List of Pokémon by weight: Difference between revisions

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==Game mechanics affected by weight==
==Game mechanics affected by weight==
{{incomplete|section|G6 weight intervals}}
Weight affects the following {{pkmn|games|game}} mechanics. Note that [[Game Freak]] uses weight in kilograms for all the cutoffs and, therefore, {{wp|Metric system|metric values}} are shown first, followed by {{wp|United States customary units|United States customary values}}.
Weight affects the following {{pkmn|games|game}} mechanics. Note that [[Game Freak]] uses weight in kilograms for all the cutoffs and, therefore, {{wp|Metric system|metric values}} are shown first, followed by {{wp|United States customary units|United States customary values}}.


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* In {{2v2|HeartGold|SoulSilver}}, Pokémon weighing less than 204.8 kg (451.5 lbs.) have a -20 catch rate when using a Heavy Ball, while Pokémon weighing between 204.8 kg (451.5 lbs.) and 307.2 kg (677.3 lbs.) have a +20 catch rate when using a Heavy Ball, Pokémon weighing between 307.2 kg (677.3 lbs.) and 409.6 kg (903.0 lbs.) have a +30 catch rate when using a Heavy Ball, and Pokémon weighing more than 409.6 kg (903.0 lbs.) have a +40 catch rate when using a Heavy Ball.
* In {{2v2|HeartGold|SoulSilver}}, Pokémon weighing less than 204.8 kg (451.5 lbs.) have a -20 catch rate when using a Heavy Ball, while Pokémon weighing between 204.8 kg (451.5 lbs.) and 307.2 kg (677.3 lbs.) have a +20 catch rate when using a Heavy Ball, Pokémon weighing between 307.2 kg (677.3 lbs.) and 409.6 kg (903.0 lbs.) have a +30 catch rate when using a Heavy Ball, and Pokémon weighing more than 409.6 kg (903.0 lbs.) have a +40 catch rate when using a Heavy Ball.
* A Pokémon with the [[Ability]] {{a|Heavy Metal}} or {{a|Light Metal}} functions as if it weighed twice or half the weight listed in the Pokédex, respectively.
* A Pokémon with the [[Ability]] {{a|Heavy Metal}} or {{a|Light Metal}} functions as if it weighed twice or half the weight listed in the Pokédex, respectively.
* In [[Generation V]], certain visual and sound effects are applied when a Pokémon lands on the floor of a battlefield, depending on the Pokémon's weight; this is not affected by {{a|Light Metal}} or {{a|Heavy Metal}}:
* Since [[Generation V]], certain visual and sound effects are applied when a Pokémon lands on the floor of a battlefield, depending on the Pokémon's weight; this is not affected by {{a|Light Metal}} or {{a|Heavy Metal}}:
** Small shake and high-pitched landing noise for Pokémon weighing less than 50&nbsp;kg (110.2&nbsp;lbs.). <!--to Hitmonlee-->
** Small shake and high-pitched landing noise for Pokémon weighing less than 50&nbsp;kg (110.2&nbsp;lbs.). <!--to Hitmonlee-->
** Medium shake and lower landing noise for Pokémon weighing at least 50&nbsp;kg (110.2&nbsp;lbs.) but less than 150&nbsp;kg (330.7&nbsp;lbs.). <!--from Zweilous to Bastiodon-->
** Medium shake and lower landing noise for Pokémon weighing at least 50&nbsp;kg (110.2&nbsp;lbs.) but less than 150&nbsp;kg (330.7&nbsp;lbs.). <!--from Zweilous to Bastiodon-->
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