List of Pokémon (UNITE): Difference between revisions

1.2.1
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(1.2.1)
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| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Venusaur fires a beam of light in the designated direction, damaging enemies over time. It is divided into four distinct hits, with ten damaging ticks randomly divided among these four hits.<br><span style="color:#FFA40B">Level 13</span><br>Reduces cast time and cooldown.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Venusaur fires a beam of light in the designated direction, damaging enemies over time. It is divided into four distinct hits, with ten damaging ticks randomly divided among these four hits.<br><span style="color:#FFA40B">Level 13</span><br>Reduces cast time and cooldown.
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Venusaur scatters petals around themself for a short time, increasing movement speed and damaging enemies over time in the radius.<br><span style="color:#FFA40B">Level 13</span><br>Increases the radius.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Venusaur scatters petals around themself for a short time, increasing movement speed and damaging enemies over time in the radius.<br><span style="color:#FFA40B">Level 13</span><br>Increases the radius.
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! style="width:50%;"| [[File:UNITE Flare Blitz.png|x40px]] '''Flare Blitz'''
! style="width:50%;"| [[File:UNITE Flare Blitz.png|x40px]] '''Flare Blitz'''
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| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Charizard shoots a blast of fire forward, exploding on the first enemy hit or after a short distance, dealing damage over time and slowing enemies while within the radius.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 6.5s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Charizard shoots a blast of fire forward, exploding on the first enemy hit or after a short distance, dealing damage over time and slowing enemies while within the radius.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Charizard charges forward, shielding itself; damaging and knocking back the targeted enemy.<br><span style="color:#FFA40B">Level 13</span><br>Also slows enemies for a short time after thrown.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Charizard charges forward, shielding itself; damaging and knocking back the targeted enemy.<br><span style="color:#FFA40B">Level 13</span><br>Also slows enemies for a short time after thrown.
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| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Absol throws a wide slash in front, damaging, debuffing, and slowing the Pokémon hit. This debuff applies extra damage for the next 3 times Absol hits the debuffed Pokémon with an auto attack or a Psycho Cut.<br><span style="color:#FFA40B">Level 13</span><br>Increases Absol's movespeed when near a debuffed enemy.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Absol throws a wide slash in front, damaging, debuffing, and slowing the Pokémon hit. This debuff applies extra damage for the next 3 times Absol hits the debuffed Pokémon with an auto attack or a Psycho Cut.<br><span style="color:#FFA40B">Level 13</span><br>Increases Absol's movespeed when near a debuffed enemy.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 7</span><br>Absol attacks a target Pokémon, slowing both it and Absol. If Absol is attacked, or the target attacks anything, hit does 1.5x RSB.<br><span style="color:#FFA40B">Level 13</span><br>Increases base attack speed after a successful counter.
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 7</span><br>Absol attacks a target Pokémon, slowing both it and Absol. If Absol is attacked, or the target attacks anything, hit does 1.5x RSB.<br><span style="color:#FFA40B">Level 13</span><br>Increases base attack speed after a successful counter.
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! colspan=6 style="background:#ffca96 | Passive / Basic
! colspan=6 style="background:#ffca96 | Passive / Basic
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| colspan="7" | [[File:UNITE Torrent.png|40px]] '''Torrent'''<br><span style="color:#FFA40B">Passive Ability</span><br>While HP is at 50% or less, Attack and movement speed are increased.
| colspan="7" | [[File:UNITE Torrent.png|40px]] '''Torrent'''<br><span style="color:#FFA40B">Passive Ability</span><br>While HP is at 50% or less, Attack is increased by 5% and movement speed is increased by 12%.
[[File:UNITE Attack.png|40px]] '''Attack'''<br><span style="color:#FFA40B">Basic Ability</span><br>Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.
[[File:UNITE Attack.png|40px]] '''Attack'''<br><span style="color:#FFA40B">Basic Ability</span><br>Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.
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! style="width:50%;"| [[File:UNITE Brave Bird.png|40px]] '''Brave Bird'''
! style="width:50%;"| [[File:UNITE Brave Bird.png|40px]] '''Brave Bird'''
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| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Talonflame flies up into the sky, becoming untargetable. After 3 seconds, Talonflame dives at the targeted area, damaging all enemies in the area. Fly can be recast to dive early.<br><span style="color:#FFA40B">Level 13</span><br>Enemies hit are also knocked up.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Talonflame flies up into the sky, becoming untargetable. After 3 seconds, Talonflame dives at the targeted area, damaging all enemies in the area. Fly can be recast to dive early.<br><span style="color:#FFA40B">Level 13</span><br>Enemies hit are also knocked up.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Talonflame dives at the targeted area, taking recoil damage and damaging all enemies in the area. If Talonflame uses a boosted basic attack on an enemy hit by Brave Bird within 4 seconds, the cooldown of Flame Charge or Aerial Ace is reset. The cooldown of Flame Charge and Aerial Ace can only be reset once per target hit by Brave bird.<br><span style="color:#FFA40B">Level 13</span><br>Deals less recoil damage when this move hits.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Talonflame dives at the targeted area, taking recoil damage and damaging all enemies in the area. If Talonflame uses a boosted basic attack on an enemy hit by Brave Bird within 4 seconds, the cooldown of Flame Charge or Aerial Ace is reset. The cooldown of Flame Charge and Aerial Ace can only be reset once per target hit by Brave bird.<br><span style="color:#FFA40B">Level 13</span><br>Deals less recoil damage when this move hits.
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| <span style="color:#a098ef">Cooldown: 12s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br>Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.<br><span style="color:#FFA40B">Level 14</span><br>Decreases movement speed of enemies for a short time when this move hits.
| <span style="color:#a098ef">Cooldown: 12s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br>Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.<br><span style="color:#FFA40B">Level 14</span><br>Decreases movement speed of enemies for a short time when this move hits.
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br>Zeraora charges towards an enemy, damaging them and switching to the nearest enemy if the initial target's HP drops to zero. Hitting enemies with abilities or empowered attacks provide up to 3 stacks, each stack adding an additional hit to Wild Charge. Zeraora takes damage upon use.<br><span style="color:#FFA40B">Level 14</span><br>Deals damage to nearby enemies when it hits.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br>Zeraora charges towards an enemy, damaging them and switching to the nearest enemy if the initial target's HP drops to zero. Hitting enemies with abilities or empowered attacks provide up to 3 stacks, each stack adding an additional hit to Wild Charge. Zeraora takes damage upon use.<br><span style="color:#FFA40B">Level 14</span><br>Deals damage to nearby enemies when it hits.
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! style="width:50%;"| [[File:UNITE Blaze Kick.png|40px]] '''Blaze Kick'''
! style="width:50%;"| [[File:UNITE Blaze Kick.png|40px]] '''Blaze Kick'''
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| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br>Cinderace kicks a ball of flame in a designated direction, burning and damaging enemies hit.<br><span style="color:#FFA40B">Level 11</span><br>Reduces the cooldown of Flame Charge or Feint when this move hits.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br>Cinderace kicks a ball of flame in a designated direction, burning and damaging enemies hit.<br><span style="color:#FFA40B">Level 11</span><br>Reduces the cooldown of Flame Charge or Feint when this move hits.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Level 7</span><br>Cinderace performs a fiery flying kick; shoving, burning, and critting enemies hit. In addition, Cinderace is immune to hindrances while using this move.<br><span style="color:#FFA40B">Level 11</span><br>Increases Cinderace's basic attack speed for a short time after this move hits.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Level 7</span><br>Cinderace performs a fiery flying kick; shoving, burning, and critting enemies hit. In addition, Cinderace is immune to hindrances while using this move.<br><span style="color:#FFA40B">Level 11</span><br>Increases Cinderace's basic attack speed for a short time after this move hits.
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! style="width:50%;"| [[File:UNITE Feint 2.png|40px]] '''Feint'''
! style="width:50%;"| [[File:UNITE Feint 2.png|40px]] '''Feint'''
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| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 8</span><br>Cinderace charges forward, damaging all enemies hit.<br><span style="color:#FFA40B">Level 13</span><br>The next boosted attack after this move ends also slows enemies hit for a short time.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 8</span><br>Cinderace charges forward, damaging all enemies hit.<br><span style="color:#FFA40B">Level 13</span><br>The next boosted attack after this move ends also slows enemies hit for a short time.
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 8</span><br>Cinderace dodges, increasing their movement speed and becoming briefly invincible.<br><span style="color:#FFA40B">Level 13</span><br>After dodging, the next 3 basic attacks that hit restore HP.
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 8</span><br>Cinderace dodges, increasing their movement speed and becoming briefly invincible.<br><span style="color:#FFA40B">Level 13</span><br>After dodging, the next 3 basic attacks that hit restore HP.
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| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Cramorant sends a wave in a designated direction, damaging enemies that make contact with the wave. Once it reaches its full distance, the wave bounces back – further damaging and pulling back affected enemies. Cramorant can enter the wave to catch prey for their passive.<br><span style="color:#FFA40B">Level 13</span><br>The wave also slows.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Cramorant sends a wave in a designated direction, damaging enemies that make contact with the wave. Once it reaches its full distance, the wave bounces back – further damaging and pulling back affected enemies. Cramorant can enter the wave to catch prey for their passive.<br><span style="color:#FFA40B">Level 13</span><br>The wave also slows.
| <span style="color:#a098ef">Cooldown: 1.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Cramorant turns the designated area into a puddle, then dives to that area, throwing and damaging enemies in the area. Cramorant catches prey for their passive as they emerge from the puddle. Holds 3 uses in reserve.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Cramorant turns the designated area into a puddle, then dives to that area, throwing and damaging enemies in the area. Cramorant catches prey for their passive as they emerge from the puddle. Holds 3 uses in reserve.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
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