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==Game mechanics affected by weight== | ==Game mechanics affected by weight== | ||
{{incomplete|section|G6 weight intervals for the visual and sound effects}} | {{incomplete|section|G6 weight intervals for the visual and sound effects}} | ||
{{spading|Low Kick and Variant Weight}} | |||
Weight affects the following {{pkmn|games|game}} mechanics. Note that [[Game Freak]] uses weight in kilograms for all the cutoffs and, therefore, {{wp|Metric system|metric values}} are shown first, followed by {{wp|United States customary units|United States customary values}}. | Weight affects the following {{pkmn|games|game}} mechanics. Note that [[Game Freak]] uses weight in kilograms for all the cutoffs and, therefore, {{wp|Metric system|metric values}} are shown first, followed by {{wp|United States customary units|United States customary values}}. | ||
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