List of Pokémon by catch rate (GO): Difference between revisions

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This is a '''list of Pokémon by capture properties''' in {{g|GO}}. The base capture rate is a value used to calculate the final {{OBP|catch rate|GO}} of a {{pkmn2|wild}} when hit with a thrown [[Poké Ball]]. The base flee rate is the probability that a wild Pokémon will [[escape|flee]] after breaking out of a Poké Ball. Movement type dictates how a wild Pokémon may move around the screen during an encounter to possibly dodge oncoming Poké Balls.  
This is a '''list of Pokémon by capture properties''' in {{g|GO}}. The base capture rate is a value used to calculate the final {{OBP|catch rate|GO}} of a {{pkmn2|wild}} when hit with a thrown [[Poké Ball]]. The base flee rate is the probability that a wild Pokémon will [[escape|flee]] after breaking out of a Poké Ball. Movement type dictates how a wild Pokémon may move around the screen during an encounter to possibly dodge oncoming Poké Balls.  


Some species of Pokémon that are never meant to be encountered in the wild, such as [[baby Pokémon]], are assigned the default base capture rate of 0%. {{p|Mew}} and {{p|Celebi}}, which are encountered after completing all tasks for a [[Special Research]], are guaranteed to be captured after breaking out of the first two Poké Balls.  
Some species of Pokémon that are never meant to be encountered in the wild, such as [[baby Pokémon]], are assigned the default base capture rate of 0%. Certain [[Mythical Pokémon]] which are encountered only through [[Special Research]], such as {{p|Mew}} and {{p|Celebi}}, are guaranteed to be captured after breaking out of the first two Poké Balls.  


{{p|Abra}} is a Pokémon that will almost always flee after breaking out of a Poké Ball, akin to how wild Abra always immediately use {{m|Teleport}} in the core series. On the other hand, certain Pokémon like {{p|Mew}}, {{p|Celebi}}, and {{p|Meltan}} are programmed to never run away. The base flee rate is only ever used in standard wild encounters. Pokémon from other encounters like [[Field Research]] rewards will never flee, and those from bonus challenges after completing a [[Raid Battle|raid]] or [[Team GO Rocket]] battle will only flee after the player runs out of [[Premier Ball]]s.
{{p|Abra}} is a Pokémon that will almost always flee after breaking out of a Poké Ball, akin to how wild Abra always immediately use {{m|Teleport}} in the core series. On the other hand, certain Pokémon like {{p|Mew}}, {{p|Celebi}}, and {{p|Meltan}} are programmed to never run away. The base flee rate is only ever used in standard wild encounters. Pokémon from other encounters like [[Field Research]] rewards will never flee, and those from bonus challenges after completing a [[Raid Battle|raid]] or [[Team GO Rocket]] battle will only flee after the player runs out of [[Premier Ball]]s.
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