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This is a '''list of Pokémon by capture properties''' in {{g|GO}}. The base capture rate is a value used to calculate the final {{OBP|catch rate|GO}} of a {{pkmn2|wild}} when hit with a thrown [[Poké Ball]]. The base flee rate is the probability that a wild Pokémon will [[escape|flee]] after breaking out of a Poké Ball. Movement type dictates how a wild Pokémon may move around the screen during an encounter to possibly dodge oncoming Poké Balls. | This is a '''list of Pokémon by capture properties''' in {{g|GO}}. The base capture rate is a value used to calculate the final {{OBP|catch rate|GO}} of a {{pkmn2|wild}} when hit with a thrown [[Poké Ball]]. The base flee rate is the probability that a wild Pokémon will [[escape|flee]] after breaking out of a Poké Ball. Movement type dictates how a wild Pokémon may move around the screen during an encounter to possibly dodge oncoming Poké Balls. | ||
Some species of Pokémon that are never meant to be encountered in the wild, such as [[baby Pokémon]], are assigned the default base capture rate of 0%. {{p|Mew}} and {{p|Celebi}} | Some species of Pokémon that are never meant to be encountered in the wild, such as [[baby Pokémon]], are assigned the default base capture rate of 0%. Certain [[Mythical Pokémon]] which are encountered only through [[Special Research]], such as {{p|Mew}} and {{p|Celebi}}, are guaranteed to be captured after breaking out of the first two Poké Balls. | ||
{{p|Abra}} is a Pokémon that will almost always flee after breaking out of a Poké Ball, akin to how wild Abra always immediately use {{m|Teleport}} in the core series. On the other hand, certain Pokémon like {{p|Mew}}, {{p|Celebi}}, and {{p|Meltan}} are programmed to never run away. The base flee rate is only ever used in standard wild encounters. Pokémon from other encounters like [[Field Research]] rewards will never flee, and those from bonus challenges after completing a [[Raid Battle|raid]] or [[Team GO Rocket]] battle will only flee after the player runs out of [[Premier Ball]]s. | {{p|Abra}} is a Pokémon that will almost always flee after breaking out of a Poké Ball, akin to how wild Abra always immediately use {{m|Teleport}} in the core series. On the other hand, certain Pokémon like {{p|Mew}}, {{p|Celebi}}, and {{p|Meltan}} are programmed to never run away. The base flee rate is only ever used in standard wild encounters. Pokémon from other encounters like [[Field Research]] rewards will never flee, and those from bonus challenges after completing a [[Raid Battle|raid]] or [[Team GO Rocket]] battle will only flee after the player runs out of [[Premier Ball]]s. |
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