Linoone (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Switcheroo Dark Status 0000 100100% 10
011 Tackle Normal Physical 05050 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Tail Whip Normal Status 0000 100100% 30
011 Headbutt Normal Physical 07070 100100% 15
055 Tail Whip Normal Status 0000 100100% 30
099 Headbutt Normal Physical 07070 100100% 15
1313 Sand-Attack Ground Status 0000 100100% 15
1717 Odor Sleuth Normal Status 0000 00——% 40
2323 Mud Sport Ground Status 0000 00——% 15
2929 Fury Swipes Normal Physical 01818 08080% 15
3535 Covet Normal Physical 06060 100100% 40
4141 Bestow Normal Status 0000 00——% 15
4747 Slash Normal Physical 07070 100100% 20
5353 Rest Psychic Status 0000 00——% 10
5959 Belly Drum Normal Status 0000 00——% 10
6565 Fling Dark Physical 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Linoone
  • Italic indicates a move that gets STAB only when used by an evolution of Linoone
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 00—}}—% 15
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Linoone
  • Italic indicates a move that gets STAB only when used by an evolution of Linoone
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Charm Normal Status 100% 20
Helping Hand Normal Status —% 20
Mud-Slap Ground Special 20 100% 10
Pursuit Dark Physical 40 100% 20
Rock Climb Normal Physical 90 85% 20
Simple Beam* Normal Status 100% 15
Sleep Talk Normal Status —% 10
Tickle Normal Status 100% 20
Trick* Psychic Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Linoone in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Linoone in that game.
  • Bold indicates a move that gets STAB when used by Linoone
  • Italic indicates a move that gets STAB only when used by an evolution of Linoone
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Super Fang Normal Physical 90% 10
B W B2 W2 Trick Psychic Status 100% 10
  • A black abbreviation in a colored box indicates that Linoone can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Linoone cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Linoone
  • Italic indicates a move that gets STAB only when used by an evolution of Linoone
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Pin Missile Bug Physical 14 85% 20
  Flail Normal Physical 100% 15
  • Bold indicates a move that gets STAB when used by Linoone
  • Italic indicates a move that gets STAB only when used by an evolution of Linoone
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV ExtremeSpeed Normal Physical 08080 100}}100% 5
III IV Fury Cutter Bug Physical 02020 095}}95% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Linoone
  • Italic indicates a move that gets STAB only when used by an evolution of Linoone
  • Click on the generation numbers at the top to see transfer-only moves for other generations