémon to have interchangeable forms.

By default, Castform is Normal-type and has a plain appearance with a gray body. It is always in this form outside of battle, and it begins battles in this form. It remains in this form in clear weather, in any weather without a specific form, or if the weather has its effects negated by Cloud Nine or Air Lock.

In harsh sunlight, Forecast changes Castform into its Sunny Form, which is Fire-type and resembles the sun. In rain, Forecast changes Castform into its Rainy Form, which is Water-type and resembles a raindrop. In hail, Forecast changes Castform into its Snowy Form, which is Ice-type and resembles a snowy cloud. Castform reverts to its normal form when withdrawn from battle.

In Generations III and IV, if Forecast is suppressed or replaced, Castform will remain in its current form (regardless of the weather). From Generation V onward, if Forecast is suppressed or replaced, Castform will revert to its normal form (regardless of the weather).

Prior to Generation VIII, Shiny Castform only appeared Shiny in its normal form.

Normal
 
 Normal 
Sunny Form
 
 Fire 
Rainy Form
 
 Water 
Snowy Form
 
 Ice 

Kyogre and Groudon

In Pokémon Omega Ruby and Alpha Sapphire, Kyogre and Groudon gained new forms, which they achieve through a phenomenon called Primal Reversion. When sent out in battle, Kyogre will change into Primal Kyogre if holding a Blue Orb, while Groudon will change into Primal Groudon if holding a Red Orb. Unlike Mega Evolution, these changes happen automatically once they become active in battle, and the player is not prompted for it. These forms returned in Generation VII, but have been removed from the core series as of Generation VIII, like Mega Evolution.

The forms differ in base stats, Ability, cry, and, in Groudon's case, type.

 
Kyogre
 Water 
Drizzle
Default form
HP Atk Def SpA SpD Spd
100 100 90 150 140 90
 
Kyogre
Primal Kyogre
 Water 
Primordial Sea
In battle if holding
the Blue Orb
HP Atk Def SpA SpD Spd
100 150 90 180 160 90
 
Groudon
 Ground 
Drought
Default form
HP Atk Def SpA SpD Spd
100 150 140 100 90 90
 
Groudon
Primal Groudon
 Ground  Fire 
Desolate Land
In battle if holding
the Red Orb
HP Atk Def SpA SpD Spd
100 180 160 150 90 90

Deoxys

Deoxys has four different forms which it can switch between. It was the first Pokémon whose base stats and the moves it could learn differed depending on its form.

In the Generation III games, Deoxys's forms are game-specific, such that it will always be in one particular form while in the player's possession (although it will always be in Normal Forme in the wild). Its form can only be changed by trading it to a different game.

From Generation IV onward, the player can switch between its forms by interacting with certain meteorites while it is in the party:

Deoxys's Normal Forme is the default form it takes. In this form, it has very high Attack, Special Attack, and Speed, but low Defense and Special Defense, alongside a low HP stat (which remains the same in all of its forms).

Deoxys's Attack Forme has even higher Attack and Special Attack than its other forms (having the highest Special Attack and second highest Attack of any non-Mega Evolved, non-Primal Pokémon) and learns more offensive moves. Its Defense and Special Defense are abysmal, much lower than its Normal Forme. Its Speed remains the same as its Normal Forme.

Deoxys's Defense Forme has much higher Defense and Special Defense than its other forms and learns more defensive moves. Its Attack, Special Attack, and Speed are much lower than its Normal Forme.

Deoxys's Speed Forme has much higher Speed than its other forms (being the Pokémon with the second-highest Speed) and learns many increased priority moves. Additionally, its Defense and Special Defense are higher than its Normal Forme, while its Attack and Special Attack are lower than its Normal Forme.

 
Deoxys
Normal Forme
 Psychic 
Pressure
Ruby and Sapphire
HP Atk Def SpA SpD Spd
50 150 50 150 50 150
 
Deoxys
Attack Forme
 Psychic 
Pressure
FireRed
HP Atk Def SpA SpD Spd
50 180 20 180 20 150
 
Deoxys
Defense Forme
 Psychic 
Pressure
LeafGreen
HP Atk Def SpA SpD Spd
50 70 160 70 160 90
 
Deoxys
Speed Forme
 Psychic 
Pressure
Emerald
HP Atk Def SpA SpD Spd
50 95 90 95 90 180
Lv.  
Normal Forme
 Psychic 
 
Attack Forme
 Psychic 
 
Defense Forme
 Psychic 
 
Speed Forme
 Psychic 
1 Leer
Wrap
7 Night Shade
13 Teleport Double Team
19 Knock Off Taunt Knock Off
25 Toxic Spikes Spikes Toxic Spikes
31 Psychic
37 Switcheroo Superpower Switcheroo Swift
43 Psycho Shift
49 Zen Headbutt
55 Cosmic Power Iron Defense Agility
Amnesia
61 Recover Zap Cannon Recover
67 Psycho Boost
73 Hyper Beam Counter Extreme Speed
Mirror Coat
Moves in bold are STAB. Moves in italics do no damage.


Burmy and Wormadam

Both Burmy and its female evolution, Wormadam, have three separate forms. Burmy can change form freely, changing its cloak depending on the environment in which it last participated in a battle (so Exp. Share alone will not change its form). Wormadam cannot change form; when a Burmy evolves into Wormadam, it retains its cloak.

Apart from breeding and evolution, Burmy's cloak is purely cosmetic; conversely, different cloaks of Wormadam have different types, stats, and learnsets. Bred Burmy will have the same cloak as the mother, will be in the same cloak as a Burmy or Wormadam bred with Ditto, or will be in Plant Cloak if bred from a Mothim and a Ditto.

If a Burmy last battled in a grassy area or water, it changes into its Plant Cloak. If female, Plant Cloak Burmy will evolve into Plant Cloak Wormadam, which is a Bug/Grass Pokémon. This cloak is composed of leaves and twigs.

If a Burmy last battled in a sandy or rocky area, it changes into its Sandy Cloak. If female, Sandy Cloak Burmy will evolve into Sandy Cloak Wormadam, which is a Bug/Ground Pokémon. This cloak is composed of sand and rocks.

If a Burmy last battled in a building or urban area, it changes into its Trash Cloak. If female, Trash Cloak Burmy will evolve into Trash Cloak Wormadam, which is a Bug/Steel Pokémon. This cloak is composed of pink insulation.

Plant Cloak
 
 Bug 
Sandy Cloak
 
 Bug 
Trash Cloak
 
 Bug 
 
Wormadam
Plant Cloak
 Bug  Grass 
Anticipation
Hidden: Overcoat
Evolve after battle
on grassy terrain
HP Atk Def SpA SpD Spd
60 59 85 79 105 36
 
Wormadam
Sandy Cloak
 Bug  Ground 
Anticipation
Hidden: Overcoat
Evolve after battle
on rocky terrain
HP Atk Def SpA SpD Spd
60 79 105 59 85 36
 
Wormadam
Trash Cloak
 Bug  Steel 
Anticipation
Hidden: Overcoat
Evolve after battle
inside a building
HP Atk Def SpA SpD Spd
60 69 95 69 95 36
Lv.  
Plant Cloak
 Bug  Grass 
 
Sandy Cloak
 Bug  Ground 
 
Trash Cloak
 Bug  Steel 
1 Quiver Dance
1 N/A N/A Metal Burst
1 Sucker Punch
1 Tackle
1 Protect
1 Bug Bite
Evo. Quiver Dance
10 Protect
15 Bug Bite
20 Hidden Power
23 Confusion
26 Razor Leaf Rock Blast Mirror Shot
29 Growth Harden Metal Sound
32 Psybeam
35 Captivate
38 Flail
41 Attract
44 Psychic
47 Leaf Storm Fissure Iron Head
50 Bug Buzz
Moves in bold are STAB. Moves in italics do no damage.


Cherrim

Cherrim changes form depending on the weather in battle. During harsh sunlight (and without Cloud Nine or Air Lock nullifying the weather), it changes into Sunshine Form; otherwise, it is in its Overcast Form. Due to its Ability Flower Gift, its Attack and Special Defense increase in its Sunshine Form. Outside of battle, it is always in Overcast Form.

In Generation IV, Cherrim changes form independently of its Ability. Starting in Generation V, it is Cherrim's Ability that changes its form, except in Pokémon Legends: Arceus, in which Cherrim's form and stats change without Flower Gift due to the game's lack of Abilities.

In Japanese, the names of Cherrim's forms use 「フォルム」 form, the term otherwise only used in the names of forms localized as Forme in English.

Overcast Form
 
 Grass 
Sunshine Form
 
 Grass 

Shellos and Gastrodon

Shellos and Gastrodon each have two different forms: West Sea and East Sea. In most cases, where they are encountered in the wild determines their form. This is purely a cosmetic difference, and these Pokémon cannot change between forms.

West Sea Shellos is pink and white in color, with West Sea Gastrodon being pink and brown, whereas East Sea Shellos and Gastrodon are both blue and green in color. There is also a slight difference in shape depending on the form.

In Sinnoh, West Sea Shellos and Gastrodon are encountered west of Mount Coronet, while East Sea Shellos and Gastrodon are encountered east of Mount Coronet. In other regions, only one form appears in the wild per game (with the other only obtainable via trading or transfer): Gastrodon only appears in its West Sea form in Kalos's Friend Safari; in Pokémon Omega Ruby and Alpha Sapphire, Shellos appears as a hidden Pokémon, with West Sea appearing in Omega Ruby and East Sea appearing in Alpha Sapphire; and in Alola and Galar, only East Sea Shellos and Gastrodon appear in the wild.

Bred Shellos are always the same form as their mother, or the same form as the Shellos or Gastrodon parent if bred with Ditto.

West Sea
 
 Water 
 
 Water  Ground 
East Sea
 
 Water 
 
 Water  Ground 

Rotom

Heat redirects here. For the Badge given by Flannery, see Badge → Heat Badge.
 
Rotom and the appliances

Rotom has five alternate forms it can change between, in addition to its normal form. To take on these alternate forms, Rotom possesses a different household appliance, and each has its own special move. These alternate forms were introduced in Pokémon Platinum.

In Generation IV, all forms of Rotom are Electric/Ghost-type; from Generation V onward, the appliance forms replace the Ghost type with the type of their associated move. All appliance forms have the same base stats, with a higher total than that of Rotom's regular form; the only base stat of normal Rotom that is higher than its appliance forms is its Speed.

Using these locations, Rotom can also return the appliance to change back to its normal form (with the exception of Brilliant Diamond and Shining Pearl, in which the Rotom Catalog is used instead, obtained in Rotom's Room after Rotom enters one of the appliances).

Upon changing from an appliance form, Rotom will forget the special move associated with that appliance form. Upon changing into an appliance form, it will learn the special move associated with the form. When changing form, if Rotom knows four moves but not the special move of its previous form, the player will be prompted to replace a move with the new exclusive move (Rotom cannot change to an appliance form unless it does). If Rotom's only known move is its special move and it changes to its normal form, then the Rotom will learn Thunder Shock. In Generation IV and V, if Rotom forgets the move that is tied to its appliance form, it changes back into its normal form. Starting in Generation VI, Rotom can remain in an appliance form even if it forgets the associated special move.

Hatched Rotom are always in their normal form.

In Generation IV, Rotom changes back to its normal form when taken into the Union Room or Wi-Fi Club, or when deposited in the Day Care.

Rotom's appliance forms first appeared as silhouettes in August 2008, shortly before the Japanese release of Pokémon Platinum, with a statement that indicated that these Pokémon would be in the game. Days before the game's release, it was revealed that these Pokémon were the alternate forms of Rotom. These new forms made their debut in Pokémon Platinum, and have been included in every core series game since.

 
Rotom
Rotom
 Electric  Ghost 
Levitate
HP Atk Def SpA SpD Spd
50 50 77 95 77 91
 
Rotom
Heat Rotom
 Electric  Fire 
Levitate
HP Atk Def SpA SpD Spd
50 65 107 105 107 86
 
Rotom
Wash Rotom
 Electric  Water 
Levitate
HP Atk Def SpA SpD Spd
50 65 107 105 107 86
 
Rotom
Frost Rotom
 Electric  Ice 
Levitate
HP Atk Def SpA SpD Spd
50 65 107 105 107 86
 
Rotom
Fan Rotom
 Electric  Flying 
Levitate
HP Atk Def SpA SpD Spd
50 65 107 105 107 86
 
Rotom
Mow Rotom
 Electric  Grass 
Levitate
HP Atk Def SpA SpD Spd
50 65 107 105 107 86

There are more forms that Rotom assumes when possessing other appliances such as Rotom Pokédex, Rotom Phone, Rotomi, and Drone Rotom. These forms do not have battle abilities, and instead enhance the function of the device and have the ability to speak. The Rotom Pokédex appears in Sun, Moon, Ultra Sun and Ultra Moon, and the Rotom Phone, Rotomi and Drone Rotom appear in Sword and Shield. The Rotom Pokédex and Rotom Phone are only used by the Rotom that travels with the player as a non-player character, and not by any Rotom in the party.

Rotom Pokédex
 
Rotom Phone
 

Creation trio

The creation trio have the ability to switch to a second form: Origin Forme. Giratina is unique, as its standard form is called Altered Forme.

The base forms of Dialga and Palkia, and Giratina's Altered Forme, first debuted in Pokémon Diamond and Pearl. Giratina's Origin Forme was first introduced in Pokémon Platinum while Dialga and Palkia's Origin Formes were introduced in Pokémon Legends: Arceus. Dialga, Palkia, and Giratina can switch between their two forms by being exposed to the Adamant Crystal, Lustrous Globe, and Griseous Orb/Griseous Core respectively.

The forms differ in their base stats: Dialga's Origin Forme has decreased Attack and increased Special Defense, Palkia's Origin Forme has decreased Attack and increased Speed, and Giratina's Origin Forme has its Defense and Special Defense switched with its Attack and Special Attack (in all cases, the base stat totals are unchanged). In Pokémon Legends: Arceus, all three Legendary Pokémon's signature moves have modified base power and accuracy when used by their Origin Formes as well as unique animations.

In the Pokémon world, Giratina is in its Altered Forme, while in the Distortion World or while holding a Griseous Orb, it is in its Origin Forme.

 
Dialga
 Steel  Dragon 
Pressure
Hidden: Telepathy
Default form
HP Atk Def SpA SpD Spd
100 120 120 150 100 90
 
Palkia
 Water  Dragon 
Pressure
Hidden: Telepathy
Default form
HP Atk Def SpA SpD Spd
90 120 100 150 120 100
 
Giratina
Altered Forme
 Ghost  Dragon 
Pressure
Hidden: Telepathy
Pokémon world
no Griseous Orb/Griseous Core
HP Atk Def SpA SpD Spd
150 100 120 100 120 90
 
Dialga
Origin Forme
 Steel  Dragon 
Pressure
Hidden: Telepathy
Using
the Adamant Crystal
HP Atk Def SpA SpD Spd
100 100 120 150 120 90
 
Palkia
Origin Forme
 Water  Dragon 
Pressure
Hidden: Telepathy
Using
the Lustrous Globe
HP Atk Def SpA SpD Spd
90 100 100 150 120 120
 
Giratina
Origin Forme
 Ghost  Dragon 
Levitate
Distortion World or
Pokémon world
with Griseous Orb/Griseous Core
HP Atk Def SpA SpD Spd
150 120 100 120 100 90

Shaymin

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Changes in Legends Arceus

Shaymin has two forms it can change between. The Sky Forme was introduced in Pokémon Platinum.

Normally, Shaymin is in its Land Forme, which is Grass-type and resembles a hedgehog. When exposed to a Gracidea, Shaymin transforms into its Sky Forme, which is Grass/Flying-type and white in color.

Sky Forme Shaymin will change back into and remain in its Land Forme at night or if it is frozen; Shaymin also changes back to Land Forme when deposited in the PC (prior to Generation VII), when withdrawn from the PC (Generation VII onwards), when deposited in Pokémon Bank, or when deposited in the Pokémon Day Care or Pokémon Nursery.

The two forms have different base stats, Abilities, types, moves they can learn, and cries.

 
Shaymin
Land Forme
 Grass 
Natural Cure
Nighttime or frozen
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
 
Shaymin
Sky Forme
 Grass  Flying 
Serene Grace
Gracidea
HP Atk Def SpA SpD Spd
100 103 75 120 75 127
Lv.  
Land Forme
 Grass 
 
Sky Forme
 Grass  Flying 
1 Growth
10 Magical Leaf
19 Leech Seed
28 Synthesis Quick Attack
37 Sweet Scent
46 Natural Gift
55 Worry Seed
64 Aromatherapy Air Slash
73 Energy Ball
82 Sweet Kiss
91 Healing Wish Leaf Storm
100 Seed Flare
Moves in bold are STAB. Moves in italics do no damage.


Arceus

Arceus has multiple different forms that it switches between with its Ability Multitype, with each of its forms having a different type. In total, it has eighteen different forms, one for each type. Though most of its forms were introduced in Generation IV, its Fairy-type form was introduced in Generation VI, along with the Fairy type as a whole.

By default, Arceus is in its Normal-type form. If it holds (or, in Pokémon Legends: Arceus, is exposed to) a Plate or type-specific Z-Crystal, it changes its form to be the same type as the type the Plate or Z-Crystal corresponds to.

In games prior to Legends: Arceus, Arceus's signature move Judgment is Normal-type by default, but changes to match the type of the Plate that its user holds (being unaffected by Z-Crystals). In Legends: Arceus, the type of Judgment is directly determined by Arceus's form, such that its type always matches that of Arceus; additionally, Arceus can change its form during a battle using the Legend Plate. After being exposed to the Legend Plate, it will be in its Normal-type form by default and change its form before using Judgment to have a type advantage over the target (prioritizing any double weaknesses the target may have); this also changes Judgment's type to match Arceus's. It reverts back to its Normal-type form when the battle ends.

In addition to its changing type, Arceus's Pokéathlon performance differs depending on its form, and it can only learn Draco Meteor while in its Dragon-type form.

In the Generation IV games, there is an unused ???-type Arceus, but it cannot be obtained in the games as there is no ???-type Plate. This form was removed in Generation V due to the removal of the ??? type.

Prior to Pokémon Omega Ruby and Alpha Sapphire, Arceus's alternate forms were not registered separately in the Pokédex.

 
 Normal 
 
 Fire 
 
 Water 
 
 Electric 
 
 Grass 
 
 Ice 
 
 Fighting 
 
 Poison 
 
 Ground 
 
 Flying 
 
 Psychic 
 
 Bug 
 
 Rock 
 
 Ghost 
 
 Dragon 
 
 Dark 
 
 Steel 
 
 Fairy 

Basculin

Basculin has three different forms: Red-Striped Form, Blue-Striped Form, and White-Striped Form. The Red-Striped Form has red stripes with wide, red eyes and spiky fins; the Blue-Striped Form has blue stripes with blue, squinted eyes and smooth fins; and the White-Striped Form has a combination of both fin styles with cyan stripes and wide, cyan eyes. These forms are non-interchangeable.

  • In Pokémon Black and Black 2, Red-Striped Basculin can be encountered normally, while Blue-Striped Basculin can only be encountered by surfing on or fishing in rippling water.
  • In Pokémon White and White 2, Blue-Striped Basculin can be encountered normally, while Red-Striped Basculin can only be encountered by surfing on or fishing in rippling water.
  • In Pokémon X, Blue-Striped Basculin can only be encountered using a Good Rod while Red-Striped Basculin can only be encountered using a Super Rod. This order is reversed in Pokémon Y, with Red-Striped Basculin requiring a Good Rod and Blue-Striped Basculin requiring a Super Rod. Route 21 is the exception, where only Red-Striped Basculin can be caught with either rod.
  • In Pokémon Ultra Sun and Ultra Moon, Red-Striped Basculin are found exclusively in Ultra Sun, while Blue-Striped Basculin are found exclusively in Ultra Moon.
  • In Pokémon Sword and Shield, Red-Striped Basculin are found exclusively in Sword, while Blue-Striped Basculin are found exclusively in Shield.
  • White-Striped Basculin were not introduced until Pokémon Legends: Arceus. They are the only form encountered in this game.

Bred Basculin are the same form as their mother, or the same form as the Basculin parent if bred with Ditto.

The three forms differ in their Abilities, with Reckless being exclusive to Red-Striped Basculin, Rock Head being exclusive to Blue-Striped Basculin, and Rattled being exclusive to White-Striped Basculin, though all three forms share Adaptability as a possible Ability and Mold Breaker as a Hidden Ability. Additionally, wild Red-Striped Basculin have a 5% chance of holding a Deep Sea Tooth, while wild Blue-Striped Basculin have a 5% chance of holding a Deep Sea Scale. White-Striped Basculin differ from the other two forms in the moves they can learn, and are also the only one of the forms that can evolve into Basculegion.

White-Striped Basculin is considered to be a Hisuian Form in Pokémon HOME, though it is unique in that its name does not use the "Hisuian" prefix.

In Pokémon Black and White, Blue-Striped Basculin have the same two standard possible Abilities as Red-Striped Basculin, Reckless and Adaptability (and are listed as such in Pokédex 3D); however, the Blue-Striped Basculin that can be obtained via in-game trade in Pokémon White has the Ability Rock Head. In Pokémon Black 2 and White 2, wild Blue-Striped Basculin's two standard possible Abilities were changed to Rock Head and Adaptability, while Red-Striped Basculin's stay the same (and are listed as such in Pokédex 3D Pro); however, Blue-Striped Basculin bred in Pokémon Black 2 and White 2 have Reckless and Adaptability as their two standard Abilities. When a Blue-Striped Basculin with Reckless is transferred from Generation V to Pokémon Bank, its Ability is changed to Rock Head.

 
Basculin
Red-Striped Form
 Water 
Reckless or
Adaptability
Hidden: Mold Breaker
HP Atk Def SpA SpD Spd
70 92 65 80 55 98
 
Basculin
Blue-Striped Form
 Water 
Rock Head or
Adaptability
Hidden: Mold Breaker
HP Atk Def SpA SpD Spd
70 92 65 80 55 98
 
Basculin
White-Striped Form
 Water 
Rattled or
Adaptability
Hidden: Mold Breaker
HP Atk Def SpA SpD Spd
70 92 65 80 55 98
Lv.  
Red-Striped Form
 Water 
 
Blue-Striped Form
 Water 
 
White-Striped Form
 Water 
1 Water Gun Tackle
Tail Whip
4 Tackle N/A
6 N/A Aqua Jet
8 Flail N/A
11 N/A Bite
12 Aqua Jet N/A
16 Bite
18 N/A Zen Headbutt
20 Scary Face N/A
24 Headbutt
25 N/A Crunch
28 Soak N/A
32 Crunch
34 N/A Wave Crash
36 Take Down N/A
40 Final Gambit
43 N/A Double-Edge
44 Aqua Tail N/A
48 Thrash
52 Double-Edge
56 Head Smash
Moves in bold are STAB. Moves in italics do no damage.


Darmanitan

If Darmanitan has Zen Mode as its Ability, it changes from Standard Mode into Zen Mode when its HP drops to or below half in battle. It can only remain in Zen Mode in battle.

Standard Mode Darmanitan is Fire-type and red in color. Zen Mode Darmanitan is Fire/Psychic-type and blue in color. Galarian Darmanitan is Ice-type and white in color with blue accents, while Galarian Zen Mode Darmanitan is Ice/Fire-type and white in color with red accents.

The original two forms have different stats, such that Zen Mode Darmanitan swaps the Attack and Special Attack of Standard Mode, and has higher defenses but lower Speed. On the other hand, Galarian Darmanitian, in its Zen Mode, simply has increased Attack and Speed compared to Standard Mode.

 
Darmanitan
Standard Mode
 Fire 
Zen Mode
HP Atk Def SpA SpD Spd
105 140 55 30 55 95
 
Darmanitan
Zen Mode
 Fire  Psychic 
Zen Mode
HP Atk Def SpA SpD Spd
105 30 105 140 105 55
 
Darmanitan
Galarian Standard Mode
 Ice 
Zen Mode
HP Atk Def SpA SpD Spd
105 140 55 30 55 95
 
Darmanitan
Galarian Zen Mode
 Ice  Fire 
Zen Mode
HP Atk Def SpA SpD Spd
105 160 55 30 55 135

Deerling and Sawsbuck

Deerling and Sawsbuck have four different forms, each corresponding to a season. These forms are interchangeable in Generation V but are not in other games. These forms are purely cosmetic.

In the Generation V games, Deerling and Sawsbuck will change their form to match the current season if they are in the party when the player exits a cave or building, receives an Egg from the Day-Care Man, or loads a saved game. All wild, bred, and NPC Trainer-owned Deerling and Sawsbuck will match the current season, with the exception of those owned by NPC Trainers in the Battle Subway and the Pokémon World Tournament, which are always in Spring Form.

Starting in Generation VI, with the abandonment of seasons as a mechanic, Deerling and Sawsbuck are no longer able to change their form. All wild and NPC Trainer-owned Deerling and Sawsbuck are in Spring Form, while bred Deerling are in the same form as their mother, or the same form as the Deerling or Sawsbuck parent if bred with Ditto. The Summer, Autumn, and Winter forms are only obtainable via transfer from a Generation V game or from Pokémon GO.

Spring Form
 
 Normal  Grass 
 
 Normal  Grass 
Summer Form
 
 Normal  Grass 
 
 Normal  Grass 
Autumn Form
 
 Normal  Grass 
 
 Normal  Grass 
Winter Form
 
 Normal  Grass 
 
 Normal  Grass 

Forces of Nature

The Forces of NatureTornadus, Thundurus, Landorus, and Enamorus—have two interchangeable forms each.

Normally, they are in their Incarnate Forme. When exposed to a Reveal Glass, they change into their Therian Forme. Their Therian Formes were introduced in Pokémon Black 2 and White 2, except for in Enamorus' case where both forms were introduced in Pokémon Legends: Arceus.

The two forms have different stats, Abilities, and cries. Even if they have their Hidden Ability, in Therian Forme each Pokémon only has one possible Ability.

In the Generation V games, they cannot be traded while in their Therian Forme. This is possibly to prevent Therian Formes from being traded to Black and White, where they don't exist.

 
Tornadus
Incarnate Forme
 Flying 
Prankster
Hidden: Defiant
HP Atk Def SpA SpD Spd
79 115 70 125 80 111
 
Thundurus
Incarnate Forme
 Electric  Flying 
Prankster
Hidden: Defiant
HP Atk Def SpA SpD Spd
79 115 70 125 80 111
 
Landorus
Incarnate Forme
 Ground  Flying 
Sand Force
Hidden: Sheer Force
HP Atk Def SpA SpD Spd
89 125 90 115 80 101
 
Enamorus
Incarnate Forme
 Fairy  Flying 
Healer
Hidden: Contrary
HP Atk Def SpA SpD Spd
74 115 70 135 80 106
 
Tornadus
Therian Forme
 Flying 
Regenerator
HP Atk Def SpA SpD Spd
79 100 80 110 90 121
 
Thundurus
Therian Forme
 Electric  Flying 
Volt Absorb
HP Atk Def SpA SpD Spd
79 105 70 145 80 101
 
Landorus
Therian Forme
 Ground  Flying 
Intimidate
HP Atk Def SpA SpD Spd
89 145 90 105 80 91
 
Enamorus
Therian Forme
 Fairy  Flying 
Overcoat
HP Atk Def SpA SpD Spd
74 115 110 135 100 46

Kyurem

Kyurem, in addition to its normal form, has two other forms: White Kyurem and Black Kyurem. They are the game mascots of Pokémon Black 2 and White 2, which they were introduced in.

In the games, Kyurem changes its form through the use of the DNA Splicers, which fuses it with Reshiram or Zekrom. The combination retains Kyurem's Poké Ball, held item, game of origin, personality value, IVs, EVs, nickname, OT, Trainer ID number and Secret ID number, met location, and Pokérus. This fusion is reversible, with Reshiram or Zekrom remaining unaltered from before being fused, including whatever item it may have been holding. The DNA Splicers can only fuse one Kyurem at a time. White Kyurem and Black Kyurem cannot be deposited into Pokémon Bank or Pokémon HOME, nor can they be traded or released without unfusing first.

White Kyurem has the Ability Turboblaze, learns the moves Fusion Flare and Ice Burn by leveling up, and its cry is a combination of normal Kyurem and Reshiram's cries.

Black Kyurem has the Ability Teravolt, learns the moves Fusion Bolt and Freeze Shock by leveling up, and its cry is a combination of normal Kyurem and Zekrom's cries.

When Kyurem becomes fused or separated with either Reshiram or Zekrom while it knows certain moves, Kyurem's moveset will automatically be updated without prompting the player. Fusing Kyurem will replace Scary Face with either Fusion Bolt or Fusion Flare, and replace Glaciate with either Freeze Shock or Ice Burn, if one or both of these moves are present. Unfusing Kyurem will perform the inverse of these move transformations. In Generation VIII, it is possible for Kyurem to learn Scary Face by TM after becoming fused; starting in these games, if Kyurem becomes unfused while it knows both Scary Face and the fusion move, Scary Face will be deleted before the fusion move changes back to Scary Face.

 
Kyurem
 Dragon  Ice 
Pressure
HP Atk Def SpA SpD Spd
125 130 90 130 90 95
 
Kyurem
White Kyurem
 Dragon  Ice 
Turboblaze
HP Atk Def SpA SpD Spd
125 120 90 170 100 95
 
Kyurem
Black Kyurem
 Dragon  Ice 
Teravolt
HP Atk Def SpA SpD Spd
125 170 100 120 90 95
Lv.  
Kyurem
 Dragon  Ice 
 
White Kyurem
 Dragon  Ice 
 
Black Kyurem
 Dragon  Ice 
1 Dragon Breath
Noble Roar
Ancient Power
Freeze-Dry
8 Slash
16 Endeavor
24 Dragon Pulse
32 Ice Beam
40 Hyper Voice
48 Scary Face Fusion Flare Fusion Bolt
56 Blizzard
64 Imprison
72 Outrage
80 Glaciate Ice Burn Freeze Shock
88 Sheer Cold
Moves in bold are STAB. Moves in italics do no damage.


Keldeo

Keldeo has two interchangeable forms: Ordinary Form and Resolute Form. These forms are mostly cosmetic. The Resolute Form was introduced in Pokémon Black 2 and White 2.

If Keldeo is taught Secret Sword in Pokémon Black 2 or White 2, or in any game in Generation VI or later, it will change into Resolute Form. If it forgets Secret Sword, it returns to Ordinary Form. Keldeo taught Secret Sword in Pokémon Black and White remain in Ordinary Form when traded or transferred to later games, though in Pokémon Sword and Shield, an Ordinary Form Keldeo that knows Secret Sword will change to Resolute Form if it is in the party at the end of a battle, or upon learning or forgetting any move other than Secret Sword.

Ordinary Form
 
 Water  Fighting 
Resolute Form
 
 Water  Fighting 

Meloetta

Meloetta has two interchangeable forms: Aria Forme and Pirouette Forme. The two forms have different types, with Aria Forme being Normal/Psychic and Pirouette Forme being Normal/Fighting. Their base stats also differ, with Pirouette Forme having higher Attack, Defense and Speed but lower Special Attack and Special Defense than Aria Forme.

Meloetta starts battles in Aria Forme. If it uses the move Relic Song, it changes between the two forms. It reverts to Aria Forme if withdrawn. Outside of battle, Meloetta is always in Aria Forme.

 
Meloetta
Aria Forme
 Normal  Psychic 
Serene Grace
Use Relic Song
HP Atk Def SpA SpD Spd
100 77 77 128 128 90
 
Meloetta
Pirouette Forme
 Normal  Fighting 
Serene Grace
Use Relic Song
HP Atk Def SpA SpD Spd
100 128 90 77 77 128

Genesect

Genesect has five interchangeable forms. Its form changes to match the Drive it holds, which also changes the type of its signature move, Techno Blast.

  • If no Drive is held, Techno Blast will be Normal-type and Genesect will appear to have a dark yellow Drive.
  • If a Shock Drive is held, Techno Blast will be Electric-type and Genesect will appear to have a light yellow Drive.
  • If a Burn Drive is held, Techno Blast will be Fire-type and Genesect will appear to have a red Drive.
  • If a Chill Drive is held, Techno Blast will be Ice-type and Genesect will appear to have a cyan Drive.
  • If a Douse Drive is held, Techno Blast will be Water-type and Genesect will appear to have a blue Drive.

Prior to Pokémon Omega Ruby and Alpha Sapphire, Genesect's alternate forms were not registered in the Pokédex.

Genesect
 
 Bug  Steel 
Shock Drive Genesect
 
 Bug  Steel 
Burn Drive Genesect
 
 Bug  Steel 
Chill Drive Genesect
 
 Bug  Steel 
Douse Drive Genesect
 
 Bug  Steel 

Greninja

Ash-Greninja redirects here. For the Greninja that belonged to Ash Ketchum, see Ash's Greninja.

In the XY&Z arc of the anime's Pokémon the Series: XY, Ash's Greninja gained the ability to transform into a stronger form known as "Ash-Greninja" through an occurrence referred to as Bond Phenomenon. This form was introduced to the games in Pokémon Sun and Moon.

In the games, a Greninja with the Ability Battle Bond will transform into Ash-Greninja after it directly causes an opponent to faint without ending the battle. It will remain in this form until either it faints or the battle ends; in the former case, this prevents it from changing back into Ash-Greninja for the remainder of the battle. Ash-Greninja has different base stats than regular Greninja, with increased Attack, Special Attack, and Speed; additionally, the move Water Shuriken will be more powerful and always hit 3 times if used by Ash-Greninja.

Internally, normal Greninja with Battle Bond are considered to be a separate form to Greninja with Torrent or Protean. These Greninja are always male, cannot breed, and, like Special Pokémon, are banned from the Battle Spot. A Greninja with Battle Bond can be transferred to Pokémon Sun and Moon from the Special Demo Version. This is the only way to obtain it, meaning it will become unobtainable after the discontinuation of the 3DS Nintendo eShop in March 2023.

 
Greninja
 Water  Dark 
Battle Bond
HP Atk Def SpA SpD Spd
72 95 67 103 71 122
 
Greninja
Ash-Greninja
 Water  Dark 
Battle Bond
HP Atk Def SpA SpD Spd
72 145 67 153 71 132

Vivillon

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Countries such as Ukraine and Myanmar has a 3DS set country option for their Vivillon forms?; map of the entire world about locations of Vivillon forms that is obtainable.

Vivillon has 18 different distinct patterns depending on the set geographic location of the Nintendo 3DS system on which the Scatterbug was generated (for Eggs, this means the game in which the Egg was created). This form cannot be changed. The pattern of Vivillon encountered within a game is set when the save file is created.

Bred Scatterbug will evolve into Vivillon with the same pattern as that of the breeding player's game, regardless of its parents.

Archipelago
 
 Bug  Flying 
Continental
 
 Bug  Flying 
Elegant
 
 Bug  Flying 
Garden
 
 Bug  Flying 
High Plains
 
 Bug  Flying 
Icy Snow
 
 Bug  Flying 
Jungle
 
 Bug  Flying 
Marine
 
 Bug  Flying 
Meadow
 
 Bug  Flying 
Modern
 
 Bug  Flying 
Monsoon
 
 Bug  Flying 
Ocean
 
 Bug  Flying 
Polar
 
 Bug  Flying 
River
 
 Bug  Flying 
Sandstorm
 
 Bug  Flying 
Savanna
 
 Bug  Flying 
Sun
 
 Bug  Flying 
Tundra
 
 Bug  Flying 
 
Vivillon locations
 
Vivillon locations

Note that Vivillon's pattern depends on the set geographic location of the Nintendo 3DS system when the save file was created. Locations within a country can have a different form than merely selecting a country without setting a specific location. The China region is only available from the 3DS distributed for that region.

  • Archipelago Pattern Vivillon can be found in Puerto Rico, Anguilla, the Dominican Republic, Haiti, north Venezuela, the regions of Atlantic, Guajira and Magdalena regions from Colombia and the Yucatán region of Mexico.
  • Continental Pattern Vivillon can be found in China, Denmark, Germany, some countries of Argentina and South Korea.
  • Elegant Pattern Vivillon is found in most areas of Japan.
  • Garden Pattern Vivillon can be found in the United Kingdom, Ireland, and New Zealand.
  • High Plains Pattern Vivillon is found in the Western United States, although some players in Colorado report finding the Continental Pattern instead. The High Plains Pattern also appears in the British Columbia province of Canada and north Mexico.
  • Icy Snow Pattern Vivillon has been reported in far northern regions of Norway and Russia and all Finland except Åland, as well as Canada's Northwest and Yukon Territories.
  • Jungle Pattern Vivillon has been reported in Malaysia, all Colombia minus Atlantic, Guajira and Magdalena regions, central and south Venezuela, north Peru, Panama, Costa Rica and Singapore.
  • Marine Pattern Vivillon has been reported in all Chile minus the Magallanes region, all Spain except the Catalonia region, Portugal, the territories of Acre, Amapá, Amazonas, Rondônia and Roraima from Brazil and Italy.
  • Meadow Pattern Vivillon is known to be found in large sections of France and in Catalonia (Spain).
  • Modern Pattern Vivillon has been found in central and southeastern United States.
  • Monsoon Pattern Vivillon is known to come from India, Hong Kong, Okinawa, the Tibet region of China and Taiwan.
  • Ocean Pattern Vivillon comes from Hawaii and Réunion.
  • Polar Pattern Vivillon is known to come from Alaska, the region of Magallanes from Chile, the regions of Tierra del Fuego and Santa Cruz from Argentina, the northeastern United States, and large sections of Canada. Swedish players report finding Polar Pattern Vivillon as well.
  • River Pattern Vivillon has been found in most regions of Australia, the Canary Islands (Spain) and several African countries.
  • Sandstorm Pattern Vivillon is found throughout the Middle East and Turkey.
  • Savanna Pattern Vivillon is known to come from various territories of Argentina, all Brazil, except Acre, Amapá, Amazonas, Rondônia and Roraima territories, south Peru, Paraguay, Uruguay and Bolivia.
  • Sun Pattern Vivillon has been reported throughout south Mexico, Guatemala, Honduras, Nicaragua, El Salvador, Belize, Zimbabwe and the Northern Territory of Australia.
  • Tundra Pattern Vivillon has been found in Hokkaido, Norway, and Iceland.

There are also two event-exclusive patterns, the Poké Ball Pattern and the Fancy Pattern. The Poké Ball Pattern resembles a standard Poké Ball, and was first distributed in Paris, France to promote the temporary Pokémon Center store. The Fancy Pattern was distributed via the Nintendo Network from July 8 to 31, 2014 to celebrate the GTS's 100 millionth Pokémon trade.

Poké Ball
 
 Bug  Flying 
Fancy
 
 Bug  Flying 

Flabébé, Floette, and Florges

Flabébé, Floette, and Florges can hold five different-colored flowers: red, yellow, orange, blue, and white. The flower color is maintained through evolution and cannot be changed.

In Pokémon X and Y, Flabébé appear in the wild in flowers, with the colors of Flabébé's flower available depending on the flower patch (although each flower patch has multiple Flabébé flower colors). In Pokémon Ultra Sun and Ultra Moon, wild Yellow Flower Flabébé appear in Melemele Meadow, Orange and White Flower Flabébé exclusively appear as its allies called in an SOS Battle. Wild Red Flower Floette appear in Ula'ula Meadow, Orange and White Flower Floette exclusively appear as its allies called in an SOS Battle and do not call for help. Wild Blue Flower Floette appear in Poni Meadow and do not call for help.

Bred Flabébé have the same color flower as their mother, or the same form as the Flabébé, Floette, and Florges parent if bred with Ditto.

In Generation VI, since only Blue Flower, Red Flower, and Yellow Flower Floette can appear in the Friend Safari, only these forms of Flabébé, Floette, and Florges can have their Hidden Ability Symbiosis. In Generation VII, all forms of the Flabébé evolutionary line can have their Hidden Ability, though the Blue Flower forms cannot be caught with it and must be transferred from a prior game.

Red Flower
 
 Fairy 
 
 Fairy 
 
 Fairy 
Yellow Flower
 
 Fairy 
 
 Fairy 
 
 Fairy 
Orange Flower
 
 Fairy 
 
 Fairy 
 
 Fairy 
Blue Flower
 
 Fairy 
 
 Fairy 
 
 Fairy 
White Flower
 
 Fairy 
 
 Fairy 
 
 Fairy 
Spoiler warning: this article may contain major plot or ending details.
 
AZ's unique Floette

In the storyline of Pokémon X and Y, there is also a unique Floette who AZ befriended 3,000 years ago. The flower it wields has a different design than normal, resembling the structure of the ancient ultimate weapon constructed by AZ; the flower also has a blue, red, and white color instead of green, yellow, and white, reflecting the colors of the French tricolor. The Generation VI and VII games include unused data for a trainable unique Floette. Unlike the other forms, it can learn the move Light of Ruin, and is the only Pokémon able to do so.

  Spoilers end here.  


Furfrou

Furfrou can be groomed into one of nine different trims. It can only remain with one of these trims for five days after being groomed. Furfrou will also lose its trim when it is deposited in a Box (in Generation VI), withdrawn from a Box (in Generation VII), deposited in Pokémon Bank, or deposited in the Pokémon Day Care or Pokémon Nursery. It is in its Natural Form by default, and will revert to this form if it loses its trim. However, it is possible to deposit trimmed Furfrou in Pokémon HOME by transferring them from Pokémon GO.

The location at which Furfrou can be groomed differs between games.

In Pokémon X and Y only, Furfrou's trims are not registered in the Pokédex.

Natural Form
 
 Normal 
Heart Trim
 
 Normal 
Star Trim
 
 Normal 
Diamond Trim
 
 Normal 
Debutante Trim
 
 Normal 
Matron Trim
 
 Normal 
Dandy Trim
 
 Normal 
La Reine Trim
 
 Normal 
Kabuki Trim
 
 Normal 
Pharaoh Trim
 
 Normal 

Aegislash

Aegislash, due to its Ability Stance Change, can change forms in battle depending on the move it uses. Initially in Shield Forme, using a damaging move will change it to Blade Forme, while using King's Shield will change it back into Shield Forme. Outside of battle it is always in Shield Forme.

Shield Forme Aegislash has high Defense and Special Defense, while Blade Forme Aegislash has high Attack and Special Attack.

 
Aegislash
Shield Forme
 Steel  Ghost 
Stance Change
Default
Use King's Shield
HP Atk Def SpA SpD Spd
60 50 140 50 140 60
 
Aegislash
Blade Forme
 Steel  Ghost 
Stance Change
Use a damaging move
HP Atk Def SpA SpD Spd
60 140 50 140 50 60

Pumpkaboo and Gourgeist

Pumpkaboo and Gourgeist each have four different sizes: Small, Average, Large, or Super. Larger sizes of Pumpkaboo are rarer to encounter in the wild. These forms are non-interchangeable.

Different sizes have different base stats. For Pumpkaboo, with each increase in size, its base HP stat increases by 5 points while its base Speed stat decreases by 5 points. For Gourgeist, with each increase in size, its base HP stat increases by 10 points and its base Attack stat increases by 5 points while its base Speed stat decreases by 15 points. Consequently, the base stat total of a Pumpkaboo or Gourgeist does not vary with size.

Bred Pumpkaboo are the same size as their mother, or the same size as the Pumpkaboo or Gourgeist parent if bred with Ditto.

Wild Super Size Pumpkaboo will always hold a Miracle Seed, whereas other sizes will never hold an item in the wild. Super Size variants have different, lower-pitched cries than the other forms, and are also the only Pokémon to have the XXL size designation in Pokémon GO.

Previously, only Average Size and Super Size Pumpkaboo and Gourgeist could have their Hidden Ability Insomnia. Average Size can be obtained with its Hidden Ability from the Friend Safari; Super Size could be obtained with its Hidden Ability from events. Since Version 1.2.0 of Pokémon Sword and Shield, all sizes can be obtained with their Hidden Abilities via Ability Patches.

The different sizes of Pumpkaboo and Gourgeist do not use different menu sprites, except in Pokémon HOME.

 
Pumpkaboo
Small Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spd
44 66 70 44 55 56
 
Pumpkaboo
Average Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spd
49 66 70 44 55 51
 
Pumpkaboo
Large Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spd
54 66 70 44 55 46
 
Pumpkaboo
Super Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spd
59 66 70 44 55 41
 
Gourgeist
Small Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spd
55 85 122 58 75 99
 
Gourgeist
Average Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spd
65 90 122 58 75 84
 
Gourgeist
Large Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spd
75 95 122 58 75 69
 
Gourgeist
Super Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spd
85 100 122 58 75 54

Xerneas

Xerneas has two forms: Neutral Mode and Active Mode. There is no gameplay difference between them; Xerneas appears in Active Mode in battles and Pokémon Contest Spectaculars, and appears in Neutral Mode in other situations, such as in cutscenes, the party and summary screens, the Pokémon Storage System, Pokémon-Amie, Pokémon Refresh, Pokémon Camp, and as a walking Pokémon. According to the Pokédex, Xerneas shares everlasting life while it is in Active Mode.

Xerneas's horns and some highlights in its fur are light blue in Neutral Mode and light gold in Active Mode. In Active Mode, the protrusions on its horns and the spots on its back light up in several different colors.

Neutral Mode
 
 Fairy 
Active Mode
 
 Fairy 

Zygarde

Zygarde has three different Formes, as well as two distinct constituent parts. The 50% Forme debuted in Pokémon X and Y. The other two Formes and both constituent parts debuted in the anime during the XY&Z arc of Pokémon the Series: XY, and made their core series debut in Pokémon Sun and Moon.

A Zygarde Cell is a single cell of Zygarde. They can be found scattered throughout the region. They do not have thoughts or will, and can communicate with Zygarde Cores via telepathy. They are incapable of performing moves.

A Zygarde Core is a "brain" of Zygarde. They can communicate with Zygarde Cells and other Cores via telepathy. They take action when the region's ecosystem is threatened.

Zygarde 10% Forme is a Zygarde with 10% of its cells. It has razor-sharp teeth, and can reach speeds up to 60 mph (100 km/h). It can change into Complete Forme with its Ability Power Construct.

Zygarde 50% Forme is a Zygarde with 50% of its cells. It watches over and maintains the local ecosystem. It can change into Complete Forme with its Ability Power Construct.

In battle, a Zygarde with the Power Construct Ability will change into Complete Forme when its HP falls below half in a battle.

Zygarde Complete Forme is a Zygarde with 100% of its cells. Zygarde only takes on this form when the ecosystem is under threat and it believes Zygarde 50% Forme is unable to deal with it. Its power is said to exceed that of Xerneas and Yveltal.

In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, the Aether Base on Route 16 on Ula'ula Island contains a Reassembly Unit, which can be used to create Zygarde 10% Forme and Zygarde 50% Forme from Zygarde Cells and Cores in the player's Zygarde Cube, or disassemble Zygarde with Aura Break back into Cells and Cores (Zygarde with Power Construct cannot be separated).

The player can create any number of Zygarde using the Reassembly Unit as long they have enough Cores and Cells. A Zygarde 10% Forme with Aura Break can be assembled with 10 Cells and Cores, a Zygarde 50% Forme with Aura Break can be assembled with 50 Cells and Cores, and a Zygarde 50% Forme with Power Construct can be assembled with 100 Cells and Cores. The Zygarde Cube can be used to change a Zygarde with Power Construct between 10% Forme and 50% Forme; Zygarde with Aura Break cannot change forms.

While only 100 Cells and Cores are normally available in one save file, the player can obtain more by separating Zygarde with Aura Break from other games. A Zygarde separated into Cells will be lost forever.

In Pokémon Sun and Moon, the player can collect Zygarde Cells and Cores in the overworld throughout the Alola region after obtaining the Zygarde Cube. There are a total of 5 Cores and 95 Cells throughout the region.

In Pokémon Ultra Sun and Ultra Moon, the player can catch a wild Zygarde 50% Forme in Resolution Cave on Poni Island; after the player catches this Zygarde, Dexio will battle the player on Route 16, and upon being defeated he will give the player the Zygarde Cube (containing 40 Zygarde Cells) and Zygarde 10% Forme.

Zygarde Cell
 
Zygarde Core
 
 
Zygarde
10% Forme
 Dragon  Ground 
Aura Break or
Power Construct
HP Atk Def SpA SpD Spd
54 100 71 61 85 115
 
Zygarde
50% Forme
 Dragon  Ground 
Aura Break or
Power Construct
HP Atk Def SpA SpD Spd
108 100 121 81 95 95
 
Zygarde
Complete Forme
 Dragon  Ground 
Power Construct
HP Atk Def SpA SpD Spd
216 100 121 91 95 85

Hoopa

Hoopa has two Formes it can change between, using the Prison Bottle to temporarily change to its more powerful Forme.

Normally, Hoopa Confined is the Forme taken by Hoopa, which is Psychic/Ghost. When exposed to a Prison Bottle, Hoopa transforms into Hoopa Unbound, which is Psychic/Dark. Hoopa Unbound was introduced in Pokémon Omega Ruby and Alpha Sapphire.

Hoopa Unbound will change back into Hoopa Confined after three days have passed since using the Prison Bottle; Hoopa also changes back to Hoopa Confined when deposited in the PC (prior to Generation VII), when withdrawn from the PC (Generation VII), or when deposited in the Pokémon Day Care/Pokémon Nursery.

The two forms have different stats, types, learnsets, and cries.

 
Hoopa
Hoopa Confined
 Psychic  Ghost 
Magician
Wait three days, or deposit in PC
HP Atk Def SpA SpD Spd
80 110 60 150 130 70
 
Hoopa
Hoopa Unbound
 Psychic  Dark 
Magician
Prison Bottle
HP Atk Def SpA SpD Spd
80 160 60 170 130 80
Lv.  
Hoopa Confined
 Psychic  Ghost 
 
Hoopa Unbound
 Psychic  Dark 
1 Hyperspace Hole Hyperspace Fury
Trick
Destiny Bond
Ally Switch
Confusion
6 Astonish*
10 Magic Coat
15 Light Screen
19 Psybeam
25 Skill Swap
29 Power Split
Guard Split
35 Phantom Force N/A
46 Zen Headbutt Knock Off
50 Wonder Room
Trick Room
55 Shadow Ball Dark Pulse
68 Nasty Plot N/A
75 Psychic
85 Hyperspace Hole Hyperspace Fury
Moves in bold are STAB. Moves in italics do no damage.


Oricorio

Oricorio has four distinct styles. Depending on which island the player is on, the form that is encountered will be different. Baile Style is only found on Ula'ula Island, Pom-Pom Style on Melemele Island, Pa'u Style on Akala Island, and Sensu Style on Poni Island. Oricorio can manually change forms by sipping the nectar of certain flowers. Each of Oricorio's four styles has a different primary type; Oricorio's signature move Revelation Dance changes type to match the user's primary type. The forms also have different cries.

Baile Style
 
 Fire  Flying 
Pom-Pom Style
 
 Electric  Flying 
Pa'u Style
 
 Psychic  Flying 
Sensu Style
 
 Ghost  Flying 

Lycanroc

Lycanroc has three non-interchangeable forms: Midday Form, Midnight Form, and Dusk Form. In Pokémon Sun and Pokémon Ultra Sun, Rockruff will only evolve into Midday Form Lycanroc, while in Pokémon Moon and Pokémon Ultra Moon, Rockruff will only evolve into Midnight Form Lycanroc (though both Midday Form and Midnight Form can be caught in the wild in all versions). In Pokémon Sword and Shield, Rockruff's evolution now depends on the time of day rather than what game it is in.

Dusk Form debuted in Pokémon Ultra Sun and Ultra Moon; only special Rockruff with the Ability Own Tempo can evolve into Dusk Form Lycanroc. Own Tempo Rockruff and Dusk Form Lycanroc can breed to produce more Own Tempo Rockruff. After initially being event-exclusive, Own Tempo Rockruff and Dusk Form Lycanroc were later made available through normal means in Max Raid Battles in The Isle of Armor in Pokémon Sword and Shield.

Lycanroc's forms have different stats, Abilities, learnsets, and cries.

 
Lycanroc
Midday Form
 Rock 
Keen Eye or
Sand Rush
Hidden: Steadfast
Evolve (during the day starting Level 25)
HP Atk Def SpA SpD Spd
75 115 65 55 65 112
 
Lycanroc
Midnight Form
 Rock 
Keen Eye or
Vital Spirit
Hidden: No Guard
Evolve (at night starting Level 25)
HP Atk Def SpA SpD Spd
85 115 75 55 75 82
 
Lycanroc
Dusk Form
 Rock 
Tough Claws
Evolve from Own Tempo Rockruff
(between 7:00 and 7:59 PM
starting at Level 25)
HP Atk Def SpA SpD Spd
75 117 65 55 65 110
Lv.  
Midday Form
 Rock 
 
Midnight Form
 Rock 
 
Dusk Form
 Rock 
Evo. Accelerock Counter Thrash
1 Accelerock Counter Thrash
1 Quick Guard Reversal Counter
1 Quick Attack Taunt Accelerock
1 Tackle
1 Leer
1 Sand Attack
1 Bite
4 Sand Attack
7 Bite
12 Howl
15 Rock Throw
18 Odor Sleuth
23 Rock Tomb
26 Roar
26 Stealth Rock
34 Rock Slide
37 Scary Face
40 Crunch
45 Rock Climb
48 Stone Edge
Moves in bold are STAB. Moves in italics do no damage.


Wishiwashi

Wishiwashi has two interchangeable forms, Solo Form and School Form. It can change between them using its Schooling Ability if it is at least level 20. Its two forms have different base stats, with School Form having significantly higher Attack, Defense, Special Attack, and Special Defense, but lower Speed and identical HP. The two forms also have different cries. Outside of battle, Wishiwashi is always in Solo Form.

Wishiwashi starts battles in its Solo Form. If it is at least level 20 and has above 25% of its maximum HP remaining when it enters battle, it will change into its School Form. If its remaining HP is at or below 25% of its maximum HP at the end of a turn, it will revert back to Solo Form; however, if it subsequently has above 25% of its maximum HP remaining at the end of a turn, it will change back into School Form. If it is switched out while in School Form, it will revert to Solo Form.

 
Wishiwashi
Solo Form
 Water 
Schooling
HP Atk Def SpA SpD Spd
45 20 20 25 25 40
 
Wishiwashi
School Form
 Water 
Schooling
HP Atk Def SpA SpD Spd
45 140 130 140 135 30

Silvally

Silvally has multiple different forms that it switches between with its Ability RKS System, with each of its forms having a different type. In total, it has eighteen different forms, one for each type.

By default, Silvally is in its Normal-type form. If it holds a memory, it changes its form to be the same type as the type the memory corresponds to.

In Generation VII, Silvally can only learn Draco Meteor while in its Dragon-type form; however, in Generation VIII, it can learn Draco Meteor regardless of its form.

Type: Normal
 
 Normal 
Type: Fighting
 
 Fighting 
Type: Flying
 
 Flying 
Type: Poison
 
 Poison 
Type: Ground
 
 Ground 
Type: Rock
 
 Rock 
Type: Bug
 
 Bug 
Type: Ghost
 
 Ghost 
Type: Steel
 
 Steel 
Type: Fire
 
 Fire 
Type: Water
 
 Water 
Type: Grass
 
 Grass 
Type: Electric
 
 Electric 
Type: Psychic
 
 Psychic 
Type: Ice
 
 Ice 
Type: Dragon
 
 Dragon 
Type: Dark
 
 Dark 
Type: Fairy
 
 Fairy 

Minior

Minior has two forms, Meteor Form and Core Form, and changes between them with its Ability, Shields Down. It is always in Core Form outside of battle. In battle, it starts in Meteor Form, but if its HP is at or below 50% of its maximum HP at the end of a turn, its shell breaks and it changes into Core Form. It changes back into Meteor Form at the end of a turn if its HP is above 50% of its maximum HP.

Meteor Form and Core Form have different stats:

  • Meteor Form Minior has lower attacking stats and Speed, but higher defenses.
  • Core Form Minior has higher attacking stats and Speed, but lower defenses.

Due to its Ability Shields Down, Meteor Form Minior cannot be afflicted by status conditions or become drowsy due to Yawn.

 
Minior
Meteor Form
 Rock  Flying 
Shields Down
HP Atk Def SpA SpD Spd
60 60 100 60 100 60
 
Minior
Core Form
 Rock  Flying 
Shields Down
HP Atk Def SpA SpD Spd
60 100 60 100 60 120

Minior's Core Form can be one of seven different colors, each corresponding to one of the colors of a rainbow. These forms are purely cosmetic and are non-interchangeable. Bred Minior will always have the same color as their parent.

Red Core
 
 Rock  Flying 
Orange Core
 
 Rock  Flying 
Yellow Core
 
 Rock  Flying 
Green Core
 
 Rock  Flying 
Blue Core
 
 Rock  Flying 
Indigo Core
 
 Rock  Flying 
Violet Core
 
 Rock  Flying 

Mimikyu

Mimikyu has two interchangeable forms called Disguised Form and Busted Form. It is always in Disguised Form outside of battle.

Mimikyu starts battles in its Disguised Form. When it is hit by a damaging move, its Ability Disguise reduces the damage it takes from it: in Generation VII, it takes no damage from it at all, and in Generation VIII, it only loses 1/8 of its maximum HP. Afterwards, its disguise slumps to the side and it changes into Busted Form. While in Busted Form, it can be damaged normally. Mimikyu will stay in Busted Form until either it faints or the battle ends.

Disguised Form
 
 Ghost  Fairy 
Busted Form
 
 Ghost  Fairy 

Necrozma

Necrozma has three additional forms: Dusk Mane Necrozma, Dawn Wings Necrozma, and Ultra Necrozma. All three of these forms were introduced in Pokémon Ultra Sun and Ultra Moon.

Dusk Mane Necrozma is the form it attains from absorbing Solgaleo. The player can induce and undo this fusion with the N-Solarizer. After fusing, Necrozma will attempt to learn Sunsteel Strike, and can use Solganium Z with it to access Solgaleo's exclusive Z-Move, Searing Sunraze Smash. Its cry is a combination of normal Necrozma and Solgaleo's cries.

Dawn Wings Necrozma is the form it attains from absorbing Lunala. The player can induce and undo this fusion with the N-Lunarizer. After fusing, Necrozma will attempt to learn Moongeist Beam, and can use Lunalium Z with it to access Lunala's exclusive Z-Move, Menacing Moonraze Maelstrom. Its cry is a combination of normal Necrozma and Lunala's cries.

If Necrozma separates from Solgaleo or Lunala while it knows the borrowed move (Sunsteel Strike or Moongeist Beam), that move will be forgotten. If the borrowed move was its only move, Necrozma will learn Confusion.

Due to the mechanics of the N-Solarizer and N-Lunarizer, each player can have a maximum of one Dusk Mane Necrozma and one Dawn Wings Necrozma at a time per game (though having both at the same time requires trading or transferring for a second Necrozma). If it is fused with Solgaleo or Lunala, Necrozma cannot be traded, released, or moved into Pokémon Bank or Pokémon HOME.

Ultra Necrozma is a third form Necrozma can attain if it enters a battle in its Dusk Mane or Dawn Wings form while holding its exclusive Z-Crystal, Ultranecrozium Z, at which point the player can use the Ultra Burst command from the move menu to transform it into Ultra Necrozma. Once transformed, Ultra Necrozma can also use the Ultranecrozium Z on a subsequent turn to upgrade Photon Geyser into its exclusive Z-Move, Light That Burns the Sky. Ultra Necrozma will revert to its previous form when it faints or when the battle ends. Ultra Burst can only be used once per battle, even if the player has multiple Necrozma or revives a fainted Necrozma. Like Mega Evolution, Ultra Necrozma has been removed from the core series as of Generation VIII.

 
Necrozma
 Psychic 
Prism Armor
HP Atk Def SpA SpD Spd
97 107 101 127 89 79
 
Necrozma
Dusk Mane Necrozma
 Psychic  Steel 
Prism Armor
N-Solarizer and Solgaleo
HP Atk Def SpA SpD Spd
97 157 127 113 109 77
 
Necrozma
Dawn Wings Necrozma
 Psychic  Ghost 
Prism Armor
N-Lunarizer and Lunala
HP Atk Def SpA SpD Spd
97 113 109 157 127 77
 
Necrozma
Ultra Necrozma
 Psychic  Dragon 
Neuroforce
Ultranecrozium Z
HP Atk Def SpA SpD Spd
97 167 97 167 97 129

Magearna

Magearna has an alternate form called Original Color Magearna. The only difference between Magearna's forms is aesthetic: the Original Color form is red and gold. Prior to the launch of Pokémon HOME, the Original Color form was not able to be legitimately obtained, and it only appeared in an official capacity in Volcanion and the Mechanical Marvel. Since Pokémon HOME's release in February 2020, if a player completes the National Pokédex (up to Eternatus, including Mythical Pokémon), they will receive a Mystery Gift containing an Original Color Magearna.

Magearna
 
 Steel  Fairy 
Original Color Magearna
 
 Steel  Fairy 

Cramorant

Cramorant has three forms. It is always in its standard form outside of battle, while its other two forms are activated in battle by its Ability, Gulp Missile.

Cramorant starts battle in its standard form. If it uses Surf or Dive while it has over 50% of its maximum HP remaining, it will change into Gulping Form, which has an Arrokuda caught in its beak. If Gulping Form Cramorant is hit with a damaging move, then Cramorant will spit the Arrokuda out at the attacker, which deals damage equal to 25% of their maximum HP, lowers their Defense by one stage, and reverts Cramorant back to its standard form.

If Cramorant uses Surf or Dive while it is at or below 50% of its maximum HP, it will change into Gorging Form, which has a Pikachu caught in its beak. If Gorging Form Cramorant is hit with a damaging move, then Cramorant will spit the Pikachu out at the attacker, which deals damage equal to 25% of their maximum HP, paralyzes them, and reverts Cramorant back to its standard form.

Cramorant
 
 Flying  Water 
Gulping Form
 
 Flying  Water 
Gorging Form
 
 Flying  Water 

Toxtricity

Toxtricity has two non-interchangeable forms, Amped Form and Low Key Form. When Toxel evolves into Toxtricity, the form it evolves into depends on its Nature (unaffected by mints):

  • Toxel will evolve into Amped Form Toxtricity if its Nature is Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky.
  • Toxel will evolve into Low Key Form Toxtricity if its Nature is Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful.

Both forms of Toxtricity have the same base stats, but learn slightly different moves, and have different possible Abilities. Both have access to the same Gigantamax form, which was released on February 6th, 2020.

 
Toxtricity
Amped Form
 Electric  Poison 
Punk Rock or
Plus
Hidden: Technician
Nature is Hardy, Brave, Adamant, Naughty,
Docile, Impish, Lax, Hasty, Jolly,
Naive, Rash, Sassy, or Quirky
HP Atk Def SpA SpD Spd
75 98 70 114 70 75
 
Toxtricity
Low Key Form
 Electric  Poison 
Punk Rock or
Minus
Hidden: Technician
Nature is Lonely, Bold, Relaxed, Timid,
Serious, Modest, Mild, Quiet,
Bashful, Calm, Gentle, or Careful
HP Atk Def SpA SpD Spd
75 98 70 114 70 75
Lv.  
Amped Form
 Electric  Poison 
 
Low Key Form
 Electric  Poison 
Evo. Spark
1 Spark
1 Eerie Impulse
1 Belch
1 Tearful Look
1 Nuzzle
1 Growl
1 Flail
1 Acid
1 Thunder Shock
1 Acid Spray
1 Leer
1 Noble Roar
4 Charge
8 Shock Wave
12 Scary Face
16 Taunt
20 Venoshock Venom Drench
24 Screech
28 Swagger
32 Toxic
36 Discharge
40 Poison Jab
44 Overdrive
48 Boomburst
52 Shift Gear Magnetic Flux
Moves in bold are STAB. Moves in italics do no damage.


Sinistea and Polteageist

Sinistea and Polteageist each have two non-interchangeable forms, Phony Form and Antique Form[1]. The Antique Form is rarer and has a mark of authenticity hidden on its base. The only functional difference between the two forms is the Evolution item used by Sinistea to evolve into Polteageist: Phony Form Sinistea require a Cracked Pot, while Antique Form Sinistea require a Chipped Pot. Bred Sinistea will always be in Phony Form.

Phony Form
 
 Ghost 
 
 Ghost 
Antique Form
 
 Ghost 
 
 Ghost 

Alcremie

Alcremie's form depends on two different parameters: its cream and type of Sweet. Cream affects the color of Alcremie's body, while the Sweet affects its eye color and head ornaments. There are nine different types of cream and seven different types of Sweet. Any type of cream can be paired with any Sweet, resulting in 63 different non-Gigantamax forms of Alcremie, not including its Shiny coloration. Each of Alcremie's creams have different menu sprites and Pokédex entries, while Sweets only affect the appearance of Alcremie's 3D model; all of Alcremie's menu sprites show it with a Strawberry Sweet, regardless of its actual Sweet. Alcremie's forms are purely aesthetic.

Alcremie's form is non-interchangeable and is decided when it evolves from Milcery. Milcery evolves into Alcremie while holding a Sweet when its Trainer spins and strikes a pose while it is in the party. The type of Sweet on Alcremie is dependent on which Sweet it was holding, while the cream color varies depending on time of day, the length of the spin, and whether the Trainer was spinning clockwise or counterclockwise.

All Alcremie forms have access to the same Gigantamax form. Normally, the only Gigantamax Alcremie that can be encountered in Max Raid Battles have Vanilla Cream and the Strawberry Sweet. However, all types of cream appeared as Gigantamax Alcremie in limited-time Wild Area News, but only with the Strawberry Sweet. Additionally, Milcery with the Gigantamax Factor were also available in limited-time Wild Area News, enabling players to obtain a Gigantamax Alcremie with any Sweet and cream combination. Max Soup can also be used to give any Alcremie the Gigantamax Factor.

Shiny Alcremie always has the same color, regardless of its actual cream type (which is still visible in its menu sprite).

Vanilla Cream Ruby Cream Matcha Cream Mint Cream Lemon Cream Salted Cream Ruby Swirl Caramel Swirl Rainbow Swirl Shiny
   
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
   
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
   
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
   
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
   
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
   
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
   
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 
 
 Fairy 

Eiscue

Eiscue has two interchangeable forms, Ice Face and Noice Face. It switches between them with its Ability Ice Face. It is always in its Ice Face form outside of battle.

Eiscue starts battles in Ice Face form. When it is hit by a physical move, it does not take damage and instead transforms into Noice Face form. In this form, it has decreased Defense and Special Defense and increased Speed, and it can be damaged by normal means. When in Noice Face form, Eiscue will change back to Ice Face form if hail begins while it is on the field, or if it is sent out into battle while it is hailing.

 
Eiscue
Ice Face
 Ice 
Ice Face
Default form
Restored in Hail
HP Atk Def SpA SpD Spd
75 80 110 65 90 50
 
Eiscue
Noice Face
 Ice 
Ice Face
Hit by a
physical move
HP Atk Def SpA SpD Spd
75 80 70 65 50 130

Morpeko

Morpeko has two forms that it switches between using its Hunger Switch Ability: Full Belly Mode and Hangry Mode. Its signature move Aura Wheel is Electric-type when it is in Full Belly Mode and Dark-type when it is in Hangry Mode. It starts battles in Full Belly Mode and switches between forms at the end of every turn while it is sent out. It is always in Full Belly Mode outside of battle.

Full Belly Mode
 
 Electric  Dark 
Hangry Mode
 
 Electric  Dark 

Zacian and Zamazenta

The Legendary Pokémon Zacian and Zamazenta have two forms each that change their appearance, stats, types, and cries. Their default forms are both called Hero of Many Battles; they are both always in this form outside of battle. In battle, Zacian will be in its Crowned Sword form if it is holding a Rusted Sword, while Zamazenta will be in its Crowned Shield form if it is holding a Rusted Shield. In these forms, they both gain Steel as a secondary type; additionally, Zacian has increased Attack and Speed, while Zamazenta has increased Defense and Special Defense but decreased Speed.

If Zacian knows Iron Head, then it will be replaced with Behemoth Blade while it is in its Crowned Sword form; if Zamazenta knows Iron Head, then it will be replaced with Behemoth Bash while it is in its Crowned Shield form.

 
Zacian
Hero of
Many Battles
 Fairy 
Intrepid Sword
Default form
HP Atk Def SpA SpD Spd
92 130 115 80 115 138
 
Zacian
Crowned Sword
 Fairy  Steel 
Intrepid Sword
In battle if holding
the Rusted Sword
HP Atk Def SpA SpD Spd
92 170 115 80 115 148
 
Zamazenta
Hero of
Many Battles
 Fighting 
Dauntless Shield
Default form
HP Atk Def SpA SpD Spd
92 130 115 80 115 138
 
Zamazenta
Crowned Shield
 Fighting  Steel 
Dauntless Shield
In battle if holding
the Rusted Shield
HP Atk Def SpA SpD Spd
92 130 145 80 145 128

Eternatus

During the climax of Pokémon Sword and Shield, the player confronts a powered-up version of Eternatus known as Eternamax Eternatus, which is fought in a semi-scripted Max Raid Battle and uses Max Moves like a Dynamaxed Pokémon. This form has the highest base stats of any form of Pokémon to date and is currently unobtainable by the player. However, the form briefly appears in the move animation for Eternabeam.

 
Eternatus
 Poison  Dragon 
Pressure
Default form
HP Atk Def SpA SpD Spd
140 85 95 145 95 130
 
Eternatus
Eternamax
 Poison  Dragon 
Pressure
Unobtainable
HP Atk Def SpA SpD Spd
255 115 250 125 250 130

Urshifu

Urshifu has two non-interchangeable forms. When Kubfu evolves, the form of Urshifu it evolves into is dependent on which of the Towers of Two Fists it evolved at. Urshifu's Single Strike Style is Fighting/Dark and is obtained by evolving Kubfu at the Tower of Darkness, whereas its Rapid Strike Style is Fighting/Water and is obtained by evolving Kubfu at the Tower of Waters. Both forms have the same base stats, but have different movesets, types, and Gigantamax forms.

 
Urshifu
Single Strike Style
 Fighting  Dark 
Unseen Fist
Interact with
Scroll of Darkness
HP Atk Def SpA SpD Spd
100 130 100 63 60 97
 
Urshifu
Rapid Strike Style
 Fighting  Water 
Unseen Fist
Interact with
Scroll of Waters
HP Atk Def SpA SpD Spd
100 130 100 63 60 97
Lv.  
Single Strike Style
 Fighting  Dark 
 
Rapid Strike Style
 Fighting  Water 
1 Wicked Blow Surging Strikes
Sucker Punch Aqua Jet
Rock Smash
Leer
Endure
Focus Energy
12 Aerial Ace
16 Scary Face
20 Headbutt
24 Brick Break
28 Detect
32 Bulk Up
36 Iron Head
40 Dynamic Punch
44 Counter
48 Close Combat
52 Focus Punch
Moves in bold are STAB. Moves in italics do no damage.


Zarude

Zarude has an alternate form called Dada Zarude. It wears a pink, ripped cape bearing Celebi's National Pokédex number, and it was reported to have left its pack to raise a human child, as seen in the 23rd movie, Secrets of the Jungle. Zarude's forms are purely cosmetic and are non-interchangeable.

Zarude
 
 Dark  Grass 
Dada Zarude
 
 Dark  Grass 

Calyrex

Calyrex has two alternate forms, Ice Rider and Shadow Rider, which were introduced in Pokémon Sword and Shield's Crown Tundra Expansion. The Reins of Unity can be used to combine with, or separate from, either Glastrier or Spectrier and shift between these forms and its base form. Each form has its own Ability that combines Calyrex's base Unnerve Ability with either Chilling Neigh or Grim Neigh, but in both cases the combined Ability is called As One.

Ice Rider form is the result of combining with Glastrier and is Psychic/Ice-type. After combining, Calyrex will learn Glacial Lance.

Shadow Rider form is the result of combining with Spectrier and is Psychic/Ghost-type. After combining, Calyrex will learn Astral Barrage.

If Calyrex attempts to separate from Glastrier or Spectrier, it will forget Glacial Lance or Astral Barrage, along with any other moves it might have that Calyrex can't learn in its base form. If this process would leave Calyrex without any moves, it will learn Confusion.

Each player can have a maximum of one of Calyrex's Rider forms on a save file at a time and must separate them before Calyrex can be combined with the other Pokémon. As long as Calyrex is combined with Glastrier or Spectrier, it cannot be traded, released, or moved into Pokémon HOME.

 
Calyrex
 Psychic  Grass 
Unnerve
HP Atk Def SpA SpD Spd
100 80 80 80 80 80
 
Calyrex
Ice Rider Calyrex
 Psychic  Ice 
As One
HP Atk Def SpA SpD Spd
100 165 150 85 130 50
 
Calyrex
Shadow Rider Calyrex
 Psychic  Ghost 
As One
HP Atk Def SpA SpD Spd
100 85 80 165 100 150
Lv.  
Calyrex
 Psychic  Grass 
 
Ice Rider Calyrex
 Psychic  Ice 
 
Shadow Rider Calyrex
 Psychic  Ghost 
1 N/A Glacial Lance Astral Barrage
Tackle
Tail Whip
Double Kick
Avalanche Hex
Stomp
Torment Confuse Ray
Mist Haze
Icicle Crash Shadow Ball
Take Down
Iron Defense Agility
Thrash
Taunt Disable
Double-Edge
Swords Dance Nasty Plot
Pound
Mega Drain
Confusion
Growth
8 Life Dew
16 Giga Drain
24 Psyshock
32 Helping Hand
40 Aromatherapy
48 Energy Ball
56 Psychic
64 Leech Seed
72 Heal Pulse
80 Solar Beam
88 Future Sight
Moves in bold are STAB. Moves in italics do no damage.


Form-like transformations

Some Pokémon have transformations that may resemble forms and have official names, but they do not register as discrete forms in the Pokédex.

Reshiram, Zekrom, and Kyurem

Reshiram, Zekrom, White Kyurem, and Black Kyurem enter Overdrive mode when their emotions surge, lighting parts of their bodies in flames or electricity in the process. Reshiram and Zekrom enter Overdrive mode when using their signature moves (Fusion Flare and Blue Flare for Reshiram, Fusion Bolt and Bolt Strike for Zekrom) and are usually not in Overdrive mode otherwise. Black and White Kyurem, however, are always in Overdrive mode in battle.

Reshiram
 
 Dragon  Fire 
Zekrom
 
 Dragon  Electric 
White Kyurem
 
 Dragon  Ice 
Black Kyurem
 
 Dragon  Ice 
In Overdrive
 
 Dragon  Fire 
In Overdrive
 
 Dragon  Electric 
In Overdrive
 
 Dragon  Ice 
In Overdrive
 
 Dragon  Ice 

Solgaleo and Lunala

Solgaleo and Lunala enter special phases when using their powers, shining brighter than normal. Solgaleo's phase is called the Radiant Sun phase, while Lunala's is the Full Moon phase. They both enter this phase while in Ultra Space (although not while in battle) or when using their signature moves. For Solgaleo, these moves are Sunsteel Strike and Searing Sunraze Smash; for Lunala, these are Moongeist Beam and Menacing Moonraze Maelstrom.

Solgaleo
 
 Psychic  Steel 
Lunala
 
 Psychic  Ghost 
Radiant Sun phase
 
 Psychic  Steel 
Full Moon phase
 
 Psychic  Ghost 

Marshadow

When Marshadow attacks or becomes worked up, the flames on its body flare green. This transformation is called Zenith Marshadow.[2]

Marshadow
 
 Fighting  Ghost 
Zenith Marshadow
 
 Fighting  Ghost 

In other games

Pokémon Shuffle

Main article: List of Pokémon by Pokémon Shuffle list number

In Pokémon Shuffle, Pokémon with different forms have different Skills and can have different Attack Powers and max levels.

Most Pokémon with forms in the core series games also have those forms in Pokémon Shuffle. Many Pokémon have a "Winking" form, notably including most of the starter Pokémon. There are also a few Pokémon with a "Spooky" or "Holiday" form. Pikachu has a large variety of forms, mostly unique to Pokémon Shuffle.

Pokémon GO

Main article: List of Pokémon with form differences (GO)

The majority of Pokémon in Pokémon GO have their forms determined at the time of capture and impossible to change, with the exceptions of Furfrou and Hoopa. Although every species has one Pokédex entry each, a Pokémon is considered different from any of its alternate forms; this means that even if a player has one form of the Pokémon species registered in the Pokédex, an alternate form will still appear as a silhouette in the Nearby screen, and receiving one in a trade will be considered a Special Trade.

Trivia

  • As of Generation VIII, three Pokémon have form differences that remain unavailable. These are:
  • Some of the Pokémon with form differences have unique distinctions:

In other languages

Form

Language Title
  Japanese すがた Form
Chinese Cantonese 樣子 Yeuhngjí
Mandarin 樣子 / 样子 Yàngzi
  French Forme
  German Form
  Indonesian Bentuk
Wujud
  Italian Forma
  Korean 모습 Moseup
  Malaysian Bentuk
  Polish Forma
  Brazilian Portuguese Forma
  Spanish Forma
  Thai ร่าง Rang
  Vietnamese Dạng

Forme

Language Title
  Japanese フォルム Forme
Chinese Cantonese 形態 Yìhngtaai
Mandarin 形態 / 形态 Xíngtài
  French Forme
  German Form
  Indonesian Bentuk
  Italian Forma
  Korean Form
  Malaysian Bentuk
  Polish Forma
  Brazilian Portuguese Forma
  Spanish Forma
  Thai ฟอร์ม Form
  Vietnamese Hình dáng
Hình thái

See also

References



by National Pokédex no. EnglishJapaneseGermanFrenchSpanishItalianKoreanChinese
Brazilian PortugueseTurkishRussianThaiHindi
by regional Pokédex no. KantoNewJohto • Hoenn (Gen IIIGen VI) • Sinnoh • Unova (BWB2W2Blueberry)
Kalos • Alola (SMUSUM) • Galar (Isle of ArmorCrown Tundra) • HisuiPaldeaKitakami
Unown Modein every regional Pokédex
by regional Browser no. FioreAlmiaObliviain no regional Browserin every regional Browser
by index number Generation IGeneration IIGeneration IIIGeneration IVGeneration V
Generation VIGeneration VIIGeneration VIIIGeneration IX
PinballPinball RS
by other numbering systems DPBPPokéPark PadRansei GalleryShuffle listPicross listMasters EX Sync Pairs
Lental PhotodexDuel LibraryGoogle Maps: Pokémon ChallengeUNITESleep Style Dex
by attributes AbilityEgg Groupcategory (abundanceother languages) • food preferenceshabitatIQ groupheightweight
form differences (GO) • gender differencesshapeicon (Gen I–II)
colorcolor palette (Gen I)unique type combinations
by evolution evolution family (GO) • no evolution familybranchedcross-generationlevels
by availability availability (GOSleep) • mutually exclusivepermanently missable
by in-game stats base stats (Gen IGen II-VGen VIGen VIIGen VIIIGen IXfully evolvedunique base stat totalsGO)
performance statscatch rate (GO) • EVs given in battle (Gen IIIGen IVGen V-VIGen VIIGen VIIIGen IX) • gender ratio
steps to hatchwild held item (Gen II) • experience typebase friendshipcall rate
miscellaneous alphabetically • field moves (Gen IGen IIGen IIIGen IVGen VGen VI)
Shadow Pokémonunobtainable Shiny PokémonPal Park areaPokéwalkerdebut episodeglitch
released with a Hidden Ability (Gen VGen VIGen VIIGen VIII) • ST Energy Shotpetting